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Resource The Fanon Thread | Announcing the GAMIEL GAMES Bonus Round! (noncompetitive; Dec. 7, p. 60, #1490)

Discussion in 'Fan Fiction and Writing Resource' started by FanonSock, Nov 11, 2014.

  1. Mechalich

    Mechalich Jedi Master star 4

    Feb 2, 2010
    Thanks. One thing about the big spreadsheet. It doesn't add a lot of information compared to the post; the summary descriptions cover basically all the areas where people live or where there's interesting weird stuff, so the spreadsheet mostly documents lots of additional repeating patterns of 'structural support' and 'airflow' and 'hydroponics' and the like. What it does do is reinforce the completely bonkers scale of the Underworld. Actually scrolling through 5127 rows and absorbing how some 50-level thick zone is only 1% of the total really helps hit home the true size of the thing.
    Ewok Poet likes this.
  2. Seldes_Katne

    Seldes_Katne Jedi Grand Master star 2

    Mar 18, 2002
    Gungan Fanon Essay

    I know that Gungans are not a particularly popular topic in the Star Wars universe, but on first viewing of The Phantom Menace, I saw a lot of potential for them and their civilization. The following has been developed over the past 20 years.

    I took George Lucas’ “amphibious” description of them rather literally, so with that in mind:


    Gungans have a limited ability to regulate their internal body temperature, which is one reason they tend to stay in the swampy areas of the planet – the air and water are warm all year round. Even before Human colonists came to Naboo, the Gungans only visited the more northern parts of the planet during summer months, when they might travel there to harvest various types of food or capture certain game animals. It’s possible that the Gungan language would not have a term for “snow” or other related winter concepts.

    As the Gungans move out into the galaxy, they will, of course, encounter environments that are very different from the warm climates of equatorial Naboo. On an ice planet like Hoth, for example, a Gungan would need not just the heavy outer clothing worn by Luke and Han in ESB, but some sort of heating unit underneath to keep the body temperature elevated.

    The Gungans have reproductive practices similar to those of Terrestrial frogs, toads and salamanders. The eggs from the female are fertilized by the male in the water, not inside the female’s body, as is the case with mammals. This means no pregnant females.

    One of the social ramifications of this is that Gungan society can’t use pregnancy as excuse to require the females to spend most of their time caring for the children, or to deny them the same opportunities and jobs as their male counterparts. This also means that males and females are equally responsible for childcare.

    Another ramification is there are no “illegitimate” children. No one knows for certain who their biological parents are. All children born into a Gungan clan (explained below) are official members and all adults are expected to treat them as such.

    Once the eggs are fertilized, they mature while clinging to the sides and bottom of the mating pool(s). The “tadpoles” don’t need to eat until the food in their egg yolk runs out and they hatch; they can then eat pretty much whatever the adults do. This would include fruit, insects, various kinds of meat, vegetables, etc. (Suitably pulped or mashed for the youngest children, until their teeth grown in.) Gungans, like Terrestrial amphibians, would not nurse their young, and the entire species may well be lactose intolerant, as they have no need to metabolize milk.

    In addition to getting too cold, Gungans can also overheat. Body heat can be dispersed through the haillu (the floppy ear-like appendages on the back of the Gungans’ heads). Notice how broad and flat they are – this provides a large surface that is exposed to air and water and which can dissipate heat. The haillu also provide camouflage; the broad “ears” resemble the floating leaves of water plants; a Gungan’s eyestalks mimic the stumps or stalks of water vegetation, allowing the Gungan to watch enemies or prey unobserved. Note that Gungan nostrils are on the upper part of their muzzles and therefore easily accessible to the surface of water while everything else is submerged.

    The haillu may also change colors, depending on the individual’s health. In The Wildlife of Star Wars, the section on kaadu notes that the male’s skin changes color during the mating season; it’s possible that Gungan skin or haillu might do the same.

    Social Structure:

    Gungan society is divided among eight clans, each represented by a different animal. Members of all eight clans are found in virtually every city and settlement in Gungan territory; individuals belonging to a particular clan have “relatives,” as well as a place to stay and food available, almost everywhere they go. Individuals are generally encouraged to take spouses from other clans, as this strengthens ties between clans.

    Clan totem animals include the Terazod, the Ikopi, the Zalaaca, and the Muudabok Clan members often wear some symbol of their affiliation, either jewelry or clothing colors, although this isn’t required.

