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KOTOR: Hints, Tips, Strategies, Walkthroughs (no cheats allowed)

Discussion in 'Archive: Games' started by jp-30, Jul 15, 2003.

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  1. Gloria

    Gloria Jedi Master star 4

    Registered:
    Nov 8, 2004
    Widsom and Charisma affect your force powers, which are important to the consular.

    Oh, duh. :p I knew CHA did, never really clicked though.. [face_thinking]

    Maybe something like this?

    STR14 (mm...damage.)
    DEX14 (+2 to defence from dex'll be nice. might want to get this up to 16ish if you can at some point.)
    CON10 (um...try not to get shot)
    INT10 (don't really need skill points)
    WIS16 (force powers will beat opponent's saves)
    CHA12 (some force powers need charisma, plus it'll help with persuade)


    Try not to get shot.. [face_laugh] I'll try to to keep that in mind.. great idea, that! :p

    I dunno, that's just a general thing I'd try to aim for, but I haven't played through the game in a bit, so I forget how many attribute points you're alloted at the begining. *shrug* Sorry...its been awhile. Someone correct me if I'm horribly wrong or there's a better way.

    Well thank you, I appreciate it. :D I just might give it a shot! :)
     
  2. Lord_Hydronium

    Lord_Hydronium Manager Emeritus star 5 VIP - Former Mod/RSA

    Registered:
    Jun 11, 2002
    I'd say Dexterity and Wisdom are the most important.

    Dexterity - Attack bonus and defense in one statistic. Very useful.

    Wisdom - Force points. Even if you're not a Consular, it still helps to have a healthy reservoir of Force powers to unleash upon your enemies.

    As for the others:

    Strength - It does damage, but at the high levels, the couple extra points of damage don't even compare to how much you're normally dealing out. Save those points for Dexterity, because one extra point for the Attack bonus is much more useful than one for the damage.

    Intelligence - The only skills for the PC that are useful are Treat Injury (for medpacs), Repair (for HK-47's bonuses), and Persuade. The other characters can take care of anything else. Not necessary.

    Charisma - Well, I don't use Persuade much. It does up the saving throws required against your Force powers, but so does Wisdom, and that gives you extra Force points as well.

    Constitution - Gives you HP, which is useful, but with good defense you wouldn't need it as much. And I don't think the amount of HP you get per point really justifies using the points that you could allocate somewhere else.

    When I'm creating characters, I just up all the stats to 10 first so I don't get any deductions. Then I go as above (I tend to put points into all but INT, so they're not useless, just not as useful as DEX and WIS).
     
  3. Gloria

    Gloria Jedi Master star 4

    Registered:
    Nov 8, 2004
    Wow Lord_Hydronium! Talk about giving it to you straight! The other guides I've read are like impossible to understand. Now I at least know what the heck the things do! Thanks. :D

    I use to pump everything into STR and CHA, but now it all makes sense really. Thank you. :)
     
  4. Doright

    Doright Jedi Knight star 5

    Registered:
    Jun 10, 1999
    "I had to force myself to do all the little dark deeds "


    You don't really have to do that. At least until the Temple top.

    You can be high on mighty good and still choose the Dark Side when Bastila tries to turn you. You'll drop to just below the median range on the meter. You will have to fight Jolee and Juhani though so that's what stopped me. I assume Carth Big Z and Mission will also fight you when you get back to the Ebon Hawk but I just couldn't go past the Fighting Jolee. It Just felt wrong.


     
  5. Danny77573

    Danny77573 Jedi Youngling star 3

    Registered:
    Sep 13, 2002
    Can someone please help me real quick?

    I just started the game, and am heading to the undercity. On the open quests lists, there is one open, something about Taris information. What is this qust and how do I get it off the open quest list? I ask everyone I see if they can tell me anything about Taris, but this does not go away. Any answers? By the way, I play it on PC. Thanks, everyone.
     
  6. Darth_Vaders_cousin

    Darth_Vaders_cousin Jedi Knight star 5

    Registered:
    Nov 12, 2004
    Ask Carth, Mission, And the Hut in the lower city cantina for info and that should get you through it.
     
