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Star Wars OPEN The Kingdom

Discussion in 'Role Playing Forum' started by Bravo, Sep 14, 2020.

  1. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    Fight for the Empire! See the Galaxy! Learn Career Skills That Serve You!

    TIE Pilot? Want to prove you can fly? Enlist and get a chance to become an Ace Pilot!
    Bomber Pilot? Support the troops on the ground and watch stuff go boom! The bigger boom, the better!
    Shuttle Pilot? Fly troops into hot war zones and transport VIPs to far-flung & exotic regions of the galaxy!
    Stormtrooper? Be the face of the Empire's might and protect the innocent from harm's way!
    Star Destroyer crew? Travel the galaxy, see exotic worlds, and be part of a highly advanced warship!

    We have your dream career! Apply today and receive an enlistment bonus of 1,000 Imperial Credits!

    ***Click on the bold links to find out more about your next adventure***

    Paid for by your local Imperial Recruitment Office


    ----------------------------------------------------------------------------------------------------------------------------------------




    STAR WARS

    The Kingdom


    The Darkest Night is the pride of Dark Saber Command in the Javin Oversector. Before & after her refit to an experimental one-of-a-kind Imperial Praetorian-class Star Destroyer, the 17 year-old warship was echoed in the breath as Lord Vader's personal flagship, the Devastator. It's combat seasoned crew of Crew Officers & Enlisted Crew is considered some of the very best in the Imperial Navy, only adding to the multitude of combat tactics it's long tenured Command Officers & Senior Staff Officers can ask of the Star Destroyer. Supported by elite fighter aces like Major Héctor Pérez with Bad Love Squadron, hard-hitting bomber pilots like Major Darius Walker with Tick-Tock Squadron, special operations groups such as the 714th Special Operations Shuttle Group, and hard-hitting infantry units like Joker Platoon, there is very little the Darkest Night cannot do.

    However, that was yesterday and this is today. The Darkest Night has been dealt a heavy blow with the death of their beloved commanding officer, Commodore Peter Englewood, who has served alongside them as both crew officer and commanding officer for the better part of 15 years. Believed to have been assassinated by one of the Empire's own elite soldiers during the recent victorious Battle of Lepsawn 1-9, the supposed killer is later found murdered by unknown attackers who have yet to come forward and take responsibility. With the only connection to Englewood's death now gone, more questions than answers are left for the crew of the mighty Darkest Night. To make matters worse, in the wake of Englewood's death, the Darkest Night is suddenly reassigned and given a new commanding officer, Commodore Valentino Mazzanti, and new orders to be assigned to the newly formed 217th Naval Battle Group. With this reassignment comes the unexpected purging of several thousand officer & crew from the Darkest Night deemed unfit by the new chief of security, Gotz Richter, whose only scale of judgement for purging is top secret orders from Investigator Hilick Soal, the man behind the 217th Naval Battle Group.

    During this purging at a safe Imperial port on the planet of Javin, the officers & crew of the Darkest Night are enjoying some much needed R&R over 2 days when they are mysteriously targeted on the planet's surface, resulting in several deaths to the already on-edge crew. As the Star Destroyer is quickly resupplied and rearmed for extended combat operations in low orbit around the planet above, sailor & soldier alike fight through the streets of "Downtown" at the dead of night to the local Imperial Garrison against attackers dressed in stormtrooper armor, making both surprise attacks from these enemies and accidental friendly fire accidents common place in the chaos where civilians are spared as little as the crew of the Darkest Night itself. In a heroic act of defiance to his superiors and a show of resolve to the officers & crew under his new command, Commodore Mazzanti disregards several orders and lands the Star Destroyer directly on the planet and launches a rescue mission for thousands of Imperial personnel assigned to the Darkest Night.

    As the Darkest Night reaches high orbit after the attacks, word is quietly spreading among the rescued that their next assignment will be in the Unknown Regions, giving some validity to the mysterious reassignment just days earlier to the 217th with no warning after the death of Commodore Englewood. While the rumor mill can do little but provide the littlest of details, the crew of the Darkest Night sets ready to claim some rest after several days of hard fighting between the Battle of Lepsawn 1-9 and the ambush at Javin. To many of those who awake several hours later, they will be surprised to see the mysterious menacing border that is the Unknown Regions near the Bakura System. For others, it will only confirm their worse fears or lust for adventure as the rumors seemed to be true.

    As to why the Darkest Night is setting journey under the strictest of secrecy as it's crew sleeps to the Unknown Regions or why a lone light freighter known as the Hunk of Junk is frantically trying to race her there is all a mystery. All a mystery except that, Emperor Palpatine has sensed a threat beyond the reaches of the galaxy and through the vast empty space between galaxies. A threat so dangerous that work on the Death Star must be completed now and that the Empire bring this fleeting rebellion to its knees so it may focus all its resources on preventing the death of thousands of trillions at the hands of an enemy so terrifying that the Emperor risks one of the mightiest Star Destroyer's in the fleet on a fool's errand to the Kingdom of Jod. A Kingdom that the Emperor must make an alliance with or conquer and bring into forced submission for the sake of the greater good.

    As if running fools' errands on mythical bedtime stories isn't crazy enough, the Emperor has sensed the darkness that is approaching. And it appears to have already started to arrive in the Unknown Regions. The question is...where? It is in the great unknown and beautiful mystery of the Unknown Regions that the Darkest Night heads into, blasting away at new uncharted hyperspace lanes, visiting uncharted planets, finding a mythical Kingdom, and searching for a dark enemy that even has the Emperor concerned...


    In Loving Memory of @Sith-I-5
    @};-@};-@};- (1968 to 2020) @};-@};-@};-

    "That is mostly how I feel about stuff I have written earlier. It is what was in our hearts and minds at the time, and presumably put onto the page to the best of our ability at the time, and it is what got me to this stage where I'm now in the groove, so I value it for itself...plus, apparently I can be a funny fragger, and I tend to amuse myself when I look back on things.

    Earlier writings and posts are the history of my character"
    - Sith-I-5, unknown date (RIP, July 2020)


    ----------------------------------------------------------------------------------------------------------------------------------------

    INDEX

    1. How to Start
    2. Welcome
    3. Choice of Characters
    4. Character Sheet
    ----------------------------------------------------------------------------------------------------------------------------------------

    HOW TO START
    In 3 easy steps, you can be playing The Kingdom! :cool:

    • Step One; read our Welcome & Choice of Characters sections below and click on & read the Game Information hyper link. See if this game is a good fit for you.
    • Step Two; go to our Wiki Library and read the in-depth file on the Darkest Night. You'll be spending a lot of time here in the game, so its good to know a bit of it's history. The Category Page ("Darkest Night") is an excellent resource you'll grow to reference more & more throughout the game, although its not a necessary read right now (read it as you need it).
    • Step Three; create a Character Sheet and Private Message it to Game Master Bravo for approval.

    ----------------------------------------------------------------------------------------------------------------------------------------

    WELCOME

    Welcome to The Kingdom! The game is set 2 BBY, 2 years before the Imperial Security Complex on Scarif and the resulting fateful destruction of the Death Star at the Battle of Yavin (0 BBY). The game is set in the current ending events of Paradoxical Echoes (2017-2020) and is part of the larger Paradoxical Echoes Universe series of games (formerly known as the Intervention Universe, 2009-2020). The introduction crawl does a good summary job of hitting the solid bullet points from Paradoxical Echoes, as to catch any new players up rather quickly.

    • Who is your character? All players start the game as loyal Imperials aboard the Darkest Night (either as Imperials recently transferred to the Star Destroyer at port over the planet of Javin or as long-serving vested crew members). You are loyal and serve aboard a Star Destroyer fully dedicated to the policies & laws of the Galactic Empire. Your characters should reflect this quality Imperial attitude. However, the death of the beloved Commodore Peter Englewood and the sudden purging of long-serving ranks might have you a bit on edge, if you had served aboard the Star Destroyer for any length of time. Or maybe it doesn't bother you and you're as cold as Grand Admiral Thrawn when carrying out the Empire's commands. The choice is yours but, for now, you're loyal to the Empire. After all, either you're the new guy trying to prove yourself or you just avoided being booted out of the military or getting transferred to some Force-forsaken outpost (you kept your job). So don't bite the hand that feeds, as they say.

    • What type of player environment is there? The Kingdom is based in an environment mix between structured campaign & sandbox, where the Game Master sets out the goals of the immediate story and the player(s) react to the environment. The Game Master also reacts to the player, ensuring there is equal give-and-take and that the characters within the game may grow their own unique storylines within the boundaries of The Kingdom storyline and not feel funneled in one specific story direction with their characters. In short, we like to focus on storytelling within The Kingdom, not directing a Broadway show.



    ----------------------------------------------------------------------------------------------------------------------------------------

    CHOICE OF CHARACTERS
    No Jedi or Sith, unless with Game Master approval

    As part of the Darkest Night, you'll be assigned to either one of the following (open slots shown only; please review the Star Destroyer Hierarchy):

    • Senior Staff Officers
      • Chief Medical Officer
      • Chief Engineering Officer
      • Chief Communications Officer
      • Chief Logistics Officer
      • Chief Hanger Master
    • Command Subordinates
      • Political Officer
      • Quartermaster
    • Crew Officers, Specialty Officers, and Enlisted Crew
      • Multiple positions to various tastes of role play (private message Game Master for details)
    • Joker Platoon
      • Please see "Specialized Squads"
        • Stormtrooper (Team A)
        • Stormtrooper (Team B)
        • Scout Trooper (Sniper Unit)
    • Bad Love Squadron
      • Please see "Specialized Flights"
        • Bad 10 (TIE Fighter Pilot)
        • Bad 12 (TIE Fighter Pilot)
    • Tick-Tock Squadron
      • Please see "Specialized Flights"
        • Tick 2 (TIE Bomber Pilot & self-made associated NPC crew---or RP with another player!)
        • Tick 3 (TIE Bomber Pilot & self-made associated NPC crew---or RP with another player!)
    • 714th Special Operations Shuttle Group
      • Please see "Specialized Flights"
        • Raptor 4 (Shuttle Pilot & self-made associated NPC crew---or RP with another player!)


    ----------------------------------------------------------------------------------------------------------------------------------------

    CHARACTER SHEET
    Please fill out & PM to Game Master Bravo. Once approved, post to this game thread. Thanks!

