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Reference Wotann Valannora (Character Creation thread)

Discussion in 'Role Playing Resource' started by Jedi Battlemaster Drallig, Jan 30, 2017.

  1. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    SKILLS

    50-Point Start

    --3-Point Skills:


    Fishing; Hunting; Agriculture; Medicine; Mining;

    Climbing (2 points); Swimming (2 points);

    Tanning, Blacksmithing, Metallurgy, Design, Enchanting (5 points);

    Construction (wood), Fortification (wood/stone), Masonry (stone), Architecture;

    Writing/Speech, Accounting/Trading, Law/Taxes/Minting, Administration/Commerce, Governance/Diplomacy;

    Art (Music/Singing, Barding/Acting, Poetry/Literature, Painting, Sculpting, Dancing, Gastronomy, Tailoring, Astronomy, History/Heraldry, Theology);

    Strategy, Logistics, Siege;

    Sailing, Sea War;

    Stealth, Crime, Spycraft, Interrogation/Torture, Assassination;

    Hand to Hand; Shield Mastery;

    Throwing (2 points); Arbalesting;

    Riding, Mounted Archery



    --5-Point Skills:


    One-Handed; Two-Handed; Dual;

    Archery;

    All Magic Spheres





    Weapon & Armor Tiers
    (in ascending strength order, top to bottom)


    Cloth
    Skins/Fur
    Leather
    Iron Mail
    Copper Mail
    Iron
    Copper
    Bronze
    Orcish
    Otataral
    Silver (att)
    Ebony (def)
    Steel

    Darksteel (att)
    Mithril (def)

    Bloodsteel (att, daedric)
    Highsteel (def, platinum)
    Dragonscale
     
  2. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Magic Spheres
    (5 Skill Points each)
    Arcane

    Bending, Warding, Shaping, Cloning, Fusing/Becoming
    Alteration

    Telekinesis/Kinetics, Sizing, Shielding, Primal Modification, Order/Chaos
    Mysticism

    Rebounding, Glyphs (Shielding, Warding, Buffing/Hexing), Absorbing, Negating, Cutting Off
    Primal

    Bending, Warding, Shaping, Elementals, Movement

    (Elements: Fire, Water/Ice, Thunder, Wind, Root, Earth/Stone)
    Enchanting

    Shielding, Warding, Buffing/Hexing, Blessing/Cursing, Craft Mastery (powerful Sphere Spells)
    Restoration

    Medicine, Restoring, Healing, Buffing, Regeneration
    Illusion

    Movement (Muffled/Shadows/Fast), Weaving, Occlumency, Control (Inspire/Fear, Rapture/Confusion, Persuasion/Domination), Bending
    Conjuration

    Conjuring, Phasing/Apparating/Teleporting, Banishing, Portals, Aethereal Traversing
    Blood

    Glyphs (Buffing/Hexing/Cursing), Bending & Shaping, Absorbing/Restoring & Healing/Regeneration, Dark Illusion & Torture, Reincarnation
    Dark/Death

    Killing, Decaying, Dark/Deathwarding, Necromancy/Undeath, Soul Sorcery (Trapping/Keeping) & Lichdom
    Spirit

    Willpower, Breaking, Warding/Shaping, Absorbing, Mastery/Burning
    Sight

    Telepathy, Projected Telepathy, Seeing the Present, Past, Future (through Fire, Water, and Root, Animals, Creatures, and Beings, Blood, Spirit, and Soul)
    Light/Sacred

    Blessing, Warding (Sacred, Soul), Glyphs (Blessing/Warding), Vanquishing & Healing, Resurrection
    Druidic

    Medicine, Animal Sight, Animal Mastery/Control, Shapeshifting & Fusion/Wargs, Gifting
    Alchemy

    Science, Procurement/Keeping, Brewing (potions poisons, oils; various Effects), Means of Delivery (darts, bombs, etc), Craft Mastery (powerful Sphere Spells)
    Vision

    Night, Life/Blood, Arcane, Spirit/Soul, Truesight
    Time

    Traversing




    Magical Creatures and Entities


    Ghosts, Spirits, Familiars, Djinn, Wraiths, Revenants, Banshee,
    Angels, Demons, Daedra, Balrog, Succubus,
    Phoenix, Cockatrice, Eagles, Griffin, Hippogriff,
    Pegasus, Mearas, Unicorns, Spiders,
    Sprites, Ents, Leshen,
    Gnomes, Nekker, Trolls, Ogres,
    Wisps, Fairies, Imps, Nymphs,
    Fauns, Centaurs, Minotaurs, Cyclops, Giants,
    Halflings, Kender, Dwarves, Elves (house, Wood, Dark, Blood, High),
    Drakes, Dragons, High Dragons, Aspects, Draconians,
    Basilisk, Wyrms, Hydra, Kraken, Leviathan, Wyverns, Harpies,
    Gorgons, Syrens, Merfolk, Argonians, Naga,
    Werewolves, Vampires, Lycans, High Vampires,
    Druids, Stags, Wargs, Worgs,
    Hounds/Mabari, Beornings, Direwolves, Hellhounds, Ravens,
    Chimera, Sphynx, Khajit/Tigrans,
    Mumakil, Colossus,
    Archons, Elementals, Golems, Gargoyles,
    Goblins, Orcs, Uruks,
    Skeletons, Death Knights, Lich,
    Darkspawn, Undead, Ghouls, Abominations, Witches/Hags
     
  3. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    ~~~(More upcoming)
     
  4. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Character Creation
    [​IMG]
    The Idea? This. Some Inspiration:
    My Character Images:
    (scour the wide Interworld for yours; Google Images, DeviantArt, etc. here we come again)
    Main Character Sheet
    -Name/Alias(es)*:
    -High Fantasy Race*: refer to Fantasy Inspirations at Role Playing Forum greeting for ideas
    -Gender*: a She, a He, perhaps an It?
    -Age*: how many years you've walked the Orbeis
    -Physique*: a description
    -Personality*: manners and attitudes, likes and dislikes, virtues and shortcomings
    -Occupation: your trade or calling
    -Weapons*: refer to Tiers
    -Armor*: refer to Tiers
    -Mount/Pet: refer to Magical Creatures and Entities
    -Homeplace: where?
    -Bio*: do share Your Story, your own Chronicle with us up to this point
    -Class: refer to Fantasy Inspirations; The Elder Scrolls Oblivion & World of Warcraft classes are the finest
    -Titanium Skills (3)*: 3 skills that you rank as your very highest
    -Skills*: 50-Point starting total; a +5 Legendary Bonus may be granted, subject to character design, story, and GM approval


    (*Required*)
    Main Character & Secondary Character samples
    (my Main Character full Sheet's incoming)
    'Adonis'/'Artanis' (Gilthänas Cuthälion/Amyntânyon)
    --Race/Class: Dark Elf Nightblade


    Hunting 3, Climbing 1, Swimming 1, Tanning 2, Blacksmithing 1,

    Fortification 2, Writing/Speech 3, Accounting/Trading 2,

    Music/Singing, Barding/Acting, Poetry/Literature, Astronomy,

    Strategy 3, Logistics 2, Siege 1,

    Stealth 3, Hand to Hand 3, Throwing 2,

    Riding 3, Mounted Archery 3,

    One-Handed 5, Dual 5, Archery 5, Alteration 1

    50, +5 (Legendary Bonus)

    -Titanium Skills: One-Handed, Dual, Archery, {Spirit/Blood}

    {Spirit 5 & Blood 5,

    Spirit Sight & Blood Sight, 2; Life/Blood, Spirit, and Truesight Vision, 3}

    {+15 Intrinsic & Artifact Bonuses}


    Weapons & Armor

    Yavänna’s Arms (Spirit Highsteel Hilts, Bowgrip, and Quiver)

    2 Mithril blades, 4 Mithril daggers,
    Steel and Silver arrows, Ebony/Mithril Elvenbow,
    Silvermail-covered Otataral longblade & Mithril/Otataral kusarigama

    Mithril pauldrons, rerebraces & vambraces, chestplate & plackart, cuisses, and greaves

    Ebony gauntlets, boots/sabatons, couters & poleyns, belt, fauld & tasset

    Mithril undermail, black Leather, and dark Elvencloth hooded cape & clothes

    Mithril shieldarm & helm, Mithril chainmace


    Mount

    black Mearas (white Lord of Pegasii; Wind, Restoration, Illusion, Conjuration, Spirit)



