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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Library Reference The Aspects of Izloria Resource Thread

Discussion in 'Role Playing Resource' started by Shadowsun, Dec 18, 2021.

  1. Shadowsun

    Shadowsun Force Ghost star 4

    Registered:
    Jun 26, 2017
    Izloria Library Thread

    [​IMG]
    Izloria
    Izloria is a vast world that has six major regions.

    The Reman Republic
    The largest and often cited as the most powerful of the major world powers the Reman Republic is a centuries-old institution founded on the ideals of equality and prosperity for all. The reality of that is hardly the case. A crumbling infrustruce and government many are more willing to place their faith in a criminal clandestine organization known as the 'The Eye' than cooperate with anything tied to the government. Rife with corruption the nations around the Reman Republic look with hungry eyes, wanting to cleave up and shatter the Empire into the hundred of smaller nations it once used to be.
    The Neheb Empire
    The Neheb Empire is a ruthless Imperial government built almost exclusively by the serpentine race, the Neheb. The cruelty of the Neheb empire is well known, although with this cruelty comes a twisted stability those that do live there are typically better educated, better fed and have longer life spans than their Reman counterparts. The Neheb Empire and Reman Republic have historically been adverseies the last major conflict occuring some five hundred years ago.​

    The Vasilian Kingdoms
    The Vasilian Kingdoms are not anyone singular entity or group as the Reman Republic, Conclave, and Neheb Empire are, but rather a loose coalition of disparate Kingdoms ruled by Vasilians. There was at a time something of a 'King of Kings' among the Vasilians but such a title has not been held for centuries and thus they remain in relative disarray. They often have frequent and consistent trade with the Reman Republic and the Neheb Empire​

    The Conclave
    The Conclave is an exceptionally private, closed-off nation. What little is known about it is that it seems to be a theocracy with a ruling council of twelve members called 'Archs' and one head Arch named 'The Grand Arch'. There is a single city between the border of the Conclave and the Reman Republic where trade is conducted between the two nations and where any and all offical communications take place. It is not even known if the 'The Grand Arch' is human, vasilian, mirian, neheb or skoros.​

    The religion of the Conclave is known as 'Dualism' and focuses on two supreme spirits in a constant struggle of chaos and order. More details can be found in the 'Religions of Izloria' section​

    The Isle of Skoros
    The Isle of Skoros is the bubbling, peaceful nation that is the ancestral home of the Skoros. It is one of the few places that remain relatively undisturbed by the constant machinery and noise of the larger nations, much of its natural scenery still preserved.​

    There is not a national government but rather a scattering of small villages and towns that run themselves independently and trade with one another. Though there have been recent efforts of various business from both the Neheb Empire and the Reman Republic seeking to expand into the tranquil isle.​

    The Unknowns
    As indicated by the name almost nothing is known about the 'Unknowns'. Thus far any expeditions that have taken palce there have led to nothing, never to be seen again.​

    Though there are rumors of an expedition setting sail to investigate once more.​

    Aspects

    The Aspect is a power that manifests itself in the form of an inanimate object that the user can call upon.

    Every Aspect has a unique ability tied to the object, what that power is varies greatly.

    Once an Aspect manifests itself in a person it does not change, they are locked to that ability and that object.

    It is exceedingly rare for an Aspect user to share the details of what their Aspect does. For to do so is to reveal their weakness and be open to attack.

    The Aspect most of the time is dematerialized, not existing on the user. To materialize the Aspect one must speak its name. (Hence a common policy, when Aspect users are arrested, is to gag their mouths.) The name of the Aspect comes into the mind of the User as an intuition during adolescence.

    To dematerialize the Aspect the user wills it away with just a thought. Repeating the Aspect's name after it is summoned has no effect.

    It is impossible to tell who is an Aspect user unless they summon or use their Aspect or unless someone has an Aspect that allows them to detect other Aspect Users.

    If an Aspect breaks the user can dematerialize the broken pieces, when they next summon the Aspect it will appear unbroken

    Religions of Izloria

    Dualism

    The state religion of the Conclave, Dualism focuses on the struggle of two supreme gods that reflect the conflict within each person. They can be thought of as 'Order' and 'Chaos' though one such note it should not be compared to 'Good' and 'Evil' and many would take offense to this. The god of Order is called 'Seira' and the god of Chaos is called 'Kako'. Depictions of either of these deities is strictly forbidden and against doctrine although symbols representing these beings are acceptable and common practice. A feather is often associated with Seira and a horn or claw is associated with Kako.

