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SWRPF Archive Casino Royale

Discussion in 'Star Wars Role Playing Archive' started by LightWarden, Oct 22, 2007.

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  1. LightWarden

    LightWarden Jedi Grand Master star 4

    Oct 11, 2001




    ENTER CLEARANCE CODE: * * * * * *





    Greetings Agent,

    Our apologies for interrupting you, but it seems a new threat is approaching. Our sources indicate that there are strong currents in the underworld, and they've begun spiraling around one specific target.

    Empress of the Stars is a the flagship of the Starlight Cruise Line. At over two kilometers in length yet only five thousand passengers, it is a liner of unparalleled size and luxury. In just over a week it will depart from Coruscant on a voyage that will take it around the galaxy, stopping at a variety of vacation worlds along the way. The cruise has been heavily publicized and especially targets the upper class; with each passing day it has become more and more of a defining social event. The matter is compounded by the fact that the planetary governments are doing their utmost to cooperate with the liner in order to exhibit their tourism industry to what is shaping up to be a slice of the galactic elite. The voyage is so important that the Starlight Cruise Line's Chairman and Chief Executive Officer Aves Harth will be personally overseeing it. It's a trip where nothing can be allowed to go wrong, and that's what makes these undercurrents so disturbing. It's nebulous enough to be nearly useless, but we cannot afford to take this phantom menace lightly.

    Unfortunately, we don't have time for further investigation, as the ship will departing in just over a week. Since we do not have time to prepare, our only choice is to get a team of top agents aboard the vessel. Agents who have in the past demonstrated skill, resourcefulness, loyalty and the ability to handle whatever situation may occur in the field. We need agents such as you.

    Your assignment, should you choose to accept it, is to board the
    Empress of the Stars investigate, and protect the vessel from any threat. Failure is not an option. If you feel capable of handling this assignment, report back to Headquarters on Coruscant immediately.

    Best of luck Agent,


  2. LightWarden

    LightWarden Jedi Grand Master star 4

    Oct 11, 2001
    Ladies and Gentlemen, welcome to the fifth installment of the 007 series of games. I am LightWarden, your guest GM for the session, interrupting your regularly scheduled program (with Dubya_Scott's approval) to bring what I hope to be a game of high-stakes espionage in a galaxy far, far away.

    For those of who need a refresher, perhaps you might wish to browse the selection of links that follows:
    - - - From Ryloth With Love
    - - - On Her Majesty's Security Service
    - - - CarbonEye
    - - - Doctor Noah

    And now, on with the show!

    The General Rule:
    This is a game, we are here to have fun. Note that this is unlike many of the games that you may be used to playing in that it will be far more structured along the lines of conventional tabletop (or computer RPGs such as KotOR). If you don't like the idea of someone else telling you how well you do, this game is not for you. I will not hold your hand and walk you through every step of the game, rather I will provide you with situations where your choices, planning and abilities determine how well you do.

    I repeat: when you tell me what your character does, I will tell you if you succeed or fail (no, I'm not going to be a total pedant about this one and tell you that you forgot to breathe, but if you do stuff to other people or other people's stuff, don't expect to say "I succeed" all the time. That will be determined by the skills you choose for your character).

    So if you like to play games where your character's skills and abilities can make a difference in overcoming challenges, welcome aboard. I am the GM, my word is law. If you feel as though you've been unfairly wronged by a ruling, take it up with me and I may reconsider. As I am trying to make this game challenging and interesting for multiple people, please accept the fact that you may have to make some sacrifices for the enjoyment of others.

    Additionally, since we are on TheForce.Net's boards, their TOS applies, nothing you haven't heard before.

    Sheet-wise, I'm not really going to post a big template, because I do not like them very much. Besides, most of this should be fairly obvious to you folks. Name, species/appearance/vital statistics, skills/abilities, history and personality. Note that for appearance, I am not looking for pictures of random celebrities or anime characters, so please do us both a favor and either only use art which as been specifically created for your character or just use words to describe your character.

    And now for some thing sort of different...

