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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

A/V Star Wars: Squadrons

Discussion in 'Literature' started by GrandAdmiralJello , Jun 12, 2020.

  1. Lobey-One Kenobi

    Lobey-One Kenobi Jedi Master star 3

    Registered:
    Nov 30, 2009
    I was already excited by this game but the recent trailer including Sloane and the Starhawk construction has me even more excited for the single player. I'm currently reading through the Aftermath trilogy (on book 3), so knowing it fits inside there is another win.

    They're going to have to do something about Wedge though. Either fix him being in the game without a cane or I feel it'll run the risk of this game being rendered Legends because of the inconsistency.
     
  2. Coherent Axe

    Coherent Axe Jedi Grand Master star 4

    Registered:
    Dec 20, 2016
    A canon game's not going to be made Legends just because of a minor inconsistency. That's not how it works, and it wouldn't fit into Legends anyway. Just say he's fresh from a bacta bath or something and there's no issue.
     
    Last edited: Aug 29, 2020
  3. Lobey-One Kenobi

    Lobey-One Kenobi Jedi Master star 3

    Registered:
    Nov 30, 2009
    We'll see, I guess.
     
  4. Jid123Sheeve

    Jid123Sheeve Guest

    Yeah that's defiantly now how it works i would be ridiculous and foolish otherwise Legends books would need to put in another category for all their inconstancies.

    Like Ashoka having blue lightsabers in TCW even if the novel had green.

    There is no such thing as a 100% consistent continuity.
     
    Last edited by a moderator: Aug 29, 2020
  5. Lobey-One Kenobi

    Lobey-One Kenobi Jedi Master star 3

    Registered:
    Nov 30, 2009
    Agreed. There's always inconsistencies and gaps, got to learn to roll with the punches.
     
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  6. Tuskin38

    Tuskin38 Jedi Grand Master star 4

    Registered:
    Jul 15, 2010
    I found it weird the Imperials referred to the New Republic as well, the Republic and not 'rebel scum' or whatever.

    Yes technically they are calling themselves the New Republic at this point, but I wouldn't expect the Imperials to acknowledge that yet.
     
    Last edited: Aug 29, 2020
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  7. TheAvengerButton

    TheAvengerButton Jedi Grand Master star 4

    Registered:
    Aug 11, 2011
    I feel like that's going to depend from Commander to Commander. Some will be more realist (Republic dogs!) and some will be die hards.

    I feel like until the different factions of Imperials get their **** together in this era and send out some Empire-wide propoganda sheet, then it's up to the individual how they want to view the situation.
     
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  8. Ancient Whills

    Ancient Whills Force Ghost star 6

    Registered:
    Jun 12, 2011
  9. Ancient Whills

    Ancient Whills Force Ghost star 6

    Registered:
    Jun 12, 2011
    https://www.starwars.com/news/star-wars-squadrons-hunted
    Industrial Light & Magic legend John Knoll’s visual effects resume already includes the Star Wars prequels, Rogue One: A Star Wars Story, and The Mandalorian. But working on a Star Wars: Squadrons computer generated (CG) short was an opportunity he couldn’t pass up.

    “I really admired cinematics from older Star Wars games. I think they’re wonderful stories,” Knoll tells StarWars.com. “It was kind of irresistible to have been offered to work on a standalone short. I felt like we had to do it.”

    Squadrons arrives October 2 for PlayStation 4, Xbox One, PC, and virtual reality, promising to bring classic Star Wars dogfights to new interactive heights. And to mark its pending arrival, Knoll and ILM collaborated with Electronic Arts and Motive Studios to craft a thrilling CG short, “Hunted.” “If you’re going to tell a Star Wars story, there’s really nowhere you can go that’s better than ILM to bring that world to life,” says EA’s Neel Upadhye, director of “Hunted.” “We were just so lucky that they were as enthusiastic as we were about doing this.”

    When the hunter becomes the “Hunted”

    “Hunted” tells the story of Imperial pilot Varko Grey in the wake of another failed mission after the destruction of the second Death Star. It’s one of the few pieces of linear Star Wars storytelling that’s told from the Empire’s point of view and makes the audience feel strangely sympathetic for Varko, as the pilot risks his own life to save a squadmate, finds himself left behind by his commander, and leads his enemy through canyons on a never-before-seen planet, Var-Shaa, in an effort to survive. In the single player story of the game, you’ll fly alongside him as part of Titan Squadron.

    [​IMG][​IMG]

    “The power dynamic has flipped on its head,” Upadhye says. “And to do that, it felt like putting yourself in the shoes of an Imperial pilot would be an interesting way to flesh out that perspective.” The opening of “Hunted” illustrates this poetically, as a massive Star Destroyer passes by overhead, a la the famous shot from Star Wars: A New Hope. Only here, the Star Destroyer blows up.