    Gungans may have multiple spouses. There are about as many marriages in Gungan society as in Human society, and Gungans form life partnerships for most of the same reasons Humans do -- political or economic advantage, strengthening ties between clans, or because the individuals love each other. There might be negotiations made in cases of clans or families who are very small, or between individuals willing to switch affiliation. Someone might choose to marry into a clan for reasons of prestige. The clan affiliation goes to whomever initiates the marriage proposal.

    Just as with Humans, there are various levels of emotional commitment. Some spouses are very close, others view the relationship as a business arrangement, etc.

    Terrestrial amphibians tend to exist near the bottom of the local food chain, which means many other creatures eat them. Their survival strategy is to produce large numbers of offspring so that enough will survive to continue the species. However, the Gungans seem to have no natural enemies other than disease, accidents, and occasionally dangerous animals or other Gungans and/or Humans. Because of this, there is no need to Gungans to have large number of children.

    There are two possible ways their population can be controlled: through a naturally limited reproductive cycle, or through social selection. In Ryder Windham’s short novel Festival of Warriors, the Gungans hold a series of competitions testing strength, endurance and fighting ability. Of course, a society would want the best and brightest to produce the next generation, but there’s more to that definition than just people who fight well. There are also competitions for other skills, such as storytelling, artistic ability in various field, spiritual sensitivities, scientific and engineering aptitudes, and so on. Those who excel at these competitions may earn the “right” to mate.

    It’s also possible that Gungans have much briefer periods of fertility or mating cycles than Terrestrial amphibians, and will only mate a few times (or perhaps even once) in their lives.

    Gungans are fond of stories, and a skilled storyteller will hold a place of high esteem in most communities. Stories range from short poems to epics that can take an entire evening to tell. Many are rendered in song, which can make them easier to remember. Frequent topics include stories of the gods, legends of great deeds, cautionary tales, and straight-up history lessons.

    All Gungans are expected to serve at least some time in the militia, which in modern times exists mostly to protect the underwater cities from the dangerous aquatic creatures that lurk in the planet’s depths. Most Gungans don’t make a career of the military, but they are familiar with the weapons and practices in case of emergency.

    Gungans don’t lock their doors. The density of the bubble dwelling’s wall can be altered, depending on the manufacturing techniques and other factors, but inside the bubbles people generally just walk through arches or circular holes to move from one room to another. Some inhabitants may hang “curtains” of leather or suede or strings of beads or other ornamental objects. In some homes, there may be a curtain of water between certain rooms, courtesy of some fancy engineering that allows the outside water in through the hydrostatic skin of the bubble dwelling.

    In public areas, visitors are supposed to be able to walk freely through most of the building. There are generally guards or greeters in various locations to direct visitors to the appropriate location.

    While they can sleep on the ground or in outdoor dwellings or some form of bed, most Gungans will sleep in pools when at home and wherever else it’s possible. They will automatically submerge and resurface to breathe while they sleep.

    Gungans speak at least two, and in some cases, three languages. Their original language has been classified as “High Gungan” by linguists, and includes a number of sounds that Humans cannot imitate, lacking the vocal and physical means to do so. When communicating with Humans, the Gungans speak what’s now called “Gunganese;” this language came from the initial meetings with Humans and the subsequent passing of the speech patterns from one generation of the Gungans to the next without the input of Humans. This language has thus taken on a life of its own. As Gungans continue to interact with citizens of the wider galaxy, Gunganese will likely change to a form closer to standard Basic.

    A third language, “Hunter Speak,” is used by members of the military and Gungan hunters while operating in the Naboo wilderness. It consists entirely of sign language, using fingers and hands, and has the benefit of being silent.


    Gungans have an inclusive relationship with the natural world; they see themselves as part of nature, rather than above it or separate from it. This is illustrated in their spiritual practices. Most cities and settlements have a local Sacred Place, as we saw in TPM. Some of these areas include the fallen statuary shown in the movie; others are merely an area consisting of strictly natural features. Otoh Gunga has one Sacred Place that is perpetually under water, with another on land.

    In the Sacred Places, all nature is welcome, from the most harmless of plants and animals to the most dangerous of predators. Weaponry, with very few exceptions, is not allowed; only those weapons provided by nature (teeth, claws, sticks, stones, intelligence) may be used. Gungans often enter the Sacred Place in groups, which provides a greater element of protection.