    --The Wotan Valannoris:


    -Adonis/Artanis (Gilthänas Cuthälion/Amyntânyon, The Elëssar)

    -Nentres of Garlot (Nenthrassian Telumendil, Arcmagus of the Arcane, 55)
    Arcane, Mysticism, Conjuration, Alteration, Restoration
    Silver staff & longsword, Magecloth robes, Leather
    bay Mearas, 2 Ravens (Ravens)

    -Duomir Gottman (Heir-bastard of Dietmar, 35)
    Shield Mastery, One-Handed, Construction, Sailing, Arbalesting
    Steel sword & shield, arbalest & bolts, Steel helm & heavy armor, heavy Leather
    brown friesian

    -Bors (exiled Aetheling of Beornheim, 30)
    Hand to Hand, Stone/Earth, Restoration, Druidic, Alchemy
    Bronze greataxe, Skins/Fur trappings
    Beorning

    -Lot of Lothian (Lotharus of Annah, 50)
    Mysticism, Two-Handed, One-Handed, Light/Sacred, Metallurgy
    Steel/Silver war hammer, mace & shield, helm & heavy armor, Cloth tabard & fullcape
    white shire horse


    --The Vanyan Thanein:


    -Ellen/Ellenna (Halfelven bastress & bardette, Adonis’ Companion, 30)
    Archery, Stealth, One-Handed, Hand to Hand, Restoration
    Mithril blade, Bronze/Silver composite bow, Steel & Silver arrows, Silvermail-covered Otataral dagger, Steel shieldarm & helm, plate, protections & mail, Elvencloth hooded cape, silk & velvet Clothes
    chestnut Mearas

    -Thomas (Domitias, Lotharus’ bastard Magesquire, 20)
    Restoration, Fire, Alteration, Enchanting, Mysticism
    Steel mace & shield, breastplate & mail, Cloth tabard & fullcape
    white icelandic
    Aiglos (“Softy”, white Mabari greathound, 10)

    -Guttormur, Son of Grimlaugur (Heir of Mirkesh, Draugwath, 30)
    Two-Handed, Hand to Hand, Siege, Fortification, Construction
    Steel greataxe & paws, Steel starred whip & hunting bola, Bronze shield, mail & protections, Leather & Skins/Fur
    blue roan giant draft horse

    -Geirtryggur, “ ” ( Draugwath, 28)
    Dual, Archery, Sea War, Logistics, Sailing
    Bronze bow & Steel arrows, Steel sickle sword & axe, Leather whip,
    Bronze shield, mail & protections, Leather & Skins/Fur
    blue roan draft horse

    -Groibrandur, “ ” (Draugwath, 27)
    Throwing, Two-Handed, Dual, Metallurgy, Mining
    Steel war spear, 2 throwing spears, 4 flyaxes,
    Bronze shield, mail & protections, Leather & Skins/Fur
    blue roan draft horse

    -Jostein Rautainen (30)
    One-Handed, Shield Mastery, Strategy, Riding, Masonry
    Steel longsword & guardarm, shield & lance, plate armor, Skins/Fur, Cloth cape
    palomino ardennes horse

    -Adelfine (now 26)
    Arbalesting, One-Handed, Sailing, Sea War, Mounted Archery
    Steel arbalest & bolts, sword & shield, armor & mail, Leather, Cloth shortcape
    dapple gray thoroughbred mare
     
  5. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Greetings, fellow Roleplayers

    Here's my full Main Character Sheet; you can go over my Secondary Character Sheets right above, that's the way we will be doing Secondary Character Sheets

    I await all yours afore we begin play next monday, February 13th :) Cheers


    Main Character Sheet
    -Name/Alias(es): Gilthänas Cuthälion/Amyntânyon, “The Elëssar, Artanis, Adonis”
    -High Fantasy Race: Ëldori Laêldin (‘Moriquendi’/‘Dark Elf’)
    -Gender: Male
    -Age: Born in The First Age, he’s lived across ages for numberless thousands of years

    -Physique: Of a tall, athletic build that boasts both beauty and strength, elegance and deadliness, prime youth and ancient age, he moves with minimum waste and maximum art; his long, silken straight hair changes from a dark gray when calm to the lightest of grays when strained, so do his starblue eyes range from it to shades of cyan onto a deep bloodred. Sharp features adorn his near emotionless countenance, a gaze most profound, fair of skin now, nigh to white then; a body gifted, proportioned and shaped as though by the very Gods themselves

    [​IMG]

    -Personality: An Elf of taste and the finest of upbringings, he’s fond of the Art of Death, Honourable Dueling and The Arts of Combat; of Nature, Creatures, Animals & Beasts and the thrill of the Hunt, of all the Beauty that is to be found and portrayed in and by the Elven and Athanaic instruments, The Stage and Poetry, fine Literature and Speech, Voyaging and Barding across the lands, Riding, Magic, and the Art of War; he’s the carrier of heavy, olden burdens, as old as his sorrows, and as strong as his resolve. A natural-born leader, commander and prince, of earnest friends, if only a few, and of even fewer words that nonetheless ward over feelings, opinions and ideas, experience and toil, that are as ancient as the world. Kind to those in need, and final to those he deems worthy of only death; he knows of joy, when he’s not in remembrance and gloom of things long-past and the maniform challenges of the day, ever aware, sharpest, of honed skill and cultured intelligence, his virtues can at times be shadowed by his anger, by his grief, one devoid of feeling, whose true home is the night, and himself only. The truest of friends, he loves deeply. He sees death as the greatest of gifts, the last road—one outmatched by his immortality; and life, as his foremost companion.

    -Occupations:
    ~'Adonis': Leader of the Wotan Valannoris, Margraves a hundred Sjalvs in it, and serves as Bann of the Vanyan Thanein; an Ownmen captain, agent, and hired fist of the finest quality
    ~'Artanis': The Liberator of the Nymani Elves, celebrated across Vaniya
    ~The Elessar: Elvenprince, ‘The Elvenstone’, Savior and Protector of all Elves
    ~Gilthanas Cuthalion: ‘Lord of Stars’, the ‘Sun & Moon Greatbow’, Son of Aratar Lord of all Eldori, The Living Prison of The Enemy, Amyntanyon

    -Weapons:

    Yavänna’s Arms (Spirit Highsteel Hilts, Bowgrip, and Quiver)
    2 Mithril blades, 4 Mithril daggers,
    Steel and Silver arrows, Ebony/Mithril Elvenbow,
    Silvermail-covered Otataral longblade & Mithril/Otataral kusarigama
    Mithril chainmace

    -Armor:

    Mithril pauldrons, rerebraces & vambraces, chestplate & plackart, cuisses, and greaves
    Ebony gauntlets, boots/sabatons, couters & poleyns, belt, fauld & tasset
    Mithril undermail, black Leather, and dark Elvencloth hooded cape & clothes
    Mithril shieldarm & helm


    -Mount/Pet: black Mearas (white Lord of Pegasii; Wind, Restoration, Illusion, Conjuration, Spirit)


    -Homeplace: Valamindon (of old The Great Eldori Citadel, broken in the Morkhar War that put an end to the Second Age; today’s Sundered Peaks)

    -Bio: Born in the First Age of Valanor, firstborn to Aratar, Eldori Lord of Lords, brother of Ilmatar. It was his father that gathered the might of the Eldar to fell the power of the Amyntans in the Second Age; his victory came with the highest of sacrifices, his life, with that of all his sons, daughters and beloved wife. The only one of his that survived him, Gilthanas, bore the heaviest of burdens, for Amyntanyon could not be undone, save chained by the worth of an innocent soul; thus it was that Aratar, afore passing, imprisoned his Dark Enemy in the body of his Son. And so it was that, to this day, Gilthanas leads the fight and the defense against the evil forces of the world. He bore witness to the breaking of his race during the Third Age, who fell from Eldori, to Moriquendi, to slavering Nymani, and even further, onto Mornym, by man’s doing. By the Fourth Age of the Orbeis, the prophesied return of the Morkhar, he succeeds in the liberation of his people from the decaying and now near to fallen Athanaic Rexdoms, his good people, who now lead a new, prosperous life in the Silverwood, The Tree Fastness. A friend to Duomir of Andor and Bors the Beorning, an equal to Nenthrassian Telumendil and Lotharus of Annah, he’s at the fore of the Wotan Valannoris, The Circle of Valanor

