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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Gaming Star Wars: Battlefront (2015) & Battlefront 2 (2017) [Mod Approved]

Discussion in 'Community' started by IG_2000, Jun 10, 2013.

  1. Ahsoka's Tano

    Ahsoka's Tano Force Ghost star 7

    Registered:
    Oct 28, 2014
    Potential rumor about to be spread throughout the BF2 community.

    New single player content coming soon?

    Personally, I'd love to continue the Versio story if that's the case; but I'll believe it when I see it.
     
    BigAl6ft6 and Jedi Merkurian like this.
  2. DarkRula

    DarkRula Jedi Master star 3

    Registered:
    Feb 3, 2015
    Pretty much non-news considering the road map and their latest CTs have been mentioning non-PvP modes to be coming, with news set to be shared at Gamescom as said on the community calender for this month. Still, excitement is building for those announcements, so it's nice to see sites reminding everyone of what's soon to be coming.
     
  3. Ahsoka's Tano

    Ahsoka's Tano Force Ghost star 7

    Registered:
    Oct 28, 2014
    I don't remember the roadmap specifying offline modes.
     
  4. DarkRula

    DarkRula Jedi Master star 3

    Registered:
    Feb 3, 2015
    It's there twice for some reason. Both for this month and the Fall. August's is saying it wants to give players something besides traditional PvP, with the Fall one saying there's new non-PvP experiences to come. It's been that way since the end of July, I think.
     
    Last edited: Aug 20, 2019
  5. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003
    Big presentation today for Ben Walke and the BF2 team - they skipped EA Play at E3 specifically to roll out their news at Gamescom.

    Ahsoka, the rumors about Ahsoka and Padme becoming the next playable heroes have reached a fever pitch. If we're getting improvements and variations on Arcade, that'd be what I wanted from the start - large-scale offline battles/instant action in the vein of the originals. Imagine we'll get our first good look at Felucia, too.
     
  6. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003
  7. Chewgumma

    Chewgumma Chosen One star 7

    Registered:
    Apr 14, 2009
    This is not the Republic Commando sequel that I wanted EA. :mad:
     
    Chromide, starfish and heels1785 like this.
  8. AndrewPascoe

    AndrewPascoe Jedi Grand Master star 4

    Registered:
    Apr 26, 2014
    That all sounds pretty good. I’m still thinking that they’ll do Ahsoka/Ventress next year to coincide with TCWs return.
     
    Last edited: Aug 20, 2019
    Ahsoka's Tano and heels1785 like this.
  9. Deliveranze

    Deliveranze Force Ghost star 6

    Registered:
    Nov 28, 2015
    Instant Action is back, baby! **** yeah!!!!
     
  10. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003
    I'll play this game forever and ever, now, with IA. Could not be happier.

    I do hope we see a rush of new heroes with TCW, @AndrewPascoe. Ahsoka/Ventress, Padme/Cad Bane, Mace/Durge, whoever they opt to go with. Just happy and at this point, impressed, that they've continued to push on.
     
    Deliveranze likes this.
  11. Deliveranze

    Deliveranze Force Ghost star 6

    Registered:
    Nov 28, 2015
    Definitely. One thing the OG BFs have is replay value even 15 years later. Since the content is so good, I was worried there wouldn't be any substantial offline mode to keep playing once the servers are low. Thank DICE for doing this.
     
  12. DarkRula

    DarkRula Jedi Master star 3

    Registered:
    Feb 3, 2015
    Oh, that is great! Solo play is getting a whole lot better thanks to this. But... contextual spawning? I'm sure it explains it somewhere.

    Edit: Oh yes! Command post spawning is finally here, even if only on capital supremacy, from what it sounds like. But it's something, at least, that can hopefully make its way to other modes sometime.
     
    Last edited: Aug 20, 2019
  13. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003
    @DarkRula - that looked odd to me at first, too - but a welcome addition. Here's the text of the CT, behind the tag:

    Incoming transmission!

    Back in June, we mentioned we would be sharing more about the future of Star Wars™ Battlefront™ II. Time doesn’t stand still and today we have a host of details for you. What’s coming this month and beyond.

    Let’s dive in, but before that…

    Clone Commando arrives into Star Wars Battlefront II

    AUGUST

    Venator and Dreadnaught

    August kicks off with both the Separatist Dreadnought and Republic Venator becoming playable in Heroes vs Villains. Since the release of Capital Supremacy this addition has been highly requested, and we’re incredibly happy to be adding them to our rotation.

    We’ve taken areas within both capital ships and turned them into playable locations that we believe will be great for the small-scale Hero gameplay.