    Most Sacred Places have a Shrine Keeper to oversee them. The Shrine Keeper leads whatever religious ceremonies are needed, including the naming of children, the performance of marriages, and death rituals. Shrine Keepers often enter the Sacred Place alone – it is believed that the gods choose who lives or dies there, and the Shrine Keeper’s faith will protect them.

    While Gungans overall have a strong survival drive, it is not unknown for some, particularly the elderly or terminally ill, to enter the Sacred Place for the purpose of (effectively) nature-assisted suicide. With the Shrine Keeper’s blessing, these individuals will take up residence in the Sacred Place until death, thereby “paying back” into the cycle of life. A similar ritual is sometimes applied to certain animals in Gungan culture, particularly the kaadu, the beloved riding beasts of the Gungan cavalry. In the case of these animals, weapons are permitted in the Sacred Place to allow a quick end to the animal’s suffering.

    Gungans often commemorate dead friends and family members by creating some kind of totem or small work of art, and then hanging the object on a “Memory Tree” within the local Sacred Place. The object may be made of and decorated with any suitable material (stone, gems, bone, carved wood, weavings, etc.) that the artist associates with the deceased.

    Relationship with the Humans of Naboo:

    In TPM, Queen Amidala comments to Boss Nass that there has always been peace between their two species, although there seems to have been some bloodshed early on when the Human colonists first arrived. However, it appears that the two societies naturally occupy two different environmental niches on Naboo, and have little need of anything in each other’s territory. Items of interest, such as food or medicinal plants, are more likely obtained through trade than violence.


    Gungans have three fingers and an opposable thumb on each hand. Because of this, Gungans count in base eight instead of base ten the way Humans do. So Gungans would count one through seven the same way a human would, as 1, 2, 3, 4, 5, 6, 7 or symbols that stood for the numerals. However, the number eight would be represented as “10” because there’s one eight and no ones. Instead of ones, tens, hundreds, thousands, the Gungans would count in ones, eights, sixty-fourths, etc.
  3. gizkaspice

    gizkaspice Jedi Master star 4

    Nov 27, 2013
    I just adore your Gungan post @Seldes_Katne because I absolutely hate how TCW depicted them. You made them relatable yet alien--which is exactly how I remember them from TPM :D I also love the physiology section--spot on great stuff . (Some fancy words you can use relating to amphibians if you want to include: ecothermic (body temperature dependent on environment contrasting that with endothermic (such as mammals/birds); and external fertilization for their reproduction). Now I'm looking forward to more!
  4. Seldes_Katne

    Seldes_Katne Jedi Grand Master star 2

    Mar 18, 2002
    Thank you, gizkaspice. I hope folks find my essay useful. It's been a while (well, more than a while, actually) since I've written about or studied biology, so I'm a bit rusty on the vocabulary.

    I confess I'm not a big fan of TCW -- it's a bit too dark for my taste. And my opinion on the episode "Shadow Warrior" can't be repeated in company, polite or otherwise.


    I don't have much to add to my fanon essay at the moment -- just a bit more on Gungan spirituality, and a question.

    The Gungans believe in a pantheon of gods. I have a passing familiarity with three of them: O’mas, the Creator God, who presents as female; U’daray, god of hunting, who generally presents as female; and A’Pensik, god of luck and chance, the trickster god, who usually presents as male (but like most tricksters, can take whatever form or gender seems the most useful). There’s a whole story of how O’mas creates Naboo (the Gungans have another name for it, which is actually a song) – it’s one of those lengthy epic pieces that takes an evening to tell, although I’ve heard General Tarpals tell an informal, abbreviated version of it to a Human audience. There are other gods, of course – a couple of posts above this is mention of Jug-Jug, the goddess of surfing, whom I have yet to meet. ;)

    Like the Gungans themselves, the gods have public names known to all, and private names known only to the individual and the Shrine Keepers (and presumably to the gods, or at least O’mas).

    My question is about the Ankurans, the minority race of the Gungan species. We see Rugor Nass in TPM (and a bit in RotS), and there’s an entry for them in the Episode One Visual Guide, and then the entire group just disappears. There’s no mention of them dying off or moving to another planet – they’re just never depicted again in canon. So where did they go? Granted they’re a small subset of the species, but I would expect to at least see or hear a mention of them.
    Ewok Poet, gizkaspice and Findswoman like this.
  5. FanonSock

    FanonSock Jedi Knight star 1

    Nov 11, 2014
    Hi all! It’s me, your friendly neighborhood FanonSock, with some wonderful update announcements for the first quarter of this year! :D

    @Seldes_Katne announces her new post on the Gungans.