    -Class: Elven Nightblade/Demon Hunter
    -Titanium Skills: One-Handed, Dual, Archery; {Spirit/Blood}
    -Skills:

    Hunting 3, Climbing 1, Swimming 1, Tanning 2, Blacksmithing 1,
    Fortification 2, Writing/Speech 3, Accounting/Trading 2,
    Music/Singing, Barding/Acting, Poetry/Literature, Astronomy (each Art is 1 point),
    Strategy 3, Logistics 2, Siege 1,
    Stealth 3, Hand to Hand 3, Throwing 2,
    Riding 3, Mounted Archery 3,
    One-Handed 5, Dual 5, Archery 5, Alteration 1

    {Spirit 5 & Blood 5,
    Spirit Sight & Blood Sight, 2; Life/Blood, Spirit, and Truesight Vision, 3}

    50, +5 (Legendary Bonus); {+15 Intrinsic & Artifact Bonuses}

    My Character Images, above, under the inspiration video, have been updated/added some more
     
  6. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Starting Races
    Eldori (High Elf)
    Amyntani (Blood Elf; Morkhar Demons)
    Athani (Elder Human; Magus (Sphere Mage))
    Morkhain (Elder Human; Vampar (High Vampire))
    Morgani (Dark Human; Draugwath (Werewolf), Lycan (Werewolf-Vampire), or Mogi (Warlock))
    Edetani (Human)
    Edetani Druid
    Edetani Beorning (Human Berserker)
    Moriquendi (Dark/Moon Elf)
    'Fallen' (Wood Elf)
    Nymani (house Elf)
    Mornym (Goblin, Orc, or Uruk)
    Faun
    Centaur
    Minotaur
    Halfling ('Hobbit')
    Kender (Wood Halfling)
    Dwarf
    Draconian (humanoid Drakes)
    Merfolk ("mermaids")
    Argonian (humanoid reptiles)
    Khajit/Tigran (humanoid felines)
    Archon (humanoid Elementals)
    Death Knight (fallen/cursed human knights)
    Lich (immortal reanimated skulls)
    Witch/Hag
     
  7. Jsmith24

    Jsmith24 Jedi Youngling

    Registered:
    Jan 31, 2017
    GM APPROVED

    Main Character Sheet
    -Name/Alias(es): Bren Rosk
    -High Fantasy Race: Halfelven Athani (Elder Human-Wood Elf)
    -Gender: Male
    -Age: 60
    -Physique: Appears as a mid 30s athletic male with short brown hair, green eyes, and a well maintained black beard. He stands about 6ft tall and lacks any distinguishing marks or features
    -Personality: Possessed of a keen intellect and almost eidetic memory, extreme dislike of authority, most certainly has a mean streak to him and has been known to be vindictive towards those who have wronged him. Lacks direction in life and tends to overthink, likely lacks a strong capacity for empathy given the nature of the magic he prefers
    -Occupation: Wanderer/Mercenary
    -Weapons: Ebony Staff, Steel/Silver longsword
    -Armor: Coppermail vest with Fur doublet underneath and a black Leather tunic over the mail with matching pants, full length forest green Elvencloth hooded cloak, and worn brown Leather boots
    -Mount/Pet: Old chestnut stallion
    -Homeplace: Elwood (Thieves Wood, Perdon)
    -Bio:
    Bren was born to an unwed mother in the haven of Elwood, in the Thieves Wood. He was conceived during a tryst between one of the Magus Apprentices (Athani) and a young farm girl by the name of Solreisse (Wood Elf). From the time he was old enough to understand Bren constantly queried his mother about who his father was; she answered that he was a Magus of Maloglash tower--Bren grew up being fascinated by this. Life on the farm was tough but they scraped by, aided by the occassional contribution from his father, whom he barely knew, until an illness swept through town around Bren's 15th birthday--it took away his mother, and with her his sense of purpose. So he sold the farm and took up a life of wandering.

    Bren moved from village to village, never staying in one place for more than a month, committing petty crimes using his magic to support his lifestyle. That is, until he tried to rob the wrong person. While awaiting the return of a house Elf he'd "convinced" to scout his master's house, he felt a sharp pain as the link between him and the elf was severed directly; a voice screamed inside his head, "WHO DO YOU THINK YOU ARE TRYING TO ROB BOY I WILL FIND YOU". Sufficiently spooked, Bren decided he was leaving town that night. At a farm on the outskirts of town he stopped for a drink at a well, when suddenly his head started hurting again, and as he was blacking out the same voice shouted "GOTCHA NOW!"

    When Bren awoke he was in a dungeon of sorts, chained by his hands and feet to a chair, with his captor, a mage who introduced himself as "Jax" standing before him. Interestingly enough, the look on Jax face was not one of anger but of amusement. After questioning Bren on the basics and using magic to confirm Bren's connection to the Aetherius, Jax snapped his fingers and the chains came undone. Bren's confused face prompted a response from Jax, who said "Don't worry boy, I don't mean to harm you; in fact I will teach you to hone your skills into something sharper. Why would I do this? Simple--I sense potential in you." With no other viable options, and ever curious about the power of Magic, Bren agreed to go.

    Upon their arrival at Mnost, a Romaran town where he would live and train secretly under Jax, his first task was simple: reading and comprehending texts on different types of magic. For Bren it was no task at all since he was young and his mother taught him reading; he had a love for books and knowledge, and it was also around that time that he discovered the power of his memory. Upon reading something once, or twice at most, the text would be fully committed to memory, a boon to be sure, considering Jax's frequent tests which promised unpleasant results should he fail. After he was deemed competent, actual spell-work began and it became apparent that he had a knack for conjuring and illusion magic. Jax, impressed by his skill, concluded that he was to learn Blood Magic from him. Bren was uneasy at first, but once again had little choice and, after he had taken some lives with his newfound magic and recognized its power, he dove in. Upon completion of his training, Jax awarded him an Ebony staff, an object of great power that Bren treasures greatly.

    It was thence that 'Jax' revealed himself to Bren: he is Efrahim [Ian McKellen], one of the four Blood Magii of The Smite of Funushal, and not only that, but his Grandfather, for Solreisse was Efrahim's own bastress. Efrahim then told him it was time to fulfill the destiny his blood had lain out for him, which is why it was fated that he learn magic from him.

    For a great man like Efrahim priorities shift rapidly and with his bastard Grandson now a grown man and a skilled Apostate, he sent him off, his only warning to avoid agents of the Dogma (The Church/Chalice & Smite) at all costs. Eager to continue improving his magic, Bren began to sell his services as a spellsword. To avoid undue suspicion, he again never stayed in one place too long, simply moving from one battlefield to the next and, sure enough jobs followed, be it interrogation, infiltration, or murder he took on any task--if he felt it was a challenge. For a long time Bren reveled in it; he enjoyed being feared and the lifestyle his fees afforded but he could never shake the feeling
    that something was missing, though regardless he buried such feelings under the blood of his enemies.

    Time passed, and things became mundane again; nonetheless the winds of fate blew, the world changed and, seeking the meaning of his life which had been eluding him so long, Bren set out to meet the Wotan Valannoris, whom he'd heard was riding again under Gilthanas Cuthalion, 'The Elëssar'; eager to see what type of battles fighting under such a legend would be like, he set off to join.

    -Class: Apostate Battlemage
    -Titanium Skills: Blood, Illusion, Conjuration
    -Skills:
    Medicine (1);
    Climbing (1); Swimming (1);

    Writing/Speech (3), Accounting/Trading (2);
    Art (Poetry/Literature (1), Astronomy (1), History/Heraldry (1), Theology (1));

    Strategy (3), Logistics(1);
    Stealth (1), Crime (1), Spycraft (1), Interrogation/Torture (3);
    Hand to Hand (1);
    Riding(1);
    One-Handed (4); Two-Handed (4)

    Alteration (3) (Telekinesis/Kinetics, Sizing, Shielding)

    Mysticism (3) (Rebounding, Absorbing, Negating)

    Illusion (4) (Movement (Muffled/Shadows/Fast), Weaving, Occlumency, Control (Inspire/Fear, Rapture/Confusion, Persuasion/Domination))

    Conjuration (4) (Conjuring, Phasing/Apparating/Teleporting, Banishing, Portals)

    Blood (4) (Glyphs (Buffing/Hexing/Cursing), Bending & Shaping, Absorbing/Restoring & Healing/Regeneration, Dark Illusion & Torture)

    [​IMG]Edit: Link to a larger picture for some reference http://www.chainimage.com/images/oscar-isaac-robin-hood-pin.jpg
     
  8. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    [​IMG]

    Most Wonderful.
     
