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Star Wars D6(West End Games)

Discussion in 'Role Playing Forum' started by NotSoScruffyLooking, Jan 21, 2017.

  1. NotSoScruffyLooking

    NotSoScruffyLooking Jedi Master star 3

    Registered:
    Mar 20, 2009
    Anyone interested in playing the Star Wars Roleplaying Game, the dice based roleplaying game from the late 80s-90s?

    [​IMG]

    Wikipedia Entry:
    Star Wars: The Roleplaying Game is a role-playing game set in the Star Wars universe, written and published by West End Games (WEG) between 1987 and 1999. The game system was slightly modified and rereleased in 2004 as D6 Space, which used a generic space opera setting

    The game, based on WEG's earlier Ghostbusters RPG, established much of the groundwork of what later became the Star Wars expanded universe, and its sourcebooks are still frequently cited by Star Wars fans as reference material. Lucasfilm considered the West End Games' Star Wars sourcebooks so authoritative that when Timothy Zahn was hired to write what became the Thrawn trilogy, he was sent a box of West End Games Star Wars books and directed to base his novel on the background material presented within. Many of the first uses of Star Wars alien names (such as the Twi'lek, Rodian, and Quarren) appeared for the first time in WEG's Star Wars books. Even after Disney's reboot of the Star Wars Expanded Universe in 2014, much of this nomenclature still exists in new canon works. [1]
    In 1992 West End Games published the second edition of the game, in which the title remained unchanged. In 1996 a revision of the second edition saw the light of day, but its title was slightly changed from Star Wars: The Roleplaying Game - Second Edition to The Star Wars Roleplaying Game: Second Edition - Revised and Expanded.[2]
    By the end of the game's run around 140 sourcebook and adventure supplements were published for the game during its run through three editions.[3]
    In addition fifteen issues of a magazine series, the Star Wars Adventure Journal, were published between 1994 and 1998. The Adventure Journal was published in novel format of around 280 pages, and consisted of adventures and articles for the game, plus short stories intended to provide inspiration for gamemasters and news relating to Star Wars.
    WEG's license to produce Star Wars material was lost after the company declared bankruptcy in 1998, and the license was later picked up by Wizards of the Coast, who held the license until 2010. On 2 August 2011, Fantasy Flight Games announced that they had entered into "comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars universe".[4]
    Star Wars: The Roleplaying Game won the Origins Award for Best Roleplaying Rules of 1987.[5]
     
  2. NotSoScruffyLooking

    NotSoScruffyLooking Jedi Master star 3

    Registered:
    Mar 20, 2009
    Here is an example character template(click on image for a better view):
    [​IMG]
    You get to customize your character by choosing a type of character(smuggler, royal, doctor, etc). And then adding skills to the base template. The higher the skill(4D is better than 3D, etc.) the better your chance to make a check. +1 or +2 after the "D" is a "pip" and refers to a number that you add to a dice roll to make a skill check. Skill checks are generally 10 for easy, 15 for moderate and 20 for hard. So if you have 2D on a skill, you would roll 2 dice, and try and beat the check. It would be possible to make an easy skill check(not likely, since 2D is a very low rating) and to make a difficult check you would need some modifiers(like force points which can double your skill for one round).
     
  3. NotSoScruffyLooking

    NotSoScruffyLooking Jedi Master star 3

    Registered:
    Mar 20, 2009
    For example, Han is trying to convince Chewie not to grab a slab of meat that could possibly spring a trap. This would fall under the skill "Persuesion" . This would be considered a Hard difficulty check since wookies are known for their appetite and lack of self control. Han's Persuesion is 5D+2. So this would be 5D+2 against a skill check of 20 to succeed.
     
  4. NotSoScruffyLooking

    NotSoScruffyLooking Jedi Master star 3

    Registered:
    Mar 20, 2009
    Han rolled 3+3+1+2+3, for a total of 12. He adds 2 to the total since he has 5D+2. He failed his persuesion roll. Chewie grabs the slab of meat, and Han and his friends are suddently caught in a rope trap 15 feet above the air! Han has a very bad feeling about this...