    Expectations: (inspired by one of my RPing friends)
    I expect these from all of my players, and all of my players can expect the following from me.
    1) Activity: This is a forum-based RPG, so above all things, you must be willing to POST. If you are not part of the solution, you're part of the problem. The inactivity of others is not an excuse.
    2) Awareness: As agents, you will live or die based on the actions of your team. This means that it is of utmost importance that you actually pay attention to what's going on.
    3) Information management: This is a game where intelligence is vital. But you must remember to differentiate between what you know and what your character knows, because that latter is the only one that you can legally use in-game. If you respect that boundary, I will be sure to tell you all sorts of interesting things that your character would know (you're free to decide that your character knows everything you know, but you'll almost certainly regret it).
    4) Quality: I am not looking for perfection as that's nearly impossible to achieve, but I am looking for posts that are thought-out, well written and contribute to the ga
  3. LightWarden

    LightWarden Jedi Grand Master star 4

    Oct 11, 2001
    Suggestions for character building:
  4. If you've got a secret, you can keep it from players. But you should not keep it from me.

  5. The year is 39 BBY and this game takes place three years after the last 007 game. Plan accordingly.

  6. Due to game balance, Force Users will not be intrinsically more powerful than any other character. They will have the ability to do neat things, but they will not be dodging at the speed of light, zapping armies with a tempest of electric judgement, deflecting a barrage of blaster fire or throwing starships across the galaxy. This is your incentive to play characters who aren't Force-sensitive, as they will have a much wider and more useful skill set than just "I move rocks with my mind." Don't like it? Don't play, as I won't be accepting many arguments to the contrary.

  7. Your character sheet is very important, as it tells me all sorts of interesting things about what your character can do. If you want your character to possess above-average skills at something, you'd better have it on your sheet. Because if you guys come across a situation where it would really be beneficial to have a character who's skilled with mechanics and one of you decides to tell me now that your character has been building speeders since he was twelve... it will not end well. Note that you will not be awesome at everything, nor will you be completely incompetent at everything. Befitting agents of an interplanetary espionage organization, you will have a modicum of skill in most areas (which essentially means that you won't have to sit out entirely, you just won't be able to take center stage), advanced training in some areas, and might even specialize in some areas. Your areas of training/specialization are for you to work out.

  8. As mentioned in the briefing, you agents were selected because you have a sufficient degree of skill and expertise that makes it so that you're capable of working on this assignment, even though it's plopping you into a strange area among thousands of innocent people (as well as potential suspects) with minimal information on what to do, let alone what to expect. Plan your characters accordingly. If you have a cover story, it's probably useful to have the skills/abilities/resources to back it up.

  9. Since you guys are top agents, that means you aren't fresh-faced teens straight from the academy. If you're in your early-to-mid twenties, you'd better be damn good at something.

  10. MI5 has psychological profiles on all of its agents. If you have crippling angst and mental scarring, you'd better be incredibly good at coping/hiding, because they are not sending ax-crazy agents into a ship full of innocent people. Same thing goes for anything else MI5 might know about your character. They have records, and it's nearly impossible for you to be a psycho defector-traitor at this phase of the game.

  11. Being as you will be placed aboard a vessel filled with thousands of beings from all over the galaxy, it is very useful if you tell me what languages you speak.

  12. Owing to the fact that cabins are a hot commodity, don't expect MI5 to be able to buy a lot of then- you will probably be forced to share rooms. That means several things. The first is that the more characters you try to play, the fewer characters other people will get to play. Also, it is probably useful if you make sure that your cover story matches with your room-mate Additionally, should your character do something monumentally stupid and be ejected from the ship, your roommate(s) will follow in short succession.

  13. If you don't get to/don't want to be on the cruise ship, there's always the possibility of you being a planetside asset with fewer restrictions and pressures. Just don't expect to get as much screen time.

  14. MI5 has been having some financial trouble. As a result, you will only have a limited amount of funds per agent. When those are gone, you're on your own.