    [CHARACTER PICTURE]
    General


    ---Name:


    ---Species:


    ---Gender:


    ---Home World:


    ---Age:


    ---Year of Birth:


    ---Year of Death:


    ---Government or Political Cause Allegiance:


    Appearance


    ---Height:


    ---Weight:

    ---Skin Color:


    ---Eye Color:


    ---Hair Color:


    ---Tattoos and Body Piercings:


    ---Other Attributes:


    Clothing, Equipment, & Weapons


    ---Professional Clothing:


    ---Other Clothing:


    ---Body Armor:


    ---Primary Weapon:


    ---Secondary Weapon:


    ---Martial Arts:


    Personality


    ---Traits:


    ---Habits:


    ---Favorite Foods:


    ---Favorite Drinks:


    ---Favorite Social Events:


    ---Social & Cultural Likes:


    ---Social & Cultural Dislikes:


    Education & Skills


    ----Highest Education Level:


    ---Specialized Education:


    ---Primary Professional Skill:


    ---Secondary Professional Skill:


    ---Life Experience Skills:


    The Force


    ---Jedi, Sith, or Other:


    ---Force Sensitivity:


    ---Force Abilities:


    ---Lightsaber:


    Biography


    ---Early Life, Education, & Family:


    ---Professional Life:


    ---Traumatic Experiences:

     
    Last edited: Sep 14, 2020
  2. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    Pre-Approved Player Characters from Paradoxical Echoes (2017-2020)
    Does not include NPCs or "Story Characters"


    -------------------------------------------------------------------------------------------------------


    Darkest Night











    Johnny Boy ///// The Mercs



     
    Last edited: Sep 14, 2020
  3. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    ~~~Game Master Announcement~~~


    Game play will start next Monday (September 21st, 2020). We are always accepting new players. :)


    Best Regards,

    Bravo
     
    Last edited: Sep 14, 2020
  4. Darth_Elu

    Darth_Elu Force Ghost star 6

    Registered:
    Jan 2, 2003
    GM Approved and still Reporting for Duty!

    [​IMG]



    General
    ---Name:
    Saraali Deatar
    ---Species: Human
    ---Gender: Female
    ---Home World: Anaxes
    ---Age: 27
    ---Year of Birth: 29 BBY
    ---Year of Death: 10 ABY?
    ---Government or Political Cause Allegiance: Galactic Empire

    Appearance
    ---Height:
    5’8”
    ---Weight: 147 lbs.
    ---Eye Color: Very Dark Blue
    ---Hair Color: Black
    ---Tattoos and Body Piercings: Both ears are pierced
    ---Other Attributes: Horizontal scar on her left cheek, going from the corner of her mouth to the back of the jawbone

    Clothing, Equipment, & Weapons
    ---Professional Clothing:
    Imperial TIE Fighter Uniform
    ---Other Clothing: Varies, but is keen on black shirts and dark blue leggings
    ---Body Armor: Whatever comes standard with TIE Fighter Uniform…likely little to none
    ---Primary Weapon: E-851 Blaster Pistol
    ---Secondary Weapon: Vibroknife
    ---Martial Arts: Standard Imperial CQC

    Personality
    ---Traits:
    Aloof, Professional, always possesses a quiet confidence that borders on arrogance, Rarely speaks.
    ---Habits: Suddenly talkative when in her fighter, can often be seen quietly sitting somewhere when not in her fighter with her eyes closed and ‘walled’ off from those around her…except for superiors. Is undergoing her own mental flight simulations in her head at these times. Essentially meditation for her.
    ---Favorite Foods: Doesn’t particularly care what she eats
    ---Favorite Drinks: Spotchka
    ---Favorite Social Events: Empire Day
    ---Social & Cultural Likes: None Outstanding
    ---Social & Cultural Dislikes: Anything remotely critical of the Empire

    Education & Skills
    ----Highest Education Level:
    Anaxes War College
    ---Specialized Education: Starship Operation for both fighters and capital ships
    ---Primary Professional Skill: Piloting
    ---Secondary Professional Skill: Mechanic (as required by all TIE Pilots)
    ---Life Experience Skills: Tactical and Strategic Training from the War College, otherwise none

    The Force
    ---Jedi, Sith, or Other:
    N/A
    ---Force Sensitivity: No
    ---Force Abilities: N/A
    ---Lightsaber: Has a holo of one in her quarters due to liking their aesthetic and being a Vader Fan, but otherwise none

    Character Flaws / Limitations
    ---Physical Limitation:
    Doesn’t possess the greatest stamina outside of piloting…running or physical labor will tire her out quickly, it’s something she has always been ashamed of
    ---Mental Limitation: Honestly doesn’t really know how to act or socialize outside of piloting or discussions regarding Naval strategy, she’s been zeroed in on those aspects her whole life to exclusion of all else
    ---Emotional Limitation: Unable to grasp what is wrong with the Empire and is extremely detached emotionally to others as she has never cared for ‘bonding’
    ---Character Critical Failure: Get her into intense physical combat and while she can do surprisingly well for an exclusive pilot, she just simply won’t last long enough. If she stays put in a firefight, she’ll be ok. But lots of re-positioning or melee fighting would likely be her end

    Biography
    ---Early Life, Education, & Family:
    Saraali Deatar was born into a middle class family on the core world of Anaxes. Given their love of the military and the general concept of security, they were easily swept into the fold of loyalists to the Galactic Empire when it formed. Her parents immediately began planning for their daughter to join the nearby Imperial Academy when it was announced (before it was even up and running on the planet) and her whole life plan of being in service to the Empire. This was all exacerbated by the fact that they were also enormous xenophobes, caring only for fellow humans. While their lifestyle and teachings have molded Saraali into exactly how they wanted, the xenophobia was one trait that never stuck. Nevertheless that didn’t stop Saraali from being shepherded into the Academy at the earliest possible age, though she rather enjoyed the experience. Realizing she had a love of starships rather than any walker or other land or sea vehicle, she aimed to be a glorious fighter pilot. Seeing as how her life had basically been streamlined into thinking only of this, so too did her mind bend that way. It’s all that mattered, all there was. Her graduation had only been a matter of time. It was perhaps the greatest and proudest moment of her and her parents’ lives. Until it was topped by the graduation of the legendary Anaxes War College itself as an official Fighter Pilot that is.

    ---Professional Life: Since graduation of the War College, she has served dutifully and without question for the Empire wherever they ordered her to be. She has no incidents on record of insubordination or the like and no negative evaluations either. The one thing she regrets is that she has no outstanding mission or ‘shining moment’ to which she could point at as a mark of elite status that she personally feels she is at. No opportunity to prove the depth of her potential and it has been a little grating to her, not that she shows it.

    ---Traumatic Experiences:
    None as of yet.
     
    Sinrebirth , Bravo and greyjedi125 like this.
  5. galactic-vagabond422

    galactic-vagabond422 Jedi Grand Master star 4

    Registered:
    Jul 11, 2009
    GM Pre-Approved

    ---Name: Natalia Markova

    ---Species: Human

    ---Gender: Female

    ---Home World: Carratos

    ---Age: 23

    ---Year of Birth: 25 BBY

    ---Year of Death: 0 BBY Yavin

    ---Government or Political Cause Allegiance: Galactic Empire

    Appearance

    ---Height: 1.75m

    ---Weight: 59kg

    ---Eye Color: Grey

    ---Hair Color: Black

    ---Tattoos and Body Piercings: Green and purple tattoo of a blooming flower with vines starting at her right shoulder ending at her elbow. Has marks for piercings in her nose lip and eye brow though she doesn't wear them anymore.

    ---Other Attributes: None worth mentioning

    Clothing, Equipment, & Weapons

    ---Professional Clothing: Class A and Class B Imperial uniforms, which is all she needs

    ---Other Clothing: Basic underclothes she wears as sleepwear

    ---Body Armor: None she is not a field agent

    ---Primary Weapon: Is proficient with smallarms and carries the standard imperial side arm

    ---Secondary Weapon: none

    ---Martial Arts: none

    Personality

    ---Traits: Quiet and reserved, extremely analytical at times dispassionate.

    ---Habits: Speaking softly, avoiding loud noises, playing and listening to viol music.

    ---Favorite Foods: Jogan fruit but, knows it's very hard to get a hold of

    ---Favorite Drinks: Heavily caffeinated fizzy drinks

    ---Favorite Social Events: none, she doesn't socialize

    ---Social & Cultural Likes: Opera, classical and modern viol music

    ---Social & Cultural Dislikes: Any improvisational or loud music, parties of any sort

    Education & Skills

    ----Highest Education Level: Imperial Technical School

    ---Specialized Education: Astronavigation and Computer Science

    ---Primary Professional Skill: Navigation

    ---Secondary Professional Skill: Security Tester/'White Hat' Slicer

    ---Life Experience Skills: Viol at an intermediate level


    Character Flaws / Limitations

    ---Physical Limitation: Weaker than the average person, her physical exams were overlooked due to her high technical skill.

    ---Mental Limitation: Overexcessive Compulsive Disorder, presents as tapping out certain musical time signatures, mostly from classical viol compositions, has to finishing the piece and will start over if interrupted. Has been working on managing it but, it will always be with her. Also makes her very good at recognizing patterns, sometimes were there are none.

    ---Emotional Limitation: While it has never been confirmed she is highly suspected of being on the Autism Spectrum which presents itself as requiring structure and a set routine, also as a weak understanding of other's emotions to the point of not recognizing that others have them.

    ---Character Critical Failure: Curiosity, She will follow anything that doesn't fit, that doesn't belong in her perfect world. She will chase it down and study it until she knows why it is that way, often to her own detriment, and without regards for confidentiality or security.

    Biography

    ---Early Life, Education, & Family: She grew up on Carratos the daughter of an Imperial official father and musician mother. Her father expected the best from her, to excel in all her classes, mandating that she study rigorously and do her school work before any recreation. He was stern and didn't allow her any breaks when it came to slacking off in school, she was to become a productive member of Imperial society. Where he was a little lax was in her personal appearance, mostly at his wife's insistence. This allowed her to get away with her tattoo and her piercings and hair dye when she was younger.

    Many nights she would study to the sound of her mother playing the Viol, one of the few joys in her and her father's life. He said that after a long day, it helped him feel human again. It gave Natalia an appreciation for music and her mother. While she would have loved to solely study music, her father had other plans. He had her focus on astronavigation and information technologies, stating that those skills were always necessary and sought out by the Empire.

    This didn't necessarily make her father a tyrant but, more a monarch that listened to others in the household but, always had the final say. He did let her take music lessons from her mother but, only after her coursework was completed and check by him.