    Jsmith24 likes this.
  9. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Greetings again to all

    As we've several Characters in the works, I'm formally announcing the game's start date to be extended for a full 5 more days, to be this
    Saturday, February 18th

    This to allow everyone, Players and Potential Players, to fully decide on, shape, sharpen and finish their Characters to heart's content and comfort before start :)
    We begin our Chronicle on February 18th

    Now this here's our Character design and OOC thread--I'm officially opening it to all--feel free to pool your ongoing designs or any further questions here, as I'm sure my answers to someone may help someone else,
    or continue via inbox/PM as we have until now--your choice is my command; and,
    well :D meet your fellow Players:
    here's a shout out to our Incoming & Potential Players:
    Hello and Welcome Everyone!
    Let's carry on shall we? [face_coffee]
     
    Darth_Elu and greyjedi125 like this.
  10. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Edit: double posted
     
  11. greyjedi125

    greyjedi125 Chosen One star 5

    Registered:
    Apr 29, 2002
    Wait....what? Wow!! :eek:[face_hypnotized]

    I may need to rework my CS after all! =P~

    BRB! [face_dancing]
     
  12. Ktala

    Ktala Force Ghost star 6

    Registered:
    Sep 7, 2002
    HAHAHA!!!

    Join the club!!
     
  13. Ktala

    Ktala Force Ghost star 6

    Registered:
    Sep 7, 2002
    We need your assistance, Master Drallig....

    You show on your list the following skills:



    --3-Point Skills:


    Fishing; Hunting; Agriculture; Medicine; Mining;
    Climbing (2 points); Swimming (2 points);
    Tanning, Blacksmithing, Metallurgy, Design, Enchanting (5 points); <<---?????
    Construction (wood), Fortification (wood/stone), Masonry (stone), Architecture;
    Writing/Speech, Accounting/Trading, Law/Taxes/Minting, Administration/Commerce, Governance/Diplomacy;
    Art (Music/Singing, Barding/Acting, Poetry/Literature, Painting, Sculpting, Dancing, Gastronomy, Tailoring, Astronomy, History/Heraldry, Theology);
    Strategy, Logistics, Siege;
    Sailing, Sea War;
    Stealth, Crime, Spycraft, Interrogation/Torture, Assassination;
    Hand to Hand; Shield Mastery;
    Throwing (2 points); Arbalesting;
    Riding, Mounted Archery


    --5-Point Skills:

    One-Handed; Two-Handed; Dual;
    Archery;
    All Magic Spheres

    But your character sheet shows..


    Hunting 3, Climbing 1, Swimming 1, Tanning 2, Blacksmithing 1,
    Fortification 2, Writing/Speech 3, Accounting/Trading 2,
    Music/Singing, Barding/Acting, Poetry/Literature, Astronomy (each Art is 1 point),
    Strategy 3, Logistics 2, Siege 1,
    Stealth 3, Hand to Hand 3, Throwing 2,
    Riding 3, Mounted Archery 3,
    One-Handed 5, Dual 5, Archery 5, Alteration 1

    {Spirit 5 & Blood 5,
    Spirit Sight & Blood Sight, 2; Life/Blood, Spirit, and Truesight Vision, 3}

    Your original list shows no 1 point skills. Or 4 points, like those listed on the other PC listed.

    And your sheet shows different point listing as well. Please clarify.
    Thank you.
     
  14. Darth Osnil

    Darth Osnil Jedi Knight star 4

    Registered:
    Sep 29, 2016
    I get to have a secret Apostate Order based off of the Christian Reformists and led by Inigo Montoya that gets to fight both the Pact and their radical counterparts. If anybody wants to be a part of the Pegasai Order or it's School's legal and illegal workings, we could work something out.
     
  15. Darth_Elu

    Darth_Elu Force Ghost star 6

    Registered:
    Jan 2, 2003
    Just PMed you with similar questions, GM Drallig, as Ktala. lol

    Glad I'm not the only one to pick up on that.
     
  16. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Greetings again everyone :) Glad you're here and, let's go ahead and fully tackle the Skills Sheet:

    So, you've 50 skill points for starters, to allocate among these:


    --3-Point Skills:


    Fishing (1-3 points); Hunting (1-3 points); Agriculture (1-3 points); Medicine (1-3 points); Mining (1-3 points);

    Climbing (1-2 points); Swimming (1-2 points);

    Tanning (1-3 points), Blacksmithing (1-3 points), Metallurgy (1-3 points), Design (1-3 points), Enchanting (1-5 points, it's a Magic Sphere);

    Construction (1-3 points){wood}, Fortification (1-3 points){wood/stone}, Masonry (1-3 points){stone}, Architecture (1-3 points);

    Writing/Speech (1-3 points), Accounting/Trading (1-3 points), Law/Taxes/Minting (1-3 points), Administration/Commerce (1-3 points), Governance/Diplomacy (1-3 points);

    Art [each of these is 1 point]: Music/Singing (1-pointer), Barding/Acting (1-pointer), Poetry/Literature (1-pointer), Painting (1-pointer), Sculpting (1-pointer), Dancing (1-pointer), Gastronomy (1-pointer), Tailoring (1-pointer), Astronomy (1-pointer), History/Heraldry (1-pointer), Theology (1-pointer);

    Strategy (1-3 points), Logistics (1-3 points), Siege (1-3 points);

    Sailing (1-3 points), Sea War (1-3 points);

    Stealth (1-3 points), Crime (1-3 points), Spycraft (1-3 points), Interrogation/Torture (1-3 points), Assassination (1-3 points);

    Hand to Hand (1-3 points); Shield Mastery (1-3 points);

    Throwing (1-2 points); Arbalesting (1-3 points);

    Riding (1-3 points), Mounted Archery (1-3 points)


    --5-Point Skills:


    One-Handed (1-5 points); Two-Handed (1-5 points); Dual (1-5 points);

    Archery (1-5 points);


    All Magic Spheres (each Sphere is a 5-pointer);

    for example, on the Restoration Sphere, each point spent on it 'buys' you a spellcasting proficiency in that school, proficiencies are separated by commas; so, allocating one point to it buys you knowledge of magical Medicine, two points buys you the ability to Restore stamina, 3 points buys you Healing spells, 4 points buys you Buffing spells, and 5 points buys you Regeneration, ongoing spells

    so on the whole, there are 1-point skills, 2-pointers, 3-pointers, and 5-pointers;

    1-point skills get you the ability (all the Arts are 1 point each)
    2-pointers indicate an Adept, and a Veteran status (Climbing, Swimming, and Throwing)
    3-point skills indicate an Adept, Expert, and Master status (all 3-pointers)
    5-point skills indicate an Apprentice, Adept, Expert, Veteran, and Master status (combat skills and each Magic Sphere)

    Now the +5 Legendary Bonus is granted based on character design, for those of ancient or legendary origins, or power

    Finally, the skills I've put on these brackets { } pertain to Special Skills, which are either Intrinsic to the character or given by the holding of Artifacts; in the case of Gilthanas, he's the holder of Yavanna's Arms, and the Spirit of the Blood Elven Lord/Demon lies within him; the Arms give him Spirit Sphere Mastery, while Amyntanyon's spirit gives him Blood Sphere Mastery.
    By use of this system, I aim for us to truly make unique, customized characters :-B

    hope this sheds further light :) now I'm here for all, all your questions [face_coffee]

    Ktala Darth_Elu greyjedi125
     
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  17. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    Allow me to Welcome spacelady to our Epic :)
     
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  18. galactic-vagabond422

    galactic-vagabond422 Jedi Grand Master star 4

    Registered:
    Jul 11, 2009
    Main Character Sheet
    -Name/Alias(es): Rebecca Dragon, 'Verdant Guard, Bloodstained Killer, Crimson Blade, Laughing Butcher'
    -High Fantasy Race: Athani-Edetani Halfblood
    -Gender: Female
    -Age: 30
    -Physique: Tall and stocky with bright red hair, it's hard to tell that she is a woman clad in her steel plate armor and helm
    (Visual Reference: Brienne of Tarth)
    -Personality: Quiet, determined, loyal, homicidal but, she keeps it hidden, and doesn't kill just anyone, usually she only attacks animals or those she is hired to kill.
    She's rather untrained in skills outside of woodsmen and martial skills, she quickly finds herself lost in social settings
    -Occupation: Sellsword
    -Weapons: Steel bastard sword, "The Dragon's Talon"
    [​IMG]
    -Armor: Heavy Steel plate armor & helm with Bronze undermail,"The Dragon's Scales"; Cloth heavy cape (green)
    -Mount/Pet: -
    -Homeplace: Longfirn towne, Amburria
    -Bio:

    Rebecca was the only child of Hephzibah and Roger, a seamstress and carpenter who lived in a small village along the coast. While Becca was still just a babe, bandits attacked the village, slaughtering the inhabitants and putting buildings to the torch. Her mother was slain in the attack but, her father survived by killing an attacker with his hammer, then taking up a sword to defend his home. All he could save was his daughter.

