https://www.starwars.com/news/vader-immortal Spoiler Vader Immortal, written and executive produced by David S. Goyer (The Dark Knight, Secrets of the Empire), will be a three-part series set between Star Wars: Revenge of the Sith and A New Hope. It connects to Secrets of the Empire (though we don’t yet know how), and sends fans to the iconic Sith Lord’s castle on the lava-world of Mustafar first seen in Rogue One: A Star Wars Story. As shown in the teaser trailer above, which also debuted today, we’ll encounter Vader himself and wield a lightsaber. No other details have been disclosed, except that it looks to be the next step in Star Wars VR. “The very initial conversations around this project started three years ago, around the launch of ILMxLAB,” Mohen Leo, director of immersive content at ILMxLAB, tells StarWars.com. “Lucasfilm was in production on Rogue One. In the film, the audience gets a glimpse of Darth Vader’s castle on Mustafar, which we knew would be intriguing to a lot of fans. This was also around the time that some of the first really compelling content for the Oculus DK2, the developer kit that preceded the Oculus Rift, came out. We recognized that VR has a unique ability to transport people to a fictional place and let them explore it. So, we thought, ‘Wouldn’t it be cool to let the audience visit and explore Vader’s castle, and have the opportunity to learn some of his secrets?’” For Goyer, an accomplished screenwriter who has also written for television and video games, the project was one he could not pass up. “I think it was about three years ago that Kiri [Hart of the Lucasfilm Story Group] called me up and said, ‘Would you ever be interested in doing something in the VR space with Vader?'” he tells StarWars.com. “And I said, ‘Yes!’ She said, ‘Do you want to hear anything else?’ And I said, ‘No!’ No one prior to this had ever attempted anything like this in VR. And I was interested in moving into VR. But the idea that I could actually work with ILMxLAB and do something with Vader, that was the killer app for me.” The development of Vader Immortal, to hear Leo and Goyer tell it, has been a journey of discovery and experimentation. What can and should they do with this medium and with this hardware — which is tetherless — and how can they use them to present Star Wars in a new way? Conversely, what shouldn’t they do? Finding the answers to these questions have made for a creative process that has challenged what’s possible in Star Wars and VR. “It’s been a long, long process,” Goyer says. “There aren’t any established rules for what we’re doing, and there were definitely some starts and stops. Even trying to figure out what it was and what the parameters were took us the better part of a year.” “VR is still a really young medium so, with every project, we experiment and learn,” Leo says. “Trials on Tatooine allowed us to give the audience a first taste of Star Wars fantasy fulfillment: wield a lightsaber, meet Artoo, stand on Tatooine, and feel the power of the Millennium Falcon as it lands over your head. As a location-based experience, Secrets of the Empire really emphasized a sense of space and how you move through it. It also takes place on Mustafar, prior to the events of Vader Immortal, and it shows some narrative seeds of a storyline that connects the two experiences. With Vader Immortal, we really wanted to push connection to characters and narrative between multiple experiences. So you’re not just visiting an iconic place from a movie; you get to meet iconic characters like Darth Vader, face-to-face.” And for Goyer and all involved, it’s been a rewarding learning experience. “I knew I couldn’t write it like a teleplay, I couldn’t write it like a movie,” he says. “I’ve been writing for screen a long time, so to a certain extent I can anticipate how people are going to react to a scene. But in VR, that completely throws everything out of the water. We would have a really emotional scene, for instance, but as we were play testing it, the environment was just so overwhelming because you’re actually there, you just weren’t listening to anything anyone was saying. And so fairly early on, the rest of the team and I realized we have to write and play test, write and play test. There was no way how to anticipate how you would respond unless you put on the goggles and experienced it, and that taught us a lot.” “We have an amazing team at ILMxLAB in San Francisco,” adds Leo, “who worked in close collaboration with a team at Ninja Theory, an award-winning games company in the UK, Lucasfilm’s Advanced Development Group, Skywalker Sound, Epic Games, the support team at Oculus, and, of course, a screenwriter of David Goyer’s caliber. It is really a privilege to work on a project that brings together brilliant folks from so many different fields, and see what they can create together.” For the canon-uninitiated, one thing that’s important to note is that Vader Immortal counts, and was hatched and developed with guidance from the Lucasfilm Story Group. It will be an official part of the overall saga, adding to what we know of Vader and his story, and of everyone and everything else that Vader Immortal touches. “We came up with the concept, and then we had a conversation about where in the timeline it would fit,” Goyer says. “Everyone felt very strongly that it’s a legitimate Vader story and that it advances the ball in terms of who he is and what his goals are. We were also determined to make sure that it’s a story you can only experience in VR. There aren’t any other plans to port this into any other medium. We wanted to design it specifically for VR.” Indeed, the VR form is expressly unique, and the more immersive the experience, the more powerful. “VR just conveys an enormous amount of presence,” Goyer says. “You really feel like you’re there. Millions of people have had a fantasy of wanting to