    @Ewok Poet announces the following updates and changes to her posts:

    Hope everything looks accurate—if not, just let me know! :)
    Last edited: Mar 19, 2021
    Gamiel likes this.
  6. Ewok Poet

    Ewok Poet Force Ghost star 6

    Jul 31, 2014
    That is not my username. O_O
  7. FanonSock

    FanonSock Jedi Knight star 1

    Nov 11, 2014
    Easily fixed, and fixed now; sorry about that typo!
    Ewok Poet likes this.
  8. Mechalich

    Mechalich Jedi Master star 4

    Feb 2, 2010
    Fanon Entry for July 2021


    The semi-nomadic Vahla species possessed a society of large clans united by loose blood bonds and ruled over by their elders. Within these clans there was an extremely strong societal pressure to have many children, as the Vahla suffered from both low overall numbers due to the lack of stable territorial holdings and an extreme high rate of young adult death due to their high-risk and often violent lifestyles. Sustaining the species was therefore considered very important, especially among those who were strong in the Force, or in Vahla parlance, ‘much gifted by the Goddess.’ While Vahla partnership traditions were loose, with serial monogamy and polygamy quite common and formal monogamous relationships rare, childlessness carried significant social stigma. Most Vahla had at least one child prior to leaving their teens, though these children were often cared for by clan elders rather than their parents.

    The Flamesworn constituted the only significant exception to this societal norm.

    It was a path only open to young Vahla who had formally joined the dark side cult known as the Ember of Vahl. An enterprising young member of the cult could express a desire to prove their devotion to the Goddess by becoming Flamesworn. This choice had to be approved by the Chosen of Vahl cult leaders. Approval was not common, with only a handful of Vahla granted the privilege each generation. The Chosen would search the future extensively using the Force to decide whether this was the correct path for each would-be Flamesworn, and generally only the strongest and most fervent Vahla were granted the honor.

    To become Flamesworn meant total devotion to Vahl’s will, marking the prospective Vahla apart from the clan by forsaking lineage and love. Flamesworn were completely forbidden to have children. During their ceremonial adoption of the status, they actively sterilized themselves by burning their reproductive capabilities out of the body using the Force – the ovaries for females and the seminiferous tubules in males. They then swear that they will sacrifice all future lovers they may have to Vahl.

    A would be Flamesworn who failed during the ceremony faced immediate sacrifice to their Goddess.

    Flamesworn served as elite agents of the Vahla and the Chosen of Vahl. They were encouraged to take and sacrifice non-Vahla lovers for the benefit of the species and to undertake extremely high-risk tasks on behalf of their cult. They were extremely dangerous persons best known for their total absence of hesitation when it came to killing. Many worked as skilled infiltrators, often masquerading as humans and readily adopting new identities as they left a trail of immolated lovers across the galaxy.

    It was common for Flamesworn to use seduction as a weapon. They particularly sought to target Jedi in this way, as they were far more successful killing these hated enemies in moments of intimacy than during combat.

    Many of the galaxy’s most famous – or perhaps most infamous – Vahla were Flamesworn, a fact the colored the perception of Vahla throughout the galaxy. Tellingly, most Vahla were only too happy to have the Flamesworn as their cultural representatives.
    Gamiel likes this.
  9. FanonSock

    FanonSock Jedi Knight star 1

    Nov 11, 2014
    Hi, all! It’s been a little while, hasn’t it! Here’s a quick update:

    @Mechalich has a new post on the Vahla tradition of the Flamesworn (it’s the post right above thiis one).

    And since it’s been a little while, a quick reminder of the procedure: when you make your fanon post for the month, please send me its link via PM, and I’ll add it to both the index and my next updates post.