    JANGOANTILLES Jedi Padawan star 4

    Apr 18, 2005
    GM Approved!

    Name: Halon of Clan Turak
    Age: 31
    Profession: Ubese Warrior, Intelligence Officer (Republic Navy)
    Appearance: Light but muscled build, average height. Encased head-to-toe in Ubese armor
    Typical Ubese armor

    History: Halon is the eldest son of an Ubese clan chief (Vellux) and professional mercenary who took Halon with him on assignments, training the boy and preparing him for the day when he would succeed him as vellux of the Turak warrior clan.

    In traveling across the Galaxy, the young Halon developed a strong interest in other planets and cultures, an abnormal trait in his usually xenophobic people. Upon reaching adulthood, Halon left the family business behind, seeking a little more adventure before finally returning to his people and the attendant responsibilities of his birthright. At age 20 he enlisted in the Republic Navy, becoming the first Ubese to do so since the Republic Fleet devastated the Ubese homeworld centuries ago, a choice largely motivated by a desire to prove Ubese were willing to contribute to galactic society. His unique heritage allowed him to successfully infiltrate various pirate and slaving rings without arousing undue suspicion.

    Just prior to the Stark Hyperspace War, Halon was dispatched to the Outer Rim Territories to infiltrate the Stark Commercial Combine and gather intelligence. He remained behind enemy lines for the duration of the crisis, performing acts of sabotage as opportunities arose.

    Halon was intending to leave the service and finally return home to Ubertica when he was approached by MI-5 and, intrigued by the organization?s proposal, accepted their offer to become an agent.

    Abilities & Skills: Molded since childhood to be the very model of a disciplined and tradition-bound Ubese warrior, Halon is an expert practitioner of the unarmed Uba-Ka martial art form and is a skilled swordsman. Elements of his warrior training included the mastery of various mental techniques to focus his mind in adverse situations, imparting Halon with the means to increase his pain tolerance through meditation and to resist certain manipulative aspects of the Force (though his full capacity in this area remains untested). Despite a long familiarity with various types of explosives and blaster weapons, he is not an especially talented marksman at moderate-to-long ranges and is an inexperienced pilot. Possessing a great passion for languages, Halon is fluent in Basic, Ubese (Classical and modern), Huttese, Bocce, Durese, Rodese, Taarja, Nikto, and Gamorrese in addition to smatterings of several other alien languages and knows native Ubeninal sign language. An avid outdoorsman and mountaineer, Halon is capable of surviving for extended periods in hostile wilderness environments that would soon prove fatal for untrained individuals. He has a basic understanding of universal first-aid techniques. His previous fieldwork has given Halon a broad understanding and insight into the general culture, methods and economics of the galactic criminal underworld. His Ubertican physiology also gifts Halon with better-than-human stamina in most breathable atmospheres as well as a higher hearing range than enjoyed by most sentient beings.

    Equipment: Halon will usually be found wearing a full suit of Ubese tracker armor and helmet. In addition to providing protection, the reinforced helmet contains a built-in comlink, drinking straw, vocoder, sonic imprint sensor, radiation meter, an audio pick up device, and an environmental filter system with 4 hour reserve air supply, all operated by vocal password command. The helmet?s panoramic HUD features a targeting program, displays real-time environmental data and provides Halon the ability to see into the infrared and ultraviolet spectrums. His gauntlets are studded with small glove spikes increasing their effectiveness as weapons. The layered armor offers a level of protection against impact forces, stun blasts, and temperature
  17. Fanficfan

