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shadow flickering in animation using 3ds max

Discussion in 'Archive: Scifi 3D Forum' started by proximacentauri, May 25, 2004.

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  1. proximacentauri

    proximacentauri Jedi Youngling star 1

    Registered:
    May 25, 2004
    I'm rendering an animation using TIE fighters found on this site (nice work!) and I'm using an omni light, high up, and far from the scene to cast shadows on the models, which works fine, except in some images where part of the TIEs seem very dark, as if shadow was cast upon them, then the next frame will be A1.

    Any idea on how to solve this problem?

    thanks!

    Martin
     
  2. Only-One-Tea-Cozy

    Only-One-Tea-Cozy Jedi Youngling star 1

    Registered:
    Apr 8, 2004
    what type of shadows are you using?
     
  3. proximacentauri

    proximacentauri Jedi Youngling star 1

    Registered:
    May 25, 2004
    It's a shadow map, not raytraced.
     
  4. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    Shadow Maps really aren't good to use, put it on raytracing, it makes it slower though but it looks much better.
     
  5. proximacentauri

    proximacentauri Jedi Youngling star 1

    Registered:
    May 25, 2004
    I'll try to raytrace it tonight ;)

    will tell you if it fixed the flicker.
     
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