    Thanks, all, and let the fanon fun continue! :cool:
    Gamiel likes this.
  10. Gahmah Raan

    Gahmah Raan Jedi Master star 2

    Feb 2, 2015
    Gamiel likes this.
  11. FanonSock

    FanonSock Jedi Knight star 1

    Nov 11, 2014
    Hi all! It’s time for another update post, but things have been quiet, and the only recent update has been the one @Gahmah Raan announced just above this, so I shall quote his announcement again here:
    As always, if you have a new fanon post, an update to one, or ideas for events or challenges, please PM this sock! I’m happy to receive any of those things. :)
    Gamiel likes this.
  12. Cowgirl Jedi 1701

    Cowgirl Jedi 1701 Jedi Grand Master star 5

    Dec 21, 2016
    Findswoman and Gamiel like this.
  13. Anedon

    Anedon Jedi Grand Master star 4

    May 11, 2016
    Beyond Eriadu, the Far South West

    When travelers leave the big industrial worlds of Eriadu and Sluis Van behind they enter into more and more wild and less and less secure space, where even the patrols of the Outland Regions Defense Force and other military forces only rarely enter into. Where the locals often are force and prepared to defend their lives with their own hands, if they don´t even live off taking life and livelihood from their neighbors. Parts if these regions were, at least on paper claimed by the large nations of the galaxy such as the Old Republic and the Empire, but in truth these factions are rarely encountered in these territories. Due to the presence of rare resources the Mining Guild and a few similar large companies who can afford the necessary mercenary protections have created strongholds in the region, isles of light in the darkness. On other worlds one might find Separatist Remnants struggling with dear survival more than Republic or Empire, stubborn Libertarian Exiles, Adventurers, hiding criminals and a hardly quantifiable number of Cutthroats and Pirates.


    The last Outpost of the Eriaduan Sphere located at the Southwestern tip of it. A cold world with dark oceans dotted only with a few islands that are located close to the worlds poles. On one of these islands a larger settlement(with a few hundred residents though only few are permanent) exists. It's used to repair and refuel ORSF ships passing through the region as well houses several listening posts with which the Eriaduans use to watch over the porous border with the pirates of the Southwest. Also has a bit of, largely droid based underwater mining going on. Most of the permanent residents belong to a small military contingent keeping the world secure, while various scientist, miners and droid repair technicians tend to live there seasonal. The place is also known as a place of exile for fallen members of the Eriaduan nobility.


    A mysterious quiet world covered largely in healthy forests. Only houses a relatively small population of a few hundred thousand humans many of which live in small villages through the forests. It is known for being a peaceful place, almost too peaceful considering its location amongst various pirate and raider factions. The world is ruled by a mysterious woman known as "The Duchess" who doesn´t seem to age and has been accused of various dark dealings. Yet at the same time Curean is a covered location for trade as its inhabitants are known to be honest, hard working folk.

    Xenon VI

    A meeting point for pirates and raiders through the sector. On its markets pretty much everything desirable in the galaxy could be found. Slaves, illegal weapons, drugs, artifacts, as well as various legal wares of all sorts. Is ruled by a small clan of Zygerian exiles who generations ago where driven from Zygerria and sought shelter in the West. These Hutts generally tolerate all sorts business as long as their partners behave themselves. In the rare case that fights do break out on Xenon their entire force will always side with the attacked party, even if it's causing their masters a loss. This strict rule keeps the violence on the world on a minimum and ensures that criminals from various different backgrounds can interact with each other in relative peace. This security also leads to hedonists from various places of the galaxy come here to indulge in their desires under the protection of the locals.


    In before and during the Clone Wars Koan was a rather unimportant world, its only notable feature being a small Techno Union Outpost, used to test new droids in the planets various ecosystems. After the fall of the CIS though it became a rallying point for CIS survivors from the entire galaxy as well as other enemies of the new order. The Outpost was expanded and the rudimentary droid factory grew with it. Especially after Confederated hackers cracked the codes to reactivate further CIS droids shut down at the end of the war. A few years after the declaration of the Empire the power of these Exiles had grown enough that they felt ready to challenge the new order. Under the Leadership of Generals like Gizor Dellso and Mikael Altuin these remnants where quite successful in the first months of their insurrection even being able to reclaim the droid factories at Mustafar. Yet their success was short lived as internal conflicts soon broke the faction apart and their hopes of support from other rebellious elements, such as the eventually founders of the rebel alliance, remained unfulfilled. Mustafar was re conquered by the empire after only a few months and Dellso slain in battle. With his death the separatist remnant broke apart. Koan going from one petty warlord to the next until a new faction would rise from the ashes, the Iron Alliance. An organized faction of pirates who rule much of the Galactic Southwest. Their name deriving from the large number of Weapons and Armor as well as droids that are reused by them. Their leader is known as the Iron Lord/Lady and the position has been in the hands of many warriors since its creation. Koan itself also provides a large number of different environments for the pirates to improve their fighting skills in the times they leave their scrap build cities and droid workshops.