    With her rigorous study habits and keen mind, Natalia was able to graduate from her academy well ahead of time, moving straight into technical school where she focused on astronavigation and computer science. The regime her father had instituted came with her there as well, being that she still lived at home during her attendance.

    Her dedication and diligence made her top of her class and watched by many local Imperial higher ups. When she graduated she was approached by the Imperial Navy to join as a Navigational Officer. Her father strongly encouraged her to take the job. More for his own sense of pride than the opportunity for his daughter. She was tempted by the access to all the latest technology.

    ---Professional Life: She's moved from ship to ship and can remember the names of each of the vessels but, not the people.

    ---Traumatic Experiences: None really, she's just starting her career in the Navy, and her life back home she'd been protected by her father.
     
  6. greyjedi125

    greyjedi125 Chosen One star 5

    Registered:
    Apr 29, 2002
    [​IMG]

    ---Name: Qu’elwynt’r (Winterkill)

    ---Species: Nagai


    ---Gender: Male

    ---Home World: Nagi

    ---Age: 23


    ---Year of Birth: 25 BBY

    ---Year of Death: Unknown

    ---Government or Political Cause Allegiance: The Mercs

    Appearance

    ---Height: 5’7”

    ---Weight: 145lbs

    ---Skin Color: Pale

    ---Eye Color: Black

    ---Hair Color: Raven (Black)

    ---Tattoos and Body Piercings: None

    ---Other Attributes: Generally regarded as anti-social. Winterkill has poor interpersonal skills. However, despite being very calculating and deliberate, he is also a huge risk taker, this is a side-effect of being a war survivor.

    Though he is first and foremost a survivor, he would never abandon someone who has earned his respect or has helped him in some way. He also still has many scars left over his body, despite the attempts of having them ‘healed’ medically. Situationally, Winterkill will use his ‘soothing voice’ ability to affect events.

    Clothing, Equipment, & Weapons

    ---Professional Clothing: Form fitting training gear/ combat gear. Carries two vibro blades at all times.

    ---Other Clothing: N/A


    ---Body Armor: As provided for missions

    ---Primary Weapon: Twin (2) Vibro Blades

    ---Secondary Weapon: 1 Vibro sword, EC-17 hold-out blaster

    ---Martial Arts: Street Fighting, Mandalorian Martial Arts, Acrobatics

    Personality

    ---Traits: Observant, calculating, introspective, focused, mistrustful. All things are viewed under threat analysis.

    ---Habits: Trains constantly. Never stands, sits or sleeps in vulnerable areas. Prefers being in the shadows.

    ---Favorite Foods: N/A

    ---Favorite Drinks: N/A

    ---Favorite Social Events: Winterkill is generally a loner due to his experience as a survivor. He has very poor interpersonal skills outside of combat situations and is very unlikely to interact with others until he has assessed them first and determined their current threat level. However, that is slowly changing due to his camaraderie with Havah Jeth, who understands his secret hand signs and together, have survived many infiltration missions in the past.

    ---Social & Cultural Likes: Loner due to his past experience as a survivor.

    ---Social & Cultural Dislikes: War, Slavery, Concentration Camps

    Education & Skills

    ----Highest Education Level: N/A

    ---Specialized Education: Mandalorian Military Training

    ---Primary Professional Skill: Assassination and infiltration. During the war, Winterkill became very proficient at taking down sentries, roving patrols and infiltrating enemy camps.

    ---Secondary Professional Skill: Starfighter pilot. Winterkill’s impressive reflexes and quick thinking has transformed him into an efficient, albeit often reckless starpilot.

    ---Life Experience Skills: Large scale combat tactics. This is a relatively new concept to the nagai, one introduced to him by the mandalorian liberators who assisted in the defeat of the Tofs. Winterkill gravitates to anything that can help him gain advantage in battle and better take down his enemies. His time with The Mercs has opened his understanding and appreciation of such a skill.


    The Force

    ---Jedi, Sith, or Other: N/A

    ---Force Sensitivity: N/A

    ---Force Abilities: N/A

    ---Lightsaber: N/A


    Character Flaws / Limitations


    ---Physical Limitation: Being near-human and slightly smaller in frame, Winterkill cannot disguise himself easily as someone of another species, therefore he prefers not to be seen at all. He relies on acrobatics, evasive maneuvers and deception when confronting larger and stronger opponents, who by default tend to underestimate him due to his size.

    ---Mental Limitation: Though literate, Winterkill is not as technologically savvy as most of his contemporaries due to his turbulent past, however, he is a very quick learner.

    ---Emotional Limitation: War trauma. Although he has survived his ordeals physically, under certain conditions, Winterkill may ’snap’ and find himself re-enacting ‘worst case scenarios’ of his time during the Tof occupation. Incarceration/ loss of freedom is one ‘known trigger’ to these violent episodes.

    ---Character Critical Failure: Boneworms are probably the only creatures that Winterkill fears.The Tof employed them in fighting pits and many other forms of torture. That is why Winterkill refuses to fall unconscious during missions or sleep on regular floors. The sight of a boneworm is very likely to trigger a panic attack, or worse.

    Biography

    ---Early Life, Education, & Family: There is no memory of a family, only war. The Tof-Nagi War left Winterkill an orphan and saw him handed from caretaker to caretaker until he was old enough to sneak into places, be a look-out or perform simple acts of sabotage. There was no ‘childhood’ if one hoped to fight and ‘live another day’. Fighting Pits, Concentration Camps and scavenging was all he knew. Survival was the only option. Once the Mandalorians joined the war effort, Winterkill was a very quick study; he learned all he could and took to their training with unabated fervor. It was then that his unique aptitude for assassination was discovered.

    ---Professional Life: After joining the Mercs, Winterkill has remained focused in his daily training, keeping in shape, refining all his skills and adding to his skill set. His marksmanship scores are through the roof, he is able to reassemble nearly any weapon in darkness and his piloting skills have also improved greatly. He is committed fully to the Mercs and expects to serve as a member for the remainder of his natural life.

    ---Traumatic Experiences: The nightmare of the Tor-Nagi war has scarred the young nagai, probably for life. His trust issues may never fully go away, but need not isolate him forever. Certain situations or conditions may ‘trigger’ a ‘Panic Attack’, especially if it involves incarceration of some kind of ‘loss of freedom’. ‘Panic Attacks’ though not frequent , tend to be both virulent and violent.
     
    Last edited: Sep 16, 2020
    Sinrebirth , Bravo and Darth_Elu like this.
  7. Silvertough

    Silvertough Jedi Knight star 2

    Registered:
    Aug 19, 2018
    GM Approved!
    [​IMG]
    [​IMG]
    ---Name: Falen Duryn
    ---Species: Human
    ---Gender: Male
    ---Home World: Naboo
    ---Age: 22
    ---Year of Birth: 24BBY
    ---Year of Death: 5ABY (TBD?)
    ---Government or Political Cause Allegiance: Galactic Empire

    Appearance

    ---Height:
    6'1
    ---Weight: 205 lbs
    ---Skin Color: White
    ---Eye Color: Hazel/Brown
    ---Hair Color: Dark Brown/Black
    ---Tattoos and Body Piercings: None
    ---Other Attributes: Residual blast scarring which covers a large portion of the right side of his throat and face, rising diagonally from his collarbone up across his cheek and ending just before the nose.

    Clothing, Equipment, & Weapons


    ---Professional Clothing:
    A standard Scout Trooper Uniform. All that differentiates his armor from other Scout Troopers is a unassuming lattice of spider-webbing "cracks" carved into the right side of his helmet's visor shroud, directly over where his face is burned inside.

    ---Other Clothing:
    Outside of his Class A uniform, Falen prefers to wear loose-fitting shirts and cargo pants with far too many pockets. Falen has little care for style when it comes to "civvie" clothes, choosing instead to wear whatever he finds the most comfortable.

    ---Body Armor:
    Standard Scout Trooper body armor, that is to say, very little at all. Falen has made a few modifications to his undersuit over the years, mostly by either adding or removing extra padding in the form of a quasi-gambeson of his own creation based on the mission requirements.

    ---Primary Weapon:
    E-11s Sniper Rifle
    ---Secondary Weapon: DD6 Blaster Pistol , Boot-holstered Vibrodagger
    ---Martial Arts: Standard Imperial CQC

    Personality

    ---Traits:
    A blabbermouth through and through, Falen always speaks his mind when he feels appropriate. Generally outgoing and compassionate, Falen likes to help his comrades around him, even to his own disadvantage. He is empathetic to the grievances of the Rebellion, but is disgusted by their actions. He kills his enemies, but does not hate them.

    ---Habits:
    Often finds himself unconsciously whittling pieces of wood when he has free time, this includes during long stretches of scouting missions. Enjoys telling tall tales to anyone who is stuck nearby.

    ---Favorite Foods:
    Quor'sav-fried Nerfsteak with a side of Gatro eggs
    ---Favorite Drinks: A nice chilled glass of Glovan spiced wine.
    ---Favorite Social Events: Empire Day!
    ---Social & Cultural Likes: Kindness, generosity, meritocracy. Being honest with one's intentions.
    ---Social & Cultural Dislikes: Blatant xenophobia, nepotism. Politicking.

    Education & Skills

    ----Highest Education Level:
    Academy of Raithal
    ---Specialized Education: Multi-Terrain Navigation and Pathfinding, Asymmetric warfare
    ---Primary Professional Skill: Marksmanship and Reconnaissance
    ---Secondary Professional Skill: Light Infantry
    ---Life Experience Skills: Spent a large portion of his childhood hunting various game with a blaster rifle. Has been involved in a handful of small skirmishes, but has so far not experienced real pitched combat.

    The Force
    ---Jedi, Sith, or Other: N/A
    ---Force Sensitivity: N/A
    ---Force Abilities: N/A
    ---Lightsaber: N/A

    Biography

    ---Early Life, Education, & Family:
    Falen Duryn was born into a relatively poor family in the vast grasslands of Naboo. His early life could best be described as rustic but comfortable. The days and nights were spent out in the wilds with his father, hunting game both for sustenance and hides to sell at the local market. It wasn't uncommon for such hunting trips to last weeks on end, the only company being his father and his rifle. As the years went by, Falen began hunting alone, sometimes spending months out in the isolated swamps of Naboo, only returning to his homestead with fresh Kaadu or Aiwha.

    During his later teenage years, Falen, like many boys his age, began to dream of exploring the far reaches of the galaxy, far removed from the confines of Naboo. By 18, having since grown exhaustively bored of taking potshots at the native galloping Kaadu, Falen signed up for the Imperial Army, figuring his strengths with the rifle would allow him to eventually join the esteemed Scout Legion.