    A piece of the two beings are often said to live within the soul of every being and wrestling and understand these two beings, these two pulling forces is the spiritual journey that Dualists hope to achieve and work on throughout their lives.

    Luxism

    Unlike Dualism which is wide, open, and accepting of all races and peoples Luxism is exclusively for Skoros. Though this is not born out of any disdain just a result of the nature of the religion. The god 'Lux' is said to have created the Skoros and those that follow this path do not proclaim other religions to be false, just different avenues to the same goal. Luxism's core belief is that what will be will be, a constant statement that fate cannot be changed and one must learn to live within one's reality and standing. That to accept one's fate is to accept reality and be at fate.

    The Horned God

    A mostly defunct religion that a few Vasilians still worship that provides an explanation as to how they came to be. As it is so uncommon its practices and beliefs are relatively unknown other than it relates to Vasilians. It is also not an organized faith like Dualism, Luxism and Triarcism

    Triarcism

    Triarcism is the largest and most widespread religion within Izloria. Focusing on the belief of a singular Supreme Creator on which all things flow Triarcism teaches three-part being of the person focusing on lessons for the Mind, Body, and Soul of an individual and how those relate to each other. The Supreme Creator of Triarcism does not have a name and is simply referred to as 'God'. The Aspect is a particularly important part of Triarcism and is seen as a blessing from God unto those fortunate enough to be bestowed on them. It is also from Triarcism that the phrase 'The Aspect is the manifestation of the Soul' comes from and is one of their core beliefs.

    While the Reman Republic has no official state religion Triarcism is by far the most common religion and in many respects by default the unofficial state religion of the Reman Republic. Though the degree on which those that practice the religion varies greatly.

    Important Organizations


    The Reman Senate

    A body of two hundred and fifty Senators each elected by a different sector in the Reman Republic. Together they form the ruling body of the Reman Republic and are, technically, the ruling authority of it all. This is not untrue but the Senate is filled with much corruption from not only the criminal organization known as 'The Eye' but also from large business that are more interested in the manufacture of their goods and selling of them than in the good of the people. How each Senator is elected varies from province to province but almost all are a first past the post system. Though it is dubious if many or even any of the Senator elections can be described as 'free, fair and open'.

    Each sector comprises about 1.4 million people. Five sectors are formed into a region and each region has a magistrate that looks over it. Thus each region looks over about 7 million people. The entire city of Reme is one region over seen by the Magistrate Aamir Bile.

    The Neheb Empire

    The Neheb Empire is centered around the Emperor of Neheb, a Neheb of great and unrivaled power surrounded by a team of advisors, generals, and bureaucrats that he appoints as he sees fit. The name of the Emperor is Srasa Unja Ipasra II and as the supreme ruler of the Neheb Empire his authority is absolute.

    The Eye

    The Eye is a clandestine, criminal organization that many claim are the true rulers of the Reman Republic. Though whether this is true or not is another question altogether. What is true is that many citizens when they have an issue will meet a member of the Eye to resolve their problem rather than the police as there is a greater level of trust toward the Eye resolving the issue than the police of Reme.

    Joining the Eye is not a straightforward process and is often understood that you need to know someone already in the organization to vouch for you. What tests and tribulations are done to indoctrinate a member in is unknown to outsiders. It is generally assumed that many members of the organization, particularly those of the upper tiers of leadership have aspects. Even that of the mysterious Leader of the Eye that is rumored that even members do not know their identity.

    Races of Izloria

    Race Name:
    Human
    [​IMG]
    The most populous race in all of Izloria, though they mainly exist in the Reman Republic and the Conclave, some humans do live in the Neheb Empire but those that do are at best second class subjects. Humans are known for being the most 'ingenious' race and along with the Neheb the primary driver of much of modern technology in Izloria. Only about one in six humans have an aspect compared to all Mirians and all Vasilians having them. Their dominance in the world has come as the result of their adaptability and some would argue their short lifespans which gives them a greater drive to accomplish more in their lifetime. Though this point is debated.

