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SubSurface Scattering (for Grievous Modelers)

Discussion in 'Scifi 3D Forum' started by Jedi2016, Jul 1, 2005.

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  1. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    Wow that's really nice--it seems more like texturing though rather than SSS--It looks much nicer and more movie-accurate but it doesn't really have the highlights of SSS--Brighter around the edges---perhaps it's because of the lighting but it still looks really good.
     
  2. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    You can see what it's doing better here:
    [link=http://img66.imageshack.us/img66/7480/ssscompare29ku.jpg]COMPARISON[/link]

    The effect is very subtle, so if you don't know what you're looking at, you might overlook it entirely. Like the previous image, these two use the exact same lighting rig, the only difference being the surface shader. It's not supposed to be "brighter" per se, it simply adds depth to the surface, and a little bit of light coming through thin parts of the mesh (look especially at the edge of his left eye and the "teeth" at the bottom).
     
  3. Zaphod_Kenobi

    Zaphod_Kenobi Jedi Youngling star 1

    Registered:
    May 6, 2005
    :eek:
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    Whoa...
    Those pics of Grievous' mask w/ SSS look EXACTLY like it did in the movie. I envy you guys; I wish I had the proper programs to do CGI things on the computer. SSS could also be useful for the skin around Grievous' eyes.
     
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