main
side
curve
  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Knights of the Old Republic II Help!

Discussion in 'Archive: Games' started by Sith_Lord_Darth_Rob, Apr 3, 2007.

Thread Status:
Not open for further replies.
  1. Sith_Lord_Darth_Rob

    Sith_Lord_Darth_Rob Jedi Youngling

    Registered:
    Apr 3, 2007
    Okay im stuck on the part when you are Nar Sharda (Spelling?) and right now the old lady Jedi that has been with you since the begining of KOTOR II she makes the wookiee HanHarr be my servant and now T3 has been sent to the Warehouse which is owned by Vogga the Hutt and i am at this one part where I must open one of the doors in the warehouse and it gives me a jumble of numbers and letters and i must put them in the right combonation in the right order with in 3 trys this is where im stuck one second ill have it and the next i wont...please help here are my numbers and letters

    3E1D
    L7T3

    1E7T
    3L3D

    Far left Column Turn Clockwise
    Far Left Column Turn Counter-Clockwise
    Center Column Turn Clockwise
    Center Column Turn Counter-Clockwise
    Far Right Column Turn Clockwise
    Far Right Column Turn Counter-Clockwise


    Please Help! Thanks

    Not only redundant, but answered. Yay.
     
  2. Apollo

    Apollo Jedi Youngling star 3

    Registered:
    Dec 11, 2006
  3. Obi_Wan_01

    Obi_Wan_01 Jedi Grand Master star 5

    Registered:
    Aug 17, 2001
  4. Sith_Lord_Darth_Rob

    Sith_Lord_Darth_Rob Jedi Youngling

    Registered:
    Apr 3, 2007
  5. Apollo

    Apollo Jedi Youngling star 3

    Registered:
    Dec 11, 2006
    Thanks for letting us get a free +1 helping you find something on page 1. :)
     
  6. Lord_NoONE

    Lord_NoONE Jedi Master star 5

    Registered:
    Dec 17, 2001
    I also refer to the aforementioned links when looking for Kotor2 help. Those threads are helpful help threads. ;)
     
  7. Darth-Lando

    Darth-Lando Jedi Grand Master star 6

    Registered:
    Aug 12, 2002
    Yay! Dead puppies!
     
  8. Darth_Ashraak

    Darth_Ashraak Jedi Youngling star 1

    Registered:
    Aug 3, 2004
    The best help for KOTOR and KOTOR II: TSL is GameBanshee.

    http://www.gamebanshee.com/starwarskotor

    http://www.gamebanshee.com/starwarskotorii/


    Once you go there, you won't have to go anywhere else for info. Trust me.

    14) B-5D8 & T3-M4:

    After your confrontation with Goto in Jekk Jekk Tarr Tunnels, T3-M4 is sold by the "Champ" to B-5D8, and you'll take control of the expert droid. Your goal will be to get to #16 and receive a blank transponder card. Begin by entering the door to the west and on your way to #15, search every container. Also equip the best armor and items you have for T3-M4, including the renewable shield you may have been rewarded by TT-32 back at the Landing Pad. As for a weapon, his best in this scenario is still the Shock Arm that he came with at the beginning of the game.

    # 15) C7-E3 & HK-50's:

    When you first get here, talk to C7-E3 who's at the console, then backtrack just around the corner to chat with C6-E3. You'll conspire to disable C7-E3 so that you can proceed through the now-locked door just past C7. Head back to C7 and through droid conversation, you attack. Defeat him with your Shock Arm and you'll gain access to the western part of the maze. On your way back, expect a little HK resistance at this point.

    # a) HK-50's Intercept:

    After you've received the transponder card from #16, you'll encounter three HK-50 droids, actively pursuing your demise. Activate your best shield and aggressively use your Shock Arm on one HK at a time, whittling them down to scrap. Search their remains for the HK Chassis, one of four parts that can be used to restore HK-47 back at the Ebon Hawk. After collecting the items, return to B-5D8 and exit out the door onto the docks.

    After Tienn Tubb helps you with the transponder codes automatically, you will be aboard the Ebon Hawk on your way to Goto's Yacht. Select two party members and pickup at Goto's Yacht (#1).


    16) Door Puzzle & B-4R5 Droid:

    Use the door controls to the right side of the door for an interesting puzzle. The answers are as follows, in this order:

    1. Rotate the center block counter-clockwise
    2. Rotate the rightmost block clockwise
    3. Rotate the leftmost block counter-clockwise

    And the door will open. Speak with B-4R5 inside to receive your blank transponder code card, precisely the item Tienn Tubb needs back at the Landing Pad to allow you to be caught by Goto's Yacht - which, by the way, happens automatically after you leave. As you make your way back to the docks, you'll encounter three HK-50's waiting for you at #15a. See
    above for details.
     
Thread Status:
Not open for further replies.