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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

The "Osiris" A ship for my next fanfilm WIP

Discussion in 'Archive: Scifi 3D Forum' started by Hart-Film, Jun 14, 2005.

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  1. Hart-Film

    Hart-Film Jedi Master star 3

    Registered:
    May 11, 2004
    I've started modelling this in my new software which my dad got for me, 3DS max 7 :D . This ship is for my main character,who's a bounty hunter, in my next fanfilm. At the moment I'm trying to work out where to put the docking port.

    [image=http://www.hartfilm.net/Osiris1.gif]

    [image=http://www.hartfilm.net/Osiris2.gif]

    [image=http://www.hartfilm.net/Osiris3.gif]

    [image=http://www.hartfilm.net/Osiris4.gif]

    [image=http://www.hartfilm.net/Osiris5.gif]
     
  2. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    Wasn't The Osiris that Matrix ship?
     
  3. Hart-Film

    Hart-Film Jedi Master star 3

    Registered:
    May 11, 2004
    It Was????
     
  4. Macro_Roshuma

    Macro_Roshuma Jedi Youngling star 3

    Registered:
    Aug 27, 2004
    haha

    beats me I havent seen it.

    Looks good Hart!

    Congrats on choosing Max!

    :D

    :D

    :D

    oh, and congrats on being rich...;)
     
  5. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    Macro_Roshuma posted on 6/14/05 2:41pm

    Congrats on choosing Max!
    [hr][/blockquote]
    What the hell, Macro? What's with this holy crusade of yours? Where do I, and other LW users, stand in this MAX-centric world?
     
  6. Macro_Roshuma

    Macro_Roshuma Jedi Youngling star 3

    Registered:
    Aug 27, 2004
    On the outside looking bored.
     
  7. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    Macro_Roshuma posted on 6/14/05 3:16pm
    On the outside looking bored.
    [hr][/blockquote]
    On the outside laughing, more like.
     
  8. Macro_Roshuma

    Macro_Roshuma Jedi Youngling star 3

    Registered:
    Aug 27, 2004
    yeah shut up

    can you simulate cloth in less than a minute?

    BUILT IN to max?

    Has there EVER been an easier material editor? or as realistic a physics simulator as reactor?

    How about the sheer easiness of modelling thanks to easily applied modifiers? no.

    Lightwave is clearly inferior.
     
  9. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    Canvas is so easy to use though. In 5 minutes, you can easily have a half decent flyby...
     
  10. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    yeah shut up

    Very mature, thank you.

    can you simulate cloth in less than a minute?

    No, but neither can you. Setup alone is several minutes at least, and a couple more to compute, depending on poly-count and the compexity of the cloth object and the collision objects.

    BUILT IN to max?

    Built into LightWave, you mean? Yes.

    Has there EVER been an easier material editor? or as realistic a physics simulator as reactor?

    Material Editor? LW's surface editor is actually MUCH more efficient. At least in LW, you don't have to go hunting around to find a particular shader or specular map, everything's on ONE screen. And if I want to change a texture, all I have to do is swap out the image once.. in MAX, you'll have to do so for every single surface.

    As for "Reactor", I don't even know what that is. In LW, physics is done through the same dynamics engine as cloth. No plugin needed.

    How about the sheer easiness of modelling thanks to easily applied modifiers? no.

    Says you. And what "modifiers" are you talking about, anyway? Meshsmooth? Greeble? HA!

    Lightwave is clearly inferior.

    Which I suppose is why LW is used in Hollywood and television, while MAX is still relegated to video games. Shall we draw up a list of how many films and television shows use LW compared to MAX?

    Oh, and by the way.. how's the hair shader that's built into MAX?
     
  11. Macro_Roshuma

    Macro_Roshuma Jedi Youngling star 3

    Registered:
    Aug 27, 2004
    Good, thanks.


    Greeble sucks, ill admit. Modifiers like Meshsmooth, Bend, Subdivide, reactor Cloth, Physique, Skin...

    And MAX was used in many movies. Listed on their site:

    Catwoman

    House of Flying Daggers

    A cinderella story.

    so... yeah.

    And in lightwave, i couldnt import an image! Its damn near impossible to apply a material! and you CANT apply a material to different parts of a mesh!

    you CAN in MAX! its just drag and drop!



    oh, yeah. reactor is MAX's physics engine designed by HAVOK!!!

    It takes me excactly 43 seconds to set up a rag falling on a primitive shape, like a torus. The simulation is done in realtime.