    When the separatist remnant broke apart under the attacks of the empire not all of its members became pirates or abandoned their old identity and colors. On Callean the general Mikael Altuin refused to surrender nor give up on his cause. Clinging together what few systems stayed loyal to him. It has been a harsh struggle ever since and at times his remnant of a remnant has been dependant on donations from the Kathol Republic(ironically an offshoot of the Galactic Republic) just to feed their people. But where other people would have broken under these circumstances General Altuin held his people together and slowly but surely began to make something out of their existence. These days the factions keeps itself going by protecting traders against raids from the Iron Alliance and other pirates, still dreaming from the day they can form a true independent and recognized successor state to the old CIS one that truly cares for its people. Callean is herby the center of their efforts. A world being a weird mix of an agrarian colony and a training facility as a considerable part of the population from it and its aligned worlds are trained as soldiers. Using whatever weapons and ships they can get their hands on the people of Callean are a constant torn in the side of the pirates and a glimmer of hope at the edge of the galaxy.


    The imperial administrative Capital of the Southwest during the imperial occupation following their victory over the Separatist Remnants. Pre Empire just a minor human colony world it was massively expanded once imperial personal and settlers where brought in. Also became seat for several of the mega cooperation's who began to exploit the resources of the Southwest under the protection of the Empire. When the imperial rule over the Southwest shattered in the decades after Endor Qaelan became filled with refugees trying to escape the Iron Alliance and seeking shelter in one of the few bastions of stability in the region. Yet their hopes of a save heaven where ultimately crushed when the Iron Alliance took Qaelan after two years of bloody fighting. The vast majority of the population was enslaved, and while many where sold to other worlds as far as the Senex Juvex and Hutt Sectors, the majority is still on the world, slaving in factories and mines for the sake of their pirate overlords.
    Last edited: Oct 7, 2021
    Findswoman likes this.
  14. Gamiel

    Gamiel Chosen One star 8

    Dec 16, 2012
    That some nice planets @Anedon

    some comments:
    Suggest making this, and the other planet names, in bold

    Feels like that amount of people should be a bit more than few hundred. Also, no hardy homesteders?

    Do they have to be humans? Just thinking that humans are over reprecented and suggest some other species instead, or humans + some other species, if it dose not need to be humans.

    suggest changing "everything desirable in the galaxy" to "everything desirable in this part of the galaxy" if you don't want to imply that pirates and blacktraders from all over the galaxy comes to Xenon VI.
    Anedon likes this.
  15. Anedon

    Anedon Jedi Grand Master star 4

    May 11, 2016
    My general idea for the place was it essentially being the SW version of South Georgia. So really a place with very little population. In this case it also houses exiles other fallen nobles as a bit of a permanent population but that´s pretty much it.

    Also homesteads would be hard to really sustain. Or even create in the first place as pretty much all of the small landmasses are either miliatry security zones or property of the nobles who own the mining stations.

    Well already wrote a story set there and the named people showing up are exclusivley humans so it makes sense in that direction. Maybe there are small non human comunities in some of the smaller villages and towns but I would say at least the capital is pretty much completly human inhabited.

    They might not travel there from everywhere but wares from all over the galaxy might be brought there via various intermidiate steps. Like bought on Chisla, smuggled to Nar Shaddar, smuggled here so to say.
    Last edited: Sep 1, 2021
    Gamiel likes this.
  16. FanonSock

    FanonSock Jedi Knight star 1

    Nov 11, 2014
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  17. Anedon

    Anedon Jedi Grand Master star 4

    May 11, 2016
    And another Fanon Post about the Southwest, tying in the with the One above(where I also added another planet)
    This one also incorporates official lore, which I have modified a bit.

    Factions of the Galactic Southwest

    On most galaxy maps the Galactic Southwest will be shown as a part of the Galactic Alliance but this couldn´t be farther from the truth as the GA has virtually no influence in the region, nor any real interest in it. Instead its people are divided into their own struggling factions:

