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I need last minute Tips for this lightside deck

Discussion in 'Archive: Games: CCG, TCG, and Boardgames' started by GUARDSMAN, Feb 15, 2002.

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  1. GUARDSMAN

    GUARDSMAN Jedi Youngling star 1

    Registered:
    Aug 16, 2001
    I have a tournament this Sunday and I would really like it if you guys can give me some tips on what to keep in and what to take out, as well as some good strategy and gameplay tips.

    Starting:
    Plead My Case To The Senate/Sanity And Cmpassion
    Coruscant:Galactic Senate
    Coruscant:Jedi Council Chamber
    Heading For The Medical Frigate
    Do, Or Do Not & Wise Advice
    Insurrection & Aim High
    Squadron Assignments

    Political Characters:
    Supreme Chancellor Valorum
    x2 Mas Amedda
    x2 Sei Taria
    Queen Amidala, Ruler Of Naboo
    x2 Senator Palpatine
    x2 Yarua
    Horox Ryyder
    Liana Merian

    Characters:
    Yoda, Senior Council Member
    Mace Windu
    Plo Koon
    Depa Billba
    Ki-Adi-Mundi
    Qui-Gon Jinn, Jedi Master
    Lando Calrissian, Scoundrel
    Captain Panaka
    Leia, Rebel Princess
    Corran Horn
    Wedge Antilles, Red Squadron Leader
    Luke Skywalker (Yes the Premiere Version)
    Dash Rendar
    Ric Olie

    Interrupts
    x2 Mindful Of The Future
    I've Decided To Go Back
    Vote Now
    Are You Brain Dead
    Rebel Artillery
    Speak With The Jedi Council
    x3 Might Of The Republic

    Weapons:
    Panaka's Blaster

    Effects
    x2 Projection Of A Skywalker
    Bacta Tank
    Senate Hovercam

    Political Effects:
    I Will Not Defer
    Plea To The Court
    The Gravest Of Circumstances

    Starshps:
    x2 Han, Chewie, And The Falcon
    Artoo-Detoo In Red 5
    Outrider
    Queen's Royal Starship

    Locations:
    Naboo:Theed Palace Docking Bay
    Kiffex
    Kessel

    Well with this deck I plan on pulling the docking bay the first turn, then the first chance I get I will control the senate, the docking bay, and at least one system. Of course I'm going to need to get Mas Amedda, Sei Taria, Yarua, and Queen Amidala at the senate. If I some how manage all of the above then I will make the opponet lose 8 force (7 if kiffex) and retrieve 2 force. If by some miracle I do that then all I'll need to do is fortify as much as I can and watch for surprises.
     
  2. Red84

    Red84 SWCCG Content Mgr. (Card Games) star 4 VIP

    Registered:
    Oct 20, 2000
    A Rebel Artllery for one weapon? Ditch it :)

    26 characters is a bit much. I'd get rid of all your Jedi except Qui. I'd try and squeeze his saber into your deck somewhere.

    Take out the Jedi Interrupts and the Mindfuls and put in Politics related things. You should have in at least two of each of I've Decided to Go Back and Stay Here Where Its Safe and a Security Control (makes all your senators forfeit +2). You should also try and squeeze in a Colo Claw Fish. In fact, unless Senses and Alters are that popular at your tournaments, I would pull that combo out and start with Security Control instead. If you want help pulling the other Effects, use The Signal (from JP).

    I'd also replace that Leia with either the EPP version or just something else. And if you don't plan on doing anything with that Wedge, I'd take him out for a more useful ground character too. An Obi-Wan, Padme, Panaka (Cor) and/ or Jar Jar (Tat version) are good choices.

    Again, you need 2 or 3 more locations. Boss Nass' site from Theed Palace is a good one.
     
  3. GUARDSMAN

    GUARDSMAN Jedi Youngling star 1

    Registered:
    Aug 16, 2001
    Well the Rebel Artillery is a destiny seven and if it's in my hand and I don't need it then I'll use it as forfiet fodder. Those Jedi are the best suited to defending the council chambers. Last game I played (with a weaker version of this deck) the guy got Vader and a Stormtrooper Garrison in the chambers. People in my area mostly ignored the senate and concentrated on the coucil chambers so they can drain me for 3. I'll consider taking out Leia. Without my mindfuls It will be tougher to get a system out. No system out will equal losing the game. Sense and Alters are popular in my area as well unfortunatly. I'll also try finding room for the other stuff you suggested. I might put in another system, but this isn't about spreading out, it's about having one battleground site and one battleground system in my control, while having the proper political characters in the senate. If I do that the game should be going in my favor.

    Thanks for all the advice, hopefully I can put them to use for the tournament tommorrow.
     
  4. Red84

    Red84 SWCCG Content Mgr. (Card Games) star 4 VIP

    Registered:
    Oct 20, 2000
    Then take out the Chambers. Unless you're playing in Ep1-only, don't limit yourself to just Jedi in your deck. They can be very expensive, location restricted, and I often believe that the Chambers isn't really worth protecting in a normal tournament environment. I would go with the more versatile mains.
     
  5. GUARDSMAN

    GUARDSMAN Jedi Youngling star 1

    Registered:
    Aug 16, 2001
    After playing the tournament I see how right you are about those blasted chambers. So now I have taken out the chambers, the whole jedi coucncil, there interrupts, and just put in a bunch of other good cards. Things like Red 9 and his pilot, 1 X-wing Laser Cannons, another Vote Now, Qui gonns saber, a Coruscant Qui gonn, the new Coruscant system as a starting location, a Coruscant Docking bay, Orrimako, and a few other things I can't remember at this moment.

    Thanks again for the advice.
     
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