  7. iamthelorax

    iamthelorax Jedi Youngling

    Registered:
    Nov 16, 2004
    Dex helps attack bonus AND damage ONLY ON RANGED.
    Str helps attack bonus AND damage ONLY ON MELEE (which makes more sense anyway).

    Since you will be forced into melee unless you are willing to run away like a coward, I always choose strength and good (Med +13Def +2DexModMax) armor, which precludes high dex. I ran Dex at base 10 + implant 4.

    Basically, you can choose either the tank method of playing, as a Gaurdian with high strength and good, restrictive armor, as I always do (L8 Scoundrel / 12Gaurdian: ooooh, sneak attack 5, 4-24 extra damage *4hits per round);

    or the force way, as a Consular with ultra-high Wis, Dex, and decent Charisma.

    Charisma, though, is only worth putting points into to avoid the point cost of 2 that you would incur by setting Wis above 14 at char creation. Cha helps Persuade, which is very useful, but scoudrels get it easily enough anyway; Wis, on the other hand, also helps Will Saves, which are very important. (Which is why, even as Gaurdian, I always wore the +5 Wis headgear and usually switched to SF robes at the end). It also helps awareness (moderately important) and security (useless except for one party member of your choice other than Bastila, on one LS quest). Const is really only important for Fortitude saves, especially on Myst and the SF (against insanity). So have either decent Dex or decent Const, raise the other with L3 implants if you can spare the feats(+4 Const for free at end of Manaan, +4 or +5 Dex from Premium Merchant or Yavin IV). Don't think that Dex helps your saves either; unless you're standing still and thus getting hit by grenades, Reflex is useless (A successful save also only cuts damage in half, while a thermal shield belt blocks all of it).

    For what its worth, I consider the tank method more satisfying. And I suspect you force players will get your arses whooped by Malak and his apprentice unless you get force breach to eliminate their F Immunity. Even then, Malak has obscenely high saves and thus you will probably go down anyway. As a tank though, nothing is a challenge, even on difficult. Especially with good equipment. Who's up for 500 damage possible in a round? I am. If you feel like using a few powers, wear a robe; Defense is useless outside of boss battles anyway (where you can use shields) since you attack first and kill nearly anything in one round.
    Note, however, that you can max out (34?) Strength with high base, equipment, Force Valor, and Stims, but are VERY unlikely to max out Wis. So a high base strength isn't too important if you only have trouble against Malak and his apprentice.

    Sentinel is useless, not good at fighting or force wielding; you might as well specialize and use whatever you're good at all the time. Also, Sentinel's alignment masteries are useless, at least on LS. Google kotor Force masteries for details.

    Wierdest, most irrational factoid I've found in KotOR: the game considers Malak's alignment neutral. Check the log when he lightnings you.
     
  8. Gloria

    Gloria Jedi Master star 4

    Registered:
    Nov 8, 2004
    You don't really have to do that. At least until the Temple top.

    SERIOUSLY!? :eek: Will that saves me a lot of grief. :p

    You will have to fight Jolee and Juhani though so that's what stopped me. I assume Carth Big Z and Mission will also fight you when you get back to the Ebon Hawk but I just couldn't go past the Fighting Jolee. It Just felt wrong.

    [face_tired] Yeah.. I could fight Juhani.. I mean, been there - done that, right? But not Jolee.. [face_worried]

    Thanks for the heads-up though. :D
     
  9. Lord_Hydronium

    Lord_Hydronium Manager Emeritus star 5 VIP - Former Mod/RSA

    Registered:
    Jun 11, 2002
    Dex helps attack bonus AND damage ONLY ON RANGED.
    Str helps attack bonus AND damage ONLY ON MELEE (which makes more sense anyway).


    Really? I did not know that. There are Dexterity-increasing items, but not as many Strength ones, so maybe Strength is a better place to put actual attribute points into. Forgot about the saves, too. Good point on Constitution for that.