    He set off for the nearest town with Rebecca tied to his back in a rudimentary sling, and carrying a long wooden trunk. In town Roger kept them fed doing odd jobs ranging from masonry to carpentry. One day, close to Rebecca's thirteen name-day, she felt overwhelmed with homicidal urges. She wanted to feel another living creature's life blood on her hands. She captured a rat and was about to disembowel it with a simple knife when her father stayed her hand.

    He explained that this was the curse of the Dragon's Blood, that she would feel the need to kill and if she didn't she'd go mad. With a somber demeanor Roger took Rebecca out into the field and captured a white rabbit. She wanted to slay it as soon as he'd captured it but, again her father stopped her, it wasn't yet the time.

    In a simple shack he'd built, Roger lashed Rebecca to a stake and sat on the ground, out of reach, with the rabbit in his lap. Becca's blood burned in her veins, her eyes were wide lusting to kill the furry creature. Her heart called out for its death and horrible screams and curses tore from her throat. At the point she thought she would truly go mad with want, he father released the quarry. The rope that had bound her snapped like twine and she fell upon the rabbit with a fury she had never known possible. She tore the poor beast apart with her bare hands, smearing the gore across her face and chest.

    As the blood cooled and congealed on her skin she felt the rage leave her body. Looking to her father, his eyes were downcast, a stoic expression on his face. This was the same ritual he was put though by the people that raised him, and he had prayed that she would not inherit his curse. A hope unanswered, for it was fated so.

    They never returned to that town, living out in the wilds. He taught her how to wield a blade, how to put on armor, and how to care for armor. He also showed her how to control her urges, mostly by hunting game but, she never felt fully sated after a hunt--they were rarely as visceral as her first kill. So her life continued with a burning coal of blood lust scorching her heart though, her father's training kept it from becoming a conflagration.

    He explained that he was once a mercenary, trained by a mysterious group that saw his curse as something to be fostered and controlled. After sowing so much death and destruction, he found his good heart couldn't handle what his blood demanded. He settled down in the village, content to live out his days as a commoner.

    They lived away from people, her father too worried about her losing control of her urges. One day a group of men flying a banner of some sort attacked their hut, calling them poachers and trespassers. Roger yet again leapt to the defense of his home. Unfortunately he didn't have time to don his armor, facing them in only his arming doublet and wielding his bastard sword. He slew most of the party.

    Rebecca watched from the doorway, eyes wide as she witnessed her father slaying one man after another. Blood stained the ground, and not a drop of it was Roger's.

    That was until the last remaining man ran him through with a bronze spear. Roger's eyes went wide, and a scream tore form Rebecca's throat. She rushed out, feeling her blood raging in her veins. Never before had she wanted so badly to kill something in her life.

    The soldier tried to remove his arm from Roger's chest but, the former mercenary held fast to it, his eyes burning with rage. Seeing no other option, the attacker released his spear and drew his sword.

    It was not a duel one hears in stories; there was no banter, no great feats of sword play. She charged him swinging with all her might battering at his defenses until she could close the distance and take the battle to the red-stained ground. They rolled around both sides becoming covered in dirt and blood, both fighting to survive.

    In the struggle she lost her sword, and his hands wrapped around her neck, strangling her. Her lungs burned as she fought for breath. Her hand found a rock and she struck the man atop of her.

    His weight shifted and she was able to turn the fight, finding herself straddling the man's chest with a rock in her hand. She brought the primitive weapon down on his exposed face, again, and again. Ribbons of blood flew on to her face, and she relished the feeling of it cooling on her face.

    Her strikes were constant, and did not ease until the man was fully still under her, his face beaten to a bloody pulp mess. Her hands were shaking, her breath heavy. The flame in her heart felt cooled, for the first time in her life her veins didn't burn. A rush of peace washed over her and a laugh left her chest, a laugh of relief, tears of joy falling from her eyes.

    This peace was short lived however, as her father coughed, still impaled upon the spear the man she'd just slain, her first human kill. She rushed to his side, ripping the weapon from his chest, and cradling him in her arms. The tears once of joy were now of deepest sorrow. Her father, the only person she had felt for, was fading.
    With a shaking hand he ran two fingers down the path her tears had made, declaring her A Dragon, fit to bear his Scales, and carry his Talon.

    She was confused, worried about what she should do. All her father could say with his last breaths was,

    "Seek challenge, seek a fellowship you can trust, and please, please my little dragon, do not give in to your blood."

    His last words given, he passed on. She buried him in a simple grave next to the hut, in the Iosian Westwood. Gathering her things, and for the first time donning her father's armor, she walked away from the only life she'd ever known.

    Now she walks the land selling her services to anyone that will have her, and seeking out those men that slew her father, those that walk under the banner of the Iosian Spear.

    Through her work she has gained some renown not just in Amburria but in Iosia itself, Idrez, and Mordland.

    In Amburria she is the Verdant Guard, her blade always ready to defend the weak, her strength the shield of the defenseless.

    In Iosia, she is called the 'Bloodstained Killer', slayer of a hundred men, that smears her face with the blood of the fallen; in Idrez she is the Crimson Blade, her sword constantly dripping with the lifeforce of the freshly killed, and worst of all, in Mordland, she is the 'Laughing Butcher', the woman that smiles as she stands ankle-deep in blood.

    A Woman of contradictions and half-truths, just trying to find her way in the world.

    -Class: Dragonblood Warrior
    -Titanium Skills: Two-Handed, Hand to Hand, Blacksmithing
    -Skills:

    Fishing (1); Hunting (2); Agriculture (1); Medicine (2); Mining (1);
    Climbing (1); Swimming (1);
    Tanning (2), Blacksmithing (3), Metallurgy (2);
    Construction (2), Fortification (2), Masonry (2);
    Writing/Speech (1), Accounting/Trading (1);
    Strategy (1), Logistics (1), Siege (1);
    Hand to Hand (3); Shield Mastery (1);
    Riding (2):

    One-Handed (5); Two-Handed (5);
    Archery (2);

    {Blood (3) (Buffing, Absorbing/Restoring & Healing/Regeneration)

    Vision (1) (Life/Blood)

    Spirit (1) (Willpower)} {Dragonblood Curse}

    {Cursed Blood: Grants her fast healing from wounds sustained in combat, and also causes the Dragon's Rage, a state of extreme anger and ferocity usually brought on by desperation, or anger. The blood also makes her homicidal, she feels the need to kill, and can only resist it for so long before she must sate it.

    Animals, men--it doesn't matter what it is, as long as it bleeds and she kills it with her hands, so she can feel at least a bit of peace. Has an almost euphoric experience after killing, particularly if the person she killed is a trained fighter--a challenge for her.}
     
  19. greyjedi125

    greyjedi125 Chosen One star 5

    Registered:
    Apr 29, 2002
    GM APPROVED![face_dancing]

    [​IMG]

    -Name/Alias(es): Valinor Barsylar/ Valin Bar/ 'Valspark'
    -High Fantasy Race: Half-elven Athani (Moriquendi-Athani)
    -Gender: Male
    -Age: Three score years (60), looks in his twenties due to his Elven blood.
    -Physique: A youthful lad, vigorous and athletic. 5’11”, 155lbs. Silver hair, amber eyes, tan skin.
    -Personality: Stoically devoted to do good an maintain balance in the world. Observant, respectful and tactful, except when it comes to injustice and those who perpetuate it. Can be opinionated, but will listen to reason.
    -Occupation: Ranger/Spellsword
    -Weapons: 2 Mithril blades, 4 Steel/Silver throwing daggers, Ebony boot dagger.
    -Armor: of Silver-banded Leather, Mithril undershirt, Leather boots, Steel vambraces, red Elvencloth hooded cloak; Auryn Medallion. Spell book. Potions.
    [​IMG]
    Auryn Medallion. A gift from his mother, which symbolizes, Infinity, Unity and The Maker.
    -Mount/Pet: Arthax, his grey Mearas steed.
    -Homeplace: Oakham, Asrinon. Currently dwells around the Perdon woods.
    -Bio: Born from a union between a Moriquendi father and an Athani mother, Valin has little recollection of his Moon Elven father.
    However, he was raised by his mother who was a kind and noble healer, who courageously traversed many dangers to assist those in need.
    Valin now continues to carry-on the legacy he has inherited, in these dark and troubled times. For this reason, he finds himself in Perdon, covertly helping escaped slaves from their Merlash Masters, guiding them to the haven of Summerswood, and even freeing those he can, when the opportunity presents itself.