    Defining Features: None
    Average Height: Male: 5' 6" Female: 5' 3"
    Life Expectancy: 70 years


    Race Name: Mirian

    [​IMG]
    Male Mirian

    [​IMG]
    Female Mirian

    Sometimes referred to as the Elder race, much to the annoyance of many a Vasilian, Mirians are tall, beautiful, and strong. They all have pale skin and long flowing silver hair. They are biologically immortal, that is to say, they do not age physically beyond what a human would call twenty-three or so, and they are incapable of catching disease. They can however be killed, and why they require little food can and will starve if deprived of food for too long.

    Due, in part, to their long age and life span, Mirians rarely reproduce, in fact, while it is not uncommon for Mirians to have children, many Mirians do not. This is due in large part to a Mirian's viewing love as an intense and passionate subject, a thing given only to a partner they truly, deeply care for. Mirians do not 'lust' in the same way many humans do, their relationships based far more on romanticism and what they would call 'the entwining of two souls'. Many Mirians fail to recognize that, while not true for all or even many humans, the same relationships do develop between humans. This failure to see this, coupled with their own lustless nature has led Mirians to view humans as 'sexually obsessed' and their short lives making them 'incapable of forming true bonds'. Another result of this 'prudishness' is that very few Mirians still exist and are by far have the lowest population in all of Izloria. Despite this, it would be a mistake to assume Mirians do not feel emotions. They do, far more intensely than humans, but far more infrequently.

    Mirians are capable of surviving in extreme cold, their blood and circulation greatly different to humans, and as a result are 'cold blooded'. Mirians have superhuman reflexes and are very agile being typically the 'fastest' race on average and are physically more durable than humans. All Mirians have Aspects.

    They exist mainly in the Reman Republic, the Conclave, and the Skoros Isle.

    Defining Features: Long flowing silver hair, pale skin, pointed ears
    Average Height: Male: 6' 2" Female: 5' 10"
    Life Expectancy: Immortal but not invulnerable


    Race Name: Vasilian

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    Male Vasilian
    [​IMG]
    Female Vasilian

    Vasilians are often compared as the opposite to Mirians. This while not inaccurate is not the whole story. Vasilians and Mirians have historically been enemies, rarely if ever working together. A deep mistrust running between the two races. While Mirians are very homogenous, with their pale skin and silver hair, Vasilians are far more varied in appearance. There are a few defining features, the main being two horns that protrude from the head. However, the exact location on the head and the size of the horns vary greatly. Some Vasilians do not even have horns, although this is exceptionally rare and many say, that they are a myth or that hornless Vasilians died out long ago. It is said that the most powerful ruler of the Vasilian Kingdoms is a Vasilian with six eyes and no horns.

    Vasilians are essentially fireproof and have even been now to bathe in waters heated directly by lava. (Bathing in lave itself while possible for a Vasilian is extremely impractical) Their bodies are more durable than humans and even more so than Mirians. Their horns however are very sensitive and for them to be sliced causes immense, paralyzing pain. Like Mirians all Vasilians have Aspects.

    Vasilians exist mainly in the Vasilian Kingdoms and the Reman Republic.

    Defining Features: Horns on head, very few hornless Vasilians exist, snake-like eyes
    Average Height: Male: 5' 11" Female: 5' 7"
    Life Expectancy: 1000 years but are able to maintain an appearance of youth throughout their lives

    Race Name: Skoros

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    Male Skoros
    [​IMG]
    Female Skoros
    An extremely peaceful race the Skoros are known for their tranquil almost passive demeanor. They seem, on average, to have little interest in interacting with other races and the larger nations though some do live elsewhere other than the Isle of Skoros. Those that do live and are born outside the Isle of Skoros feel a compulsion, a need to visit the Isle at least once in their lifetime. This pilgrimage is sacred to the Skoros that is tied greatly to their worship of the god Lux.

    Not all Skoros have Aspects but many do. The only race that the Skoros are not relatively neutral towards is the Neheb. Though this is out of a quiet fear due to reputation the Neheb Empire has earnt for itself and the distant but still remembered memory of the extermination of the Orcs by the Neheb.

