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Harry Potter Girl

Discussion in 'Archive: Scifi 3D Forum' started by BernardoR, Jul 27, 2005.

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  1. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    [image=c:\HogwartsGirl.jpg]
    Hello,
    I have a model of a Hogwarts girl (Gryffindor House). Most of the model I had made by a professional modeller. I imported it into MAX, attached a new head to it, textured it, applied all kinds of fixes and gave it a Character Studio structure to it. If anybody wants to give me a hand by fixing the skeleton as well as connecting the head better to its otherwise complete body (and maybe even model a Hermione head!), I would love to pass on the model (in exchange for the finished one). Also, if you want to put it up for public download I have no objections. Might even encourage people to model Harry Potter stuff. I've attached an image of said model. Please respond.
    Thanks a lot,
    Bernardo Ratto
     
  2. joek1010

    joek1010 Jedi Youngling star 1

    Registered:
    Feb 16, 2004
    Hi! Unfortunately, these forums don't host images. You need to upload your images using imageshack (or something else) and then post the URL.
     
  3. Red-2

    Red-2 Jedi Master star 4

    Registered:
    Oct 21, 2004
    i like the link to your hardrive......

     
  4. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    BernardoR posted on 7/27/05 4:11pm
    ...Might even encourage people to model Harry Potter stuff.
    [hr][/blockquote]
    I'm about 75% done in modeling a Snitch.. didn't need much encouragement, I've been fiddling with it for over a year now.
     
  5. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    Nice folks here. [Makes monkey-like voice] "I like the link to your hard drive." And the other one posts to say "didn't need much encouragement." That in response to a request for help and an offer of a model you don't have. Nice folks.
     
  6. DMPjedi

    DMPjedi Jedi Padawan star 4

    Registered:
    Mar 26, 2003
    And we still don't get to see the pic...calm down dude, just post it in a Photobucket account or something. I'm interested in seeing your model.
     
  7. ScaPaCamem

    ScaPaCamem Jedi Padawan star 4

    Registered:
    Jul 10, 2003
    He was kidding about the hard-drive man. Chill. But what did you think the site was just going to go into your computer and find the picture?
     
  8. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    No, I thought the program would upload it to the Scifi3D server. But here it is online.

    [image=http://pws.prserv.net/bratto/HogwartsGirl.jpg]

     
  9. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    Looks like any number of human models out there.. Exported from Poser, I'm guessing? Wireframe looks a bit thick.. a human of that detail shouldn't be more than 20,000 polys or so (subdivided, of course). Robe looks heavily triangulated (but it could just be the way the wireframe is being displayed, since we're probably seeing both sides).. that's usually to be avoided when modeling, particularly something that will need to be further subdivided for proper dynamics simulation.

    As for your "nice" comment? I wasn't particularly trying to be nice, I was simply pointing out that "encouragement" wasn't required, since I'm already making Harry Potter models. I'm more of a "props" man myself, so after the Snitch, it'll probably the rest of the Quidditch balls, maybe a pitch if I can get more reference, then probably a stack of wands.
     
  10. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    Nor did I want you to be nice, just not impolite.

    But as for the model looking too dense, that's because it's got many layers: the body, which is complete and not just the hands and feet, the shirt, the sweater, the tie, the robe, the patch, and the CS structure. And it used to have an ex-girlfriend's head to go along with the body, but I'm not releasing that. I may or may not have gotten the new head from Poser, but if I did it was enough years ago that I don't remember. Just now, I got it off of a MAX scene I had.

    But anyway, I wasn't looking for constructive criticism, just for help.
     
  11. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    Can't offer much help myself, as I don't use MAX. Doesn't sound terribly difficult, what you're looking for, though..
     
  12. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    Damn, we have a high opinion of ourselves, don't we? You know what else isn't too difficult? Using MAX.

    But here's an unfinished model that could use constructive criticism. I'm working on the hair right now, but the new MAX 7.5 hair plugin is hard to handle (much harder than Shag: Hair was in my opinion, anyway). I don't want the hair to look perfect anyway, just close enough and less thinning.

    But I don't want to digress too much, and my request for help on the Hogwarts girl still stands.

    [image=http://pws.prserv.net/bratto/Luke.jpg]
     
  13. ScaPaCamem

    ScaPaCamem Jedi Padawan star 4

    Registered:
    Jul 10, 2003
    You need to chill out. You are new here and acting like this within hours of registering isn't really smart if your going to want help.

    Anyways the eyes are creeping me out they are much to light.
     
  14. Jedi2016

    Jedi2016 Jedi Padawan star 4

    Registered:
    Jun 3, 2000
    Looks like the hair needs some guide chains.. Not sure how it's done in MAX, but in LW, hair can follow guiding polychains for long hair, rather than the "furry" type of short hair. I'm assuming MAX has a similar feature.

    When I said it didn't sound too difficult, I meant it. It sounds like you already have all the hard stuff done, but you're asking someone else to do little tweaks to it.. Setting up a character rig is relatively painless, if a little time-consuming (and, as I understand it, CS does most of the work for you), and attaching one object to another is generally a cakewalk, assuming the points line up. And if they don't, you just move 'em around, or worst case, rebuild the last row of the neck to make them align, which, again, isn't very hard. So I stand by what I said.
     
  15. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    You're right, but the problem I'm having is with animating the robes. The vertices don't move right.

    Anyway, everybody's right, I was being a little intense. Please see my other thread where I posted some of my other characters. Star Wars this time.

    And again, if anybody wants to help me with this one...
     
  16. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    Looks like a Poser figure to me too. Like I said in an email to him... there's not a lot of use for something like this, and it could be whipped up really fast in Poser or MAX or LW.. hence the reason I denied the request to host it. There has to be some strictness on content otherwise we'd just host everything that is submitted. And sometimes people are upset about these decisions.

    The Luke "face" looks proportional and accurate to me. Not bad. Hair is really tough. I've watched all the diff. works on hair at CGtalk and I try to gather info on each method used. Really interesting just how many methods there are outside of just using a plugin. But I can't offer any advice other than just look at other works, ask them how they did it, and try to make your own method.
     
  17. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    For the sake of clarification, I did not ask to put it up, I said I wasn't against it. And only the head might have come from Poser. The body, hair and clothes did not.
     
  18. ScaPaCamem

    ScaPaCamem Jedi Padawan star 4

    Registered:
    Jul 10, 2003
    Yea I honestly do not like the way the head looks, it just doesn't look realistic.
     
  19. Darksteps

    Darksteps Jedi Youngling star 3

    Registered:
    May 15, 2001
    I can't really tell you how to do this exactly, but I do know you can use this technique to do the movement, with fairly decent results...

    don't try to apply the physique modifier to clothing... instead, use a FLEX modifier and make the body the deflector... I can't tell you exactly how to do it offhand, cuz I generally don't do animation, but research it in the help files or the tutorial files that came with MAX...
    ;)
    Darksteps...
     
  20. BernardoR

    BernardoR Jedi Youngling

    Registered:
    Jul 27, 2005
    Thanks a lot, I'll try to find out and give it a try.
     
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