Onderon arc documentaries. Similar to Dagobah, this was also originally going to be one chapter, but split it when I felt it was getting too long. Spoiler: Episode II - Chapter 5: Resolve Original Publication Date: June 2, 2013 The Onderon system was indeed meant to be done after Korriban. However, since Dxun and Freedon Nadd's tomb is relatively mild compared to Korriban when it comes to Dark Side influence, I thought this would be the right time to show Zolph making progress with his PTSD (but again, don't have him just get over it, because that's not really how therapy works). So I had Zolph pretend to be annoyed instead of terrified since it's the third time (this is also me thinking the PTSD would wear out its welcome at this point in time to the audience) and once halluci-Dynn points out he's faking his fear, he rejects it aggressively. Unfortunately, as Grein points out at the end of the next chapter, that he's treating it like a physical threat means he still hasn't gotten over it. He's just gotten over the death-seeker tendencies. The Kur'Ada Equalists were an idea that originated in the earliest concept phases of Episode I. But in those concepts, what I had planned for them in Episode I wasn't exactly relevant to the Forceless plot. However, I still wanted to keep them for the idea of the Valkoran having allies outside their empire (conceptualized even earlier than the Skakoan Commandos), and I wanted to use them in a way that connects them to the overall war. I mentioned their existence back in Chapter 2, but I introduced them in this arc to set up their betrayal of the Valkoran. Concept art for a Kur'Ada warrior. I'll admit it. I created Spectre as an excuse to have a female Kyuzo (and artistic license was mandatory since Embo was the only Kyuzo introduced at the time in both canon and Legends, and I didn't want her just being Rule 63 Embo) in Besh Squad and have the idea of squad members that always been part of the squad in-universe (or squad members that died before Zolph met them), but Zolph simply hadn't met or known about. My description of the layout of Freedon Nadd's tomb is based off the map from KOTOR II: TSL. I also did a bit of extensive Wookieepedia searching on Nadd's tomb and its origins to mold my idea of Fafniros's temple being hidden in Freedon Nadd's Dxun tomb. This included the idea of Arca Jeth specifically relocating the tomb from Onderon to this specific spot on Dxun solely to mask something that can potentially be just as threatening as the Dark Side. Spoiler: Episode II - Chapter 6: Sky Battle Original Publication Date: Junes 2, 2013 Machinus: During the Sith cult conceptualization phase, Machinus was just a human cyborg with Grievous-level modfications (and he essentially looked like a much more robotic version of Darth Malak), with the only organic component being his head (which could detach and crawl around). But since this is Paranormalities and I eventually turned him into an anti-villain, I decided to be more creative and go all out with the weird factor. And thus, I turned him into a purely mechanical droid that used to be a living being and a Jedi. And going further, I decided to make him a Nautolan in his previous life. Here is the concept art. His head operating without his body is a reference to the original concept, but since his body is based on a Nautolan, I decided to make a Vocaloid reference out of it too. The original design for what would become Fafniros was just.... a dragon. I eventually realized he was kinda boring when put next to the more alien Archfiends, so I decide to turn him into a cyborg dragon similar to Meta Ridley from Metroid Prime and add some of the same somewhat Lovecraftian traits as the purely organic Archfiends by making him an artificial lifeform that has metal plating for skin and other parts of his body (and some exposed muscle). I also went for the idea of an ultimately Collective-loyal Archfiend that had his own standards. Unfortunately, the Collective would find these standards counter-intuitive. Concept art (you can also spot a Kur'Ada Glaive-class starfighter and another Katana-class battleship. As for the tracking beacon Besh Squad was able to put on Fafniros, Spectre fired a tracer round on him from her sniper rifle (with that armor, he wouldn't real feel it) before the rest of the squad used the MAAD pods. I had Hiriss ride a ruping to the Dragoon as a means to weld TCW's depiction of Onderon with the Old Republic era's depiction of the system. And speaking of Hiriss, here's some more concept art. While I wanted her to have some resemblance to Dynn (besides species), I deliberately gave her different hairstyle to keep them from being too similar. The scene for Hiriss sharing the X-Wing's cockpit came as a result of Hiriss not being in the original conceptualization phase when it came to escaping the plummeting Dragoon. However, this would eventually lead to the X-Wing getting extended for a co-pilot/passenger seat. With Zolph no longer surrendering to his hallucinations, I thought this would be the right time to take him off the therapy.