    Defining Features:
    Moth-like appearance. All have wings and can fly
    Average Height: Male: 5' 3" Female: 4' 11"
    Life Expectancy: 575 years

    Race Name: Neheb

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    Male Neheb

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    Female Neheb

    To find a Neheb that is not at least cunning is to not find water in the ocean. The Neheb are often seen as ruthless and brutal willing to do whatever it takes to further their own personal goals. This while not completely fair has elements of truth to it. The Neheb Empire is a brutal regime with much blood on its hands but many Neheb have fled to the Reman Republic to escape such a system and are often viewed with much scorn and disdain.

    The Neheb are also cold-blooded, and rarely if ever feel flecks of emotion. As a result, they are often cold, and calculating and have often been compared to the vicious machinery the Neheb Empire has created in recent memory.

    Defining Features: Snake-like appearance. Some have two legs, some have a tail.
    Average Height: Male: 5' 7" Female: 5' 3"
    Life Expectancy: 120 years
     
    Last edited: Jan 1, 2022
  2. Shadowsun

    Shadowsun Force Ghost star 4

    Registered:
    Jun 26, 2017
    Last edited: Feb 27, 2022
    Lady Belligerent likes this.
  3. darthbernael

    darthbernael EU Community Mod, Fuego, Pyrofuego! star 5 Staff Member Manager

    Registered:
    Apr 15, 2019
    OOC: GM Approved

    Character Sheet:

    Name: Xenevera Vheseth
    Race: Vasilian
    Age: It's impolite to ask a woman her age
    Appearance:

    [​IMG]

    Personal Effects: Her Aspect, usually a cloak, of various shades of grey, lightweight but tough clothes, a belt with hidden pouches for money, gear, tools, multiple knives hidden about her person, a small, collapsible assassin's crossbow and bolts. Soft boots that make no sound, and a mask which usually conceals her face.

    Aspect Name: Whiplash
    Aspect Appearance: Looks like a sniper rifle with attached scope, (modelled on the Russian Model 1891/30 sniper rifle with PU 3.5×21 sight)

    [​IMG]

    Bio:

    Xenevera was born in the Vasilian nation, to a pair of warrior parents. From a very early age they trained her in every aspect of the armed and unarmed martial arts that they and their comrades knew. She was holding a knife before she could walk.

    But, once she was motile, she began to be drawn to firearms, slowly working her way through training in every type of firearm that one could hold in their arms or hands. It was at about the age of twelve that her Aspect manifested and the state took her under their direct wing.

    She trained and went on mission after mission before she'd even finished school and by the time she had she was gaining a reputation as a ghost, no one knew who was climbing the ladder of assassinations but it was a fast rise. When she graduated, both the state training and her formal education she simply vanished even her family knew where she had gone.

    Five years passed as she gained the trust of Eye members, before she was invited to join, waltzing through their grueling tests as though it was a field day. She'd been marked for advancement because of her Aspect, people at the top wanted the Aspected near their power.

    Over the years the trust and belief of the leaders of the Eye and what trust they had in her increased and she had become a mid level, in the organization, ‘troubleshooter’. Which was a euphemism for one who had several posts, usually an assassin, but also in charge of the loan sharks across an area tha Eye had given her.

    In over a hundred years, the Vasilian government had let her be, she was still a ‘child’ in the eyes of the older Vasilians so allowed her ‘rebellious’ years. When she got older, they were certain, as were her parents, she would tire of the rebellious life and return to her home nation.
     
  4. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    Character Sheet: GM Approved
    Name: Prard Skivali
    Race: Vasilian
    Age: 36
    Appearance:
    [​IMG]
    Personal Effects:
    Clothes, odd items, and bag of marbles.
    Aspect Name: Satchel of Enamel
    Aspect Appearance:
    [​IMG]
    Aspect Ability:
    [GMs eyes only]

    Bio: Born to simple laborers he had a rough childhood all things be told. A situation made all the worse as a steam powered mill accident made him have to be raised by a single working parent. Being one of five children 'tight' was not even a proper word for their situation.

    He did his best not to let that get him down though. Growing up largely in the streets and pulling petty crimes before he had even lost his last baby tooth. Not that he didn't try to do honest jobs when he could, but when ends didn't meet the older children all made sure it did. One way or another. Of course that only became easier after his Aspect came in.

