main
side
curve

The Force or Magic?

Discussion in 'Archive: Games: RPG & Miniatures' started by Drizzt_Do_Urden, Jun 19, 2001.

Thread Status:
Not open for further replies.
  1. Drizzt_Do_Urden

    Drizzt_Do_Urden Jedi Youngling

    Registered:
    Nov 5, 2000
    Since the wizards Star Wars RPG is similar to D&D you could cross the universes into one universe what would be the better.

    Personally i think the Jedi would be wiped out entirely on Faerun. Mages like Elminster wouldn't have anything to do with yuppies playing around with dangerous power.
     
  2. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    If it was Jedi vs Mage, the wizards would win, but I don't think the would scour them from Faerun just to do so. But the Illithid might.
     
  3. Jedi Merkurian

    Jedi Merkurian New Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    Burst of Speed + Weapon Finesse (lightsaber) + Battlemind + Enhance Ability (Dexterity) = Dead Wizard.

    The Jedi could Absorb/Dissipate Energy to deal with incoming fire while they use Burst of Speed to rapidly close the distance. I'd say that a Jedi with Deflect Blasters could parry Magic Missiles.

    If it's a Dark Jedi or Sith Lord we're dealing with, they could just Force Grip them to death, or cut loose with some Force Lightning... (both are Fortitude saves, which wizards suck at)

    Jedi are more dangerous than Sorcerors in this respect, 'cuz they can hose their powers around to their hearts' content, and then Heal Self to recoup the lost Vitality Points.

    Give a 20th lvl Fighter a +5 weapon & enhanced strength, and he still won't come close to the 5d8 that a 20th lvl Jedi Guardian will do with each hit.

     
  4. Lordban

    Lordban Isildur's Bane star 7

    Registered:
    Nov 9, 2000
    You're involving high-level characters, apparently. But let's play by this rule (I'm supposing the spells didn't change too much between the 2nd and 3rd ed so this might not be entirely accurate) :

    Jedi vs Wizard (Jedi 12th, Wizard 11th)

    The wizard could cast Immunity to Energy (5th level spell) which renders the lightsaber useless, and then Immunity to Normal Weapons (5th level spell to avoid being harmed by the Jedi's fists and kicks). If the Jedi still insists, then cast an Invisibility True (4th level, before Immunity to Weapons cease being in effect) and Levitate (2nd level spell) to take a more comfortable position. Cast Melf's Minute Meteors (3rd level spell) to get some stuff in your hands, then Greater Curse (4th level) and Hold Person (3rd level). Your Jedi is probably pretty defenseless by now, and Melf's Minute Meteors are more than enough to deal with him. If he's not, then use a previously stored Minor Spell Sequencer (4th level) to cast Grease (1st level) and cast Stinking Cloud (2nd level) to convince him he's best where he is. He'll have a hard enough time to move (since he's cursed, -4 to Save Rolls doesn't help evading area effect, prolonged spells), Melf's Acid Arrow (2nd level) should hit him pretty easily and, when he's unconscious thanks to the Stinking Cloud, Magic Projectiles (1st level) will hit the mark easily. Use Fire Ball (3rd level) to fry him if needed while he's unconscious too).

    All the spells above are memorized by most of my level 11 Wizards when readying for close-quarters battle (ie when they know them).
     
  5. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    Well that seems like it will burn, but I am pretty sure magic missle will hit all thew time every time. No deflectiting or dodgeing. (it gets no save)


    Of course for a mid level mage, wall of force(no pun) makes a great defense. There are also the uses of haste, web and slow.

    For the high level powerword stun, blind or even kill. There is no save and take just an action. Of course just go with the high level monster summoning to wear down the Jedi, then hit him with trap the soul or some other effect.


    Unless you want to use the psionic as force power options, and the3n it could get real nasty.
     
  6. benkobi

    benkobi Jedi Youngling star 1

    Registered:
    Jun 1, 2001
    Ahhh, the Jedi would just use the jedi mind trick to take over the Death Star, then blow Faerun out of the universe. Where's Your Wizard Now?? Huh????......i THOUGHT so. :)



    All that would be left would be the Tarrasque floating through space...and he would become King of the Rancors!!!!
     
  7. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    Ummmmmm.....uhhhhh......itsd like this as soon as the Death Star enters Realm Space, it would shut down. Lord AO forbids technology, so the Death Star would become a large floating, POWERLESS moon.
     
