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Star Wars RTS: Imperial Assault

Discussion in 'Archive: Fan Sites' started by Edan, Aug 9, 2004.

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  1. Edan

    Edan Jedi Youngling

    Registered:
    Aug 8, 2004
    Star Wars: Imperial Assault
    Mod for Command & Conquer Generals, Zero Hour

    http://www.planetcnc.com/imperialassault

    We've been working for almost a year now on this mod and it's been coming along very nicely.

    However, "nicely" isn't good enough. We want to become emersed in the new movement of Star Wars battle games like Star Wars Galaxies and Star Wars Battlefront.

    The Zero Hour community has many fans, but after working on this for one year we've noticed its modding community isn't large enough for us-- so we are looking to expand. We are looking to the Star Wars community to help in our mission to bring the Star Wars Universe to life through this mod.

    If you're someone who loves pouring out tatooine buildings, loves creating numerous Star Wars alien creatures, loves skinning details into imperial structures, loves create genuine Star Wars sound effects, is fit to be a voice actor, or can create star wars 2D interfaces, we need you to help us create the best Star Wars RTS to date.

    Sign up to our forums at
    http://www.planetcnc.com/imperialassault/forums
    or email me, Edan, the project leader, at edan@doverinteractive.com

    Thank you.
     
  2. Night4554

    Night4554 Jedi Grand Master star 5

    Registered:
    Oct 9, 2000
    I'm very interested in this mod. I hope to contact you soon for some press on TFNG.

    ¤Night
     
  3. Cpt_Obvious

    Cpt_Obvious Jedi Padawan star 4

    Registered:
    Mar 9, 2003
    I like the theme you are using for the messageboards. Fits nicely.
     
  4. Edan

    Edan Jedi Youngling

    Registered:
    Aug 8, 2004
    Thanks Cpt_Obvious. It's a modified skin in which I changed the colors from blue to that peach-color.

    Night-- feel free to email me at edan@doverinteractive.com
     
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