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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Lit Fantasy Flight Games and the Star Wars TCG

Discussion in 'Literature' started by The Loyal Imperial, Sep 7, 2012.

  1. The Loyal Imperial

    The Loyal Imperial Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 19, 2007
    [​IMG]

    Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. Across the stars, smugglers flaunt the Empire’s laws to turn a profit. These daring outlaws, scoundrels, and con artists gamble it all for a shot at getting rich…

    Fantasy Flight Games is proud to announce the upcoming release of Fly Casual, a smuggler sourcebook for Star Wars®: Edge of the Empire™!

    Smuggling in the Star Wars galaxy is a high stakes job filled with danger and excitement. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.

    Life on the Edge

    Smugglers’ lives are full of risk. They’re nearly always in danger of being caught, and they’re often in danger of being cheated, extorted, or betrayed. Still, many of the galaxy’s best smugglers are able to build reputations for themselves; they have developed the skills they need to survive, and they deliver the goods, no matter how harrowing the experience.

    Fly Casual allows you to further develop your Smuggler’s skills. Whether you start from scratch with one of the book’s three new playable species or take your veteran Smuggler to all-new heights with one of two new signature abilities, Fly Casual presents you with all the skill, charm, and daring you need to run a profitable career in the galaxy’s shadiest fringes.

    Additionally, you’ll be able to train your Smuggler in a range of new talents associated with three new specializations: Charmer, Gambler, and Gunslinger. These specializations and their talents add new dimensions and versatility to the Smuggler career, providing your Smuggler with new ways to refine his talents or branch out into new operations.

    Tricks of the Trade

    Every Smuggler knows that keeping his cargo safe and his clients happy takes as much preparation as it does luck. You need a fast ship, the right gear for your job, and a blaster in hand whenever a deal goes bad. If you’re constantly gambling on your life and reputation, it pays to stack the odds in your favor, even if doing so may require a fair investment of credits.

    Accordingly, the new weapons, gear, vehicles, and starships in Fly Casual are designed for speed, stealth, and skulduggery. From light and concealable blasters to digital lockpicks, and from shadowcloaks to the fast, but temperamental YT-2000, you’ll find a wide range of new tools to help you survive your business with a galaxy full of greedy Hutts, violent thugs, heartless bounty hunters, and other dregs.

    Of course, there’s virtually no such thing as a stock smuggler’s vessel, so Fly Casual also introduces more than half a dozen different starship and vehicle modifications. If you want to succeed, make sure you’re prepared.

    [​IMG]

    It’s Just Business

    Smuggling plays a large part in many Edge of the Empire campaigns. Although this is obviously likely to be true for parties that include one or more Smuggler characters, any group with its own starship and the need to pay off an Obligation might end up taking on work moving contraband.

    At their most basic level, smuggling adventures involve transporting something across the galaxy and either bypassing or overcoming the obstacles that lie in-between the beginning and end of the journey. Usually, the party will haul some illicit cargo, but it could just as easily take on passengers who need to get somewhere quickly and discreetly.

    However, there’s often more to a job than just moving goods or passengers, and Fly Casual helps Game Masters liven up their smuggling runs with new rules and information for hyperspace travel, con jobs, heists, gambling, recurring rivals, quick-draw blaster duels, and other important features of smuggling adventures. Additionally, should your players aspire to remove themselves from the daily risks and travails of the smuggler’s lifestyle, they could put their talents to use in the formation of their own smuggling ring. Fly Casual provides enough information about smuggling rings and other syndicates that you could easily create a campaign around a group of characters who would rather run the show than fly back and forth at the behest of others.

    [​IMG]
     
  2. blackmyron

    blackmyron Chosen One star 7

    Registered:
    Oct 29, 2005
    Man, I love the names that FFG comes up with for their sourcebooks, especially when they immediately make one think of the source of the name.
     
    Iron_lord likes this.
  3. Darth_Henning

    Darth_Henning Jedi Master star 4

    Registered:
    Jun 1, 2007
    That was an appropirate title for that book. Nice art as usual.
     
  4. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Bah, another book about smelly people.

    Where's the diplomats and aristocrats sourcebook?


    Missa ab iPhona mea est.
     
    Gamiel likes this.
  5. Darth_Henning

    Darth_Henning Jedi Master star 4

    Registered:
    Jun 1, 2007
    Found the stuck up aristocrat wannabe ^
     
    AdmiralWesJanson likes this.
  6. Gorefiend

    Gorefiend Chosen One star 5

    Registered:
    Oct 23, 2004
    Upcoming ;)
    [​IMG]
     
  7. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    I already said they made books about smelly people!


    Missa ab iPhona mea est.
     
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  8. Praenomen Cognomen

    Praenomen Cognomen Jedi Master star 4

    Registered:
    Mar 24, 2013
    The Edge of the Empire line is specifically about the fringe. The Diplomat book will be in the Age of Rebellion line.

    Add to that the fact that this game is modular and more about using your imagination, and you'd have everything you needed to play a diplomat or an aristocrat... but you'd have to play the game to do that.
     
    Ender Sai likes this.
  9. MercenaryAce

    MercenaryAce Chosen One star 6

    Registered:
    Aug 10, 2005
    Wasn't there a diplomat class in the Settler's book though?
     