inhabit the Star Wars universe. And you get to inhabit it in a real way and interact with Vader for a significant period of time. But also, what’s remarkable about VR, is it can convey emotions. It’s a different way to experience Vader. Different from the movies, different from cartoons, so that’s what’s really exciting.” And…what’s experiencing the Sith formerly known as Anakin Skywalker like in Vader Immortal? “I can tell you that the first time we did tests with Vader approaching you — it’s just incredibly intimidating,” Goyer says. The Sith Lord, however, isn’t the only element of Vader Immortal you’ll get up close and personal with; his castle, too, plays a role. “You’re going to be able to really explore that place and, by extension, learn a lot more about Vader,” Goyer teases. “I think the goal, also, was that we might able to [witness] some other depths to his character that might be difficult to experience in other mediums.” Integral to all of this, of course, is the Oculus Quest. The headset, which is wireless, is what has made Vader Immortal possible. “Oculus has been a fantastic partner in this project,” Leo says. “Both sides recognized early on the shared desire to explore the storytelling aspect of immersive entertainment. From the first time we tried the early prototypes of Oculus Quest, we were really excited. There is something really cool about the freedom of an untethered VR headset that allows you to really dive into the virtual content without some part of your brain worrying about getting tangled up in wires.” Now, we just have to wait for our date with a Sith Lord. And if you’re excited, you’re not alone. “As someone who watched Episode IV opening day as an 11-year-old,” Goyer says, “to actually write dialogue for Vader, and to be told by the Story Group that it actually sounded like Vader — that was a personal thrill for me. “I will say this,” he continues. “The Star Wars universe is obviously one of the most beloved universes that exists. And I think the wish-fulfillment aspect of not just being able to watch a Star Wars story, but inhabit a Star Wars story and take action within a Star Wars story, is a game-changer.”
If it's anything like Secrets of the Empire it's going to be brilliant. My concern is cost for all this. Home VR is very pricey still and hasn't taken off in the way perhaps firms had hoped. Even on PS4 with genuinely excellent VR games like Resident Evil 7, there hasn't been that mass adoption of the medium.
Something tells me it will probably be a mixture of the two. Also, it's gonna be canon, so that's pretty cool!
Yeah I'm just wondering how that works for YouTube videos. I mean you can watch someone play a game. You can't watch someone watching a TV episode.
It's a game. "we’ll encounter Vader himself and wield a lightsaber". It'll have scripted elements (probably entirely scripted, I imagine), but it'll be an interactive story.
Some games these days get released episodically -- so you'll get a set amount of story content, packaged like it was a TV show episode. And so instead of a single release date for the game, each episode releases sequentially as it finishes. You are typically able to purchase them separately or bundled for a discount, although who knows how it'll work for this new VR system.
Who would we play? I would have guessed Vader's secret apprentice, but the Force Unleashed series had been there and done that. Although they haven't been against rehashing things, so who knows... Either that or we're playing http://starwars.wikia.com/wiki/Vaneé Vader: Vanee, go and rearrange the items in my closet. Vanee: Yes, my lord. Cut to boring tutorial where player moves items on a shelf to get a feel for the VR controls.
I won't even bother with this. It makes me too sad that a canon product is utterly inaccessible to me for sheer monetary reasons.
Unless this is re-released for the PS4 VR, I'm afraid I'm going to have to give this one a pass. I see what you're trying to do Disney/Lucasfilm but even consumer-brand loyalty isn't enough to get me (and I assume many others) to shell several hundred dollars for an occulus
VR is an incredibly prohibitive medium, not only in terms of cost but also in terms of simply being unable to use it. I'm happy to see it developed further, but it will always have a comparatively small audience. What I do find interesting with this product though is that it seems to be part of a larger multi-media project of Star Wars content all focused around Vader's castle: Several comics, an appearance in the Secrets of the Empire VR ride (which is basically the precursor to this), referenced in the Last Jedi visual dictionary, etc.
Sadly, I have to agree. I am very interested in the premise of the series, but I just can't justify getting a VR set for this alone. On the plus side, I expect the important parts of the story to be uploaded on YouTube so that fans can be up to date with the lore. EDIT: I just re-watched the trailer, and is James Earl Jones voicing Vader? At first I thought they hired a voice actor that can imitate Jones, but he sounds almost exactly like Vader from the movies.
Sounds like Jones to me, because it sounds like Rebels/Rogue One Vader. If they were going with an impersonator, they'd use someone who sounds like OT Vader.
After thinking about it, I imagine that the story of this series will follow "us" as a captured Jedi that has been sent to Mustafar to die (ala ) however when "we" get there we find that Vader tends to put his prisoners through a series of lightsabre/ dark side training to determine whether they are powerful/worthy enough of joing the inquisitor program or something like that. We go along with the tests and eventually escape. (No one wants to play a VR game where they are killed do they?)
They're due to his player forgetting about the table in front of him IRL and tripping over and falling into Vader's lightsaber.