    OK, Gloria, listen to him instead. He knows what he's talking about. :p

    Charisma, though, is only worth putting points into to avoid the point cost of 2 that you would incur by setting Wis above 14 at char creation.

    For what its worth, I consider the tank method more satisfying. And I suspect you force players will get your arses whooped by Malak and his apprentice unless you get force breach to eliminate their F Immunity.

    I used Throw Lightsaber on him, with Speed to escape, and Force Wave to knock him back, but you're right, I didn't use Force powers much there. However, in the Star Forge levels - wow. Stasis Field or Insanity, Force Wave, Death Field, Force Storm, and Kill positively obliterate your enemies. It's quite a feeling of power for your character to walk into the center of a group of enemies, throw up his hand, and just destroy the guys around him.

    Who's up for 500 damage possible in a round? I am.

    Your ideas are intriguing to me, and I wish to subscribe to your newsletter. Seriously, how do you get that? Two lightsabers with best crystals, including the special ones, Master Speed, Master Flurry, I'm guessing as a start, but how do you get close to 500?

    EDIT: Given the below post, I'm now confused and don't know what to think. That sounds right, though, since I believe when I've upped Dex, my lightsaber attack has been upped accordingly. Which was why the Str thing came as a surprise. Whatever. I give up. :p I do know Wisdom is good! You can quote me on that!
     
  10. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    Dex helps attack bonus AND damage ONLY ON RANGED.


    Ah, no. Dex helps your lightstaber attack bonus, if it is higher than strength. Not damage though...but it does work towards your attack if you're weilding a lightsaber.
     
  11. iamthelorax

    iamthelorax Jedi Youngling

    Registered:
    Nov 16, 2004
    Aha! I did some investigation and figured it out. You are completely correct Aragorn, and correct in your implication that Dex has to be higher than Str for it to come into play. But what your statement didn't cover or imply, to me at least, is that dex doesn't affect attack bonus if you are wielding vibroblades. And as I've said a zillion times, I don't think lightsabers, regardless of upgrades, are the best weapons in the game.

    As for 500 damage:

    Dual Upgraded Baragwin Assault Blades, found on Yavin IV, one before last starmap, one after.

    Master Critical Strike(not theoretically necessary, but helpful), Master Speed

    18 base strength, +3 LS Mastery, +5 gloves, +3 from armor, +2 from belt, +6 from hyper stim, and perhaps +5 from Master Valor. The total of 42 is misleading, though, as there seems to be a +20 limit to total 'artificial extra' strength (I had thought it was a limit on strength but its not). So I am limited to 38 Str, 8 damage less per round than 42 Str would give. Damn this is complicated, and its supposed to be a 'simplified' D&D ruleset. I'm so glad I never did pen & paper D&D.

    +3 damage from Echani battle stim, perhaps some L8 Scoundrel/L12 Guardian damage bonus.

    The most I have actually done in a hit is 104, I figured out that I could do close to 130 per hit. As I said a couple pages back, though, getting the fates (rolls) to align so favorably as to get 500 in a round is nearly impossible. There's just too many rolls. It would probably be easier to find someone with a 200 IQ. I have probably gotten 360 damage in a round, but I didn't keep track of round totals.

    You could actually get a higher total on DS (at least 530), as DS Mastery for Gaurdian gives +1-8 damage per hit, and Revan's robes give +4 Str (Still above +20 limit). On XBox, you could probably glitch Zaalbar into a gaurdian and with his obscene strength he could probably do even more than 530 (as long as XBox has cheats to adjust alignment).

     
  12. FlareStorm

    FlareStorm Jedi Grand Master star 6

    Registered:
    Nov 13, 2000
    You will have to fight Jolee and Juhani though so that's what stopped me. I assume Carth Big Z and Mission will also fight you when you get back to the Ebon Hawk but I just couldn't go past the Fighting Jolee. It Just felt wrong.