     
  12. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    And then there is Canvas...
     
  13. Jedi2016

    Jedi2016 Jedi Padawan star 4

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    Jun 3, 2000
    HowardFilms posted on 6/14/05 7:16pm
    And then there is Canvas...
    [hr][/blockquote]
    Which you [i]still[/i] haven't shown us any examples of.

    Macro, do you have a list of productions where MAX was used?

    [link=http://www.newtek.com/lightwave/projects.php]http://www.newtek.com/lightwave/projects.php[/link]

     
  14. Macro_Roshuma

    Macro_Roshuma Jedi Youngling star 3

    Registered:
    Aug 27, 2004
    Hey, I might USE lightwave if it wasnt so damn HARD compared to max!

    And for me... the good outwieghs the bad. Especially the fact that all the pre-rigged (exception:chewbacca) characters on Scifi3d are rigged with MAX. And all the models I need to use, mostly are in MAX format.

    Look at Turbosquid. Max or 3ds. Only some lwo.

    I did like a lot of things about lightwave. But not nearly as much as MAX. Also with max there is much reduced AntiAliasing and Rendering times.

    And theres combustion, as opposed to Hypervoxels (which sucks) and their respective volumetrics systems are pretty close.


    SO, it is more personal preference.

    And maya was used in star wars. :p
     
  15. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    Hey, hey, I am working as hard as I can on the teasers, and then you shall have your proof...
     
  16. Hart-Film

    Hart-Film Jedi Master star 3

    Registered:
    May 11, 2004
    OK i chose max because it was more powerful, I testeed LW and Maya aswell. I must admit with LW i could get a cylinder bending with bones in no time, but with max I still need to find a decent Tutorial. And Maya was just weird. :D

    So please get back on topic :)
     
  17. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    Wow, I don't want to get in the middle of this, but the arguments are silly guys. We know that both programs are powerful when used properly so why debate it? I respect LW users and the program itself just as much as I do Max users and I use Max as my primary package. I guess I just don't see the big deal. :)

    Play nice y'all.



    EDIT: Now back on topic...the images look nice Hart - keep it up!
     
  18. Kchr1ss

    Kchr1ss Jedi Youngling star 2

    Registered:
    Mar 24, 2005
    heheh :p ... shall we do mix of LW and MAX now? :)

    Picture is fine.

    Kristian
     
  19. HowardFilms

    HowardFilms Jedi Padawan star 4

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    Apr 18, 2005
    What is the deal with Maya? I saw a student liscence for it, and was considering buying it.
     
  20. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
  21. Kchr1ss

    Kchr1ss Jedi Youngling star 2

    Registered:
    Mar 24, 2005
    I guess they all are good enough...Maya looked very similar to max when i tried it couple times. Though u cant find more models for maya or lw than max :)

    Kristian
     
  22. HowardFilms

    HowardFilms Jedi Padawan star 4

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    Apr 18, 2005
    Between Canvas and my trail with Max, I can convert whatever models I need to Maya.
     
  23. Hart-Film

    Hart-Film Jedi Master star 3

    Registered:
    May 11, 2004
    UPDATES:

    [image=http://www.hartfilm.net/osiris_texture.bmp]

    [image=http://www.hartfilm.net/Osirishatch.bmp]

    I've added some metal textures and added a docking Hatch
     
  24. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    Hehe, this thread is funny. Seeing two n00bs trying to convince that the software they are using is better than the others. I mean Macro, saying lightwave is not as good as max, it's hard to figure it out with what you have done so far. And Howard, we still haven't seen anything you've done in canvas, I just remember you complaining about not being able to import grevious mesh. Jedi2106 is a confirmed lightwave user so he can argue about why lightwave could be better than max. Personnaly I use max, and I'd like to learn maya or xsi instead. Zbrush is another story.

    Hart, I don't know what advice to give you except more practice. I don't thing a spaceship is the easier thing to do first. You should try more simple object. Mine was a pen
     
  25. HowardFilms

    HowardFilms Jedi Padawan star 4

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    Apr 18, 2005
    Hmph. Well, first of all, if you wish to see the results of Canvas, go to their site. Secondly, I am not saying Canvas is better, or even close to Maya, 3dsmax, or lightwave. That would be idiotic. I am saying it is easy to pick up, and I was joking in this thread. Thirdly, somewhat dissatisfied with the limitations of Canvas, I have moved on to Maya now, and I will have results soon.
     
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