main
side
curve

Star Wars - Empire at War (Official Thread)

Discussion in 'Archive: Games' started by Kurtmajister, Nov 9, 2004.

Thread Status:
Not open for further replies.
  1. SithForceLord

    SithForceLord Jedi Master star 6

    Registered:
    Jul 2, 2001
    No, you can play as republic also.
     
  2. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002

    This Micromedia flash player needed for EAW's site, and X-men 3, is it safe to download, spyware-wise?
     
  3. AdmiralWesJanson

    AdmiralWesJanson Force Ghost star 5

    Registered:
    May 23, 2005
    Flash is a well known program from a major company. If you get it from Macromedia's website, then it should be safe.
     
  4. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002

    So a direct download from Empire At War's home site would be okay, then?
     
  5. MarcusP2

    MarcusP2 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Jul 10, 2004
    5 bucks says that the EaW site redirects you to Macromedia's site anyway.

    How can you have been on the net for so long and never heard of Flash? 8-}
     
  6. TwiLekJedi

    TwiLekJedi Pretty Ex-Mod star 10 VIP - Former Mod/RSA

    Registered:
    Jun 14, 2001
    I hope the full game won't crash on me as often as the demo [face_tired]
    sure, the mods may be at fault for that, but the unaltered mod did it, too [face_worried]


    also, had an interesting bug last night: Attacking Alderaan (space), elimininated everything but didn't win. Many minutes later a lone tiny Gallofree shows up. I destroy it and still don't win. On the map there was the symbol for a space station - but no space station. The TIE fighters, however, constantly shot at a void where it should have been.
    Fun. Had to quit, of course, because I can't retreat. Why don't they mod that in? Bah.
     
  7. Card_Dreamer

    Card_Dreamer Jedi Youngling star 3

    Registered:
    Aug 5, 2003
    Actually, I have something sim happen in Bryant's Mod v2. The rebels build "invisible" bunkers or something that my units shoot at, but I can't see. It takes a good bit of time, but they are destroyable. Quickest method is to have a LOT of whatever unit is auto shooting at it.
     
  8. Rexus

    Rexus Jedi Youngling

    Registered:
    Dec 29, 2005
    These little bugs are anoying and the can make the diffrence between a good game and a great game. They just must be fixed!
     
  9. Warsie

    Warsie Jedi Youngling star 2

    Registered:
    Oct 23, 2005
    yeah, either the demo keeps freezing on me, or the Radeon processor messes up.

    Maybe the actual game won't have those problems.
     
  10. Darth_Invidious

    Darth_Invidious Force Ghost star 6

    Registered:
    Jun 21, 1999

    Another annoying bug (if it can be called that) that shows up when playing Bryant's Mod occurs when all the hit points in, say, an ISD or a space station have been taken out but the ship/station isn't quite destroyed yet. Try as you might to order your capital ships and missile-less fighters to just shoot the damn thing and blow it up, they just won't finish the job. They'll just sit there, re-orienting themselves into a firing position but since there aren't any hit points left on the ship/station, apparently the game's AI will not recognize a target for your ships to shoot at. If you don't happen to have in your fleet a Marauder Corvette that can barrage the target with a volley of missiles, you'll have no choice but to quit the game since your fleet can't retreat. I hope this bug won't show up in the finished version. And i it does show up, I hope that fleets will be able to retreat and muster the right sort of unit that will be able to finish the job proper.
     
  11. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002

    Oh, I know about flash media and all that, MarcusP7, just never installed it. But more and more new game/movie sites require the latest version, and I'm wary of the spyware they always come with with.
     
  12. TwiLekJedi

    TwiLekJedi Pretty Ex-Mod star 10 VIP - Former Mod/RSA

    Registered:
    Jun 14, 2001
    I would think that the option to retreat is always available, at least in Galactic Conquest; unless they have a gravity well, of course - and if that thing has the bug, the theoretical ability to retreat doesn't help you much either. So yeah, it definitely shouldn't be in the final game.

    But then again, that one might just be the mod's fault.


    I wish one could stop fleets from travelling while they're still at it. [face_worried]
     
  13. mastersith69

    mastersith69 Jedi Youngling star 1

    Registered:
    Mar 10, 2005
    who thinks this game is going to be awful? if it is like galatic battleground most likely it will be.
     
  14. Vezner

    Vezner Force Ghost star 5

    Registered:
    Dec 29, 2001
    ^^

    Not me. I just preordered the EaW Collector's Edition today at EB. I'm pretty excited about this game, especially after playing the demo. :) BTW, I never liked the Galactic Battlegrounds demo and never bought the retail version. IMO that game sucked.

    Another annoying bug (if it can be called that) that shows up when playing Bryant's Mod occurs when all the hit points in, say, an ISD or a space station have been taken out but the ship/station isn't quite destroyed yet. Try as you might to order your capital ships and missile-less fighters to just shoot the damn thing and blow it up, they just won't finish the job. They'll just sit there, re-orienting themselves into a firing position but since there aren't any hit points left on the ship/station, apparently the game's AI will not recognize a target for your ships to shoot at. If you don't happen to have in your fleet a Marauder Corvette that can barrage the target with a volley of missiles, you'll have no choice but to quit the game since your fleet can't retreat. I hope this bug won't show up in the finished version. And i it does show up, I hope that fleets will be able to retreat and muster the right sort of unit that will be able to finish the job proper.

    I've seen this bug in Bryant's mod and I have found that A-Wings, the Millenium Falcon, and X-Wings will still attack the station. Y-Wings wouldn't for some reason, but the other fighters would. Needless to say, it took a LONG time before the dumb station finally blew up.