    Strip Jolee and Juhani of their equipment before you run into Balista, and they are easy to kill :)

    Back at the Ebon Hawk, you either can fight Mission, or get Big Z to kill her using the force. Carth runs away
     
  13. rogue_wookiee

    rogue_wookiee Jedi Youngling star 6

    Registered:
    Apr 24, 2004
    You could also strip Mission and (if you don't have much persuade) Zaalbar before leaving the Hawk.
     
  14. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    I just went with the standard Master Speed+Master Flurry combo...

    They all went down pretty quickly. Well...not Juhani, as I had killed her earlier.
     
  15. Gloria

    Gloria Jedi Master star 4

    Registered:
    Nov 8, 2004
    "OK, Gloria, listen to him instead. He knows what he's talking about."

    [face_laugh]

    "And I suspect you force players will get your arses whooped by Malak and his apprentice unless you get force breach to eliminate their F Immunity."

    I admit, the first time I played through, I was a scout/gaurdian. He was much easier than when I faught him as a soldier/counsular. LS both times. I was using speed constantly to get away just in time to heal about half way before he got within range again.

    "Strip Jolee and Juhani of their equipment before you run into Balista, and they are easy to kill happy"

    Ooh. Good idea, that. :) Shall have to try it..

    "Back at the Ebon Hawk, you either can fight Mission, or get Big Z to kill her using the force. Carth runs away"

    How 'strong-minded' would you say he is? :confused: And do we ever see Carth again? :( :p

    "You could also strip Mission and (if you don't have much persuade) Zaalbar before leaving the Hawk."

    An idea as well.. :D

    I am so glad I actually braved the Video Games board. :p
     
  16. Doright

    Doright Jedi Knight star 5

    Registered:
    Jun 10, 1999
    Strip Jolee and Juhani of their equipment before you run into Balista, and they are easy to kill


    Well its not that I couldn't do it. Its just I didn't want to.

    Not to be such a goodie goodie but I like those characters and it bugged me to have to kill them. I don't like doing dark side anyway but I was going to try it just to see the ending but when I had to fight them and killed them I just stopped there. I thought maybe once I beat them down they would run off but.. Nope.. I had to kill them.. So I didn't even try to go down to the ebon hawk.

    If they just ran off like you say Carth does then I would have finished it out.

     
  17. FlareStorm

    FlareStorm Jedi Grand Master star 6

    Registered:
    Nov 13, 2000
    Yeah, I know what you mean. My first time I played I was light side.

    2nd time through I knew the story and everything, so I was as dark as possible. That scene with your friends on the Unknown Planet is kinds disturbing.

    Spoilers:
















    Big Z is true to his life debt, and tells Mission to save herself. But I took the option to Force Persuade Big Z to kill Mission, which he promptly did! Then Bastilla tells me that I am quite ruthless and cool.

    It was, like I said, a little disturbing. After being friends with all these guys and turning against them and making kill each other...too much like my real life for me.
     
  18. rogue_wookiee

    rogue_wookiee Jedi Youngling star 6

    Registered:
    Apr 24, 2004
    More spoilers














    Big Z is true to his life debt, and tells Mission to save herself. But I took the option to Force Persuade Big Z to kill Mission, which he promptly did! Then Bastilla tells me that I am quite ruthless and cool.

    If you have low persuade like I usually do (Soldier/Guardian = :cool: ) Mission will refuse to run, you have no dialouge choice that will keep you from killing her, Zaalbar will yell at you to not hurt Mission and attack you in her defense.

    It was, like I said, a little disturbing. After being friends with all these guys and turning against them and making kill each other...too much like my real life for me.

    You kill your friends!? I had no trouble killing Jolee, Juhani, or Mission. I had trouble killing Zaalbar. I wish I could have hunted down Carth. I had little trouble killing Bastila on lightside for fun. (I saved and went back and spared her on the Star Forge.) Canderous and HK-47 I would have had trouble killing. But they are loyal to you no matter what.
     
  19. Darth_Vaders_cousin

    Darth_Vaders_cousin Jedi Knight star 5

    Registered:
    Nov 12, 2004
    How can they be your friends, after Taris you rarley have to use Mission, Carth, Canderouse, Juhanni, Jolee. but bastila and big z on the other hand...
     