  10. Praenomen Cognomen

    Praenomen Cognomen Jedi Master star 4

    Registered:
    Mar 24, 2013
    The Colonist has Entreprenuers, Doctors, and Politicos, but it's still in the Edge of the Empire line.
     
  11. Gorefiend

    Gorefiend Chosen One star 5

    Registered:
    Oct 23, 2004
  12. Findswoman

    Findswoman Fanfic and Pancakes and Waffles Mod (in Pink) star 6 Staff Member Manager

    Registered:
    Feb 27, 2014
    Chyntuck likes this.
  13. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Was there? I think there is one (or something similar) for AoR.

    And yes I know these are EotE books. I'm impatient for the AoR ones. :p


    Missa ab iPhona mea est.
     
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  14. Ender Sai

    Ender Sai Chosen One star 10

    Registered:
    Feb 18, 2001
    Can't wait to get full advantage of the diplomat talent tree for your campaign, eh Iello? Looking for diverse talent trees, exciting duties or obligations to apply? Yeah? Looking to spend a bit of XP in developing a diplomat up to a nice solid level? Engage in some solid diplomacy? Revel in the intrigue - some friends become enemies, enemies become friends? Yeah? Maybe, maybe negotiate an end to the blockade of a system in protest of tax laws? Maybe agree on reciprocal rights of travel between two systems? Get 5XP per 4 hour session to make your dream happen? Yeah?



    Yeah I still feel the same way about non-RPGers and these books.
     
  15. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    And like I've told you, I'd be perfectly happy to play a game of it. :p

    That doesn't mean I can't enjoy the art and the text. And as even you and your buddy there note, the sourcebooks have more fluff than the rule books.


    Missa ab iPhona mea est.
     
  16. Ender Sai

    Ender Sai Chosen One star 10

    Registered:
    Feb 18, 2001
    What you should do, all of you, is listen to Episode 10 of the Order 66 Podcast. Explains how to use the dice and their mechanics to drive the story. People may be used a very binary approach - rolling a dice against a set difficulty and either succeeding or failing. The FFG system doesn't do this, and it makes it a much better role playing experience that you don't need nears of d20 based mechanics under your belt to understand.

    Want to understand how success with despair works? How you get a good and bad result? They'll tell you, using the example of Luke disabling the controls for the door on the Death Star... whilst also destroying bridge controls.

    Want to understand how failure with despair works? They'll tell you, using Han's failed lockpick on Endor as an example.

    Between that and your FLGS being a conduit to find gamers you should be ready to play some FFG SWRPG.
     
  17. Chyntuck

    Chyntuck Force Ghost star 5

    Registered:
    Jul 11, 2014
    Okay, I confess. I'm a totally ignorant noob in this thread. Where's that image from?

    (Thanks Findswoman)
     
  18. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    All the images in this thread are from new Fantasy Flight Games products -- RPGs, miniature games, cards, etc.
     
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  19. Chyntuck

    Chyntuck Force Ghost star 5

    Registered:
    Jul 11, 2014
    Thanks Jello :) Is this part of the new canon?
     
  20. AdmiralWesJanson

    AdmiralWesJanson Force Ghost star 5

    Registered:
    May 23, 2005
    Looks like Thrawn found a copy of the original Essential Guide to Vehicles and Vessels.
     
  21. Gamiel

    Gamiel Chosen One star 9

    Registered:
    Dec 16, 2012
    the image is made by Tony Foti who have done many of FFG SW images, he has a deviantart page were he have just posted that image
    http://anthonyfoti.deviantart.com/
     
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  22. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    The official answer is, more or less, "probably not." Their RPG books don't have much in them that prevents them from being canon, but their other products are basically liberally drawing from the EU in order to have as much variety for gameplay as possible. So I would not say that this means that Thrawn is canon, for instance.
     
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  23. Ender Sai

    Ender Sai Chosen One star 10

    Registered:
    Feb 18, 2001
    One thing to note though is that oftentimes the stats, rules et al will collide jarringly with established canon. No gamer is bothered by this, but non-gamers are as they try to reconcile rules they don't play by with a different world. Square peg round hole, etc
     
  24. blackmyron

    blackmyron Chosen One star 7

    Registered:
    Oct 29, 2005
    As long as FFG sticks with the Rebellion Era (and Rebels doesn't start doing major setting canon), I think it's a case that neither side is going to address their 'status' because don't have to. Although I find it hard to believe that the New Universe will allow TFU to be canonized.
    They probably wouldn't have much issue with doing a Clone Wars setting either; a "Dark Times" campaign, though, would probably force addressing the status of Rebels with the game. (They might decide to just take the path that LFL declined to take, and create separate 'groups' of settings - after all, the settings are modular - while stating that GMs can mix and match to their heart's content, not that they wouldn't be doing it anyways).
    Really?
    Not integrating fluff and rules well is a sign of poor RPG design. Miniature gaming is a whole other story - no one should take stats and rules for that seriously as far as any approximation of 'realism'.
     
  25. Praenomen Cognomen

    Praenomen Cognomen Jedi Master star 4

    Registered:
    Mar 24, 2013

    Not meaning to get into it, but just to be clear: the region sourcebooks are more what you're looking for fluff-wise. The class sourcebooks are much more gameplay-driven. Where there's fluff, it's more often meta and centered around how to work archetypes into game narrative.
     
    Ender Sai likes this.