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JCC [Image heavy]A thread for art: See note on page 776

Discussion in 'Community' started by VadersLaMent, Dec 29, 2012.

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    Space Groove Blitzcrank- Splash Art LoL by DeivCalviz on DeviantArt
    [​IMG]
    _________________________________
    In Collaboration with Riot Games
    Client: Riot Games
    Riot Games AD: Jessica Oyhenart
    West Studio AD: Mingchen Shen
    Final Polish: League Splash Team
    __________________________________
    Space Groove Blitz and Crank! I've been super lucky to be part of this groovy skin line! This is the most fun character design I've seen from LoL! Figuring out the thumbnails was a bit tricky because of the need to balance out the two cats and the robot body and to be able to fit them in the game portrait crop while keeping the whole splash dynamic enough. Instead of doing the typical hyperspace, I tried for a more graphical background with light and fun colors while keeping the retro vibe.
    When rendering, Riot sent me a screenshot of their 3D model matched on top of my sketch. This made it a lot easier to figure out the details. I went all out with masks when rendering this to the point that I had tons of layers without names. This helped make the image look clean and crisp. It was needed because I wouldn't be able to hide anything with shadow or dust with this type of scene. High key splash art like these are very rare for LoL so it was a very fun experience!
    Thanks again to everyone at Riot and West Studio!
    __________________________________
    TUTORIALS AVAILABLE HERE:

    Deiv Calviz (David Villegas)11 Products

    __________________________________
    FOLLOW ME HERE:
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    Arcana Xerath - Splash Art League of Legends by DeivCalviz on DeviantArt
    [​IMG]
    __________________________________
    In Collaboration with Riot Games
    Client: Riot Games
    Riot Games AD: Jessica Oyhenart
    West Studio AD: Mingchen Shen
    Final Polish: League Splash Team
    __________________________________
    Arcana Xerath! First of all. I Just want to thank Riot and West Studio for trusting me to contribute to this very unique skin line!
    Doing the thumbnails here was different from the usual because we had to make sure there were graphical elements and that there was an ornate border behind the character. The character design was also a challenge because I need to prioritize that he still reads as Xerath from a distance. It was like drawing two characters in one where I do the armor and main silhouette first, then fit in the human part last.
    Before rendering, I got a paintover from Riot to tilt his pose more upward and to make him face the camera more. This helped a lot in making him read more evil and powerful. I had to separate each part when rendering so that I can nudge things around to avoid tangents. There was so many things going on in this character! It was also challenging to invent those graphical elements at the borders and behind him. Despite all the details, I still managed to somehow balance the value groupings to keep the focus on his portrait area. Also, it looks like I made a mistake with his features and did not pay attention to make him look more Shuriman! ><
    __________________________________
    TUTORIALS AVAILABLE HERE:

    STOREDeiv Calviz (David Villegas)11 Products

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    Project Sylas - Splash Art League of Legends by DeivCalviz on DeviantArt
    [​IMG]
    __________________________________
    In Collaboration with Riot Games
    Client: Riot Games
    Riot Games AD: Jessica Oyhenart
    West Studio AD: Mingchen Shen
    Final Polish: League Splash Team
    __________________________________
    The older Project splashes were one of my inspirations early on in my career so it surreal to be able to contribute to this. The idea here was to show Sylas fighting some robots. My main reference was Sylas in the Warriors MV. I also looked at some anime reference to help me get that moment before the big punch. His chain design changed during production as you can see here but most of the things remained the same.
    Rendering sci-fi is super hard. I only had a top down concept art to base on and it was difficult to figure out the different angles. I used Maya to make a block mesh of his weapons. I also imported a model from Daz3D as a reference. Using 3D like this is mostly just to start things in proper perspective. In the end, I will still adjust things as I see fit. Rendering the bg was also a pain because of the details. I got carried away with the lights so good things I got a Paint over from Alex Flores to tone things down. Really like the end result!
    __________________________________
    TUTORIALS AVAILABLE HERE:
    www.artstation.com/deivcalviz...
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    Project Sylas Prestige - Splash Art League of Lege by DeivCalviz on DeviantArt
    [​IMG]
    __________________________________
    In Collaboration with Riot Games
    Client: Riot Games
    Riot Games AD: Jessica Oyhenart
    West Studio AD: Mingchen Shen
    Final Polish: League Splash Team
    __________________________________
    It was a different experience to do a prestige splash. I did this simultaneously with the Normal version Sylas and I had two extra weeks for this. I tried holding off rendering this until the normal version was near the final look so I can reuse most of it. 3D was used again to do the chains but I had to revise it like 3 times because it was getting too noisy. Unlike my normal process, I used lots of solid colors here to do the armor instead of making a nice lineart.
    __________________________________
    TUTORIALS AVAILABLE HERE:

    STOREDeiv Calviz (David Villegas)11 Products

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    __________________________________

    Phoenix Anivia - Splash Art League of Legends by DeivCalviz on DeviantArt
    [​IMG]
    __________________________________
    In Collaboration with Riot Games
    Client: Riot Games
    Riot Games AD: Jessica Oyhenart
    West Studio AD: Mingchen Shen
    Final Polish: League Splash Team
    __________________________________
    Here's the splash for Phoenix Anivia. It was a challenge to draw a winged creature. This is also heavy on the environment side so I had lots of elements to figure out. The goal is to show Anivia in her mountain top throne where there are worshippers. I was able to put the other Phoenix characters in there.
    The trickiest part here was figuring out the wings and feather perspective. We did lots of revisions on that. I also had a last minute change with the shrine perspective. To solve it fast, I just did some quick 3D block meshes to figure out the correct shape.
    Things I liked when doing this where the color variations in this skin concept and the bright background. It was refreshing to draw something bright with blue skies. Hope you like it!
    __________________________________
    TUTORIALS AVAILABLE HERE:

    STOREDeiv Calviz (David Villegas)11 Products

    __________________________________
    FOLLOW ME HERE:
    INSTA: www.instagram.com/deivcalviz/
    TWITTER: twitter.com/DeivCalviz
    FB: www.facebook.com/DeivCalviz/
    PORTFOLIO: www.deivcalviz.com
    __________________________________




    Pentakill III Lost Chapter by DeivCalviz on DeviantArt
    [​IMG]
    __________________________________
    In Collaboration with Riot Games
    Client: Riot Games
    Riot Games AD: Jessica Oyhenart
    West Studio AD: Mingchen Shen
    Final Polish: League Splash Team
    __________________________________
    I got another chance to do an epic group splash! It's a huge pressure to do this because this is already an established skin line and these are an awesome set of characters. The other Pentakill Group splash was done by Terence Cantal.

    PROFILETerence CANTALIllustrator - Riot Games

    He started it earlier than me, so it was a relief that I had some starting point on the feel that we were going for in this. The challenge when sketching was fitting Mordekaiser. At first, Morde was playing the guitar. I actually liked that pose better but we eventually switched to his mace.
    Rendering this went smoothly. I really like the strong red background against the cool clothes of the characters. For a static composition, I had to make sure the elements were dynamic enough by using the wind to add movement. The final Riot version really pushed the movement more. It's gonna be hard to top this one. XD
    __________________________________
    TUTORIALS AVAILABLE HERE:

    STOREDeiv Calviz (David Villegas)11 Products

    __________________________________
    FOLLOW ME HERE:
    INSTA: www.instagram.com/deivcalviz/
    TWITTER: twitter.com/DeivCalviz
    FB: www.facebook.com/DeivCalviz/
    PORTFOLIO: www.deivcalviz.com
    __________________________________



     
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    Boba Fett : The Hunter
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    Artists: nighttime graffiti vandals with lots of talent

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