    -Class: Cross-class Traveling Spellsword
    -Titanium Skills: Primal-Pyromancer (Fire), Enchantment, Dual
    -Skills:

    Hunting 2; Medicine 3;
    Climbing 2; Swimming 2;
    Tanning 2;
    Writing/Speech 3, Accounting/Trading 2;
    Poetry/Literature 1, Astronomy 1, Theology 1;

    Stealth 3;
    Hand to Hand 3; Throwing 2; Riding 3;

    Dual 5;
    Primal (Fire) 5 (Bending, Warding, Shaping, Elementals, Movement)
    Restoration 5 (Medicine, Restoring, Healing, Buffing, Regeneration)
    Enchanting 4 (Shielding, Warding, Buffing/Hexing, Craft Mastery (powerful Primal Sphere spells))

    Alteration 1 (Telekinesis/Kinetics)
     
  20. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
  21. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    We now Welcome Jax Nova to the Wotann :)
     
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  22. Ktala

    Ktala Force Ghost star 6

    Registered:
    Sep 7, 2002
    GM APPROVED!!! [face_dancing]

    I now bring you TWO Characters!


    Main Character Sheet
    -Name/Alias(es): Velaria Nu'vae/ Velaria of the Woods/ Druid of the North/ (Ve')
    -High Fantasy Race: Nature Spirit-Faun
    [​IMG]
    [​IMG]
    -Gender: Female
    -Age: appears to be 16, but is really a 1600 years old.
    -Physique: depending on her mood, or the circumstances, she either looks like a human Edetani female with long
    red/brownish hair, a Faun (Half Human/Fawn like a Centaur), or a mix of the two (2 legged version).
    She is well toned, athletic, slimly built and horned in whatever form she is in
    -Personality: She has a very bubbly, cheerful and bright happy personality. Even though she knows there is
    cruelty in the world, she prefers to look for the better aspects of people and creatures.
    The animals seem to enjoy her company, and she theirs. She is almost childlike in some ways. Acts of cruelty
    will draw out the darker aspects of herself, and as she is fond of saying, she will let 'nature take its
    course.'
    -Occupation: Velaria is a Druid and a Healer, a Speaker of the Woods
    -Weapons: Magic Wood staff, 2 Magic Crystalstone daggers, a large Magic Crystalstone/Wood mace, and a Root
    Magicweave net
    -Armor: Mithrilweave dress with Bronze belt and ornaments when casting, Mithril chainmail fitted undershirt and
    leggings with reinforced Leather protections when fighting
    -Mount/Pet: A large Greatfalcon, Kiki
    -Homeplace: Northrond Wood, Northerond
    -Bio:
    Velaria, or as Torin (and a few close friends call her, 'Ve') is a true child of the forest. Born in the depths of Northrond Wood, she enjoyed her youth romping with her Faun clan. But as she grew older, she felt the
    calling to become something more. So she left her clan, to seek out their famed Beorning neighbors, the
    Beornheim Druids. When she found them, deep in the Herdwilde Valley, they did not take her want to study
    seriously at first, until they recognized that she did indeed posess quite a strong affinity and aptitude for
    their magics, so they took her as a student, even if not all those there weren't quite as welcoming. So Velaria
    studied hard, feeling ever closer to the woods than she did before, but she also found herself adjusting her
    studies, to better suit her needs, which did not go altogether well with some of her fellow students. She was
    seen as a bit of a rebel, of sorts, by many of them, and she wasn't alone--Bors, the Aetheling (Prince) of
    Beornheim, always considered her to be among his few, dear friends.

    It was about two years after she had started her studies, when she found a young colt shivering, standing on
    the path she was moving along. When she moved to comfort it, it moved away, and looked behind it, as if asking
    her to follow. So she followed. It took her off the path she had been on, going deep into the darker woods of
    Opal Forest. When she reached a tiny clearing, she found the colt, laying next to a very unconscious-looking
    Elf in the middle of what looked like a slaughter. A dark creature, something she had never seen before, lay
    nearby, very dead. Velaria carefully crept forward, as she reached out with the Senses of The Green. The Elf
    was alive, but direly hurt. The black foal refused to leave the man. Velaria moved close, and turned the Elf
    over, and was instantly surprised.

    She had never seen an Elf with a beard before! He was so different. It intrigued her beyond repair. She decided
    to help, mostly due to the foal refusing to leave his side. So she took them both, away from the slaughter,
    carefully collecting his weapon, before transporting them both to another area, where she felt safe enough to
    set up a small camp. She set up camp, and tended to the both of them, studying the strange Elf carefully as she
    did. It was two days before the Elf finally regained consciousness. She was well aware of him staring at her,
    while she had been feeding the colt, as she was in her normal Faun shape.

    "Forgive me M'lady, I was deciding whether You were real or not." he explained. She laughed. She later found
    that his name was Torin, and he was what the humans called a Ranger. She found that he had been tracking that
    strange creature, which had caused much damage where he had come from, and found that he traveled many places, something Velaria had always wished to do herself. She also found out that he had rescued the black colt, which is why the not-so small animal had shown such devotion towards him. She found it charming. It was a young
    Mearas, a High Horse of old. He found a scarf in his pack, and offered it to her as thanks--Velaria thought it
    was the most beautiful thing she had ever seen and joyfully accepted it. He offered to walk her wherever it was
    she was heading. But as they did, Velaria was having her own thoughts. As they reached the Herdwilde Valley,
    she changed to her human form. Torin, said nothing. When Velaria saw one of her Beorning instructors, she ran
    forward, to let him know what she had discovered, when the look he gave her stopped her in her tracks.

    Her teacher began to yell and scream at her--for what she did not quite comprehend at first--something about
    irresponsibility and missing chores. CHORES?? Her eyes went wide, and she was about to say something, when
    Torin suddenly stepped up and belted the tall Bearman, who went down swiftly.

    Velaria's eyes couldn't get any bigger. Torin did slowly looked at her:

    "Do you want to stay here?" he asked her quietly. It was irresponsible, indeed. Thrilling. Unexpected. She
    looked back at Torin,

    "No." was her answer.

    They, as one, have been travelling together ever since. She helped him train the colt, now, his mighty
    warhorse named Byron, as they trod, wandering the world. For Velaria feels that she's doing the good work of
    the Green Father, and having an adventure at the same time. Recently, Torin in turn gifted her with a young
    Greatfalcon, whom she has named 'Kiki', who by her care has quickly grown into a most noble and true creature.
    -Class: Druidic Spirit
    -Titanium Skills: Druidic, Restoration, Dual; {Primal-Root}

    -Skills:
    Fishing (2); Agriculture (3);
    Climbing (2); Swimming (2);
    Construction (2);
    Arts: Music/Singing (1), Dancing (1), Astronomy (1), History/Heraldry (1);
    Stealth (3);
    Throwing (2); Riding (3);
    Two-Handed (4); Dual (5);

    Mysticism (2) - (Rebounding, Absorbing)
    {Primal (Root) (5) - (Bending, Warding, Shaping, Elementals, Movement)}
    Enchanting (1) - (Shielding)
    Illusion (2) - (Movement (Muffled/Shadows/Fast), Weaving)
    [Restoration (5) - (Medicine, Restoring, Healing, Buffing, Regeneration)]
    Conjuration (2) - (Conjuring, Phasing/Apparating/Teleporting)
    Sight (3) - (Telepathy, Projected Telepathy, Seeing the Present & the Past (through Root, Animals and
    Creatures))
    Druidic (4) - (Medicine, Animal Sight, Animal Mastery/Control, Shapeshifting & Fusion/Wargs)
    Spirit (1) - (Willpower)
    Vision (3) - (Night, Life, Truesight)
    [+5 Legendary Bonus] {+5 Intrinsic/Nature Spirit Bonus} (=60 total)



