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Looking for a long version of the lightsaber hum

Discussion in 'Fan Films & Fan Audio' started by shieldwolf, Jul 17, 2006.

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  1. shieldwolf

    shieldwolf Jedi Knight star 1

    Registered:
    Mar 25, 2005
    I have checked on the sound bunker but I'm looking for a static lightsaber hum that last more than 10 seconds. No clash, no swing, just a static lightsaber that doesn't sound like it has been looped. Has anyone on the forums made one?
     
  2. Rhys

    Rhys Jedi Master star 4

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    Jun 27, 2005
    Well, the frequency of a lightsaber hum is pretty much the same in most cases from node to node, so why can't you just loop it? As long as you blend them into each other.
     
  3. shieldwolf

    shieldwolf Jedi Knight star 1

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    Mar 25, 2005
    My sound mixer has been trying but they sound looped also most of them only last about 3 seconds which doesn't help
     
  4. odj_310388

    odj_310388 Jedi Knight star 5

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    May 30, 2002
    What do you need a hum more than 10 secconds long for? And cant you just loop it? With all the speach/music going on in whatever you are doing people wont notice the looping sound.
     
  5. bobaandy123

    bobaandy123 Jedi Master star 3

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    Jan 21, 2005
    How can the saber idle him sound looped? It IS looped.
     
  6. VaporTrail

    VaporTrail Jedi Grand Master star 6

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    May 19, 2002
    The way you'll have to do it is just repeatedly put it into your audio track.

    It becomes less tedious if you put down a few, then copy the group and paste them all again.
    However, the hum should be changing volume and such if there are different shots, so keep that in mind.
     
  7. Rhys

    Rhys Jedi Master star 4

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    Jun 27, 2005
    Yeh, would all be a very simple matter if you happen to be editing in Vegas.
     
  8. neo_mp5

    neo_mp5 Jedi Padawan star 4

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    Feb 21, 2004
    i've never had a sabre stay still enough to be a problem, but the hums that we have acess to loop terribly
     
  9. VaporTrail

    VaporTrail Jedi Grand Master star 6

    Registered:
    May 19, 2002
    Heh, maybe the ones you have access to..

    In the group of files I assume most of us have, there are good ones and there are bad ones. There is a wide enough variety that you should be able to find one that works, or even tweak one to make it sound different.
     
  10. Mircat

    Mircat Jedi Youngling star 3

    Registered:
    Jul 3, 2005
    But I'm in New Jersey!

    Ok, I'll shut up now

    P.S. No, I'm not really in New Jersey
     
  11. neo_mp5

    neo_mp5 Jedi Padawan star 4

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    Feb 21, 2004
    my collection has the absolute best sounds you can get without having direct acess to ben burtt's sound archive
     
  12. darthviper107

    darthviper107 Jedi Master star 4

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    Jun 26, 2003
    If it has a weird ending that doesn't blend into the next repeat of the clip, have the first loop played regularly, then the second reversed, then the third played regularly and so on---that should fix any loop problems, and if it still sounds bad then you probably have a really bad file and you should find a new one, which shouldn't be hard because there's files on the internet to be found and it's easy to get it out of various Star Wars games.
     
  13. neo_mp5

    neo_mp5 Jedi Padawan star 4

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    Feb 21, 2004
    i was going to say that, i've used that technique to lengthen some sounds, like the *spoiler* that *spoiler* used to *spoiler* *spoiler* with *spoiler* in the movie spoof 3.
     
  14. VaporTrail

    VaporTrail Jedi Grand Master star 6

    Registered:
    May 19, 2002
    That remains to be seen, but I am aware of the quality of your collection.
    You posted it, remember?

    I had to re-organize it to my liking, but overall it's a very nice assortment.
     
  15. bgii_2000

    bgii_2000 Jedi Padawan star 4

    Registered:
    Jan 21, 2005
    Are the sabers ABSOLUTLY still? As in, not moving at all? If they move even a little bit you can add in a bit of doppler distortion. Also if the sound loops badly, instead of using the built-in looping capabilities of whatever software you have, just duplicate the clip, overlap it on the original, and add a crossfade. Then duplicate that clip and do the same thing. Repeat as many time as neccesary. Add doppler effects, and volume changes and you'll be set.
     
  16. neo_mp5

    neo_mp5 Jedi Padawan star 4

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    Feb 21, 2004
    i posted it a long time ago, i've added to it significantly.
     
  17. shieldwolf

    shieldwolf Jedi Knight star 1

    Registered:
    Mar 25, 2005
    Ok here goes...

    1. I'm using Protools
    2. All the saber sounds seem to be about a 1 to 3 seconds in length so when you loop the sound you hear where the loop starts and ends.
    3. Yes they are perfectly still

    I was just curious if there was something that lasted longer than 4 seconds
     
  18. LordViktor1138

    LordViktor1138 Jedi Youngling star 1

    Registered:
    Jan 19, 2005
    well, i know I had it somewhere, if im not mistaken you cant hear the loop on it, but I have to check when I get home Im at work, and if I have it Ill send you the mp3 file to a private message to you, and hopefully that would work or to a email account which will be better, but I have to look for it to see if it is, bc I know that when I went to the Soundbunker here on the sticky's and I downloaded the SFX for EAW there is a lsaber hum on it that sounds good without the loop so check there while I go home and check my databanks so to say
     
  19. MeBeJedi

    MeBeJedi Force Ghost star 6

    Registered:
    May 30, 2002
    "If it has a weird ending that doesn't blend into the next repeat of the clip, have the first loop played regularly, then the second reversed"

    Or cut off the funky ending, and have one saber sound fade into another. Again, this is all drag-and-drop in Vegas.
     
  20. keithabbott

    keithabbott Jedi Grand Master star 4

    Registered:
    Aug 7, 1998
    MeBeJedi has a good point. I've done a lot of foley and sound editing work over the last few years and I've run into this same problem although not with lightsaber hums.

    Fading in/out is the way to go and let me explain what I mean.

    Lets take a 3-4 second sample that you have. The sample is not going to be the same all the way through as there will be some variety within the 3 to 4 seconds. The way to "stretch" it out is not by changing the length of the sample by stretching it per say. The best way to make a 10 second sample out of 3-4 is to sample the sound in parts and add on to it.

    Here's how I would do it. I'd sample between 1.5 and 2.5 seconds in the clip by coping it. then I'd mix it to the end of the effect by fading out the end and fading in the copy so they blend perfectly and there's no volume change. Then I'd sample seconds 1-2 and repeat...then 2-3 and repeat and so forth. You'll gradually create a new sample using what's existing without having to loop it. I call it micro editing as you're dealing with very very tiny bits and pieces that most people can't perceive because it's so minute. I can remove popping from recorded dialogue in a similar manner.
     
  21. neo_mp5

    neo_mp5 Jedi Padawan star 4

    Registered:
    Feb 21, 2004
    another idea is, instead of just reversing the whole track, just do that a couple times, then select almost random bits of it from anywhere along it's length and reverse that. that wway there'll be less of a pattern to it.
     
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