    Capital Ship Interior Changes

    After watching discussions around Capital Supremacy and, in particular, the Capital Ship phase. We’ve made some changes to the interiors of both Capital Ships.

    The assault on the Capital Ship will continue to have two sub-phases, but both are evolving.

    Once you're breached the enemy ship, you have five minutes to destroy it before the action returns to the ground. In order to destroy the ship, you must first capture one of two available Command Posts located on the ship. If you succeed in that, your team will gain an additional five minutes and be able to fire on the enemy target.

    Any damage caused to the enemy target will be persistent, meaning even if you fail in destroying the target fully, you can pick up right where you left off in subsequent Assault attempts.

    Next, we’re changing the Capital Ship phases to be based on a timer. This means that the attacking team will now have a five minute window to destroy the generators. Once the time runs out, the battle will return to the planetary phase.

    We are also implementing some new changes to the artwork within the ships themselves.

    We’re incredibly happy with the way Capital Supremacy is going and these changes will continue to be something we evaluate and monitor over time.

    Contextual Spawning

    Following the trend of making updates to Capital Supremacy, we’re bringing a much requested, and beloved, feature into the game, Through our new Contextual Spawning system you will be able to spawn on dynamic tactical assets on the battlefront, starting with Command Posts in Capital Supremacy and Instant Action.

    Once you have been defeated in battle you will be presented the Squad Spawn menu as normal. Alongside your Squad members, you will now be presented with a list of Command Posts to spawn onto as well.

    You will have the ability to spawn onto any Command Posts that your team has currently captured, even if it is being contested.

    You can spawn on any Command Posts:

    • That your team is in full control over
    • You will spawn close to the Command Post at one of the pre-set spawn locations.
    • That is contested but under your team’s control
    • You will spawn a little further away from the Command Post at one of the pre-set spawn locations.
    You will not be able to spawn on a Command Post if:

    • It’s under the enemy team’s control, even if your team is contesting it
    • It is a neutral Command Post that has yet to be captured
    B1 Appearances

    Over the last few months we’ve released a number of appearances for Clone Troopers, across a variety of legions. So the Separatists don’t feel left out, we’re bringing three new appearances for the B1 Battle Droids this month. Each of the below appearances will be for all four Trooper classes: Assault, Heavy, Officer, and Specialist.

    Bridge crews serving aboard the Separatist flagships consist primarily of battle droids responsible for managing the fleet’s autonomous capital ships and starfighters.

    B1 Pilot

    When fighting in jungles and dense forest environments, some tacticians apply camouflage to their detachments of battle droids in order to minimize the chances of detection.

    B1 Jungle

    Inside the secret cloning facilities on Kamino, cadets spar against training droids in simulated battle scenarios.

    B1 Training

    The Battle Droids will also have the default and Geonosis based appearances. Both of which will be free to everyone and selectable should you so wish.

    The August update is scheduled for deployment on August 28, and we’ll be back with the full release notes next week.

    That covers’ August. What about September?

    SEPTEMBER

    September is shaping up to be a great month. We have a new large scale map, two new ways to play, a new reinforcement, and a Community Challenge for one of the most requested appearances to date. We’re still a month away from release, but we’re currently targeting a deployment date of September 25.

    Here is what we have planned for September.

    Felucia

    The Separatists’ invasion of Felucia is nearing its end. With only a single, powerful vehicle left to cover the evacuation of a Felucian farming community, the clones struggle to maintain their last line of defense long enough for Republic transports to collect a large cache of valuable medicinal plants from the village.

    As the droids advance towards the clones’ position, the squad chooses to go on the offense, destroying the dreadnought responsible for the attack. However, the droids have a plan of their own: Ensure the Republic can’t escape with the plants by bringing down their Venator.

    Similar to other Capital Supremacy maps, Felucia is broken up into multiple areas with a set theme for each Command Post. Themes range from the traditional Felucian farm, a cave that used to be inhabited by an indigenous Rancor or the remnants of the mighty Sarlacc.

    Felucia has been built from the ground up with Capital Supremacy in mind and is shaping up to be one of the best-looking planets we’ve built to date (if we may say so ourselves), and while we’ve been having a ton of fun during our internal playtests on it, we’re eagerly awaiting your arrival.

    Co-Op

    In September, four player online co-op is coming to Battlefront. For this experience, you will team up with three other players (old friends or new) for a large scale PvE adventure. You can choose to play as either the Galactic Republic or the Separatist Alliance and partake in massive battles on all five Clone Wars planets in Battlefront II. Depending on what faction you've selected, the experience on each planet will be different. For example, the Droid Army will be invading the planet of Naboo, while defending if the battle moves to Geonosis. If you decide to play as the Clone Army of the Republic, the roles will be reversed on each planet.