    “Even in the development of the game story, I think we all felt like this was going to be something incredibly tricky to pull off,” says James Waugh, vice president, franchise content and strategy at Lucasfilm. “The reason I say that is, we all want to make sure our characters are rich and dynamic and humanized, and approach every villain as the hero of their own story. But the Empire are the bad guys — this fascist order hellbent on total domination via oppression and subjugation. It’s hard to even paint them in a way there they’re sympathetic. That said, they have a point of view, regardless of how misguided or sinister they might be.” The teams behind the game and “Hunted” treaded carefully.

    [​IMG][​IMG]

    “We wanted to make sure that we didn’t make the Empire something they’re not,” Waugh continues. “In the short, Varko is still a committed idealist and someone who you think is probably a pretty dangerous individual and has done some terrible things. But his entire galaxy has just flipped on its head. All context of order and what will come next is suddenly in chaos and shambles. Seeing that, and seeing that flip, and seeing his reaction to the fact that what he cherished and believed in may be lost, is as human an experience as you can get. It’s part of the power of the storytelling of the game and the short.”

    “While you can’t necessarily respect the reasons the Empire is fighting this war, the pilots themselves have each other’s back. And you can respect that,” adds Upadhye. “That’s what we tried to pull into this story with Varko.”

    Breaking the mold

    Work on “Hunted” began in March 2020, the result of a TIE fighter-sized itch Upadhye wanted to scratch. “As we were getting closer to launch, we felt like we could benefit from doing something big and exciting that would just remind Star Wars fans out there how awesome it is to fly around in an X-wing and an A-wing, and reignite the love for the dogfight fantasy again,” Upadhye says. He pitched the concept of a “dogfight movie” to Ian Frazier, creative director of Squadrons, Jo Berry, senior writer of Squadrons, along with others at EA, and then the Lucasfilm Games team and the Lucasfilm Story Group. Everyone loved it.

    “I think we’ve always been powerful believers in the intersection of media,” says Waugh. “More than ever, there’s a sort of porous ecosystem where different media types enhance each other when we’re constructing them holistically. And I truly think that’s one of the strengths of the Star Wars franchise these days. You can experience storytelling in limitless ways, and it all connects, and it all resonates. There’s a moment in this short where an event happens that will be referred to in the game. And I think that sort of enchants the game. If you’ve seen these things collectively, the aggregate effect will be that much more powerful.”

    [​IMG][​IMG]

    Perhaps the reason that “Hunted” is so effective is that it feels like Star Wars. The movement of the fighters, the radio chatter, and an overall cinematic flair. Even the look of Var-Shaa, with its just-other-worldly-enough landscape of flat mountain tops, seems right at home in the galaxy far, far away. How did Upadhye make sure he captured the essence of Star Wars?

    “The answer to that question,” he says, “is you partner with the people who live and breathe this stuff every single day, and can help you find that corner of the galaxy to paint with your new brushes and still fit the overall palette.”

    As Knoll tells it, however, “Hunted” allowed ILM to break the mold in places.

    [​IMG][​IMG]

    “When we’re working on the feature films, there’s a style book. A kind of shot-design grammar that we need to adhere to because it’s part of a franchise and you want a consistency there,” Knoll says. “There was an opportunity on this to depart a bit from that. To do shot designs that wouldn’t really fit into the cinematic design of the feature films. Go-Pro mounts and that kind of thing. It was really fun to get into.”

    One standout moment is when Varko, left behind by his commander and with his ship damaged, hides among wreckage as an X-wing slowly stalks. It’s a tense sequence that shifts the breakneck pace of “Hunted,” which opens with chases and explosions, to a slower gear.

    “I was inspired by World War II submarine movies for that. This idea that you’re so outnumbered that being quiet is the best course of action,” Upadhye says. “The way that allowed us to sculpt the arc of the film by being really quiet for a moment, and every creak is going to expose you… The claustrophobia that the sound design brings out in that sequence was really, really fun. Not to mention that that scene highlights a big ‘what if’ in the Star Wars universe that we haven’t really explored before, which is, what happens if you’re the last TIE fighter on the battlefield?”

    So, while it feels like a classic Star Wars dogfight tale, there’s lots of newness at play. Waugh sums it up succinctly.

    “It’s just such a fresh take on a TIE fighter battle, frankly.”

    “A fun October”

    Fans will soon step into cockpits themselves — on both the Imperial and New Republic side — when Squadrons brings Star Wars flight combat to a new generation of gamers. And “Hunted” serves as a promise of what they can expect to experience themselves.

