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Star Wars: Galaxies - the Retcon(s)

Discussion in 'Literature' started by Sinrebirth , May 21, 2009.

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  1. Sinrebirth

    Sinrebirth Mod-Emperor of the EUC, Lit, RPF and SWC star 10 Staff Member Manager

    Registered:
    Nov 15, 2004
    I'm actually going to attempt something... mildly ambitious. Star Wars Galaxies has more issues than it is possible to shake a stick at without subsequent wrist damage, it could be said. Depictions of characters that is entirely at odds with their canon depictions, the introduction of vessels before their time, the scattering of Mandalorian armour.

    In vein of the recent Lost Tribe of the Sith reveal, I've been mildly determined to retcon Bataal Bandu into the Nom Anor of the Tribe - that is, an agent spreading havoc before the arrival of the rest of his spawn. Bataal is described as having spread 'Sith teachings' like a contagion.

    However, largest issue with Galaxies and its canon placement is the hundreds if not thousands of Jedi and Dark Jedi fighting for the Rebellion and Empire. However, I think a little retcon could resolve this issue. The rest of the issues can be easily resolved by artistic impressions (see Dark Empire, and, where impossible, simply making them entirely different characters.

    The Retcon(s)

    The Dark Jedi

    Bataal Bandu emerged from hiding during the Galactic Civil War. If we assume he's spreading the secrets of the dark side through the masses, then it isn't in the realms of possibility that he was also capable of imbuing individuals with the Force, as much as Palpatine could do so, or the Scepter of Ragnos was capable of doing so. He is however, not noticed by those he is influencing. This creates a mass of Dark Jedi/Sith that seemingly appear from nowhere, all with ambitions, and very few making any headway into the government at all (as you'd expect of an MMO, with government officers played by NPCs).

    A disconnect occurs between the existing Imperial government and the Empire, with these Dark Jedi filling a growing void between the two elements, Imperial soldiers working beside Dark Jedi who have no formal place within the Empire, and are an incredibly difficult element to control. While 'groups of spacers' fulfill various quests including the Necrosis and so forth, a couple of these Dark Jedi grow into sufficient threats e.g. Vartonis on Mustafar, the Cult of Maul, the Kunites, and other Dark Jedi groups.

    The Jedi

    The Jedi can be resolved by two considerations, depending on your mileage. Mustafar has been retconned to be the sight of numerous Jedi Temples, which were attacked during the Sith Wars at some point, per the Clone Wars Campaign Guide. If we happily roll together the concept that the Covenant retreats to Mustafar and conceals itself, but take the Battle of Mustafar as having happened during the Great Sith War - as its timeline placement is vague - then we could in theory have a Jedi Order concealed on Mustafar.

    It also has the irony that the Palpatine and Vader missed a Jedi Order concealed on Mustafar, insofar as much as Luke Skywalker missed the One Sith on Korriban. :p Though an alternate limb is connected to the point that, when Bataal Bandu was created, he was specifically targeting Darth Vader as the Dark Lord of the Sith (who he considered to be a sham), before we all knew Palpatine was also a Sith. A side-effect of that is that Palpatine handing Vader the 'Dark Lord of the Sith' title may have been a massive conceit designed to lure these Lost Sith out, and with that consideration he may have simply chose to leave the Mustafar Order be as a useful tool. Your mileage may vary, here.

    The second consideration is that the spirit of Obi-Wan Kenobi was sitting on Mustafar. He could have had a role in collecting a Jedi Order together to oppose the Dark Jedi, possibly via the crystal he (eventually) becomes so concerned about. Alternate theories could be that one of Master Yoda's schemes involved a Jedi Order amassing on Dathomir, at the fabled village of Aurilla - adding a limb to the reason the Empire so forcibly blockaded the world. The Order in 27 BBY were looking into avenues to rejuvenate the Jedi, per Outbound Flight - it could even be suggested that the t
     
  2. Tricky

    Tricky Jedi Knight star 5

    Registered:
    Jul 26, 2001
    The thing about SWG, is that it sucks to be a roleplayer in there. A serious, supergeek, non l337 speaking RP'er is just going to get so frustrated by continuity issues & other players that don't ar pee, that soon they'll just stop having fun. With a game.