    ---Professional Life:

    Falen spent the first year of his life as an Imperial recruit bouncing across the galaxy in various training camps, never staying in one place for more than a few months. At each camp, he demonstrated time and time again his skill with a blaster rifle, being able to hit both stationary and moving targets exceeding the standard effective range of an E-11 blaster rifle. Finally, in 6BBY, with the sponsorship of his garrison's Commander, Falen was accepted into the prestigious Raithal Academy, to be officially trained as a Scout Trooper. After a four year stint within the Academy, Falen graduated within the upper 10% of his class, specializing in Multi-Terrain Navigation and Pathfinding, as well as Asymmetrical warfare.

    Since graduation, Falen has served dutifully across the galaxy, yet seeing very little action, mostly serving on border worlds in the Outer Rim. While bitter at being apparently tossed to the wayside, Falen holds little anger towards the Empire as a whole. He has no record of insubordination or sedition, however he was hospitalized for the latter part of three months due to a training accident which left the right side of his face covered in burns.

    The near death experience has galvanized Falen, filling the young man with determination to do something more with his life, instead of being stuck in some backwater hole and making nothing with his life.

    ---Traumatic Experiences:
    During an exercise which was designed to stimulate defending an outpost against an overwhelming attacking force, an E-Web Falen was positioned next to overheated and exploded, killing both of its operators and terribly burning the right side of Falen's body. After spending approximately three months in and out of a Bacta tank, Falen has developed a inherent distrust of any and all E-Web type weapon systems.

     
    Last edited: Sep 16, 2020
  8. TheSilentInfluence

    TheSilentInfluence Outspoken and Enraged Mod of SWTV and SWC star 6 Staff Member Manager

    Registered:
    Jul 15, 2014
    GM Approved!

    [​IMG]


    General

    ---Name: Elena Shan

    ---Species: Human

    ---Gender: Female

    ---Home World: Uyter

    ---Age: 20

    ---Year of Birth: 20 BBY

    ---Year of Death: 50 ABY

    ---Government or Political Cause Allegiance: The Empire

    ---Profession: Sharpshooter.

    ---Job Title: Joker Platoon Soldier

    ---Rank: Lieutenant

    Appearance

    ---Height: 5'3

    ---Weight: 115 lbs

    ---Eye Color: Blue-Grey

    ---Hair Color: Reddish-Brown

    ---Tattoos and Body Piercings: None

    ---Other Attributes: She has a scar running down her left arm to the top of he wrist.

    Clothing, Equipment, & Weapons

    ---Professional Clothing: A smart Imperial uniform and boots to match.

    ---Other Clothing: Shown Above.

    ---Body Armor: Stormtrooper Armor

    ---Primary Weapon: Her Sniper Rifle

    ---Secondary Weapon: A dagger.

    ---Martial Arts: None.

    Personality

    ---Traits: Shy at first, can be reserved. But appreciates what the Empire has done for her.

    ---Habits: Laughs when she's nervous.

    ---Favorite Foods: Nabooian Nerve Knockers, Blue Milk Pancakes

    ---Favorite Drinks: Kheela, Naboo Wines

    ---Favorite Social Events: She likes Soiree's.

    ---Social & Cultural Likes: Pantorian Artwork, Naboo Aristocracy

    ---Social & Cultural Dislikes: Anything mocking the Empire

    Education & Skills

    ----Highest Education Level: Raithal Academy.

    ---Specialized Education: Imperial Academy of Uyter, which specialised in training Imperial Officers and Stormtroopers. This was where Elena was recognised for her sharpshooting skills.

    ---Primary Professional Skill: Shooting. Cultural Awareness.

    ---Secondary Professional Skill: Elena can be a smooth talker when she wants to be.

    ---Life Experience Skills: She knows how to fight and defend herself, and is a pretty neat person when it comes to her personal belongings.

    The Force

    ---Jedi, Sith, or Other: Other.

    ---Force Sensitivity: Yes

    ---Force Abilities: She has really good reflexes.

    ---Lightsaber: No.

    Character Flaws / Limitations

    ---Physical Limitation: She doesn't have a lot of endurance.

    ---Mental Limitation: Getting really anxious or stressed out.

    ---Emotional Limitation: Feeling Abandoned.

    ---Character Critical Failure: If she's starving, and hasn't had any contact with others for a really extended period of time.

    Biography

    ---Early Life, Education, & Family: Elena grew up on the streets with her twin brother Erik. They had no parents, or at least none that they could remember, and the family that initially took them in moved off word before they were five. Elena did her best to protect her younger brother, getting food and shelter where she could and relying on the aliens of the planet for help. But that wasn't enough. Elena knew things were bad and she did the only thing that she could think of, she went to the Imperial Authorities, and it wasn't long before an Imperial Officer took them to the Uyter Imperial Academy. It was there that Elena and Erik were both trained, taught to love the Empire. Eventually, Elena was spotted as a sharpshooter early on and her brother Erik was transferred to Skystrike Academy after it was discovered he had a particular knack and interest in flying. She enjoyed her time as a cadet, and didn't worry too much about her past as she considered the Empire her family now. As Elena rose up through the ranks, she was spotted for both the Imperial Intelligence Agency, though nothing would come from this. She was eventually sent to the 212th, Wolf Company, and would stay on Onderon in rotation for two years. This was the first step in establishing her career, from there she was sent on leave to Courscant, where an entirely different reality awaited her. Elena was to train as an Emperors Hand.

    ---Professional Life: Elena is good at her job, and loves to mingle more then she loves just standing around if she is tempted enough. She can be rather quiet around new people, but is also very observing to the point that she was once considered for candidacy at the Imperial Intelligence Agency. She tries to keep her personal life out of her professional one, and does her best to fit in even if she disagrees.


    ---Traumatic Experiences: She once watched one of her best friends who was defusing mines get killed. She still has nightmares. Elena also saw a lot of suffering on Onderon, with both sides set to destroy one another.
     
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  9. TheAdmiral

    TheAdmiral Jedi Grand Master star 4

    Registered:
    Mar 28, 2004
    GM Approved

    [​IMG]

    General

    ---Name: Adrias Stark
    ---Species: Human
    ---Gender: Male
    ---Home World: Coruscant
    ---Age: 29
    ---Year of Birth: 31 BBY
    ---Government or Political Cause Allegiance: Galactic Empire

    Appearance

    ---Height:
    185 cm
    ---Weight: 82 kg
    ---Eye Color: grey
    ---Hair Color: Light brown
    ---Tattoos and Body Piercings: None
    ---Other Attributes: Lean and wiry, muscular

    Clothing, Equipment, & Weapons

    ---Professional Clothing:
    Standard Imperial uniform
    ---Other Clothing: Civilian clothing is simple and practical, but elegant
    ---Body Armor: Standard Stormtrooper Armour
    ---Primary Weapon: E-11 Blaster Rifle
    ---Secondary Weapon: SE-14r Light Repeating Blaster
    ---Martial Arts: Proficient in “Self Defense Without Weapons” (sambo)

    Personality

    ---Traits: Intelligent, distant, loyal, a bit cold, follows orders, ambitious, a bit bitter
    ---Habits: reading about military history, politics, economics, watching holomovies, archery
    ---Favorite Foods: most junk food
    ---Favorite Drinks: sweet fizzy drinks, occasional beer
    ---Favorite Social Events: watching holomovies with close friends
    ---Social & Cultural Likes: loyalty, tight circle of friends
    ---Social & Cultural Dislikes: crowds, parties, intrigues and duplicity

    Education & Skills

    ----Highest Education Level: Coruscant University (history), Carida Academy
    ---Specialized Education: SpecOps training
    ---Primary Professional Skill: Infantry
    ---Secondary Professional Skill: SpecOps
    ---Life Experience Skills: Vehicle driving, marksmanship (learned while going hunting with her father), archery

    The Force

    ---Jedi, Sith, or Other: None
    ---Force Sensitivity: None
    ---Force Abilities: None
    ---Lightsaber: None

    Character Flaws / Limitations

    ---Physical Limitation: Old wounds that hurt from time to time
    ---Mental Limitation: Being a loner, not working well in a team
    ---Emotional Limitation: Needing to belong, loneliness
    ---Character Critical Failure: Afraid of medical tests and procedures, fear that others might think that he had risen not because of his skills but because his father is an Admiral

    Biography

    ---Early Life, Education, & Family: Born on Coruscant in the family of a high ranking Republic officer, Adrias grew up in army camps around the Galaxy as her father was reassigned to different worlds. During the Clone Wars he and his mother had to return to their family home on Coruscant for their own protection. He spent the rest of his childhood reading history books. His mother constantly followed the war trying to find out something about her husband, so Adrias grew up with images of combat. When the New Order was declared his father rose in the ranks up to becoming an Admiral.

    When he was old enough he enrolled in the Coruscant University to study military history and economics. Hoping for a life in academia, but his true calling was in the military. After graduating at the top of his class he enrolled in the Carida Academy. He was fascinated by the Clone ARC Troopers so he wanted to become a Shocktrooper or even better to become a Death Trooper.

    He aced his studies and training but was passed over for the coveted specializations. This made him bitter, but remained loyal to the Empire. That was just another obstacle that needed to be overcome.

    ---Professional Life: Served with several units, transferred several times, saw some combat.
    ---Traumatic Experiences: the first time she took a life, also the accidental shooting of some civilians
     
    Sinrebirth and Darth_Elu like this.
  10. Mitth_Fisto

    Mitth_Fisto Force Ghost star 6

    Registered:
    Sep 29, 2005
    CHARACTER GM APPROVED!

    [CHARACTER PICTURE][​IMG][​IMG]
    http://cdn.quotesgram.com/small/0/87/823212748-green_eyes2.jpg

    General
    ---Name: Jengleheimer Voss ‘aka Jingle’
    ---Species: Zelosian
    ---Gender:
    Male
    ---Home World:
    Zelos II
    ---Age: 32
    ---Year of Birth:
    34BBY
    ---Year of Death: Yet to be determined
    ---Government or Political Cause Allegiance:
    The Galactic Empire
    ---Profession:
    Chef
    ---Job Title: Master
    Chef
    ---Rank: ?