  20. Oissan

    Oissan Chosen One star 7

    Registered:
    Mar 9, 2001
    I thought about playing the game as a darksider the second time, but I couldn't do it ;)

    In the end I used the savegame of my lightside game at the temple summit and played dark from there on.

    Had a hard time to kill of Juhani, Jolee and Mission...

    The darkside ending is cool, but I don't like the killing your party-member part, so I saved the game right after I returned to the Ebon Hawk.
    Now I can play the darkside end withouth having to play that "bad" part again ;)

    Had to play the lightside end right after I finished darkside to make up for it :D

    I played the game at least four or five times as a lightsider, never as a darksider. I just can't be mean, just like I never could kill Bastila on the Star Forge. I'm such a sucker for Happy Endings ;)
     
  21. Doright

    Doright Jedi Knight star 5

    Registered:
    Jun 10, 1999
    Is there a summary somewhere of the dark side ending for those of us who couldn't/wouldn't go that far?
     
  22. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002
    Here's a brilliant idea!

    What happens if you don't kill Calo Nord? If you sneak around him, say, like you can on Tatooine. Does that mean you don't fight Darth Bane?

    What if you don't fight and kill both Nord and Bane? Would their respective cutscenes still trigger later, when Admiral Karath reports to Malak?
     
  23. Danny77573

    Danny77573 Jedi Youngling star 3

    Registered:
    Sep 13, 2002
    Okay, peeps,


    I posted once before about this, and someone answered, but it did not work. Maybe someone else has a hint. I am on Taris, and one of my open quests is "Planetary information". I have talked to all the main characters. As a matter of fact, I am getting ready to leave Taris, and I want to close this one out before I leave. Can anyone tell me the people I need to talk to to get all the information I need? I've talked to all my party members, the hutts, etc. ANyone???

    Thanks.
     
  24. jeppe

    jeppe Jedi Youngling

    Registered:
    Oct 12, 2004
    Hey sry to ask this question now, but did'nt have time to look through all the pages.

    This is the first time i'm playing a RPG game, so I'm not much into the rules and stuf.
    One thing I esecially have a problem with is the combat system. It does seem pretty straightforward, but some reason I have a very hard time defeating my enemies. I have been trying to defeat the first Rakghoul in the undercity of Taris a million times now, and I simply CAN'T defeat him. I must be doing something wrong. I konw it's pathetic, please bear over with me, but I could use a little help.

    Thank you

     
  25. Katya Jade

    Katya Jade Administrator Emeritus star 7 VIP - Former Mod/RSA

    Registered:
    Jan 19, 2002
    I posted once before about this, and someone answered, but it did not work. Maybe someone else has a hint. I am on Taris, and one of my open quests is "Planetary information". I have talked to all the main characters. As a matter of fact, I am getting ready to leave Taris, and I want to close this one out before I leave. Can anyone tell me the people I need to talk to to get all the information I need? I've talked to all my party members, the hutts, etc. ANyone???

    I can't imagine why you don't have that item completed if you've talked to everyone. In the very start of the level, Carth has a ton of information about the planet he gives you. Plus, if you talk to any of your characters, there should be an option "Can you tell me anything about this place?" That should send them into a rant about the planet. Make sure you talk to the people in the lower city as well. Other than that, if you don't get it done, I wouldn't sweat it. It doesn't affect the plot in a major way as far as I can remember.


    This is the first time i'm playing a RPG game, so I'm not much into the rules and stuf.
    One thing I esecially have a problem with is the combat system. It does seem pretty straightforward, but some reason I have a very hard time defeating my enemies. I have been trying to defeat the first Rakghoul in the undercity of Taris a million times now, and I simply CAN'T defeat him. I must be doing something wrong. I konw it's pathetic, please bear over with me, but I could use a little help.


    Whenever I'd come face to face with an enemy, I'd get my entire party set to fight before activating the combat. I get each of my party divided on different Rakghouls to take them out. Grenades are a delightful thing. They're tough, but they certainly can be beaten.


     
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