  8. Lordban

    Lordban Isildur's Bane star 7

    Registered:
    Nov 9, 2000
    Unless the Emperor is really much more powerful than we think ;)
     
  9. Jedi Merkurian

    Jedi Merkurian New Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    The wizard could cast Immunity to Energy (5th level spell) which renders the lightsaber useless, and then Immunity to Normal Weapons (5th level spell to avoid being harmed by the Jedi's fists and kicks). If the Jedi still insists, then cast an Invisibility True (4th level, before Immunity to Weapons cease being in effect)


    Eh....Immunity to Energy? Immunity to Normal Weapons? And these spells would be found where?

    Assuming that these spells (A)Exist and (B)Actually work, the Jedi is still not as helpless as you might think... Force Push, Force Grip, & Force Whirlwind come to mind...
     
  10. Hunter_Rose

    Hunter_Rose Jedi Youngling

    Registered:
    Jun 22, 2001
    FEAR would be very effective against the mage. Works a little different from the D&D version andcan be used as a ranged attack. very unexpected if it's the mages' first encounter with Jedi
     
  11. Lordban

    Lordban Isildur's Bane star 7

    Registered:
    Nov 9, 2000
    They're not the actual spell names in English (sorry guys, I'm French) but they exist in AD&D.
     
  12. benkobi

    benkobi Jedi Youngling star 1

    Registered:
    Jun 1, 2001
    I don't have my books here, what are the wizard's saving throws like? (will save in particular) I'm still a fan of affect mind, I wonder how the mage would fare?

    But still, I think it boils down to 2 completely different game-balances/SW being relatively lower powered than DD.
     
  13. Jedi Merkurian

    Jedi Merkurian New Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    You show me a Fighter who can max out at +72 to hit or any D&D character that can max out at 192 points of damage (240 if they take Heroic Surge) in 1 round, and then we'll talk power levels!

    20th lvl Jedi Guardian: +20 (base attack) +10 (Battlemind) +42 (max from 7d6 Force point) = +72 to hit. This is without Weapon Finesse (lightsaber) combined with Enhance Ability (Dexterity) or Weapon Focus, or the competence bonus for using a lightsaber of their own construction.

    Damage: 6d8 (damage on a 20th lvl Guardian's lightsaber) = max 48 points of damage per hit x4 attacks/round (5 if they use heroic surge) The only thing that could touch that is a Hasted wizard with spell like Meteor Swarm and Horrid Wilting
     
  14. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    A dragon, demon, devil, celestial........



    The wizards high save is will. And remember nomatter what the bonus if ya role a one its a miss.



    And the emporer could not override Lord AO will. It just doesn't happen.

    Lord Ao is the overgod to the gods. He does get to write the rules. And one of them is no advanced tech in that type of quantities.


    Also there is not a Fearunian power that would allow the DS to get that close. Of course Bane would love it.
     
  15. benkobi

    benkobi Jedi Youngling star 1

    Registered:
    Jun 1, 2001
    see below
     
  16. benkobi

    benkobi Jedi Youngling star 1

    Registered:
    Jun 1, 2001
    A lot of these posts are assuming that all this contest would happen on Faerun.




    WELLLLLL, how about we drop a mage on Coruscant, where magic (as he knows it) doesn't exist....

    or to put it on equal terms, no force or no magic altogether.

    who would win I wonder....hmmm.

    jedi of course.




     
  17. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    Is there no magic there? Thats intersting.


    But lets put our pcs in a setting without the force or magic, then my monk will tear a Jedi to peices. Without the force the Jedi would lose all chances then. And let alone against say a psion. And the result is the same.


    If you want to use D&D pcs in modern or futuristic times, Both Dragon and Dungeon had a great issue each on it.



    And I wonder what a Jedi or Sith would do against a Dragon.
     
  18. Jedi Merkurian

    Jedi Merkurian New Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    "A dragon, demon, devil, celestial........ "


    Remember, I said D&D character not D&D monster
     
  19. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    I'm sorry how about a 1/2 troll 1/2 dragon?


    every see what rend could do? What if he was a barbarian to boot?


    I supose I should have said 1/2 races for the others too






    and to ansewer your question about raw damage a 20th level wizard with the twin spell feat, spell spectilization and empower spell casting as fireball that would filla 9 th level slot would do [(10d6+2)1.5]2which comes out to 20d12 a maimum of 240 points of damage, now If I wanted to wait until I was 24th level I could add the energy admixture feat which would once again double that damage for 480 points of damage unterly flatening anything I hit.


    And you don't want to see that done with metor swarm either, its ungodly. Which explains why Eliminster, the Simbul and Raistlin are so feared. They can devistate whole armies with just a couple of spells.
     