    The Iron Alliance

    The Iron Alliance is the current dominant power of the Galactic Southwest. A collection of pirates and warlords under the rule of a single leader known as the Iron Lord/Lady. Formed from the survivors of the Separatist Remnant they first rose to prominence as a force opposing the imperial rule in the Southwest and attracted a wide variety of supporters, from local pirates over opportunists to more idealistic freedom fighters. When the imperial rule over the Southwest eventually collapsed the Iron Alliance became the dominant power in the region, conquering many worlds and forcing even more into a state of dependency where they had to pay regular tribute to the pirates. During this time they were also joined by many of the mercenaries that had once fought for the Empire in the region as well as deserted imperial forces. Their name, Iron Alliance, derives itself from the huge number of metal pieces of equipment its members use(mostly rests of the Separatists Arsenal though in modern times it has been vastly expanded with imperial leftovers). Unlike other rising Nations in the galaxy the Iron Alliance generally has no higher aspirations of conquering further territories, instead being more focused on extracting tribute from their subjects as well as sell the fruits of their, mostly slave based, labor. Most nations that border the Iron Alliance are forced into under the table deals with the pirates to keep their own trading in the region save. These "protection fees" are often paid in money or weapons but sometimes even slaves are handed over. Other nations such as the Senex Juvex Sector even have full blown trade agreements with the Alliance though keep them a secret to the rest of the galaxy.

    The Kathol Republic

    Founded by idealists and political refugees seeking to escape the corruption of the old Republic the Kathol Republic has been for a time a shining beacon of hope and idealism in the Outer Rim. Though in Time not only would their government begin to fall prey to the same corruption as the state they had desired to leave. Initially their remote location spared them any direct conflicts with the empire, though as the empire expanded into the Southwest border clashes began to occur, eventually escalating into an open war in the years following the battle of Endor. For a while the Kathol Republic hoped for an intervention of the New Republic in the region but in the end these hopes where quashed after a few short years of cooperation. Abandoned by their allies and soon confronted with a new threat in form of the Iron Alliance, the Kathol Republic isolated itself even more than before. At this point the nation has spent the last two decades under a "temporary" military government wary of outsiders and just focused of keeping their own border save.

    The Southwestern Liberation Front

    An unlikely alliance of former enemies, of past and present, but the largest opposition the Iron Alliance faces in the Southwest the SLF is as diverse as their leaders and their back stories. Formed by the remnants of the Separatist forces in the region, and soldiers who once fought for the New Republic, many other communities would in time join this alliance to fight for their freedom.

    General Mikael Altuin, the hero of Umbara and war hero of the CIS has spent nearly his entire life in a state of war, moving from battlefield to battlefield. First serving in the GAR during the early days of the Clone Wars he followed his homeworld to the side of the CIS, was captured by the republic only to escape in the chaos of order 66, to the Southwest where he rallied what remained of CIS forces alongside Gizor Dellso only to suffer another major defeat and go on to fight first the imperials and now the Iron Alliance. Altuin long since gave up any thoughts of ideology or restoration of what has been. Instead the old Umbaran now only fights to let his people see another day.

    His partner in this alliance Kaiya Adrimetrum has been a child of the Southwest from her first breath. She experienced the brutal imperial oppression and has fought in all of its conflicts since then. When the New Republic intervened in the war against the imperial remnants in the region following the battle of Endor Adrimetrum was one of the first to step up and fight under their banner, dreaming of a better future. But the dream was soon shattered when the New Republic was forced to abandon the region in face of the Thrawn campaign and later the Dark and Empire. They never returned, though Kaiya and some of her comrades remained, fighting on for their dream. Despite having been abandoned by her allies, as well as losing her husband to the empire and one of her daughters to the Iron Alliance Adrimetrum hasn´t given up on her hopes yet, even willing to ally with the separatist remnants to protect her people.

    Ultimately the SLF is these days more a annoyance to the Iron Alliance than a real threat, as they are simply far too few to make any significant progress in the region and without further allies, this likely won´t change anytime soon.

    Imperial Forces

    During the height of Imperial Power in the Southwest Millions of colonists where brought in from the core worlds to settle the resource rich southwest while large corporations began exploiting the regions resources, drawing on mercenaries for protection.