    Fanficfan Jedi Master star 3

    Jul 12, 2005
    GM Approved

    Name: Karka Dza?ki (Alias)
    Race: Bothan
    Sex: Male
    Age: 29
    Profession: Slicer, Gambler, Intelligence agent.
    Appearance: Just under 1.5 meters tall, Karka has honey brown fur with darker brown rings around his eyes which look like spectacle frames. He wears a dark green tunic with several obvious, large pockets (and a few not so obvious ones?)
    Equipment: Datapad, Sabacc deck, Pazaak deck, DL-18 Blaster pistol
    Skills: Expert Slicer (not as good as Ghent but still good), Very good gambler, can hit the broad side of a bantha with his blaster but don?t expect much beyond that.
    Languages: Basic (read/speak), Bothese(read/speak), Binary (programming)
    Biography: The third child of a career solder and a career politician, Karka was generally left to his own devices as a child. His brother and sister were too much older than him to have much interest in having him around so he stayed at home flicking through the Holonet channels or surfing the Bothan Information Network.
    As he grew up he spent more and more time with computers, becoming very proficient at making them do what he wanted. Eventually he started slicing into places he wasn?t meant to find. Financial institutions, businesses, other peoples private files. And he was good at it. It wasn?t until he was caught hacking into the network at the Combined Clans Building that the trouble began. Rather than stay and face the shame of his family, Karka ?arranged? a ticket on a transport bound for Coruscant.
    During his first few years he discovered a liking for Sabacc (and more importantly discovered he was good at it). Unfortunately for Karka, more than one disgruntled player was convinced he must be cheating and made sure the Bothan recognized their displeasure. After a few stays in a medical center he learned to not win so often.
    MI5 picked Karka up when they caught him slicing into the Coruscant Central Bank in an attempt to get enough money to enter a high stakes game Sabacc tournament.
    Faced with the possibility of 20 years or more in prison, Karka accepted MI5s offer to join them.
    Skills: Expert Slicer (not as good as Ghent but still good), Very good gambler, can hit the broad side of a bantha with his blaster but don?t expect much beyond that.
    Languages: Basic (read/speak), Bothese(read/speak), Binary (programming)
  18. Livi-Wan

    Livi-Wan Jedi Master star 4

    Sep 29, 2002
    GM Approved!

    Name: Markus Carfax
    Age: 32
    Sex: Male
    Appearance: Skinny, just below average height, black scruffy hair, grey eyes, unshaven.
    Equipment: Custom touch-screen datapad, multitool
    Skills: Gifted hacker and an above average con-man, forger and thief. Grade nine red ball organ (piano-like instrument used in jizz music. Think of the Max Rebo Band).
    Languages: Basic, binary
    Biography: Markus was born on the agri-world of Baar, and discovered his talent for hacking by re-programming his father's farming droids to run amok when they should have been harvesting. From humble beginnings he developed his skills to the point where he was able to hire out his services to other criminals on Baar, eventually getting enough money together to leave for good. His successful criminal career was brought short when he was arrested aged 28 for stealing a massive amount of money from the Bank of Coruscant; he'd gotten lazy and had wildly underestimated the risks. a year later he was given the option of serving with MI5 as a kind of parole; he seized it with both hands and has been a serving agent ever since.
    Notes: Markus used to have a severe cigarra habit, which was cured by an experimental treatment from Q'u labs that mas made him violently allergic to t'bac. If he has one now he'll be vomiting for at least an hour. He still has difficulty with stairs, though.
  19. Jango10

    Jango10 Jedi Master star 5

    Sep 22, 2002
    CS sent!
  20. sprintabm

    sprintabm Jedi Master star 3

    May 20, 2005
    GM approved

    Name: Stent Kannat

    Species: Zeltron

    Gender: male

    Profession: ex-Republic Diplomatic Corps

    Age: 38

    About 1.6 meters tall, average to athletic build. Hair color is deep red and kept at a respectable short length, while skin color is a dark pink. Very trim and professional looking. Usually wearing business dress clothing. Attractive in human and near-human standards.

    Stent is not the Zeltron that most would assume he is, although he is quite capable of acting like one. From an early age, Stent wished a more meaningful existence than what his home planet of Zeltros and his people offered. He studied cultures and languages almost exclusively during his schooling, and at his first chance he left his home for Coruscant at the age of 22 to begin work for the Republic's diplomatic corps. Using his natural charismatic abilities of his race (including the Zeltron abilities of empathy and the ability to influence others with pheromones), Stent became involved in many areas of diplomacy within the Republic from petty financial issues to mediating talks between warring parties. He acted mostly as an interpretor and anthropologist to the Republic diplomats that he worked for, although he would assist the diplomats when his natural charisma and Zeltronian skills were needed.