    SWG tried at the start I THINKS, to fit everything in the game into the ANH era, even tho right from the start a buncha whiny players wanted starting character Jedi. Instead SOE made them complete like 3-4 professions to Master & made them follow a secret code to get their Jedi & Sithies. That wasn't good enough. It wasn't enough to be able to visit Vader & the Emperor & do missions for them, or to do the same with Leia & Rebel operatives, or be any of the other 20-30 professions like Bounty Hunter, Rifleman, Dancer, Cook, Architect, Weaponmaster, Teras Kasai Master, Swords, Handguns, Scout, etc, peoples wanted their Jedi/Sith chars right now, no waits!

    You just got to let all that nonsense go: too many Jedi, even more Dark Jedi, too many guys playing female avatars, 1337 |<1dd5, ships/weapons/people in the game that aren't supposed to be...there's no way to fix all of that. Make a character that looks exactly like you do in real life only better, unless you're going to be an aliens, do missions to level up, meet some cool people cause they're there almost everywhere, have a good time, smack Darth Vader when he visits the Theed, Naboo spaceport & kill at least a 100 Jedi PC's in PVP/bounty hunter combat. Good times, homie. No fixes for SWG.
     
  3. Zorrixor

    Zorrixor Chosen One star 6

    Registered:
    Sep 8, 2004
    Personally I just ignore other players as not being part of the canon storyline. Ditto with ordinary cannon fodder mob Jedi or Sith that you kill by the bucket load.

    I have no idea how many actual Force-sensitive NPCs there are in the game, but I'm going to assume it is not actually that large. I'd guess a hundred tops maybe? SWG was never really a heavily plot driven game (at least when I played it up until the NGE) so there were not that many actual Force-users. Aurilia only had like a dozen people or so. The Sith Shadows only had a few dozen named NPCs maybe, with most of the enemies you fought just generic mobs.

    Basically: kind of like how if you raid the Emperor's retreat on Naboo and kill Thrawn's NPC (no clue if you can kill important NPCs or not, but this is just an example), he doesn't actually get cloned when he respawns, it just didn't really happy.

    Apart from the Jedi and Sith Armies the player driven part of the game bolsters, I fully support making sense of things like Aurilia and the Sith Shadows though. I just don't think there is much need to worry about the numbers too much, as that's just game mechanics.
     
  4. Arawn_Fenn

    Arawn_Fenn Chosen One star 7

    Registered:
    Jul 2, 2004
    I always thought certain parts of it looked a little like a Sith temple... there are a few things that look like you might find them in a Daedric temple in Elder Scrolls III. There were also some Korriban-like pillars evident in the preview documentary that weren't used in the film.
     
  5. Charlemagne19

    Charlemagne19 Chosen One star 8

    Registered:
    Jul 30, 2000
    I actually believe that World of Warcraft should be acknowledged for this activity rather than the Matrix Online, which assumes everything is canon. World of Warcraft basically presumes that not all of the online gamers are actually "there." Thus, the Black Temple is not being invaded every other week by raiding parties. Ilidan Stormrage is slain ONE time and only once by a specific unnamed group of heroes.

    Likewise, gameplay elements don't effect Star Wars canon.

    Thus, I suggest the following assumptions for any Galaxies Retcons.

    1. Only NPCs introduced in Galaxies are canon.

    2. Only quests introduced in Galaxies are assumed to have happened in some form, not the details.

    3. No particular number of heroes is assumed to exist but the bare minimum.

    4. Gameplay mechanics are non-existent. I.e. Cloning doesn't exist in any great massive form necessarily because there's no assumption of dying and returning.