    Appearance
    ---Height:
    1.72meters / 5’64”
    ---Weight:
    86kg / 190 lbs
    ---Eye Color:
    Green
    ---Hair Color:
    Dark Brown
    ---Tattoos and Body Piercings:
    Brown Tattoo on upper bicep, a skull wearing an army helmet and goggles
    ---Other Attributes: Artificial Right Leg

    Clothing, Equipment, & Weapons
    ---Professional Clothing:
    White / Dark Red chef’s uniform
    ---Other Clothing:
    Black Army Shipboard uniform, Grey Army ground uniform, and flowery multicolor outfits.
    ---Body Armor:
    Reinforced temperature, cut, and pierce resistant gloves and apron. Has old service body armor chest piece and helmet.
    ---Primary Weapon:
    Knives, many. . .many knives.
    ---Secondary Weapon:
    Laser bone cutter and Trishot Pistol
    ---Martial Arts:
    Teras Kasi

    Personality
    ---Traits:
    Gregarious, often will be quiet as a good listener, tries to gauge what the ‘customer needs’
    ---Habits:
    Will often twirl his knives or polish them, hums, has been known to sing on occasion.
    ---Favorite Foods:
    Anything with a full flavor.
    ---Favorite Drinks:
    Anything that will pair well with the dish.
    ---Favorite Social Events:
    Quiet intimate dinners and rowdy mess halls
    ---Social & Cultural Likes:
    Friendly and relaxed atmosphere with the military edge of order.
    ---Social & Cultural Dislikes:
    Insect music and somber gatherings

    Education & Skills
    ----Highest Education Level:
    Armies Master Chef program
    ---Specialized Education:
    Imperial Army Special Missions Trooper
    ---Primary Professional Skill:
    Cooking
    ---Secondary Professional Skill:
    Engineer Squad trooper
    ---Life Experience Skills:
    Infantry, vehicle hijacking/repair, demolitions

    The Force
    ---Jedi, Sith, or Other:
    None

    Character Flaws / Limitations
    ---Physical Limitation:
    Nerve damage causes him to walk with a limp.
    ---Mental Limitation:
    Often will have bouts of phantom pains from his missing leg, interrupting his train of thought or actions. Has an on edge near panic if in the dark.
    ---Emotional Limitation:
    Strong aversion to medical personnel, avoids his checkups and any treatment like the plague.
    ---Character Critical Failure: Food poisoning, inept medical care.

    Biography

    ---Early Life, Education, & Family: Born in 34 BBY he was raised by a poor single mother on the outskirts of one of the major cities on Zelos II. He attended the government sponsored educational programs and generally did what was expected of him, which wasn’t much, and the little extra he did was to always cook for his small family. It was not until he took a shine to the magistrates daughter at the ripe age of 16.

    ---Professional Life: After ‘borrowing’ a speeder to take the Magistrates daughter to Sunset Crest, a popular lookout point he was arrested shortly into the evening. If he had known she was the Magistrates daughter or that the Magistrate was really such an emotional worry wort he would of never asked her out. Because he did and was caught in several legal violations he was sentenced to either go to prison for six years with no parole or join the Army. Needless to say he joined the Army in 18 BBY.

    After basic training he had returned to Zelos II in hopes of having a great lady waiting upon him, but found she was going steady with someone else. With that heartbreak he returned to the Army and served his tour of duty, upon completion he signed on for another tour, and eventually another.


    He often on vacations would attend small cooking colleges on different worlds and woe the local women that either A, liked a man that could cook, or B, liked a man in uniform. Eventually he was assigned to Darkest Night during his second tour as part of the replacements for those Army troopers lost from an Operation Foothold. This saw him serving during Operation Immediate Rescue (8-7BBY) which saw him getting a nice new shiny set of medals that would go far to pushing his career to the level where additional training during the coming ships refit in 5BBY to 4BBY.


    He was sent for special training to become an Imperial Army Special Missions Trooper, Engineering squad trooper. Unfortunately towards the end of a more brutal training mission he had his leg mauled by a local animal. Thus began the incident. Normally this would have been fine, but there was a storm that cut off communications with command and the treatment given by the squads medic included a pain shot and something to speed clotting which acted as a poison in his non-human system. Seeing the rate of death and spread of decay on his leg and intense pain the squads medic applied a tunicate to slow or stop the spread of whatever was eating his leg. The fact that his blood was green had not been enough of a clue that the medicine would not be correct apparently.


    It was several hours before the storm passed and they were able to get a medical evac. Afterwards he had awoken in a bacta tank, his leg missing from halfway down his femur. Due to his alien status he was not given the best in prosthetics, after all the Army spent for the best that would work on humans and his nervous system was just different enough that he was given something more basic, sturdy, and raw that held little resemblance to a normal humanoid leg. The dual joints and large clawed metal foot on his right leg have been a bit of an oddity to him ever since.


    Afterward his secondary skill became his first. He was transferred back to the Darkest Night as a chef and with the present Master Chef being promoted off ship, with his long and varied training as a chef and his current rank already in the Army he was fast tracked. After a brief six week Master Chef exam at the end of a series of basic courses to retest his knowledge of ship born procedures for food, he was issued the rank of Master Chef and returned to his ships vacant slot post launch in 4 BBY. A spot which he has struggled to make his own as well as come to peace with old squad mates, although he largely still avoids the medic entirely.

    Although after the recent altercations and loses avoiding the medics was impossible and the woman that he had been interested in. . .or rather had been accidentally thought he was was transferred off the ship before anything could develop. Now it is off into the unknown with unknown crew and leaders to take them there.

    ---Traumatic Experiences: He was sent for special training to become an Imperial Army Special Missions Trooper, Engineering squad trooper. Unfortunately towards the end of a more brutal training mission he had his leg mauled by a local animal. Thus began the incident. Normally this would have been fine, but there was a storm that cut off communications with command and the treatment given by the squads medic included a pain shot and something to speed clotting which acted as a poison in his non-human system. Seeing the rate of death and spread of decay on his leg and intense pain the squads medic applied a tunicate to slow or stop the spread of whatever was eating his leg. The fact that his blood was green had not been enough of a clue that the medicine would not be correct apparently.


    It was several hours before the storm passed and they were able to get a medical evac. Afterwards he had awoken in a bacta tank, his leg missing from halfway down his femur. Due to his alien status he was not given the best in prosthetics, after all the Army spent for the best that would work on humans and his nervous system was just different enough that he was given something more basic, sturdy, and raw that held little resemblance to a normal humanoid leg. The dual joints and large clawed metal foot on his right leg have been a bit of an oddity to him ever since.


    The phantom pains and nerve damage that cause a ‘non-structural based limp’ saw an end to his Army fighting career, luckily with his hobby which he was known for and demonstrated during rehab saw him transferred to the Army mess crew. He has never taken the time to see another doctor about getting a better leg as he would rather avoid the lot as much as possible!

    Recent loss of Commodore Peter Englewood and the continued tragedies that has plagued the Darkest Night.
     
    Sinrebirth and Darth_Elu like this.
  11. Sinrebirth

    Sinrebirth Mod-Emperor of the EUC, Lit, RPF and SWC star 9 Staff Member Manager

    Registered:
    Nov 15, 2004
    GM Approved!

    [​IMG]

    General

    ---Name: Turr Kya
    ---Species: Human
    ---Gender: Male
    ---Home World: Valahari
    ---Age: 32
    ---Year of Birth: 30 BBY
    ---Year of Death: NA
    ---Government or Political Cause Allegiance: The Galactic Empire

    Appearance


    ---Height:
    5'9
    ---Weight: 155lbs
    ---Skin Color:
    Pale
    ---Eye Color: Dark blue
    ---Hair Color: Light
    ---Tattoos and Body Piercings: None
    ---Other Attributes: Facial scar

    Clothing, Equipment, & Weapons

    ---Professional Clothing: Imperial pilots outfit, regulation formal attire for events
    ---Other Clothing: Nondescript civilian clothes; he doesn't like to stand out
    ---Body Armor: None outside regulations
    ---Primary Weapon: Standard issue side-arm, worn only when authorised
    ---Secondary Weapon: None
    ---Martial Arts: Naval Academy training, but he was an orphan with a mean streak

    Personality


    ---Traits:
    Fanatically extreme, obsessed with crushing all sources of chaos, which regularly translates into rule-sharking, nit-picking, and general perfectionist behaviour
    ---Habits: Rolling dirt between his thumb and forefinger if he finds any, until it's gone; a fiddly personality that fiddles with whatever he notices
    ---Favorite Foods: About as vanilla as they come, his palette is very small
    ---Favorite Drinks: Turr is a day-drinker when on leave; Corellian lomin'ale is his only concession to a personality.
    ---Favorite Social Events: Official fetes and pomp events that require his best uniform are a favourite; a Gala at the academy remains his favourite event in memory.
    ---Social & Cultural Likes: Neatness; Order.
    ---Social & Cultural Dislikes: Disorder, specifically, mess, but personified by the Rebellion he so loaths

    Education & Skills


    ----Highest Education Level: Imperial Naval Academy
    ---Specialized Education: Minimal, he was a late bloomer due to his origins
    ---Primary Professional Skill: Pilot
    ---Secondary Professional Skill: His aptitude technically, at math, at most skills is nothing to brag about.
    ---Life Experience Skills: He knows how to survive with very little to his name.

    The Force


    ---Jedi, Sith, or Other:
    Never
    ---Force Sensitivity: Magic? No.
    ---Force Abilities: None
    ---Lightsaber: Also no

    Biography

    ---Early Life, Education, & Family:
    Turr was an orphan, his family killed by the Clone Wars. Briefly adopted by an outreach program by the Jedi Order - which bequeathed him his surname after his Jedi sponsor - by the third year of the war he was abandoned again on Commenor, which crystallised a loathing of the Republic into a specific hatred of the Jedi who had given him hope. When he discovered they were traitors, his perspective all fell into a neat little pile that told him the Jedi were the source of chaos, and disorder, and they had ruined the Republic - and the Empire would fix all that.
    ---Professional Life:
    Obsessively trying to join up, he was eventually picked up by Imperial recruitment and threw himself into his studies, defending what little he had in the Academy with a paranoia verging on destructive. Nonetheless his piloting skills were noticed and he made his way through the training. Though not particularly talented, his eye to detail and dedication to cause do stand out, even if he has a perpetual inability to get on with his equals. To superiors he appears almost irrationally Imperial, but it looks good to have a radical affirming the propaganda of the masses.
    ---Traumatic Experiences: Being orphaned; twice, technically.
     