    Main Character Sheet
    -Name/Alias(es): Torin Val'alorian Tredor, Torin Woodstryder/ Darkwood
    -High Fantasy Race: an Eldori Dragon Aspect that chooses to pass as a Wood Elf
    [​IMG]
    -Gender: Male
    -Age: looks around 25, though he is in fact 2500 years old--he was born in the Third Age
    -Physique: Elven-eared Torin is a mass of muscles. His skin is tanned for he has spent most of his lifetime
    outdoors, his face and skin shows tribal markings. Long dark brown hair, pulled back into a low ponytail with
    some hair gracing the front of his face. Also unusual, is the fact he sports a beard.
    -Personality: While he can certainly appreciate the fine things in life, he has chosen to live in the woods.
    But this does not mean he lacks certain 'decorum.' A quiet and solitary being, until he met Velaria; She seems
    to bring out a more tolerant side. He has a keen interest in all things magical, and in keeping Velaria happy.
    So anything that impeds on either subject, is rather swift to bring forth his terrible wrath.
    -Occupation: Protector to Velaria, and a Listener of Whispers
    -Weapons: runed Magicwood bow with Silver & Steel arrows, runed Highsteel longsword, 3 runed Ebony Silvertipped throwspears, 3 runed Ebony Silvercoated daggers
    -Armor: of reinforced & padded Leather and Fur, Mithril undershirt and leggings, with an Elvencloth darkgreen
    hooded cape (when in Dragon Form, his skin is Dragonscale)
    -Mount/Pet: huge clydesdale charger named 'Byron', his black Mearas warhourse. He's well trained and extremely
    loyal to Torin
    -Homeplace: Lake Ellumindan, Doras
    -Bio:
    Being an Elf, Torin is quite at home in the woods, nonetheless being a traveler has showed him the finer things
    of life as well. He had seen so many others of his ilk, the Great Dragon Aspects, simply 'lay back' and do
    nothing in his view to either change or repair what was going wrong in the world, many passing onto Maradan,
    thus he decided that he could not simply sit back and do nothing. The life of a Ranger seemed to suit him
    perfectly. He answered to few, sometimes, moved about as he wished, and did not have to deal with the crushing
    hordes of humanity and other races with their festering towns and large cities.

    Now of course--he did appreciate a good mead, and fine food and drink now and then, but in well-smaller
    settings. The stench and rudeness he felt within the major cities of men were enough to make him want to keep
    his distance most of the time. But it had been during that time, when he had been tracking a particularly
    horrid Leshen that had been terrorizing some borderland townships, that he'd tracked it into Opal Forest in NE
    Northerond and managed to fell it,but not before it had inflicted serious damage to him as well. And there it
    was he met Velaria.

    A fabled being he had only heard about before laying eyes on her. She was all light, bubbly, and carefree?
    And she was magic. She practically shined in the darkness, even if she did not know it herself, but his eyes
    missed little. She had not been afraid of him, and had healed him in turn without ever asking for anything in
    return. Of course the fact that Byron had stayed with him might have had something to do with that--he never
    asked her. He just knew that, within all the dark he had seen lately, here was still something bright and shiny, Good and Worthy to be found in this world. And so blasted innocent that it nearly hurt! How could she not notice that?

    And when that bearman had yelled at her, he could not bear it, so he struck the fool down. And it had felt GOOD
    Right then, he decided he would become her protector, whether she wanted it or not--he wanted Her light to
    shine brightly, for if it did, then there was still something in the world worth fighting for. And it was worth it. A
    partner with whom he may finally begin the Guardianship of this nearly-broken world.
    -Class: Rogue-Ranger/Dragon Aspect
    -Titanium Skills: Stealth/Spycraft, Archery, One-Handed; {Primal-Water}

    -Skills:
    Fishing (1); Hunting (3);
    Climbing (1); Swimming (2);
    Tanning (2), Blacksmithing (1);
    Arts: Music/Singing (1), Astronomy (1);
    Strategy (1), Logistics (1);
    Stealth (3), Spycraft (3);
    Hand to Hand (3); Throwing (2);
    Riding (2), Mounted Archery (2);
    One-Handed (5); Archery (5);

    Primal (Water) (4) - (Bending, Warding, Shaping, Elementals)
    Mysticism (3) - (Rebounding, Absorbing, Negating)
    Restoration (3) - (Restoring, Healing, Regeneration)
    Illusion (2) - (Movement (Muffled/Shadows/Fast), Weaving)
    Druidic (3) - (Medicine, Animal Mastery/Control, Shapeshifting)
    Sight (2) - (Telepathy, Seeing the Present (through Water))
    Spirit (2) - (Willpower, Breaking)
    Vision (2) - (Spirit, Truesight)
    [+5 Legendary Bonus] {+5 Instrinsic Dragon Aspect Bonus}
     
  23. Darth_Elu

    Darth_Elu Force Ghost star 6

    Registered:
    Jan 2, 2003
    Battlemaster Approved! ;)

    Main Character Sheet


    [​IMG]

    -Name: Aztallus Fospída
    -High Fantasy Race: Draenei Demon/Maiar
    -Gender: Male
    -Age: Greatly millenary--time and age are things different and nigh-irrelevant in the Aetherius--far more so for Maiar Spirits
    -Physique: Strongly built with his two sharp horns, four facial appendages, and hooves rather than feet
    -Personality: Wise, patient, and incredibly devoted to protecting all that is good in the world. Yet knows how to wield strength when he needs to.
    Has the tendency, nevertheless, to still believe in the good in people to a fault and thus can be tricked
    -Occupation: Maiar Protector/Guardian
    -Weapons: ornate Highsteel warhammer with Silver tracings, High Spellbook
    -Armor: Highsteel plate pauldrons, cuirass and greaves with Silvertraced gauntlets and vambraces
    -Mount/Pet: N/A
    -Homeplace: The Aetherius
    -Bio:

    With a glow of blue fire, both intense and warm, Aztallus Fospída arrived into The Orbeis from The Aetherius itself. The blue flames rescinded into becoming his eyes, whereas the white flickers of flame mixed in resolved into the young woman next to him--his daughter, Jhaevala.

    It is unknown what is next for them in their new adventure on the physical plane, but Aztallus recognizes it as only the next chapter in the tale of Light vs. Dark. For nigh his whole life, in The Aetherius, he toiled and fought against all spirits, entities, and agents of the Dark One.

    It was his nature, for he was of the Vathar, a Spirit of The Light, after having renounced his initial making as a Morkhar. All that was good and bright was his lifeblood, it cried out to him to protect and cherish. And that was what he did, causing minor ripples through the connection between Aetherius and Orbeis with many a great deed, not knowing what effects they had, but ever hoping if he'd affected anything in the physical plane that he had done so for the Good amidst the second rise of evil.

    His daughter was another story, for due to his union with a Telchar Maiar, she too had become a Spirit of Change. They were of another breed altogether, with different mindsets, though the two remained close as a parent and child should be.

    As the Battle of Carnage Hill raged, the parallel between realms was also at play. Amidst it, Inistraal, who was his wife in the magical realm and the mother to Jhaevala, was slain. Despite the tragedy, the two have moved on though it yet subtly affects them, differently, in this new land.

    The two Draenei Maiar awoke near The Sundered Peaks of Romara and swiftly made their way inevitably south. Adventures, mishaps, and the ever going fight against the darkness and death (even if only in minor ways thus far) forced them to constantly flee and fight further and further south.

    They reached western Doras and traveled along the Black Hills and now near the Teln Mountains themselves.

    This is where the pair of Maiar find themselves on Destiny's Great Road.