    His accomplishments and abilities were noticed somewhat early on in his diplomatic career, but it wasn't until he was 31 years old when MI5 approached him with an offer to work for them. He was to become an actual diplomat in the corps when MI5's offer awakened a wild side of Stent. Believing in the greater good that the Republic brought to the galaxy, and also relishing the thought of the added danger and excitement, Stent signed on...

    Ever since joining MI5, Stent has become proficient in basic espionage techniques and proficient in hand-to-hand and small arms combat. His specialty is diplomatic espionage: dealing with other beings, and gaining what he needs usually by using just his words and the occasional Zeltron abilities. Not a violent person at heart, he results to violence only if the situation made it necessary or if his or the lives of his fellow agents or innocents were threatened.

    He has a very likable and charming personality and is a kind person, although he is able to be cold and cruel if it is necessary. He is knowledgeable of many of the species and cultures in the Republic and knows of various diplomats, senators, and leaders from the Core Worlds to the Outer Rim Territories. He has several friends still in the corps scattered about the galaxy, two of them major diplomats stationed on Arkania and Kuat, not to mention his family on Zeltros and friends on Coruscant. None of his friends and family know much about what he does for a living now, only knowing it's something to do with "diplomacy" that's more important than the work he used to do in the corps.

    He is fluent in Huttese, Ryl and can understand Lekku, Arkanian, Durese, High Galactic, Zabraki, and Bocce, as well as having basic knowledge of other languages.
  21. Fanficfan

    Fanficfan Jedi Master star 3

    Jul 12, 2005
    Just a note on my CS. I'm dropping the bit about Karka Dza?ki being an alias. I didn't put enough thought into that side to make it work properly.
  22. LightWarden

    LightWarden Jedi Grand Master star 4

    Oct 11, 2001
    I've made the appropriate corrections on my sheet. Just a reminder boys and girls: I don't lock the sheets until the game begins. So if you'd like to make any changes to any part of your character, feel free. Just be sure to tell me about it.
  23. Twinky_Stryder

    Twinky_Stryder Jedi Padawan star 4

    Nov 16, 2003

    Name: Boz'rir (Boz) Girange

    Age: 28

    Sex/Species: Male/Lorrdian

    Appearance: About 1.6 metres, close cut brown hair, grey eyes, lightly tanned skin.

    Equipment: Standard MI5 kit, blaster and his own disguise supplies

    Skills: Master of disguise and of the Lorrdian ability to "read" people. Has slealth skills, can use unarmed combat, has basic cadet knowledge of weapons and computer use.

    Languages: Basic, Binary, Kinetic communication, Huttese, Bocce, Ryl, Shriwook

    Biography: Boz'rir was born on the mostly snowy planet of Lorrd. His father was a secuirity offcial and this gave Boz a deep rooted sense of justice. He watched holosfilms about spies and always dreamed of helping people that way.

    At 18 he enrolled in the Lorrd university, passing his course in Galactic languages, including his native kinetic language, with near perfect marks. He then enrolled in the acadamy on Coruscant where he has basic training and furthered his natural skills in mimicy and disguise, and also the Lorrdian skill of using voice patterns and body language to "read" people. This attracted the attention of MI5 and they soon recruited him.
  24. Dubya_Scott

    Dubya_Scott Jedi Master star 5

    Jun 11, 2002
    Ahh! Noticed the new game has started. :)

    Sadly, as of late, I have had very limited time and haven't been on the Boards much. Because of that, I wouldn't want to disrupt anything in this new game. I may come in later (if LightWarden approves of it) to join you, but for now, I'll just be watching from the sidelines.

    The fifth installment of the "007 style" series is in good hands. ;) I wish you all the best of luck.