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  12. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    ~~~Game Master Announcement~~~

    Updated recruiting roster (open spots only)


    ****************


    ---GALACTIC EMPIRE---

    Joker Platoon

    Bad Love Squadron

    Tick-Tock Squadron
    • Please see "Specialized Flights"
      • Tick 2 --- OPEN (& NPC crew)
      • Tick 3 --- OPEN (& NPC crew)

    714th Special Operations Shuttle Group
    • Please see "Specialized Flights"
      • Raptor 4 --- OPEN (& NPC crew)

    Senior Staff Officers
    • Chief Medical Officer --- OPEN
    • Chief Engineering Officer --- OPEN
    • Chief Communications Officer --- OPEN
    • Chief Logistics Officer --- OPEN
    • Chief Hanger Master --- OPEN
    Command Subordinates
    • Political Officer --- OPEN
    • Quartermaster --- OPEN
    Crew Officers, Specialty Officers, and Enlisted Crew
    • Multiple positions to various tastes of role play (private message Game Master for details) --- OPEN
     
    Last edited: Sep 19, 2020
  13. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    ~~~Game Master Announcement~~~


    :cool::cool::cool: GAME START :cool::cool::cool:

    As a matter of note, the first 3 posts set the game entrance up from 3 different views: the Kingdom of Jod, the Darkest Night, and the crew of the Hunk of Junk. After that will be a short post that says "8 hours earlier" and this is where our game will start.

    If you have waiting tags from Paradoxical Echoes, which would @galactic-vagabond422 (from @Bravo ) and @TheAdmiral (from @TheSilentInfluence ), please respond to the tag as if nothing has changed between both the old game and new game.
     
  14. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Jacques Durand
    Black Star, Alkine Collision Zone (Eastern Holes), Companion Cresh


    Jacques pressed the controls down, grinding his teeth, as the carbonberg loomed ahead, it's eerie surface being illuminated by the laser blasts that were hurled at Jacque and instead hit the berg.

    Pushing the controls with a final thrust of force as the berg's icy bulk neared ever closer, the Razor Interceptor-class Light Freighter responded quickly and as expected, rolling the battered light freighter under the berg. Jacques brought the freighter out of the maneuver, only for the miniature asteroids that drifted in front of him to become blasted rocks to the green laser fire from behind. He exhaled a breath at the expanse of miniature, small, and large asteroids that floated before him, some colliding into each other while others became target practice for the Bounce Interceptors that barreled down on him from behind, and still others either became death's call to or was killed themselves by the other endless list of strange things in the Eastern Holes.

    "Credit!" Jacques yelled into the ship's internal comm as he maneuver through the asteroids and other strange things lurking in the dark, "I need that Red Rock Drive up & running! Or we'll be floating home!"

    "The correct understanding would be floating to nowhere, captain," came a calm voice, "We don't have a home."

    Jacques rolled his eyes, "Just get it online!"

    "Sir, it'll take the---"

    "The SpeedNav will handle it. Just get the blasted thing online!"

    There was silence on the other end, which meant Credit was loathing in accepting the answer.

    "What's that?" said a new voice, accompanied by a pointing finger.

    "What?" Jacques responded, looking up out at the cockpit. He cursed under his breath, "You have got to be kidding me!" He hit the internal comm button, "Credit, now! Some officer with more balls than brains has just put a Light-class Destroyer into this mess!" Suddenly the space before them became lit up with green laser & turbolaser blasts coming from that destroyer, which started littering the space before them with space debris. Jacques put the Black Star into a sudden dive that saw the pointing man fall to the ground, "Yup," Jacques stressed through the ship comm as he pushed the light freighter through a dizzyingly corkscrew dive, "Now would be a really, REALLY good time for that Red Rock Drive!"

    "They won't last long!" Credit said.

    Jacques shook his head and smiled as he brough the light freighter out of the dive and pushed it through a larger asteroid with along tunnel running through it. "You still don't get the Kingdom's Navy, do you? There is no such term as impossible in their mind's eye."

    "I wonder what lives in this tunnel?" the young man said, crawling his way back up from the floor.

    "I don't want to know," Jacques replied, adding, "Who's manning the turret, if you're up here?"

    "Well, you see, i wasn't getting hits on those Bounces and---"

    "Get," Jacques barked, pointing towards the turret ladder, "Back in that turret. It'll keep those Bounces distracted!"

    "Okay boss, but---" JC's face lit up like a firecracker as he pointed out the window, "---WATCH OUT!"

    Jacques turned back to the cockpit and he cursed out-loud as he spied a opening up above and to the right and adjusted course---JC flying backwards and to the ground with a yelp---immediately and upwards, as the Space Slug chased them up & out of the hole. "Come on baby! Come on!" Jacques stressed as, finally, they blasted out the cave and back into the depressing natural death trap that was the Eastern Holes.

    "Get back to that turret!" Jacques barked as JC climbed back up and pointed out the window again.

    "What's tha---" JC started, but Jacques slapped away his hand.

    "Stop doing that!" the outlaw commanded, adding, "Every time you do that, something bad happens."

    Suddenly the sensors alerted them to incoming danger, "You have got to be kidding me!" Jacques barked.

    "What's---" JC started, but Jacques pointed a finger at him as green laser blasts started filling the deadly space around them, "Turret, right," JC said and ran off towards the gun well ladder and climbed it to the turret.

    Jacques looked at the sensors as he weaved this way and that through the deadly expanse, "I don't know how we're going to get out of this one."

    The ex soldier put the Black Star on its side, cutting in between two carbonbergs as a swarm of Bounce Interceptors chased after the freighter, with the Light-class Destroyer from earlier approaching ahead of them and at a downward angle, while another Light-class approached from behind! Both warships were unloading powerful weaponry into the Eastern Holes, their next-to-perfect accuracy and coordination with the Jod's elite Fighter Pilots showcasing unmatched skill that kept the Bounce Interceptors free from danger (although every so often, one of two became a victim to the natural elements or to a lucky shot form the turret JC manned).

    As the Black Star edged out the colliding carbonbergs (two of the speedy Bounces not being so lucky as the others took the long way around and surprised Jacques on the far side), Credit came into the cockpit and sat down.

    "We're all set," the First Mate said, "It's now or never."

    Jacques eased around a larger asteroid and punching it towards the open space he saw beyond. It would be threading the needle with a black hole to the left and a well-known summa-verminoth nest to the right that no one dared get too close or risk the number of creatures lurking in there.

    "Is that it?" Credit asked, pointing out the cockpit window to the large disc in the distance, floating in the blackness of space.

    "Don't point," Jacques replied.

    "Why?" Credit replied.

    "Ask JC," Jacques replied, but added as he adjusted a few things on the console interface, "Yes, that is the Outside Galaxy."

    "Beautiful," Credit replied.

    Jacques looked long at his first mate, "You're not getting soft on me now, are you? Because this is a hell of a time for it, since we don't even know if this will work."

    Credit's face soured as Jacques turned his focus back to keeping the Bounces at bay as green laser fire either overshot the freighter and sailed into deep space or impacted the shields. The rumble of the turreted laser cannon could be heard and felt, as JC tried---mostly in vein---to keep the speedy Bounces at bay. "You said the SpeedNav will handle it!"

    "Well," Jacques admitted sheepishly, "It should. Its just never been done before. The SpeedHub Connection System should account for any errors in the SpeedNav system."

    Credit crossed his upper two arms over each other and held a blaster gun at Jacques' head with his left lower arm, "Here's to hoping it will work. Not everyday we use a client's product for our own escape."

    "If this doesn't work, you won't need that," Jacques replied, adding, "We're simply ensuring the product works before delivery to the client." Jacques added with a light toner to defuse the situation.

    "And if it does work?" Credit asked.

    "You best be putting that blaster away before I break that arm and feed it down your throat."

    Suddenly the thread the needle approach was blocked by a larger warship that suddenly dropped out of Red Space ahead of them, blocking the way forward.

    "That's not good," Credit said.

    "King I Configuration-class Battlecruisers never are," Jacques replied as a dozen Bounce Interceptors dropped from the belly of the massive warship and headed towards them, as well as six larger FAIR Raptor-class Fighters in support. the outlaw added, "You may want to put that blaster away and help."

    "Yeah," Credit replied, "Me too." He put the blaster away and devoted his extra arms to manning the shields, navigation, and other ship systems, "How important is this cargo?"

    Jacques smiled as he redirected course towards the summa-verminoth nest, "Important. No one has ever stolen one of these. Ever."

    Why are you getting closer to that summa nest?" Credit asked with a worried expression, "That's a death wish!"

    "Death by battlecruiser or by giant spider. Which do you prefer?"

    "How about neither!" Credit responded.

    Jacques then added, "Let the SpeedNav System do it's thing, then. Punch in new coordinates!"

    Credit nodded, then went to work as he spoke, "There, the system found a way through!" Credit yelped in joy, adding, "You're either a lucky idiot or an unfortunate fool! It'll be tight---" he pointed out the cockpit window, "Here comes a summa out of the nest!"

    "How much longer?" Jacques asked, as the forward attacking Bounces and Raptors closed in within firing distance and starting unleashing their deadly firepower as the King I-C loomed ever closer & closer now, "I can't hold the entire fleet off by myself!"

    "There!" Credit yelped, "Punch it!"

    Jacques dove under the first swinging tentacles of the summa-verminoth coming out of the nest and then pulled back the drive levers.......
     
  15. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Commodore Valentino Mazzanti
    Bridge, Darkest Night, Bakura System (near Unknown Regions)


    Valentino looked out the massive viewports of the Imperial Praetorian-class Star Destroyer, his hands behind his back. Behind him was the Bakura System, a lonely star system not yet part of the Empire but would, soon, become part of it.

    Willingly.

    Their desire to join the might of the Empire enabled the Imperial Navy to temporary store some very vital cargo under guard before transition to the Darkest Night, which should be arriving any moment now.

    Before him was a very visible and daunting barrier between the known galaxy and the great Unknown Regions.

    "Commodore," came the executive officer's voice of Captain Duke P. (Patrick) Totter, as he walked up to Valentino with his hands behind his back, "We're in position. All stop."

    "Very good," Valentino replied, "And Staff Sergeant Oak's unit?"

    "Returning from Bakura as we speak. The TIE Fighter escort reports no interference with the pick-up. The locals have followed through with their promise."

    "Even better," the commodore replied, "For their sake. I would hate to have to welcome them to the Empire under force."

    Duke held his surprise at bay at the commodore's words and instead simply replied, "A course, sir."

    "Dismissed, captain."

    "Aye, sir," duke snapped his feet together, did a snappy parade ground turn, and walked out of the open bridge doors and into the security foyer, where Major Darius Walker stood waiting in his black flight gear with his helmet held between his elbow and torso.