    -Class: Paladin
    -Titanium Skills: Two-Handed, Mysticism, Enchanting; {Light/Sacred}
    -Skills:

    Fishing (2); Hunting (2);
    Climbing (1); Swimming (1);

    Fortification (3);

    Writing/Speech (3), Governance/Diplomacy (3);
    Arts: Poetry/Literature (1), Astronomy (1), History/Heraldry (1), Theology (1);

    Strategy (3), Logistics (2), Siege (3);

    Hand to Hand (3); Throwing (2);

    Two-Handed (5);

    Arcane (1) (Bending)
    Alteration (2) (Telekinesis/Kinetics, Sizing)
    Mysticism (5) (Rebounding, Glyphs (Shielding, Warding, Buffing/Hexing), Absorbing, Negating, Cutting Off)]
    Restoration (2) (Medicine, Restoring)
    Enchanting (5) (Shielding, Warding, Buffing/Hexing, Blessing/Cursing, Craft Mastery (powerful Sphere Spells))
    Light/Sacred (5) (Blessing, Warding (Sacred, Soul), Glyphs (Blessing/Warding), Vanquishing & Healing, Resurrection)}
    Spirit (2) (Willpower, Breaking)
    Vision (1) (Truesight)


    [+5 Legendary Bonus] {+5 Intrinsic/Maiar Bonus}

    *****
    Main Character Sheet

    [​IMG]

    -Name: Jhaevala Fospída
    -High Fantasy Race: Draenei Demon/Maiar
    -Gender: Female
    -Age: Millenary--time and age are things different and nigh-irrelevant in the Aetherius--far more so for Maiar Spirits
    -Physique: Slender and fit, she is strong of body yet retains a graceful and beautiful appearance as well. The trademark horns, facial appendages (if smaller than her father's), and hooves instead of feet are still in evidence
    -Personality: Pragmatic and cunning when necessary, Jhaevala is unlike her father in many ways. To invoke Change, one must be willing to do anything and have the strength of will to accomplish it. Not as naive in some ways, nor as wise in many others. More prone to militant responses rather than diplomatic due to the ongoing fight against darkness. Yet, she always means well ultimately and strives to be Good at her core, like her father
    -Occupation: Maiar Protector/Adventurer
    -Weapons: Highsteel swords, a Bloodsteel Tekagi-shuko, and a small Silvercloth bag of High Crystal marble-like balls
    -Armor: Darksteel plate pauldrons, vambraces, tasset and greaves, Leather-velvet chestpiece, black Leather cuisses
    -Mount/Pet: N/A
    -Homeplace: The Aetherius
    -Bio:

    As a white flame coalesced into her new physical form in The Orbeis, the Mortal World, Jhaevala quickly found herself far more uncertain of her surroundings. Like her father, Aztallus, they knew not how they came to suddenly cross over realms.
    He insisted it was due to the intensity of the magical clashes of the Age in some fashion, but she wasn't entirely confident. Perhaps they were pulled deliberately, somehow?

    Ignoring his call to ward off such paranoia, she set off and away from the Sundered Peaks of Romara into their gradual southern trajectory, more a design of coincidence and circumstance rather than any plan. They knew not enough of this mortal world besides basic facts as they progressed, though every time they got some…they paused to absorb as much information as possible.

    As one more aligned with her mother's spiritual ancestry than her father's, Jhaevala is a Maiar Spirit of Change--a Telchar. By this, her mind and personality showed as she was more cautious and realistic in her outlook, sometimes even a little rough with those around her depending on what was going on.

    This caused frequent ideological clashes between parent and child, though it was never to the point of a fissure.

    In her mind, as she rapidly gained what knowledge of the world she could through any places they came across, books they grasped, etc…she realized one had to be cunning and strong to survive here.

    She was intent to do so, while indulging in her idle curiosities of the mortal world and all it had to offer. One of the first ideas that popped into her head was to make any potential enemies overconfident when facing her, to make them perceive a falsehood.

    And thus came the eyepatch…it was a training tool to make her eyesight and her own perception even greater while having others remain unaware that she still possessed both eyes--and the most cunning of visions.

    A mix of grim determination and exultant ambition are upon her face as she gazes upon the looming Teln Mountains.


    -Class: Cross-class Rogue Nightblade
    -Titanium Skills: Dual, Stealth, Arcane; {Restoration}
    -Skills:

    Fishing (3); Hunting (3);

    Climbing (2); Swimming (2);

    Writing/Speech (3);
    Arts: Music/Singing (1), Barding/Acting (1), Poetry/Literature (1), Dancing (1), Sculpting (1);

    Strategy (2), Logistics (3), Siege (1);

    Stealth (3), Spycraft (3);

    Hand to Hand (3); Throwing (2);

    [Dual (5)];

    Arcane (4) (Bending, Warding, Cloning, Fusing/Becoming)
    Alteration (3) (Telekinesis/Kinetics, Sizing, Shielding)
    Mysticism (1) (Rebounding)
    Restoration (5) (Medicine, Restoring, Healing, Buffing, Regeneration)}
    Illusion (1) (Movement (Muffled/Shadows/Fast))
    Conjuration (3) (Conjuring, Phasing/Apparating/Teleporting, Banishing)
    Spirit (1) (Willpower)
    Vision (2) (Arcane, Truesight)


    [+5 Legendary Bonus] {+5 Intrinsic/Maiar Bonus}
     
  24. Nehru_Amidala

    Nehru_Amidala Force Ghost star 6

    Registered:
    Oct 3, 2016
    -Name: Anastrianna Evendur
    -High Fantasy Race: Moriquendi
    -Gender: Female
    -Age: 500 years
    -Physique:
    http://img04.deviantart.net/e59a/i/2016/064/0/3/yennefer_of_vengerberg_by_geirahod-d9u216i.jpg
    http://wallup.net/wp-content/upload...e_Witcher-Yennefer_of_Vengerberg-748x1104.jpg
    -Personality: She is an avid bookworm, a student of diplomacy, she loves debating politics, and feels a deep, spiritual connection to her faith. She sees anything evil as a bane to all things good and pure, so she has no qualms about waltzing into a bedroom and slaying anything evil, even infants.
    She has a warped sense of humor, holds everyone to the same high standard she holds herself to (or tries to anyway), and is a good and kind friend.
    Her character flaws are that she sees the world in black and white, and will not grant mercy to any enemy, unless they can plead their case, and even then she has a hard time relenting.
    She is also a slight introvert and it takes a little while before she approaches people in social settings.
    -Occupation: Traveling Witcher
    -Weapons: gilded Silver sword, runed Steel sword, Ebony arbalest with Silver & Steel bolts
    -Armor: black hardened Leather armor with Mithril undermesh, black Leather gloves & longboots, black Elvencloth hooded longcape
    -Mount/Pet: black arabian mare
    -Homeplace: The Silverwood, but she and hers lived in Trey when she was a child
    -Bio: Anastrianna comes from a long line of minor nobility and diplomats.
    When she was a teenage Elf, a witch coven tried to burn Trey to the ground, but they failed at killing off the Elven religious and political houeholds-yet they succeeded with many a Kender commoner home.
    She ever wished to avenge those who could not protect themselves, so when she was a young Elven maiden, she valiantly set off for the tower of Greyrock--The Witcher Keep (NW Aronbor), where,
    after surviving The Trial of The Grasses, she was accepted and fully trained as a Wicher of the School of The Wolf
    She has been a renowned Witcher for over 200 years

    -Class: Witcher
    -Titanium Skills: One Handed, Hunting, Governance/Diplomacy; {Alchemy}
    -Skills:

    Fishing (1); Hunting (3); Medicine (3); Mining (1);

    Climbing (1); Swimming (1);

    Tanning (2), Blacksmithing (1);

    Writing/Speech (3), Accounting/Trading (2), Law/Taxes/Minting (1), Administration/Commerce (1), Governance/Diplomacy (3);

    Art: Poetry/Literature (1), Painting (1), Astronomy (1), History/Heraldry (1), Theology (1);

    Stealth (2), Crime (2), Spycraft (2);

    Hand to Hand (3); Arbalesting (3); Riding (2)

    One-Handed (5);

    Alteration (1) (Aard Sign: Kinetics)
    Mysticism (1) (Quen Sign: Glyphs (Shielding, Warding); Yrden Sign: Glyphs (Buffing/Hexing))
    Primal (Fire) (1) (Igni Sign: Bending)
    Illusion (1) (Axii Sign: Control (Inspire/Fear, Rapture/Confusion, Persuasion/Domination))
    Restoration (1) (Regeneration)
    Alchemy (3) (Science, Procurement/Keeping, Brewing (potions, poisons, oils; various Effects))

    {+5 Intrinsic Witcher Bonus}
     
  25. Jedi Battlemaster Drallig

    Jedi Battlemaster Drallig Jedi Padawan star 1

    Registered:
    Jan 23, 2017
    greyjedi125 likes this.