    “What I really think we achieved in this is the character perspective,” Waugh says. “Those ideals that are universal between both the New Republic and the Empire in this campaign and in this time are that they do believe in something. And we are at crux point where one of these two ideologies is going to last, and one won’t.”

    [​IMG] [​IMG]

    “Hopefully, it’s reminding us that flying in an X-wing or a TIE fighter is pretty much the coolest thing you could possibly do,” Upadhye says. “It’s gonna be a fun October.”

    And for his part, Knoll is as excited as any Star Wars gamer.

    “I was a big fan of the original X-Wing video game. I loved that game,” Knoll says. “And I’ve been longing for years to be able to see something with newer graphics and network gameplay, and to revisit that.”

    Come October 2, he will.
     
    Last edited: Sep 14, 2020
  10. antitoxicgamer

    antitoxicgamer Jedi Knight star 2

    Registered:
    Sep 9, 2020
    For some reason in Jedi Knight 2 imperial officers loved to call Kyle a "Republic scum".
     
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  11. Fredrik Vallestrand

    Fredrik Vallestrand Force Ghost star 7

    Registered:
    Jan 15, 2018
  12. Darth_Accipiter

    Darth_Accipiter Force Ghost star 5

    Registered:
    Feb 2, 2015
    Meanwhile at Imperial High Command

     
  13. Daneira

    Daneira Jedi Grand Master star 4

    Registered:
    Jun 30, 2016
    Is it sad that the first thing I noticed/cared about was that, unlike the gameplay footage, the TIE displays are in Aurebesh?
     
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  14. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Since this is apparently a stand-alone ILM short, not an in-game cutscene or gameplay, they have that luxury.

    Loved the short- though, at first I didn't catch the rotating jamming icon and flashing light on the missile, so I was wondering where the heck this mini counter-missile shot out from the TIE's wing. After rewatching it a couple times I figured it out, though.
     
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  15. Sinrebirth

    Sinrebirth Mod-Emperor of the EUC, Lit, RPF and SWC star 10 Staff Member Manager

    Registered:
    Nov 15, 2004
    Well I forgot this was coming as soon as it is so looks like I'm buying it next month. [face_laugh]
     
  16. Wrinty

    Wrinty Jedi Master star 3

    Registered:
    Apr 8, 2007
    Maybe a tv series in this style.......
     
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  17. StarWarsFan91

    StarWarsFan91 Jedi Grand Master star 4

    Registered:
    Oct 14, 2008
    I would not be surprised if we get a live action project set during the final year of the war.
     
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  18. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    That New Republic scum is super mean to the TIE Pilot. "War's over, Imp." Yikes! What'd the poor TIE pilot ever do?
     
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  19. AusStig

    AusStig Force Ghost star 5

    Registered:
    Feb 3, 2010
    He did shoot at the pilot trying to see if he was alright.
     
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  20. boomx2sjk

    boomx2sjk Jedi Master star 2

    Registered:
    Nov 9, 2012
    Forget the game, Disney+ series please!
     
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  21. MercenaryAce

    MercenaryAce Chosen One star 6

    Registered:
    Aug 10, 2005
    Well, at some point when they control a big chunk of the galaxy referring to them as simple rebels just makes you silly.

    Though yeah, I am not sure when that would be exactly, particularly with the post Endor war being so quick in the new continuity.

    War crimes.
     
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  22. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    "Rebels" is a moniker that sticks around for decades, even by the time of Last Jedi for the good guys and bad guys.
     
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  23. Jid123Sheeve

    Jid123Sheeve Guest

    Heh....The whole "Rebels" discussion reminds me of She-Ra 2018 where the Bad Guys (The Horde) call the Good gals (The Princesses) rebels even though the Princesses rule over Kingdoms and still control a good chunk of the planet.

    So it's not just a Star Wars thing ;p
     
  24. AusStig

    AusStig Force Ghost star 5

    Registered:
    Feb 3, 2010
    Well, at some point when they control a big chunk of the galaxy referring to them as simple rebels just makes you silly.
    [/QUOTE]

    This goes all the way back to the TT, I think it shows how fanatical the Imps are now and how they don't want to accept change.
     
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  25. Riv_Shiel

    Riv_Shiel Jedi Master star 4

    Registered:
    Apr 12, 2014
    The CSA controlled half the US, but they still called them rebels. Just to be clear - not comparing the confederates to the Rebel Alliance, just making a point about having a government and controlling territory not being all there is to it.

    If your an Imperial true-believer and you don't recognize the Alliance's legitimacy as a government - you aren't going to consider the New Republic legitimate just because they're winning.
     
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