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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

KOTOR models

Discussion in 'Archive: Scifi 3D Forum' started by Crunchy, Nov 20, 2003.

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  1. Crunchy

    Crunchy Jedi Grand Master star 4

    Registered:
    Jun 29, 2000
    Someone posted about converting models from the Lucas Arts games like JediKnight2, but what about KOTOR or SW Galaxies? Does anyone know how to or where to find those?
     
  2. InvidShocktrooper

    InvidShocktrooper Jedi Youngling star 1

    Registered:
    May 10, 2003
    I just ordered KOTOR and it should be here within two days. Once I get it I'll see what I can do with it. I don't have Galaxies though unfortunately.
     
  3. Crunchy

    Crunchy Jedi Grand Master star 4

    Registered:
    Jun 29, 2000
    yeah, the models in Galaxies look pretty cool for a video game :)
     
  4. InvidShocktrooper

    InvidShocktrooper Jedi Youngling star 1

    Registered:
    May 10, 2003
    Okay I bought the game then beat the game but I have no idea what program to use to extract models out of the .bif files. Any clues?
     
  5. The-Matt-Man

    The-Matt-Man Jedi Padawan star 4

    Registered:
    Feb 19, 2002
    Try changing the file extension to zip. Unzip the file, and then use milkshape or a 3DS Max import/export plugin from www.massassi.net to get the files into a useable state. Mapping coordinates should still be there.

    -Matt

    (P.S. Speaking of Massassi, I was on there recently and found out that Madaventor has died. Aweful news. He was a part of the reason I got into 3D. It all started with me making an Optimus Prime mod for JK:DFII, and ended with me learning LW. Madaventor was always one of the best at what he did for the editing community. I wish his soul a peaceful passage to heaven. Way bad news...)
     
  6. InvidShocktrooper

    InvidShocktrooper Jedi Youngling star 1

    Registered:
    May 10, 2003
    Thanks for the tip but it didn't work. Also I am saddened to hear of this loss. It's always hard when we lose mentors regardless of when but even more so this close to Christmas. My condolences go out to his family.
     
  7. Crunchy

    Crunchy Jedi Grand Master star 4

    Registered:
    Jun 29, 2000
    I have no idea if this will help you but this is suppose to be a tutorial about how to extract the files from andother Lucasarts game:

    Jedi Knight 2 Player Import Tutorial for 3D Studio Max 4

    Getting Started

    To begin with, here is what you will require in order to create character models for Jedi Knight 2:

    3d Studio Max
    Some sort of Art/Paint program, for texturing
    Star Wars: Jedi Knight 2: Jedi Outcast
    Jedi Knight 2 editing tools
    http://www.jedi-outcast.com/filebase_details.php?f_id=139

    And Tools Update 2 here (not necessary, but recommended for future use)

    http://www.jedi-outcast.com/filebase_details.php?f_id=80

    Lets start, shall we?

    Make sure you have Jedi Knight 2 installed on your computer system, as well as 3d Studio Max. I have used the basic install settings for each, as well as standard folder setups for each.

    Jedi Knight 2: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\

    3D Studio Max 4: C:\3DSMAX4\

    Download the first Jedi Knight 2 Editing Tools pack, by Raven Software LTD. It is a file approximately 4mb in size. Just save the file anywhere on your hard drive, but remember where you stored it, you will need to access it next.

    The first file I listed above is the only Editing Pack necessary for this tutorial, although you may wish to download the second pack, since it contains Spacemonkey?s tutorial for JK2 modeling, and the base 3D models for several other characters such as Jan, MonMothma, and JediTrainer.

    This file will be a .ZIP file ? in order to view or open it, you will need WinZip ( www.winzip.com ) or WinRAR ( www.rarsoft.com ). If you are running Windows XP, you will already have ZIP support. Now, go to the directory where you saved the File Pack, and open the .ZIP file.