    "What's the word?" Walker asked.

    "Everything is good, so far," Duke said, eyeing the commodore briefly from the distance and checking around him to ensure there were no listening ears in the security foyer ; he lowered his voice, "Does the commodore seem off, Major?"

    "Yeah," Darius replied, "The last eight hours has been weird, that's for sure. He's more Imperial than usual, if you get my drift."

    Duke nodded, "Completely."

    "Well," Darius said, raising his voice back to normal as to avoid attention by staying at a whisper, "Make sure nothing happens to my new toys, captain............
     
  16. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Jim Palso
    Abandoned airport, planet of Bakura (near Unknown Regions)


    "I just have one question," Palso asked as put down the electrobinoculars and looked backwards from his prone position, "How did you know this was going to be here? And how do you know it is what you say it is?"

    Billy shrugged from the tree he knelt by, "I have my sources."

    "Sure," Palso said, returning his attention to the electrobinoculars and scanned the airfield again, starting to mentally count the number of local Bakura security mixed in with about 2 squads worth of stormtroopers that stood sentry and patrolled around the three Eta-class Supply Barges and single Zeta-class Cargo Shuttle. The three larger supply barges had several large sealed armored pods on their dorsal cargo beds. A small single deflector shield enclosed the four starships, as well as a physical barrier with a single check-point entry armed by 4 local security personnel and a single stormtrooper. Palso spoke to the nagai next to him, "What do you think Winterkill?"

    Winterkill looked up from his own set of electrobinoculars, "We could take them. Easily. But the question is what is hidden in those abandoned aircraft hangers? Why not simply use them for the shuttle storage? They are exposed out here, even with a deflector shield as protection. I feel that it is a trap to lure someone in, to expose them to the Empire."

    "I like this guy," Billy said with a chuckle and point at the alien.

    Winterkill held a cold stare at Billy, "That makes only one of us."

    Billy shrugged, "No hard feelings, buddy. I'm just doing my job and you're just doing your job."

    "What's next?" Jim offered, trying to prevent Billy's soon to be death at Winterkill's hands if the man didn't stop.

    "I do not know," Winterkill replied, looking to Billy and nodded, "He brought us here. Ask him."

    Billy shrugged, "It's already done."

    "What is done?" Palso asked.

    "What we needed to do," Billy added, replying, "He is already onboard one of the shuttles."

    "What???!!!" Palso hissed and snapped around, putting the electrobinoculars to his face and scanning the airfield frantically, "I don't see him."

    "That's the point gunslinger," Billy said, adding as he got up, "He'll report in when he needs to. But we better get going and fast."

    In the distance, a sound of an AT-ST could be heard approaching.

    "Because," Winterkill said coldly, "We were used as an distraction."

    "You sold us out you rotten---" Palso started, putting his hand on his blaster, but Winterkill stopped him.

    "I didn't sell you out partner," Billy said, "I just used our heat signatures as a distraction to the covert surveillance that was being performed here by the Empire. It allowed He to sneak onboard."

    Palso cursed, shoving his blaster pistol back into it's holster and grabbing his comlink out as he could now see the AT-ST limbering up the hill with 2 squads of Stormtroopers in support, "Library, it's Palso....yes, I know about the AT-ST...look, just shut up. Take off and head our direction. Tell Havah to be ready on that bottom turret. We'll need some air support...look, I don't care what Bugger did to your legs...what do you mean he disconnected them...okay, okay, let him fly and still have Havah ready on that turret...just do it Library, or you'll have a lot more to worry about than your legs!"

    Jim looked at everyone, "We better get to higher ground........................
     
  17. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    ~~~Game Master Announcement~~~

    8 hours Earlier......
     
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  18. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Billy
    Crew Lounge, Hunk of Junk, Hyperspace


    Billy laid down his cards, knowing he had won in this first round of Sabacc. He was a professional at this game and smooth. He had played against the likes of Lando Calrissian and the man who claimed to beat him, Han Solo. He looked at both Tora Senshi and Havah Jeth and flashed a smile, "Better luck next time, gentlemen."

    He sat back and whistled, watching as Tora wrote something on a note pad in his pocket and pointed to it for Billy to read, "How rude, He! We have a guest!"

    The soldier-turned-gunslinger-turned spy laughed at the turn of the tables and looked at Havah. "So, partner, I won. My turn first to ask the questions. What is in it for you? Being a mercenary with these Mercs and all? Money can be found all over the galaxy, Havah, so what's the draw? The purpose?"



    *********************


    Jim Palso & Winterkill
    Cockpit, Hunk of Junk, Hyperspace

    Jim waited until he heard Library's retreating metallic feet all but disappear, before speaking, as the blue swirl of hyperspace had enclosed them just seconds ago.

    The frustrated Corellian let out a breath he was holding and glanced at Winterkill, "What? Don't look at me like that---I hate it when you do that," Jim turned away for a moment, then glanced back and saw that Winterkill still held his gaze, "Okay, okay, I'll cough it up. I don't want to blast Library. I'm finally beginning to like him enough. Kind of like," Jim ran a hand over the console of his new ship, "He and Bugger are meant to be part of this ship with me as their captain. But," Jim looked back to Winterkill, "If he's a double, I'll blast him into so many bits that a ten thousand piece puzzle would be easier to put back together. Problem is, I don't think he knows he's a double and if he's not a double agent---I think he's telling the truth that his memory was somehow damaged. But," Palso threw up his arms in frustration, "It's a droid and he'll do whatever programming he has to tell him what to do. He's just a droid after all, right?"



    TAG @Mitth_Fisto , @greyjedi125 (I'm assuming you want to resume posting for your character? :confused: )
     
  19. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Flying Officer Rick Johnson & Captain Keth Dotch
    Pilots Lounge (Deck 41), Darkest Night, orbit around planet of Javin


    “Two minutes early," Keth said matter-of-factly as he looked at his watch---sitting at the larger couch---and looked up to both TIE Fighter Pilots, extending a hand to both the empty chairs across from him, "Have a seat, pilots."

    He waited for them to sit, then started, "I'm Captain Keth Dotch. Most people just call me Dotch around here. Welcome to Bad Love and Third Flight, Flying Officer Deatar. I'm sure Johnson pulled off his idiot performance rather well and the good Major caught you out of the shadows to give you some life advice on being an ace pilot," Keth leaned forward and grabbed one of the three cups of water and pointed to them, "You're free to have refreshments, Deatar."

    Keth took a sip, the looked at Johnson, "Call-sign, Johnson?"

    "We decided to go with Razor Steel, cap," Johnson replied with a grin as he looked at Deatar.

    "Razor Steel it is, then," Keth said, he added as he looked at the stern faced Deatar, "But for the sake of numbers, you'll be Bad Eleven, Three dash three dash L if you want to get official."

    "Hey," Johnson said in protest, "Cap, that's a Wing Leader spot in Third Flight! I thought she was going to be my wingman?"

    "Johnson, I'm trying to prevent her from killing you as your wingman. At least then she won't be in a darn good position to do it. You get a wing, she gets a wing."

    Johnson looked across at Saraali, "You wouldn't kill me, would you?"


    TAG @Darth_Elu
     
  20. greyjedi125

    greyjedi125 Chosen One star 5

    Registered:
    Apr 29, 2002
    IC: Winterkill
    Hunk of Junk

    The nagai grew still for a moment as he thought about Jim’s quandary regarding the ‘walking Library’. If the droid was a ‘double’ like his fellow Merc feared….

    “Causality.” He said simply after a moment of thought.

    “Feed him false intel and see what happens.That way you will know your answer in due time.”

    It was an elementary consideration, but one that might interest the Gunslinger.

    The nagai glanced towards Havah Jeth, hoping to hear his opinion on the matter.



    @Bravo, @Mitth_Fisto
     
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  21. galactic-vagabond422

    galactic-vagabond422 Jedi Grand Master star 4

    Registered:
    Jul 11, 2009
    IC: Natalia Markova
    Darkest Night

    The young helmsbeing nodded though she did find it curious that Thunderstike was in command. It was late by Coruscant time but not so late. Following the directive she opened the door to the ready room finding most of the command staff already waiting for her. She gave a salute, following all necessary protocols for a subordinate entering the space of a superior, of several superiors. The older men, all of them a decade her senior, turned toward her. She felt just a little out of place. Before her were the most senior officers, and she was just a helmsbeing, a captain by technicality. Her skills and accomplishments in her young career seeming enough for the former Commodore to elevate her in rank.

    Quietly she took a place towards the back trying to not be too intrusive. As the star map appeared she was taken in almost immediately. Commodore Mazzanti didn't even have to mention the name, Natalia already knew it, Bakura. The planet closest to the Unknown Regions, the last stop for many explorers that never came back. Her brow was a little furrowed as the briefing continued, why would they be sent into that place? Surely a survey team, with proper instruments should be sent through first, to see if there even is a safe route through. However, she was not in a position to argue, these were their orders.

    She was surprised to hear that they would be getting information from the Jakku Observatory. Mostly because she had never heard of such a place. Jakku was in the inner rim, and far from anything important. To the best of her recollection she wasn't sure it would be an ideal location to observe the Unknown Regions. Though with the security surrounding the data, it seemed it was not something she was supposed to know about. Threats of death for tampering or modifying information gave the feeling that this was beyond her station. She could feel a pit in her stomach growing. The temptation to analyse the data for any threads to the source of it grew in her, but the threat of instant death should she try and look to deeply kept most of her curiosity at bay.

    Before she could dwell on the information that she couldn't alter, the most dangerous forbidden fruit, she was handed yet more classified data. A Fragment of a Lost Kingdom, a grandiose name for an old map. An old map that led somewhere in the unknown regions. Given the nature in which they were given this information, a very limited view of the wider galaxy, she was unable to attempt to guess the age using current star charts and comparing them. Though if this was under the Old Republic, it could be decades at the least, and millenia at the most. Though some doubt was thrown on the identity of the group that found it. Given that no record of the Old Republic chasing Pirates into the Unknown Regions has ever been found. The providence of the map was now very much in question.

    Once again she was in no place to argue that they shouldn't use it. The decision had been made long before she was ever let into this room. Those above her and decreed it, she would have to trust that they knew what they were doing. Once she got a look at the data she could see for herself what she was looking at.

    The point was driven home one last time, that this was above top secret, that this mission, even what limited information she knew, was need to know. Not that keeping secrets was a problem for her. She rarely talked to anyone anyway, and her and Keizar were rarely in the room at the same time.