    As far as this showing up in the final version, I seriously doubt it. It's a pretty major bug and there is no way that they would let it slip through the Q&A. The game hasn't even gone gold yet which means they are still tweaking the game and squashing bugs such as this. Something like this will be taken care of before the final product is shipped, I guarantee it.
     
  15. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002

    I believe it's overhyped based on good visuals. I was right about The Sith Lords disappointing. Homeworld 2 also had the visuals, but you couldn't even use the escape-key in menus, for sith's sake. I'll wait a long while to watch community feedback, I won't jump in old like Sith Lords.
     
  16. Darth_Invidious

    Darth_Invidious Force Ghost star 6

    Registered:
    Jun 21, 1999
    I wouldn't say that KOTOR 2 was utterly bad. Despite the bugs. And despite the fact that it was blatantly incomplete. It was compelling, though. In some ways more so than KOTOR 1. If the game had been allow to cook and simmer as it should've been, I'm fairly confident it would've been a far superior game than its predecessor.

    Despite the couple of bugs I've seen in EaW -- and some of these could arguably be due to the mod tinkering with vital pieces of code -- I'm fairly confident about this game. The space battles are simply fun, reminding me of the good time I had with Star Trek: Armada. The RTS resource gathering and tech developing elements that were so cumbersome in GB are gone, and I'm oh-so-very-happy about that. And Bryant's Mod has shown how easily adaptable the game is to possible expansion packs and further community based mods, which mean that in no time we could have mods which will let players do battle in any historical setting (Republic, New Republic...NJO...woo-hoo!).
     
  17. CodyDog

    CodyDog Jedi Youngling

    Registered:
    Nov 8, 2005
    Even though I've kinda thrown mod upon mod for this and made it buggy as hell, I'm really enjoying the potential for this game. It's fun when you jump into a system expecting to win and find the Enemy Fleet happened to be mustered there. It's fun raiding bases with quick hits to take down the generator and hop out (can't wait to bring Kyle Katarn around in a strike team). The gameplay is fairly simple, but there seem to be a lot of strategic and tactical options open to you....and the graphics scale very well on my ancient computer to run the game just fine.

    If anyone still needs the demo for the game, we've got it at http://www.rebelsquadrons.org at http://www.rebelsquadrons.org/empireatwardemo.exe. Should be a pretty quick DL for you. And if you're interested in joining a SW gaming club that's pretty pumped about EaW, feel free to check out the site a bit more or mail me at Codyman@aol.com (I'm leading the EaW side of things). We should also have some of the mods up on the site shortly as well.

     
  18. jp-30

    jp-30 Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2000
    I think he's referring to Prequel Era. You're probably thinking of "New Republic" / Rebels.
     
  19. darth_da

    darth_da Jedi Master star 1

    Registered:
    May 27, 2005
    anyone know if theres any plans for this game to be released on xbox 360 or any other console?
     
  20. AdmiralWesJanson

    AdmiralWesJanson Force Ghost star 5

    Registered:
    May 23, 2005
    RTS on a console? [face_laugh]

    PC only it seems.
     
  21. Crazed_Ewok

    Crazed_Ewok Jedi Youngling star 3

    Registered:
    Aug 31, 2002
    It's virtually nothing like GB other than the fact that it is an RTS. ;) Aside from that, I liked GB. It was fun, albeit buggy and not really original. However, I didn't play AoK until after I bought GB, so I enjoyed it quite alot. :D

    Another note I wanted to mention, there's a new site up for EaW information that just went up today. http://eaw.heavengames.com Come and drop me a line if you want. :)
     
  22. Fist_of_Mandalore

    Fist_of_Mandalore Jedi Padawan star 4

    Registered:
    Mar 31, 2005
    Strange, I thought he was being sarcastic.
     
  23. dudalb

    dudalb Jedi Youngling star 3

    Registered:
    Jun 14, 2001
    "RTS on a console?"

    I am convinced that a lot of the people asking this are console gamers who have never played an RTS. If they had, it will be painfully apparently that playing a comtemporary RTS with a console controller will be as much fun as watching paint dry.
    About Ten years ago, they did try porting the original C and C and the original Warcraft to consoles. That has not happened too often since, so I think the experiment was not a success.....and the interfaces of the original C and C and Warcraft was much simpler then that for EAW.
     
  24. Alixen

    Alixen Jedi Master star 4

    Registered:
    Aug 7, 2003
    Well, played the Demo, and i have to admit i'm kinda not really that impressed, even though i want to be.

    Ground battles are 'Use your Chewie wisely while your troops soak up the damage for him = Steal an AT-AT to win or get slaughtered.
    Or overwhelm enemy with numbers if you have the credits.'

    Not to mention the maps are tiny; but the Editer will prolly change that.

    I might enjoy it more when i can take Vader on a Slaughterfest...

    No real 'tactics' or 'stratagy' invloved that i could see; either that or too many years of playing AoE and Starcraft have spoilt me.

    Space battles are a a little more fun.

    I LOVE the huge Star Destroyers, but if the Imps have one on that map you better hope you brought a LOT of firepower, those things are tough; even Ackbar wouldnt be able to last long against one that i saw.

    I will probobly buy it because it is Star Wars and to play as DV and in space, but thats about it.
     
  25. TwiLekJedi

    TwiLekJedi Pretty Ex-Mod star 10 VIP - Former Mod/RSA

    Registered:
    Jun 14, 2001
    a) In the full game you probably won't always have Chewie or any heroes at all, and probably not huge amounts of money and even if you have 1000 units in orbit, the maps limit the units that can be deployed (as seen on Tatooine).

    b) The demo maps are tiny - because it's a demo

    c) tactics/strategy... well, I'm sure you can use different approaches every time (or have to) but maybe it is indeed too light for RTS veterans. Galactic Conquest requires a bit more of that, though, from what I've seen and read.
     
Thread Status:
Not open for further replies.