    Within this ZIP you will find two files ? a readme.txt and the file, JK2EditingTools.EXE. First, extract or copy this JK2EditingTools.EXE file to another directory on your computer ?I use C:\Temp. I will assume you know how to follow basic extraction through whichever program you use, WinZip or Winrar.

    Once finished, find where you have extracted the file (ie. C:\Temp) ? and run/double click this file (JK2EditingTools.EXE)

    Extract the files to c:\Base

    You should now see two folders within C:\Base\ called "Base" and "Tools".

    Open the Tools directory.

    "Tools" contains one folder, called Max4Tools, as well as some other programs and text files. Max4Tools is important because we will need the one file within it XSIImporter.dli for 3D Studio Max 4, in order to Import and Export XSI files, SoftImage 3D format files, containing the model and skeleton information for a character model.

    You want to take the XSI Importer.dli File within the Max4tools folder, and place that within the Plugins directory in your 3d studio max 4 folder on your computer - this will allow you to import and export jedi knight 2 model files!

    KEY NOTE:

    Take all the files from c:\base\base\, and simply put them into c:\Base\ to save on redundancy.

    Also, put the Tools directory contents into C:\Base\ as this is how I have mine setup.

    Okay. That was the first stage of setting the files up for the game.

    Next step: We will extract the file _humanoid.gla from the file Assets0.PK3 which is located within the folder

    C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\Gamedata\Base\.
     
  8. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    Does anyone know if the 3d files can be extrcted from KOTOR?
    ~Rory
     
  9. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    I've got the files in a .mdl format but I can't convert them into max.
     
  10. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    hmmm a .mdl? But do you think they can be converted to a max file?
    EDIT: I think I found a websitethat has a converter.
    Here's a directlinkplease let me know if it works!

    If not here is another site

    ~Rory
     
  11. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    Okay I guess not....I've tried and I can't find anything that works...

    DOES anyone know how to convert a .mdl to a .max file???


    ~Rory
     
  12. bobabert

    bobabert Jedi Youngling star 2

    Registered:
    Dec 24, 2002
    hey Crunchy! where is my t-shirt!! LOL
     
  13. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    Forget the shirt ...lol...what about the KOTOR models??any one know how to convert the .mdl files to .max?
     
  14. Crunchy

    Crunchy Jedi Grand Master star 4

    Registered:
    Jun 29, 2000
    go here to get your t-shirt ;)
     
  15. Cousken

    Cousken Jedi Youngling

    Registered:
    Mar 9, 2004
    how did you get the model to mdl format?

    i think i can convert them from mdl into MAx , but i'm not sure of it as i have no mdl files to test this on.
     
  16. Dr. Jones

    Dr. Jones Jedi Padawan star 4

    Registered:
    Feb 6, 2000
    I want the rising thong!!!

    I like the "fan film freak" one. for girls only :)
     
  17. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    You use a .bif unpacker to get the .mdl from the game--But, it's not any .mdl format you've ever seen, it is a different one that Bioware made, you would have to make your own utility to be able to view it. Not even the NWN .mdl converter works.
     
  18. Cousken

    Cousken Jedi Youngling

    Registered:
    Mar 9, 2004
    D'oh, can't do that ;/ Oh well, the only thing left to do is cry out to the community for a nice Kotor model extractor ;)
     
  19. Roguewing

    Roguewing Jedi Youngling

    Registered:
    Mar 9, 2004
    While I haven't attempted to extract any of the models from KOTOR or the other games, I have tried my hand recently at putting together my own version of the Sith Fighter from SW:KOTOR
    [image=http://users.sisna.com/roguewing1/poser/sithfighter.gif]
    The file can be found at:
    This link along with a larger picture here

    I still consider this to be a WIP, so please give any pointers and/or help
     
  20. PapaFett

    PapaFett Jedi Youngling star 2

    Registered:
    Nov 16, 2002
    Hey I have an old Yoda WIP thread somewhere around page 50... why don't you add this post to that one too... ;)
     
  21. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    I would love to get my hands on the Korriban environment models.
    ~Rory
     
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