    In Co-op, all troopers, reinforcements, vehicles, heroes and villains will be available to play. However, the same is true for the AI, as the new AI system introduced in Capital Supremacy has been expanded upon to also feature vehicles, heroes and villains in co-op.

    Key info:

    • PvE Experience
    • Players take on both an attacking and defending role
    • AI play as attackers or defenders, including reinforcements, vehicles, and heroes(!)
    • Play as troopers, reinforcements, vehicles and Heroes
    • Available for all Clone Wars era planets to start
    We will be inviting some fan favorite YouTuber Creators to try out Co-Op directly from gamescom, so be sure to keep an eye on their channels.

    Instant Action

    We’re happy to announce that Instant Action is making its return to the Battlefront franchise, and we think it’s something a number of you are really going to like. Each month, we’ve seen the comments about a large-scale game mode that can be enjoyed within a singleplayer environment. We know that solo players matter and can confirm it’s real and it’s arriving in September!

    In this mode, both teams are fighting over five Command Posts (similar to Capital Supremacy). Hold a majority of them until your team score reaches 100% to win the game.

    Key info

    • Single player large scale combat experience
    • Fight to control Command Posts
    • You fight alongside AI
    • You fight against a team of AI
    • The enemy team will be made up of regular troopers, reinforcements, heroes, and vehicles.
    • You can spawn on Command Posts using the Contextual Spawn system
    • Control a majority of the Command Posts until your team score reaches 100%
    • Able to choose to play as either light side or dark side
    • Can be played offline, without the need for an internet connection
    At release, you will have access to all the maps that are currently available within Capital Supremacy; Naboo, Kamino, Kashyyyk, Geonosis and Felucia.

    Clone Commando

    Together Brother

    As one of the most elite forces within the Grand Army of the Republic, the Clone Commandos would come to be respected by allies and feared by enemies. With conflict raging across the galaxy, the Republic organized the Commandos into squads who quickly became a pivotal resource in the ongoing war effort against the Separatists.

    Reload

    The ability to switch from blaster to grenade provide the Clone Commando with a great deal of versatility, allowing him to adapt to the situation ahead of him. We’ve been waiting for this moment for a while now and the arrival of the Clone Commando is almost upon us. We think you’re going to absolutely love playing as them.

    Grenade time

    For added cool factor you’ll also see your Commando making the change from primary fire to grenade himself. In addition, we’ve added all the necessary animations to ensure we stay as close to the source material as possible.

    Primary Weapon: DC-17m Repeating Blaster Rifle

    Left Ability: Anti-Armor Attachment
    Reconfigures the DC-17m into a grenade launcher that fires up to three small grenades, with high efficiency against vehicles and shields.

    Right Ability: Repulsor Blast
    Discharges a short-range shockwave that temporarily disorients enemies and knocks them back.

    Middle Ability: Battle Focus
    Activates a damage protection aura for the Commando and nearby allies. Additionally, any damage the Commando deals to enemies replenishes his base health.

    Appearance Challenge

    During September we’re releasing a community challenge that grants you the ability to unlock a highly requested appearance.

    More details will follow closer to the challenge, but we have a sneaking suspicion that fans of Luke Skywalker and Star Wars: A New Hope will enjoy this one.

    We’ll be back in September with a number of transmissions dedicated to Co-Op, Instant Action, the Republic Commando and the full release notes themselves. Be sure to keep an eye out for all of them.

    So that’s August and September, what about later in the year?

    Onwards

    As we move through the remainder of the year, we will have new reinforcements, appearances, and a brand-new front menu system which allows you to play the era of your choosing.

    We will also be working toward the release of content inspired by Star Wars: The Rise of Skywalker.

    While we don’t want to go into the exact specifics (no spoilers!), we can confirm that we will be building a new planet and some new reinforcements based on the conclusion to the galaxy-spanning Skywalker Saga.

    We’ll be back with more details on each of the above as we get closer to their release.

    The next few months are an exciting time for the game and we’re incredibly grateful that you’ve chosen to come on this journey with us. We can’t wait to experience more of Star Wars Battlefront II with you!

    The Roadmap

    May the Force be with you.

    The Star Wars Battlefront II Team

    This roadmap may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates athttps://www.ea.com/service-updates.

    hero ai in instant action, on both your and opposing team. yayaya
     
  14. DarkRula

    DarkRula Jedi Master star 3

    Registered:
    Feb 3, 2015
    The Capital Supremacy changes are also really welcomed. The cruiser phase whenever I've played it recently has hardly ever seen any transitions back to the ground, as the attacking team just seem to easily push through both objectives. I think they might have done something to the length of time you need to hold the objectives, as recently I've also felt they were held for less time than when the mode was first introduced.
     