    As the projector turned off, and Natalia finished her notes she looked up to the Commodore. They were on a tight timeline, their departure being pushed up due to the attacks on the planet. Military Intelligence says the attacks were focused on us, hence the secrecy and rushed departure, likely also the reason so much of the staff was turned over. Could there also be a link to the death of Eaglewood, it stood to reason.

    As the attention fell on her she felt herself stiffen just a bit. Time was on the essence, even if someone could get into the Unknown Regions, they still have to carefully chart their course through literal uncharted territory. It took time to Pathfind, and more advanced equipment than normal sensors. Oftentimes there were scores of navigators, and millions of credits worth of sensitive equipment. It was possible to do it without this equipment, but it would be less safe. Thankfully the map provided some possible safe jump points, however she would have to double and triple check her readings before trusting it. Seemed it would be many long nights for her.

    Though the thought did occur to her, why was she in this meeting, and no the Chief Navigator, they surely would want to know about this, or at least be informed of what they were going to attempt. Were they not trusted?

    The floor was open for questions, and she had at least one.

    "Sir," She started nodding her head to her superiors, her voice soft and quiet. "How many Probe droids with hyperspace capable pods do we have on hand? They could be of use in checking these locations for stable entry points and complete hyperlanes. They could also be used to send back astrological information about the location near instantaneously through a private holo-net connection. I could set it up to send the data directly to yourself and any others you deem necessary. Also would it be possible to look at acquiring a pathfinding suite for our sensors? They are more sensitive and longer range than our current setup and would aid in our charting the uncharted."

    TAG: @Bravo
     
    Last edited: Sep 24, 2020
  22. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Jim Palso
    Cockpit, Hunk of Junk, Hyperspace


    Jim watched the nagai glance back towards the rear of the cockpit. Out beyond the cockpit and deeper inside the light freighter, you could hear the voices of the other beings---and a few beeps & whistles of a droid---as the sounds echoed throughout the ship. While the Corellian couldn't make out what was being said, he all the same shared the same thoughts that Winterkill had.

    In times past, the 3 mercenaries were inseparable. Their time with The Mercs had only solidified and bore fruit of a deep rooted friendship destiny or The Force or whatever had in store for them. And it was moments like these, where everyday conversations happened, that the 3 of them could be found. And it was a moment like this that Havah was not here. He was elsewhere. While not far and doing the vital duty of guarding the guards who were guarding them, his necessity in this conversation was all the same missed.

    Palso didn't glance back, but he met Winterkill's eyes when the nagai brought them back to him. Jim changed the subject, not needing to respond. The alien knew the human well enough and the Corellain knew the nagai well enough to understand that the two didn't need to waste the air to understand what the other would think or do. So it was just left at that understanding. Winterkill had answered the question and given Palso his advice. It would be up to Jim to take it or leave it.

    "We do this mission," Palso said, "Get what these Jod---or whoever they claim to be---want. Follow through on our end of the deal, get our crew back. Or," Jim glanced backwards towards the hold where the other voices were coming from, then looked back to Winterkill, "Do we end it sooner?"

    No words were needed for what Jim meant on ending it sooner. They both knew.


    TAG @greyjedi125 ( @Mitth_Fisto as needed)
     
  23. Bravo

    Bravo Jedi Grand Master star 6

    Registered:
    Sep 10, 2001
    IC: Commodore Valentino Mazzanti
    Ready Room, Darkest Night, High Orbit over planet of Javin (Outer Rim Territories)


    "Eight hyperspace capable droids**," Mazzanti replied, adding, "Our hyperspace capable pods will be as valuable as gold, captain. Because in the Unknown Regions, we won't have access to a resupply base. With that said, I can allot 3 to your uses. Use them wisely," Mazzanti turned to Chief Sensors Officer Erik Vickers for the next part of the question.

    "I can put a request in at the nearest Imperial resupply base or shipyard along our travel corridor to the Unknown Regions. But, such a request won't be made until we reach the barrier to the Unknown Regions. We can't risk any would-be attackers here at Javin tracking our signal and ambushing us enroute. But, captain, a good question."

    There was a moment of silence, then Captain Duke P. Totter spoke, "To address the Bantha in the room," he started, "Chief Navigator Selef Vicxavier already departed from the Imperial Garrison Base on Javin several hours ago. During the attack on our forces, we smuggled him down to the planet during the evac process, as to mask his departure to the Unknown Regions. He'll scout ahead with a scientific team and security detachment from the garrison on our behalf. His Sentinel-class Landing Craft will reach a star base near the Unknown Regions, receive a upgrade kit for longer and more in-depth sensors and extra fuel pods, and be launched out with three TIE Scouts modified to refuel from the Sentinel. The hope is by the time we arrive, he will had already sent out a data reading for us to use at the first length of our journey. We have a pre-determined point to meet up with him and his mission, before their fuel runs out. If not," Duke turned to the commodore.

    "We launch your probe droids sooner then expected. With that said, captain, you are on the short list to get promoted to the Chief Navigator position if Vicxavier doesn't return. While his knowledge and expertise in navigational theory and application suits his mission to a T, we also understand that he could very well loose his life. But its a risk he was willing to take, not wanting to put the star destroyer at risk. Before he left, he recommended you to succeed him. We'll do our due process for the best candidate for the job, but there's only two other options for the position that qualify, the navigational officers on second & third shift. Vicxavier's recommendation of you makes the short list even shorter."

    Mazzanti turned to Vickers, who added, "Captain, when you plot your course, our sensors will do all they can. We'll map ahead for you as much as possible. But when you fly, you're flying not just for the Darkest Night. But for the 217th Naval Battle Group. In some places, I'm assuming from data I've already seen, will be so tight for only a single ship formation. So when you plot your navigational course, be mindful you may have the whole 217th behind you like a dog tail."

    Mazzanti looked around the room, "Questions?"


    TAG @galactic-vagabond422


    OOG:

    **Probe Droids info: https://www.google.com/search?q=how.....69i57j33.12392j1j7&sourceid=chrome&ie=UTF-8
     
    Last edited: Sep 24, 2020
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  24. Mitth_Fisto

    Mitth_Fisto Force Ghost star 6

    Registered:
    Sep 29, 2005
    IC: Havah Jeth
    Hunk of Junk, Lounge

    Loosing the first hand was nearly a given, except for the unlikely event where everyone was trying to do the same. First rule of being a captive was let the captor think they had the upper hand so they would relax, this time it was literally. Making sure you had a bad hand was both the easiest and hardest thing you could do. It also let the captor set the tone of the meeting.

    In this case he was expecting something about the weather, instead he got one about why in the multitude of Corellian fiery pits did he join Taller's little gang of misfits. If he gave the blithering remark he wanted he was sure he would not instill an honest answer when he wanted one. Unfortunately he was stuck, either this whole exercise became moot or he had to honestly play along. Why couldn't they just shoot him? Make this a bit of play card with a pot of truth or injure! Honestly he might take the blaster to the foot as his mind tried to work the situation out.

    "Hmm." He stated as he pulled out the flute from his boot, and set it on the table as if it was the next bet. "Mandalorian style flute. Can play beautifully strong music, but is meant never to be played in a concert hall. It is made for the lull of the battle field in waiting or victory or a consoling loss. Of all those I met Taller understood this, and was willing to hire me with the scant truths I would share and the blemishes that mar me." It was the best he could do. Well, not the best, but he had to wait and see if they would accept his answer. . .and whether they would not confiscate his flute. It was designed to also act like a spike weapon on the battle field after all.

    TAG: @Bravo
     
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  25. galactic-vagabond422

    galactic-vagabond422 Jedi Grand Master star 4

    Registered:
    Jul 11, 2009
    IC: Natalia Markova
    Darkest Night

    Natalia made a note of the eight dorids and three pods. It wouldn't be much and she would have to be careful, and she would have to be precise. Narrow down her options to only a few and deploy the droid, hoping they could pick it up when they got to the location. And if she didn't get a reply, to use her other route. It was simple but time consuming. Though knowing it she had these tools was useful information.

    "I will be judicious with them sir." She replied to the Commodore before turning her attention to the Sensor Officer. More good news, though it was tinged with a bit of worry. They could put in the request but it would be right before they left, she would be trusting that Vickers could calibrate and decipher the information quickly. Though in the past the sensor team hadn't given her bad information, she trusted them to do their best and she would too.

    Her brow furrowed a little hearing of Chief Navigator Vicxavier, interesting hearing that he'd been sent on ahead. Though it was sound, putting only one ship and a handful of crew at risk rather than the whole Star Destroyer. It was what she was doing with the probe droids, using them to test the path before sending sentient beings through them. Seemed they were in agreement on how to proceed, even if they hadn't discussed it beforehand.

    A small knot of worry formed in her stomach, not necessarily over the loss of the Chief Navigator, but having to fill his role on the ship, should he not survive. It was a lot of responsibility, guiding a ship through the black, around phenomena that could take a ship and all aboard in an instant. It wasn't like she wasn't prepared for this, all through technical school her navigation courses stressed diligence and care, that tens of thousands of lives hung in the balance. With Chief Vicxavier gone, and her taking his place, she would be the final authority on the safety of a hyperlane.

    There was a comfort in the thought that she was just merely on a list. There was a chance that she wouldn't be selected, but if she was honest with herself, her technical aptitude more than qualified her.

    The weight grew even more as Vickers reminded her that she would be marking a path for the whole battle group. Navigating one ship could be hard enough, but a whole battle line that magnified the challenge. Though she wasn't one to back down from a challenge. She'd done this before.

    The Ivax Nebula around 8 months before this, she had guided their battle group through many hazards. Though they did lose a Raider in the pursuit of Pirates operating in the Nebula. The Chief Navigator had chastised her more than once for her aggressive piloting though they had always made it through. She learned a lot in that experience, experience she would carry over to this.

    She'd been tested and she'd passed. She would do fine, it was all just math, this just added some variables. Though her confidence was high in her abilities and acumen, there was always that fear of something she couldn't plan for.

    "I have no more questions sir." She said her voice still quiet though one could feel her determination. This was what she'd trained for, this was what she was meant to do. Lespawn 1-9 may have caused some cracks but they wouldn't stop her from doing her job. Her actually job. What Commodore Eaglewood brought her onboard to do.

    She hadn't forgotten the message Steadfast had given her soon after Eaglewood's passing. The former Commodore had brought her here, promoted her to her rank for this mission, he must have. There was no other reason she could see.

    She waited a moment to see if the others had anything to say.

    TAG: @Bravo
     
    Last edited: Sep 25, 2020
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