    - Dubya_Scott
    - Proud father of the RPF's "007 family"
  25. CountSephula

    CountSephula Jedi Youngling star 1

    Oct 10, 2007

    This duo is obviously to be owned and operated by SephyCloneNo15, despite being submitted by a Holiday Sock, and possibly at times having the reigns taken up by other Holiday Socks, as the season permits (It'll be pretty obvious when it is or isn't me)

    Name: Sevrin "Earmuffs" Snabb
    Age: 45
    Gender: Male
    Species: Half Sullustan...half droid parts and clunky life support
    Appearance: Looks like the lovechild between a Sullustan burn victim and the Great Heep. Face is mostly intact (albeit, heavily scarred), trademark big Sullustan ears have more holes than Alderaanian cheese, one eye won't open, but is made up for by a photoreceptor just above it. One arm is replaced with a droids, and the only thing below his waist is vaguely reminiscent of a B'omarr monk sans the brain in the jar. Suffice to say, he's not boarding the ship in person.
    Skills: Son of a droid-shop owner and mechanic, has been working with droids for most of his life. Especially enjoys the study of AI. Sullustan physiology allows him (even with his damaged ears) to pick out minute sound-related information [bonuses to listen checks, to use D&D-ish terminology] even over radios and recordings. Has a bit of experience with slave-rigging, which he enjoys applying to droids. Some computer experience, although by all rights probably only an adequate slicer.
    Initial Inventory: Sticking around HQ, has access to all the Q'u-branch goodies and fancy MI5 computers. Minor self-defense weaponry in the droid arm (a stun-gun for humans, and one for droids too), a personal array of tools.
    Bio: As stated earlier, Sevrin was the son of a droid-mechanic on Sullust. With such a technical background, when he reached maturity, he got a job with SoroSuub easily. There he learned about slave-rigging vehicles and a bit about mechanics and nav-computer assembly. Eventually, though, the technical life overwhelmed him. Needing a break, he took a trip to Dantooine to just experience nature. Unfortunately for the inexperienced would-be wild man, the Kinrath ad Kath Hounds of Dantooine expected him to be an easy meal. He barely scraped his way back from a couple near death experiences, and by the time he could find adequate medical care, there was little of his arm and legs that could be saved.
    Following the scarring, Sevrin tried to return to his old life, only to be regarded as the freak he now was. Seeking a new beginning, he used his knowledge of droids to live vicariously through an assortment of automata, slave-rigged to himself. He quickly learned this knowledge could be used for profit, and sold his services to the highest bidders on worlds of scum and villainy, using people's own droids against them to discover information for his clients.
    While utilizing an Astro Droid on Alderaan slightly after MI5 left, he discovered the abandoned W-3PO. Intending to assimilate the droid into his growing collection of discarded droids, he brought the battered protocol droid back to his headquarters on Nar Shadaa. Ironically, he broke most of the droid's obnoxious habits (at least temporarily) and in exchange, the droid convinced him to inquire about serving MI5...and bringing him back into their fold.
    Psychological Profile: Sevrin abhors nature after his accident. He much prefers cold, mechanical systems. Even the most harmless of animals can send him skittering up the walls. Droids, on the other hand, he has an obsession for that borders the definition of a fetish.

    Name: W-3PO "Dub-Three"
    Age: 17
    Gender: Male Programing
    Species: 3PO-series protocol droid
    Appearance: A rust-red protocol droid, with a new coat of polish for the occasion of serving a 'passenger' on an upper-class luxur liner.
    Skills: W-3PO is fluent in over six million forms of communication, and can readily access a variety of items installed by his most recent master, Sevrin Snabb
    Initial Inventory: Wrist-mounted c
  26. Jango10

    Jango10 Jedi Master star 5

    Sep 22, 2002
    GM Approved!