  20. Valdus1

    Valdus1 Jedi Youngling

    Registered:
    Feb 21, 2001
    Its all about Mind effect powers. At least in the old(AD&D system, 1st edition... thank you..) the think that could melt a mage is seconds was a psi attack(I hate Ilithids). Now put the resouces of a Jedi's mind against a mage... it can get nasty if they player is creative.... thats a big if.

    - V
     
  21. Laughing_Manyskins

    Laughing_Manyskins Jedi Youngling star 1

    Registered:
    Jun 19, 2001
    The only problem these days is the non-psionic buffer, thats a wopping -8 to psi attacks vs a non-psi. And since this is the system we are basing the arguements off of we have to use the current d20 system.


    And if I remember correctly the old psi powers were amongst the worst disruption to the game. Of course the old Monk was ungodly tough at mid and high levels too.
     
  22. Jedi Merkurian

    Jedi Merkurian New Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    THE STAR WARS/D&D CHALLENGE

    Here are the ground rules. Make up a character from the respective game system. Each character will have average hp/lvl (5hp/lvl for Jedi Guardians & Fighter, 2/lvl for Wizards & Sorcerors, 4/lvl for Monks, etc) Each character will start with generic baseline stats: 15 14 13 12 10 8 at first level and then work up from there.

    The D&D characters will get their alloted gp value in equipment/magic items (see the DM's Guide) and Force Sensitive characters will get 1 Force Point/lvl. Jedi characters will not be allowed magic items.

    Magic & the Force will register according to the others' senses (i.e., a Wizard will detect the Force as magic, a Jedi will detect magic as the Force.) D&D characters will not get Force Points; they get magic items instead.

    A lightsaber is considered to be a brilliant energy weapon of +1 per additional die of damage a Jedi does with it (i.e., a Jedi doing +3 dice of damage with a lightsaber is considered to be wielding a +3 weapon)

    Both genres will use the VP/WP system, however the Improved Critical Feat is barred to everyone.

    The class bonus to Defense (AC in D&D) is considered to be a dodge bonus.

    Use Core Rule Books only for feats, skills, & magic items for each game system.

    We'll try this at three different levels:

    Low: 6th lvl
    Intermediate: 12th lvl
    All out: 20th lvl

    PS. The Jedi can be light or dark, your choice
     
  23. Cuno

    Cuno Jedi Youngling

    Registered:
    Jun 17, 2001
    um...about dropping the jedi and mage (back to the ORIGINAL question on this post) on a neutral planet with no force or magic...the jedi would most definitely kick all kinds of wizard butt because of the unfair weapon handling abilities of the jedi that the mage in no way could possibly hope to attain...so I guess the real answer to the REAL question would have to be jedi!
    ...and when I actually think about it , that was not even the original question...in order to actually decide which would win we would have to determine where they would be battling...and if we were to be fair we would have to allow magic because that is what makes a wizard...well...a wizard! who would win? that could be a tough one! I personally would have to lean towards a draw since magic and the force are almost the same thing, just existing on different dimensions and having eveolved in two seperate ways that have made both equally powerful in their own unique ways! so there!
     
  24. Farliner

    Farliner Jedi Youngling

    Registered:
    Jul 13, 2001
    people, let's not forget that lightsaber is not realy a simply "Briliant energy" weapon. Check the descriptions of briliant energy in DMG and lightsaber in SWRPG - lightsaber does not simply ignore metal and such, it cuts through it. As about bonuses, it is also a big question if it could be considered a magical weapon, and if it could, then how much enhancment should it get. Maybe the bonus damage to lightsaber from users level determine the enhancement bonus? Thus bonus of 1d6 means +1 and 2d6 +2 and so forth. It is something similar to Zerth blade from planescape setting (I hope I wrote the name correctly)

    Just a few thought on the matter. I, personaly, are all for Jedi:)
     
  25. Jedi Merkurian

    Jedi Merkurian New Films Rumor Naysayer star 7 Staff Member Manager

    Registered:
    May 25, 2000
    To re-state, a lightsaber would be considered to be a magical weapon with a + equal to the bonus dice dmg a Jedi does because of lvl. For example, a Jedi doing +3d8 with a lightsaber would be considered to be wielding a +3 weapon. I'll back off the brilliant energy bit, though. I'll also say that if we're dealing with Dark Jedi, they only get 1/2 as many Force Points as a lightside Jedi. They just don't do the heroic stuff that Jedi do to get bonus Force Points.
     
Thread Status:
Not open for further replies.