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Gaming Zelda Fans Come Hither...

Discussion in 'Community' started by alpha_red, May 11, 2004.

  1. darth-sinister

    darth-sinister Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Jun 28, 2001
    Wow, that's interesting! I think it's good that Nintendo changed their box art for games like they did. Still cool.
     
  2. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    An amusing Zelda analogy arises during this conversation about the Creed III trailer 36:05 into this vid:

     
  3. Jedi Ben

    Jedi Ben Chosen One star 10

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    Jul 19, 1999
    Hyrule Warriors: Age of Calamity demo

    I am very sceptical that this game went through a proper development process because it is a mess. The opening tutorial keeps doing these dumb, complicated controls when all you want to do is deck everything in sight.

    It continues this with strong (boss) enemies that require lock-on and is still bombarding you with unwanted tutorials. The boss enemies have this weak point system that wears out its welcome very, very fast.

    The entire time you're also fighting a hard to navigate map and a camera so jittery it must be mainlining every energy drink in existence.

    Despite all that you'll do battle 1 and progress to battle 2, where it falls apart. It starts OK then has a Guardian ambush happen. You're told to protect Zelda and avoid fighting it, but Zelda? Runs right at the thing you're not supposed to fight!

    Then, when you get past that rubbish, you have to activate two other Guardians. The map showing where they are is rubbish and you have a death ray while you try to find your way. Oh and the death ray shoots through solid rock!

    At that point I knew there was no point continuing to play it. If you can manage the controls, camera, suicidal AI, maybe you'll enjoy it.
     
  4. Todd the Jedi

    Todd the Jedi Mod & Bewildered Conductor of SWTV Lit &Collecting star 7 Staff Member Manager

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    Oct 16, 2008
    Ah that's a shame, it's a wicked fun game. I don't recall having difficulty with controls or UI early on, so might just be personal taste.
     
  5. Jedi_Sith_Smuggler_Droid

    Jedi_Sith_Smuggler_Droid Force Ghost star 6

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    Mar 13, 2014
    Nintendo has always had really strong design aesthetics for packaging.
     
  6. ladygrey45

    ladygrey45 Jedi Master star 4

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    Dec 30, 2015
    Late for Ocarinas anniversary!!! Happy anniversary to the very best of the games imo.
     
  7. Reynar_Tedros

    Reynar_Tedros Force Ghost star 6

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    Jul 3, 2006
    I need to get back to making my way through this series. There were a couple years there where I kept a pretty good pace of playing one 2D and one 3D Zelda per year, but I’ve fallen off. So far, I’ve got them ranked:

    1. Breath of the Wild
    2. A Link to the Past
    3. Wind Waker
    4. Link’s Awakening
    5. Ocarina of Time
    I’d like to play A Link Between Worlds before Tears of the Kingdom comes out next year. Skyward Sword also sounds weirdly appealing to me given the complaints that it’s too hand holdy. I think Zelda games are too obtuse, so one that’s a little better at explanation and direction sounds just fine to me.
     
  8. Jedi Ben

    Jedi Ben Chosen One star 10

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    Jul 19, 1999
    How does the Skyward Sword HD remaster work with the new controls? The original didn't appeal but more traditional controls could be good for it.
     
    Last edited: Dec 4, 2022
  9. Reynar_Tedros

    Reynar_Tedros Force Ghost star 6

    Registered:
    Jul 3, 2006
    I haven’t looked too much into it, but from what I understand, there are button controls, but the right analog stick controls your sword slashes and you have to hold down L to use it to rotate the camera. Which sounds a little cumbersome.
     
  10. Jedi Ben

    Jedi Ben Chosen One star 10

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    Jul 19, 1999
    Ugh, that does not sound good at all but thanks for the tip off.
     
  11. Jedi_Sith_Smuggler_Droid

    Jedi_Sith_Smuggler_Droid Force Ghost star 6

    Registered:
    Mar 13, 2014
    I played through the game with the motion control option. It took some getting used to but was quite satisfying by the end.

    I found the controller too hard too imprecise to control in comparison.
     
    Last edited: Dec 4, 2022
  12. Jedi Ben

    Jedi Ben Chosen One star 10

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    Jul 19, 1999
    Neither option sounds particularly good for me. Certainly nowhere near being worth gambling £33 on.
     
  13. Reynar_Tedros

    Reynar_Tedros Force Ghost star 6

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    Jul 3, 2006
    A Link Between Worlds is off to a fantastic start. I’ve gotten two of the three pendants needed to head to the Master Sword and am feeling as good about a Zelda game as I have since playing Breath of the Wild in 2017.