    Today only little is left, many imperial soldiers abandoned the region after the battle of Endor, other even joined the Iron Alliance, while the settlers where often killed or enslaved, or in the best case became tributaries to the new rulers of the region. Leaving only a few isolated worlds today who are still free of Iron Alliance control. Usually hiding their very presence by not even trying to keep contact with each other, these survivors hunker down in their homes every night and pray that the Iron Alliance can´t find them. Though while most imperial forces left the Sector, some fought on. Generally the more idealistic commanders and those whose families dwell in the Region refused to abandon the settlers. Many have since then died fighting the Iron Alliance as well as other enemies but some are still around, fighting to keep what little remains of their people alive and secure. Having on rare occasions even worked alongside the SLF their conflicting ideologies and backgrounds make any lengthy cooperation seem impossible, at least for now...
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  18. earlybird-obi-wan

    earlybird-obi-wan Force Ghost star 6

    Aug 21, 2006
    I have a fanon post about medicines

    Medicines used on Moniron

    Midillamin is the medicine used to get dead midichlorians out of a Force-sensitive. It is a sickly green liquid administered by IV and will make a person very nauseous for days or even weeks.
    A speed-up of the treatment was discovered by Soron Adameh after collecting draxin and getting contaminated. His speeder had a problem on the high pass of mount Moniron when he had the Midillamin treatment. Freezing temperatures had midichlorians leaving very fast. Hypothermia treatment under sedation became the rule but only if the patient agreed.

    After the planet Moniron was errased from the galaxy by the empire (Darth Vader getting a vision) the healers could get no more common medicines to use for Force-suppression on their Dunai elder and Dunai patients.
    They could now only use Draxinon, a strong Force-suppressing medicine that can even kill when all midichlorians are put in hibernation and the patient is unable to cope with the loss of the Force.
    Eiaa, a mineral made into a medicine is found only in the ocean in the Kawtun trench, can wake hibernating midichlorians and is very difficult to collect.
    Draxinon is made out of the mineral draxin.
    Collecting of draxin can only be done manually and is taxing for the persons.
    Contaminated persons ingesting too much draxin could even die when all their midichlorians were dead, giving them a high fever.
    Improvement in the collecting of draxin came when Kaagi Adin – a Dunai elder and former Jedi-healer – had to don a three-layered suit to collect the Eiaa-ore. The suit protected fully from the hazards of the Eiaa-ore and became the means to collect draxin in the lake.

    More about Draxin
    Mount Moniron is the name-giver of the planet. The Dunai elder discovered the dormant volcano after they were transported by the Sheir-Irel to their new home after their planet Dunai was destroyed by their sun going nova. The valley near to it is known as the Darrin valley. It is the only place to find the mineral draxin, the source to make the medicine draxinon, used as a Force suppressing drug during procedures. Draxin is a complicated chemical ingested by the plant that has given his name to the draxin. The tarba draxin with red fernlike leaves with blue bioluminescent patterns was once found on many places on Moniron but can now only be found in the darrin-valley. Rodents and their predators – the Darrin – had the mineral in their bones. The darrin were a reptilian species with vicious claws and wings. They became extinct 30.000 years ago when the Rakata on a quest to rule all the planets in the galaxy, landed on the edge of a large lake in shuttles coming from one of their capital ships with a hyperdrive powered by the Force.

    The landing was difficult because the Darrin attacked immediately. It was the main nesting ground of the species. One of the shuttles – entangled with a large Darrin –crashed. None had survived. But the Rakata didn't care and didn't bury their dead. Geologically conditions were pointing to a volcano that would become active very soon. They killed all the Darrin with their weapons guided by the dark side of the Force and wondered why this wasn't as easy as they expected. The Force was muffled by something unknown. After killing the Darrin in the large nesting ground a group of scouts returned in a hurry urging the leader of the Rakata to leave. Waves of uneasy feelings had been battering away at the Rakata, plants and animals had fled and sudden flash-floods and rumbling of the ground had revealed to the Rakata scouts that the planet was geologically unstable. The Rakata took the eggs of the Darrin and left to begin their experiments with the eggs on Kreyfon, a planet steeped in the dark side of the Force. That planet was destroyed by the apprentice of Darth Plagueis.

    More than thousand Darrin corpses were littering the hills near the valley. The volcano became active. It was the only active mountain in the region where a hot spot had once given birth to Mount Moniron. All other phenomena had been caused by the Dunai elder sensing the dark Force and hostile intent of the Rakata scouts. Lava-flows burried the Darrin corpses and the Rakata shuttle. The nesting ground was now a rock and crevasse streaked wilderness. A stream coming from mount Moniron was diverted for years to come and the large lake was filled with cooling lava.

    But the last cool period in the history of Moniron had the glaciers on the mountains growing and the frequent volcanic action created new faults and streams gouging deep canyons in the former nesting ground.
    Bones of the Darrin became exposed, debris was carried by the flowing water towards the lava covered valley. A murky lake began to form and the minerals – responsible for the suppression of the Force – were deposited on the shores and in the lake.