Surviving Jedi...Imperial Remnants...the Believers...Sith...Criminals and Monsters. He who is only known as the Outrider had seen them all enter the Unknown Regions in the Aftermath of the fall of the Galactic Empire. They all were seeking to get away from their problems and from the eyes of the galaxy. The Unknown Regions held the final secrets of the galaxy and that was likely, in part, why these Fringe Elements thought that it was safe here. Where else should those who had nothing left go than the place where no one could see their shame? Imperials had come after their Empire was defeated at Jakku. Before them, Jedi had come to hide from the Empire. Pirates. Thieves. They all had come and the Outrider had killed many a number of each kind, either by his orders or by his own hand. The Unknown Regions were not a safe place. Good and Evil were just words here. Meaningless ones. What words were important then? There were a few of significance. Chiss... Yes... That was a very important one. The "governing" body of the Unknown Regions. Though no such thing could really exist. They held tremendous resources and power. They mainly kept to themselves but recent activities were making them realize how serious these intruders needed to be taken. Bounty Hunter's Guild... Where there were those seeking to escape, there would be those sent to find them. An increasing number of daring bounty hunters had started to infiltrate the Unknown Regions as the Imperial Remnants appeared. This made sense... Because of the prizes that had fled here. It was not just individual bounty hunters that had made this choice, the top of the Guild had started to realize the riches that the Unknown Regions held if they could establish a foothold. Hence, why they were enthusiastically sending their finest. And lastly, the Syndicate Supreme, or SS. A rebirth of the Syndicate that had plagued the Galactic Republic's space. But this incarnation was far more deadly. This was, in the Outrider's belief, because they were small, organized, and the members were of the highest class of criminal the galaxy had to offer. These were beings that that had survived the rise and fall of republic and empires, genocides and purges, and battles with the best warriors in the galaxy. At the top of the SS, sat the Outrider, the worst of their kind. ------ The screams of the Imperials only sounded like background noise. Nothing distinguishable or particularly noteworthy to the ears of the Outrider. Their ship... was now his ship and their deaths would be used to send a warning. "You." The Outrider gestured to a stern Imperial who, despite missing a limb, maintained his military bearing. "Come." The Imperial stepped forward onto the platform with the Outrider. "Broadcast." The Outrider commanded. His 3rd Prince tapped on the control panel and the transmission to the other Imperial ships began. "I will not waste your time." The Outrider began. He then proceeded over the next minute to beat the Imperial to death for the viewing of whomever had the stomach to withstand what they were witnessing. The Outrider finished the transmission with his warning: "It is not safe here for Imperials and it never will be." ------- The Players I, humbly, welcome the inhabitants of the RPF to the Episodic Series 10 ABY: Fringe Elements and the Perseverance of the First Order. This is an RPG designed to play like an anthology series where each character has their own story arc. This is a game set in the Disney canon after the fall of the Galactic Empire. The wider Galaxy is in a state of transition as the New Republic strengthens its foothold as the dominant government in the galaxy. The Imperial Remnants, soon to be known as the First Order, have fled to the Unknown Regions to rebuild. However, the Unknown Regions is currently also experiencing a period of transition. The Syndicate Supreme, a bloodthirsty criminal organization, has become the prime aggressor to all in the Unknown Regions, regardless of affiliation, while the Bounty Hunter's Guild seeks a planet to establish a base of operations. You, the players, will exist in an environment that presents a unique challenge and experience: If you are part of the First Order, you will begin the game with a bounty fob on you. If you are an initiate of the Syndicate Supreme, you will have a kill order on you from the Chiss Ascendancy, the Imperial Remnants, and a bounty fob from the Bounty Hunter's Guild. If you are a daring bounty hunter, you will begin the game with a target to capture or kill to prove your worth. Of course, there is always the option to play as an independent. This experience will be challenging as any member of any faction will seek to rob you of your slim resources and possibly of your life, though the adventurers that choose this path will have the most to gain as they will not have to split their rewards. This game is ultimately a game of exploration, survival, and outmaneuvering/outlasting your enemies in order to establish a platform for you and your ilk to prosper in the Unknown Regions. Good luck! Character Sheet Template Name: Age and Appearance: Personality: Allegiance: Bounty (If not a member of the Guild): Personal Effects: Ship: Bio: --------- Rules 1. All Character Sheets must be sent to the GM for Approval 2. Always respect the TOS 3. No God-Modding 4. This game will be realistic and kind with schedules and updates, but I will try to establish a pace that allows for each adventurer to explore the world and experience their story. The goal is to have everyone able to play through one entire story arc for their character, so characters and arcs will come and go.