    I.e. just like returning from the dead on Azeroth is a BIG HUGE karking deal. It's a bit like the fact that your heroes take 40 blaster bolts in KOTOR and don't die.

    It's gameplay.

    Am I wrong to feel this way?
     
  6. Charlemagne19

    Charlemagne19 Chosen One star 8

    Registered:
    Jul 30, 2000
    [double post]
     
  7. KamSolusar

    KamSolusar Jedi Grand Master star 2

    Registered:
    Mar 8, 2001
    I fully agree with you here.

    I think Leland Chee already said a few years ago that only the stuff that was put into the game by the developers is considered canon. So, the thousands of glowstick brats and people running around in mando armor aren't really canon, only the npcs, quests, cities, etc.. are.

    And I agree that mass cloning and cloning centers in every city should be considered more as game mechanics than actual canon. The developers had to find a way to let players continue playing even after being slain. And cloning, which already exists in the SW universe, is IMHO more immersive than spirits of dead players floating around and waiting to respawn from thin air.

    There's of course still a lot of stuff that could need some further explanations or even small retcons. Like the existence of Aurilia, Serji-X Arrogantus being alive in SWG, non-imperial activities on Endor (smugglers, Black Sun, Deathwatch), the exact timeline placement of the Battle that kicked Mustafar from its orbit and turned it into a volcano world, and parts of the background story of N-K Necrosis that differ from the one in Abel's The Story of General Grievous: Lord of War.

    But overall, once you ignore player actions and gameplay mechanics, there aren't a lot of huge contradictions that need retconning.


    Kam
     
  8. Charlemagne19

    Charlemagne19 Chosen One star 8

    Registered:
    Jul 30, 2000
    Thanks Kam Solusar,

    I think that Galaxies should be considered somewhat like the West End Games RPG and Abel did a great job of making an homage to the old Star Wars adventure modules when he wrote the final fate of Necrosis N-K. Basically, an unnamed group of heroes (called "Spacers") killed Necrosis N-K and then looted his corpse.

    Likewise, in Star Wars, all of the adventure modules of West End Games are presumed to have happened. Cloud City was once taken over by a insane A.I. that nearly turned everyone into droids using nanotechnology, Walex Blissex escaped a VSD under attack by the Rebel Alliance, Adar Talon was rescued from Tatooine, and the Charon were destroyed after a prolonged battle with the Rebel Alliance that ended in the death of Grand Moff Ravik.

    They were just stopped by an unnamed group of heroes. Same as the events of Dawn of Defiance.

    It's even funnier if you assume the same group of spacers did all of this :)

    There's a group of "proxies" that are unnamed yet who accomplish all of the great deeds of Galaxies heroes.
     
  9. Zorrixor

    Zorrixor Chosen One star 6

    Registered:
    Sep 8, 2004
    Yeah. WoW, being strongly quest driven, is a very good example of this. For instance, Onyxia does not infiltrate the Stormwind council a thousand times as Lady Prestor. The scene where she is outted in public only happens once, despite that players might do it every other week (or at least did, WOTLK killed that quest).

    Ditto, in SWG I don't think canon need recognise the thousands of Jedi running around. Maybe one person was met by the Old Man, and maybe one Force-sensitive went and helped Aurilia, and maybe one Force-sensitive went and did all the other Jedi quests they have, I assume, introduced on Mustafar (or wherever).

    But apart from that one character doing all the quests one time... I don't really think we need to recognise the other ten thousand people who do the same things.
     
  10. Sven_Starcrown

    Sven_Starcrown Jedi Youngling star 4

    Registered:
    Mar 10, 2009
    I think Galaxies should be decanonised.
     
  11. Charlemagne19

    Charlemagne19 Chosen One star 8

    Registered:
    Jul 30, 2000
    I usually don't agree with this sort of sentiment but there's a lot of random and weird stuff there. I have no problem with most of it but Durge being ressurected after being knocked into the Sun is one of those things that is just too hard to swallow.

    On the other hand, Necrosis is pure awesome.
     
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