    I understand that Zelda games are known for rewarding exploration, but this one is certainly capitalizing on that concept better than any pre-BOTW title I’ve played before. I happened to wander upon a cabin where a character gave me the power gloves I needed to lift rocks, and when I proceeded to exit his cabin and chuck every rock in the area, a small scene showed him coming out of his house, thanking me for taking care of the rocks for him, and rewarding me with 50 rupees. My penchant for throwing every rock and chopping every blade of grass in sight paid off, and it was extremely satisfying.

    I also love that you can rent every tool you’ll need early on. As soon as I made it to Ravio’s shop and rented them all with the generous stash of rupees at my disposal, I proceeded to happily backtrack through the map, hammering posts, bombing hollow walls, and hookshotting across gaps to reach previously inaccessible secrets, utilizing the pins I’d placed on the map before when I initially came across them. And fast travel! The quality of life improvements have been wonderful, and I anticipate it’s gonna be tough going back to older titles after this. A Link Between Worlds, while a sequel to A Link to the Past, feels like a top-down precursor to Breath of the Wild, and I am absolutely here for it.
     
  14. Reynar_Tedros

    Reynar_Tedros Force Ghost star 6

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    Jul 3, 2006
    A Link Between Worlds kept up its greatness throughout my playthrough. One of my favorite things about it was not having to consult a guide. I find older Zelda titles to be a little too obscure for my taste, at least of the ones I’ve played, but this one had a perfect balance of challenge in terms of the dungeons. In terms of combat, it was pretty easy. I never died once, and only needed a fairy to revive me a couple times. Hardly a bad thing, the game was overall pretty easy and I was glad for it. The story was pretty good as well with a touching ending. Sliding it in below Breath of the Wild as my second favorite in the series.
     
    Last edited: Dec 13, 2022
  15. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    The obscure nature of some of the secrets in the earlier Zelda games is part of their charm, IMO- it's what gives them their RPG qualities vs a straight action/adventure game. Though, I can certainly see how that would be a detriment to approaching them today for some folks- especially since the social aspect is now long gone (and online discussion wouldn't quite function as a substitute for that even if the game wasn't 35 years old).

    There's something special about either finding something no one else that you know has figured out or only hearing about it from someone who heard it from someone else who heard it from someone else who heard it from their cousin that works at Nintendo ;).

    But things like burning a random bush (with essentially no clues) to access a dungeon in LOZ is really kind of brilliant and is the sort of thing many games should take their cue from for interesting/hidden content. Where LOZ went wrong, however, was with making it a major dungeon required to progress through the game instead of a bonus secret dungeon or a Zelda equivalent of Star Road from the Mario games.
     
    Last edited: Dec 13, 2022
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  16. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    Outstanding work, converting ALTTP manual art to animation. More examples in the thread:

     
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  17. rocknroll41

    rocknroll41 Jedi Grand Master star 4

    Registered:
    May 28, 2013
    Apparently Nintendo is happy with the Mario movie and will allow Illumination to make a Zelda movie next. Take that with a grain of salt, though.
     
  18. DarkGingerJedi

    DarkGingerJedi Chosen One star 7

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    Nov 21, 2012
    I hear there's already even a trailer lol
     
  19. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    But I'm not ready to make it yet, so that can't be.
     
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  20. TCF-1138

    TCF-1138 Anthology/Fan Films/NSA Mod & Ewok Enthusiast star 6 Staff Member Manager

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    Sep 20, 2002
    Ugh, no. A Zelda movie just wouldn’t work.
     
  21. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

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    Jan 27, 2000
    It would, so long as they take more inspiration from Labyrinth and Conan than LOTR. At least in live action. An animated film can go in different directions.
     
    Last edited: Jan 14, 2023
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  22. DarkGingerJedi

    DarkGingerJedi Chosen One star 7

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    Nov 21, 2012
    A Zelda movie could work, whether animated or live action. I think they need to draw inspiration from Katsuya Terada. (Who did the original instruction manuals and guide books)

    The tone, colors, sense of mystery, scale, and even zaniness. The style of fantasy. (Mixed up with the updated universe of course) would set it a part and be really cool.

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  23. Jedi Ben

    Jedi Ben Chosen One star 10

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    Jul 19, 1999
  24. Todd the Jedi

    Todd the Jedi Mod & Bewildered Conductor of SWTV Lit &Collecting star 7 Staff Member Manager

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    Oct 16, 2008
  25. Jedi Ben

    Jedi Ben Chosen One star 10

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    Jul 19, 1999
    It was a criminally short trailer for a game coming out in just over three months and they're charging $70 for.