    Last edited: Aug 20, 2019
  15. starfish

    starfish Chosen One star 5

    Registered:
    Oct 9, 2003
    New single player content has me interested again, may have to re-download the game again to check out Felucia too.
     
    Jedi Merkurian likes this.
  16. Ahsoka's Tano

    Ahsoka's Tano Force Ghost star 7

    Registered:
    Oct 28, 2014
    I think I got my hopes up prematurely in reference to Single Player. I'm really not interested in just another offline clone of a multiplayer mode that they have in "Arcade". If they actually added to the Campaign (Story) mode, then I'd get excited.

    The Co-op (PvE) mode has at least piqued my curiosity. It may still be a pipe dream, but I can imagine one day joining a group of three others and I'd be Ahsoka with Anakin and Obi-Wan.

    [​IMG]
     
    Last edited: Aug 21, 2019
    heels1785 likes this.
  17. Chewgumma

    Chewgumma Chosen One star 7

    Registered:
    Apr 14, 2009
    What's an Ahsoka? I have a local curry house called Ashoka, presumably named after the Indian Emperor of the Maurya dynasty.

    But I'm not sure how either delicious curry or historical emperors impact a Star War.
     
    heels1785 likes this.
  18. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003
    Ahsoka, I'm highly doubtful that any additions would be made to campaign at 2+ years into the lifeline. That'd mean paying actors, animators, etc - and they've been selling the game for $10 for a year and a half. I think that Galactic Conquest might be the most we could hope for as a pseudo-story/solo mode, but I suspect that would be saved as a centerpiece for the eventual Battlefront 3.

    I do think it would be good to add in Ahsoka and some other Clone Wars content next year, but one of the devs did mention on Reddit that they're looking outside of the PT era for future content, with TROS coming up.
     
  19. Ahsoka's Tano

    Ahsoka's Tano Force Ghost star 7

    Registered:
    Oct 28, 2014
    Well there was still that leaked information that both Ahsoka and Ventress' "development" was referred to in a conversation way back in April. Apparently coders also found banter dialogue between Grievous and Ahsoka, as well as the line "Ahsoka.hero"; so I'm still holding out hope. Don't forget while TROS will be released this December, the season of TCW will be released on Disney+ sometime next year.

    https://battlefront-forums.ea.com/discussion/133997/ahsoka-and-ventress-leaked-by-some-info
     
  20. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    Cool to see another offline mode coming for a lark. I was enjoying triple XP weekend two weeks ago me dying all the time actually leveled me the heck up a bit.
     
    chrcharcor2 likes this.
  21. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003
    [​IMG]

    Release notes for the week of the 22nd will detail Instant Action. Much excite.
     
    chrcharcor2 likes this.
  22. DarkRula

    DarkRula Jedi Master star 3

    Registered:
    Feb 3, 2015
    I can't wait to finally get into some Instant Action. Maybe then I'll actually be able to use heroes more effectively. The changes to Capital Supremacy have been great, but when I get the opportunity to play as heroes I completely fail to use them to their full advantage - especially against other heroes. Evidence for such is contained here.

    It'll also be good to see what Felucia is looking like.
     
    Last edited: Sep 11, 2019
    chrcharcor2 and heels1785 like this.
  23. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    It is interesting when Battlefront dropped people were dire that there wasn't any PT content and now basically it's been adding PT content for like a straight year, heck half the time I log on it's a PT-era battle. Not that I'm complaining or anything. Here's yer PT content forever! There's so many updates I'm half expecting it to take up my entire PS4Pro HD eventually.

    I still stink at multiplayer, though, but if I get 3 kills in a match and not at the bottom I feel somewhat better.
     
    Last edited: Sep 11, 2019
    chrcharcor2 and heels1785 like this.
  24. DarkRula

    DarkRula Jedi Master star 3

    Registered:
    Feb 3, 2015
    I'm still surprised I managed that 12-killstreak with an aerial super droid. And if I hadn't have pushed my luck, I might have increased that number more. But usually, I barely manage to string three kills together.

    I just want DICE to be working on getting all the other maps into Instant Action, so we have more than just the clone wars era to play around in. Even if they don't get added to Capital Supremacy.
     
  25. heels1785

    heels1785 Skywalker Saga + JCC Manager / Finally Won A Draft star 10 Staff Member Manager

    Registered:
    Dec 10, 2003