    Name: Jacen Darrast
    Age: 34
    Species: Human
    Sex: Male
    Appearance: 1.8 meters tall, weighs 82 kilograms, light brown crew cut hair, clean shaven, very average looking and doesn't stand out
    Skills: Jacen entered MI5 as an engineering consultant and explosives expert. He has an excellent understanding of complex machines and structures, including starship designs. He has an average experience with handling weapons, as most agents do, but is no marksmen. One of Jacen's other skills is the ability to read people's faces, to tell their true intentions, and to know a lie when he hears it. But Jacen's real passion is "blowing stuff up", and that is what he excels at.
    Languages: Basic
    Bio: Jacen was born on Corellia to a middle class family on the outskirts of Coronet. While in his teenage years, Jacen began hanging out with some of the "rougher" kids from in the city. That is where he discovered his passion for things that go boom. Once his father deemed him old enough, Jacen began attending the university in hopes of becoming an engineer. He earned his degree, not without suffering a few bumps along the way, and was hired by the Corellian shipyards. He grew to hate this job, finding it boring, and eventually enlisted in Corellia's military. He loved being a combat engineer. After rising to the rank of Lieutenant, Jacen was recruited into M15. The rest of Jacen's history...classified.
    Other info: Jacen is a cigar enthusiast and a great card player (according to him).
  27. Sentinel001

    Sentinel001 Jedi Youngling star 2

    Apr 18, 2007
  28. LightWarden

    LightWarden Jedi Grand Master star 4

    Oct 11, 2001
    Notice: I have seven characters who are apparently applying for spaces aboard the ship (six if you don't count the droid). I am rapidly approaching the number of characters I want aboard this vessel, as MI5 can't get a screaming horde of agents in here. I also know that several of the players in the previous game have expressed interest in this one. I am not really comfortable with keeping other applications in limbo while I wait for you guys, and I really don't feel like rejecting any of the present players, so if you want to get a spot aboard the vessel, it is imperative that you get into contact with me ASAP. Otherwise, your characters are only going to be able to assist while at the planets themselves.

    While MI5 can't get large amounts of agents aboard the vessel, other characters may be able to help while planet-side. This is generally a less-demanding role, as you won't be on-screen until the ship agents are there for the most part. This is an especially useful role if you don't always have the amount of free-time you'd like, because you can't tag in new agents aboard the ship if something happens to them (or by extension, you). Those of you who board the Empress better be willing to stick around for a while.
  29. Sentinel001

    Sentinel001 Jedi Youngling star 2

    Apr 18, 2007
    OOC: I'm definitely in for real if you'll have me, so don't worry about whether or not I'll stick around.
  30. Jango10

    Jango10 Jedi Master star 5

    Sep 22, 2002
    OOC: Are we undercover on this ship? Or are we basically security? Or will there be both?
  31. LightWarden

    LightWarden Jedi Grand Master star 4

    Oct 11, 2001
    Given as they're forced to send you guys in on such short notice, much of this mission will rely on you guys using your own judgment to find the best way to do things (which is why they're sending in veteran agents who have proven to be very successful in the past). This is going to be challenging, since you don't have a great deal of information on the situation.
  32. Fanficfan

    Fanficfan Jedi Master star 3

    Jul 12, 2005
    Yeah I'm definately in. If anything does come up I should have plenty of warning to let you know with.
  33. Jedi_Aron_Tylander

    Jedi_Aron_Tylander Jedi Youngling star 3

    May 29, 2004
    I'll be sending my character sheet soon. I have to finish something first more important than posting and playing in a RPG :). Will Dubya be joining?

    JANGOANTILLES Jedi Padawan star 4

    Apr 18, 2005
    Ditto here, I expect to be able to hang in for the long haul.
  35. Beta-Commando

    Beta-Commando Jedi Youngling star 1

    Jul 4, 2007
    OOC: I'm in; expect a CS soon.
  36. witchdoctor187

    witchdoctor187 Jedi Youngling star 2

    Aug 14, 2007
    OOC: I'll give it a try. but i don't mind if a mess up and you decide to kill my character or anything, i understand perfectly [face_laugh]
  37. sprintabm

    sprintabm Jedi Master star 3

    May 20, 2005
    I'll be around, which is why I submitted a character as soon as I could... the ship should be fun (?) (!).
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