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Space Battle Test

Discussion in 'Archive: Scifi 3D Forum' started by Green_Ant, May 30, 2007.

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  1. Green_Ant

    Green_Ant Jedi Youngling

    Registered:
    Jun 16, 2006
    Hi, I'm currently working on a space battle in 3ds Max, and I am also using After Effects for effects editing (lasers, explosions, etc.)

    Here are links to two shots I have made so far,
    Clip 1
    Clip 2

    Any comments would be much appreciated.

    Also, I was wondering if anyone has a technique or tutorial on how to make Proton Torpedoes with the Blue trail. So far I haven't come up with anything that looks half decent for the torpedoes.

    Thanks
     
  2. The_Cole_Train

    The_Cole_Train Jedi Youngling star 1

    Registered:
    Feb 12, 2007
    It all looks pretty nice.

    On the first clip, the mian thing is that they're travelling way too slow. The second one looks pretty awesome, but again, too slow. The lasers look fantastic though.

    Thanks for sharing.
     
  3. JMaster Luke

    JMaster Luke Jedi Grand Master star 4

    Registered:
    May 7, 2000
    Yeah in the first clip the rebel ships are moving to slow. The tie fighters are great though.

    the 2nd clip i really like. Again alittle slow, but the look of it is sweet, and the green lazer is great. So main thing....speed.
     
  4. darknikkos

    darknikkos Jedi Youngling

    Registered:
    Jun 27, 2005
    Hi all

    for the topedoes u want to make... i tried to create them 6 months ago

    and i m sorry to tell u i dont make a tutorial lol but i used afterburn in 3dsmax7 to create them

    if u have afterburn, try to find by urself as i did ...^^

    so i little test i made 6 months ago like i said...

    http://www.uploading.com/files/IZSMH8SP/lasertest11_1.avi.html

    i hope it is this sort of torpedoes u want to make...

     
  5. MasterAnakin04

    MasterAnakin04 Jedi Master star 1

    Registered:
    Apr 1, 2004
    Hi,

    I have a few questions.
    How did you get the stars in like that? Whenever i put my star as an environment map its attached to the camera, in other words how do i make it static??

    Secondly how did you do those explosions in after effects? Did you have a clip of an explosion? I cant find any and the one i have has a black background so it looks really obvious.

    Thanks in advanced, appreciate the help
     
  6. DarthRicmu

    DarthRicmu Jedi Knight star 3

    Registered:
    Jul 3, 2005
    First:

    Map a starbackground (found on scifi3d) to a large sphere

    Second:

    You can use that video with black background...


    key out the black and render the video to a targa sequence with alpha channel....

    the map that file sequence to a plane in the 3d program... it should map itself to the transparancy/ opacity map too.... the alpha channel knows what's opaque or not.... then the black can't be seen... only the explosion....
     
  7. MasterAnakin04

    MasterAnakin04 Jedi Master star 1

    Registered:
    Apr 1, 2004
    thanks for the reply!, Got the explosion working but im a bit confused with the sphere, i made the material with the background as teh difuse and put it on a large sphere that was all around the objects and nothing shows up.
     
  8. DarthRicmu

    DarthRicmu Jedi Knight star 3

    Registered:
    Jul 3, 2005
    not to the diffuse.... you have top map the background to the color....

    if then it still doesn't show up try to repeat the UV's (repeat the texture) 2 or 3 times...
     
  9. Cryptite_

    Cryptite_ Jedi Youngling star 3

    Registered:
    Jan 1, 2004
    Add a Normal Modifier to the sphere if you're going about it that way. Otherwise you'll only be able to see stars from outside of the sphere, rather than from the inside.
     
  10. Chrano

    Chrano Jedi Youngling

    Registered:
    Jun 15, 2007
    Looks great man.

    Can I ask you how you made those great looking lasers in after effects? is it just the basic beam or whatever you call it? :p

    Oh almost forgot, lots of people use the trail plugin to create a nice photon torpedo look in max. Thought it might help. The page is in Russian but the plugin itself is English :)

    http://www.lastjedioutpost.ru/Plug-ins.htm
     
  11. Green_Ant

    Green_Ant Jedi Youngling

    Registered:
    Jun 16, 2006
    Thanks for the comments.

    To make the lasers (in AE) I start off with the beam effect, then put the finished beam into a new comp with a black background, and make the beams completely white (or very slightly yellow). Then I make another comp, duplicate, blur and screen the beam, like a lightsaber. Then I screen it into the final comp and add colour balance. Oh, and you can use After Effect's built in motion blur. That helps. I usually tweak this though, depending on the size, speed and power of the laser beams I want to make :)

    I've downloaded that plugin for the trails, and I'm working on some torpedo tests at the moment. Thanks again for the great comments!
     
  12. Green_Ant

    Green_Ant Jedi Youngling

    Registered:
    Jun 16, 2006
    Hi again,
    I've finally uploaded another clip I made.
    What do you think?
    (Models from Scifi3D of course :))
    link
     
  13. Cryptite_

    Cryptite_ Jedi Youngling star 3

    Registered:
    Jan 1, 2004
    Animation's nice and very clean. Just speed it up, get more drama with the speed and camera-work. Keep up the good work.
     
  14. Green_Ant

    Green_Ant Jedi Youngling

    Registered:
    Jun 16, 2006
    Hi, I'm having a bit of trouble in MAX.
    I have my ships linked to dummies which are going along paths, and I was wondering if there's a way to rotate the ships on their own axis, to make them spin while going along the path, like when Anakin's ship spins in the beginning of Episode 3, just before he destroys the missiles that are following him. For some reason I can only rotate them according to the world axis, and not the individual ships' pivot.
    Any help would be great.
     
  15. Cryptite_

    Cryptite_ Jedi Youngling star 3

    Registered:
    Jan 1, 2004
    You can reset their pivot point if you're having problems with that by getting to the Hierarchy tab (middle one i believe) and choosing reset pivots. Otherwise, Choose "Local" in the top middle bar for pivot (Should be set to View).
     
  16. Green_Ant

    Green_Ant Jedi Youngling

    Registered:
    Jun 16, 2006
    Ok thanks for that. I knew it was something really simple, I just couldn't figure out what it was.
    All I had to do was set the reference coordinate system from "view" to "local".
    Thanks again! :)
     
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