    Many years have passed since those fateful days and now he is finally out on his own. His siblings are grown enough and his ties to keep him on the petty side of crime and menial business are past. For once he can look forward to his own future and desires, of course government work and most legal jobs won't touch him with a ten foot pole. That leaves the other government and secure jobs to look into. With that goal in mind he plans his course into the future.
     
  5. Sinrebirth

    Sinrebirth Mod-Emperor of the EUC, Lit, RPF and SWC star 10 Staff Member Manager

    Registered:
    Nov 15, 2004
    Character Sheet:

    Name:
    Rude. The Master of Many Names, but today, better known as Noct.
    Race: Ruder.
    Age: Even more rude.
    Appearance: Black-Coat. You know the one. I'm the original... but I'll probably also be the last.
    Personal Effects: A Key with No Name but a Gazing Eye.
    Aspect Name: Ego Boost
    Aspect Appearance: [​IMG]
    Aspect Ability:
    Winks
    Bio: Oh where to begin. Or, perhaps more accurately, where to end. I'm here at invitation, so don't you worry about any End of Time machinations. And I can confirm with absolute certainty that the Darknesses can't get here. I have visited a few realities - met Uatu, annoyed the Patriarch (one of them), and that little tangent in the Omniversal War? All simply checking that I hadn't lost a Darkness or six. Or seven. I've locked down quite a few you see. But here? Here I'm just investigating a mystery.

    Or six.

    Or seven.

    Or thirteen.
     
  6. HanSolo29

    HanSolo29 RPF/SWC/Fan Art Manager & Bill Pullman Connoisseur star 7 Staff Member Manager

    Registered:
    Apr 13, 2001
    Character Sheet:

    Name: Aron Grant
    Race: Human
    Age: 42
    Appearance:
    [​IMG]

    Personal Effects: Any number of suits that he has in his wardrobe, typically a more conservative-style; gold wrist-watch; a hand-written journal/daily planner; a keyring and a set of keys that correspond to the various buildings on his estate
    Aspect Name: Freeze Frame
    Aspect Appearance:
    [​IMG]

    Aspect Ability: [Redacted]
    Bio: Another iteration of Aryan Graul, or merely a reflection that resonates within the multiverse itself? It’s difficult to perceive the truth, though the similarities cannot be ignored.

    Born into a wealthy family along the western coast, Aron had a myriad of opportunities available to him from a young age. His father, Norman, was the proprietor of a successful shipping and trading company, which held contracts with both the Vasilian Kingdoms and the Conclave, but also occasionally served inhabitants of the Neheb Empire—if the price was right. While this lucrative affair was enough to provide for the family and account for their vast estate, the elder Grant also felt the need to directly support the people through public service. That’s how he became a Senator within the Reman Senate, representing his home sector of Horndell.

    Many believed that Norman and his wife had groomed Aron to take over in the role his father had cultivated, and while the young man had attended university and worked hard to prepare for that eventuality, no one could have anticipated the circumstances that had resulted in his ascension.

    One night, someone broke into Norman Grant’s office and committed murder. He was another victim of the mysterious killings that had gripped the City of Reme in fear.

    A suspect was never identified, which deprived Aron of closure; it hindered the mourning process, and some even speculated that it directly affected the young man’s politics. When he assumed his father’s role as Horndell’s Senator, he became an advocate for a stronger police presence to contend with the ongoing threat to their society. It earned him both respect and scrutiny, depending on one’s point of view.

    Five years have now passed since the incident, and Aron continues to perform his duty as Horndell’s Senator. As a member of the opposition in the Neoegalitarin Party, it’s not always easy to garner influence, but Aron possesses the charm and charisma to succeed. His peers have also recognized his exemplary service and have elected him to serve as a Magistrate, overseeing the sectors of Horndell, Norbury, Craydon, Stathford, and Lanercoast. In this specialized role, Aron is in charge of enforcing the laws in the Senate, as well as retaining executive power within his region.

    [​IMG]
    Senator Aron Grant of Horndell and Magistrate of the Western Coast

    In addition to the support he has gained on the public stage, Aron has also turned inward, to a source closer to home, to further assist with his political endeavors. Isabella Wessex, or Bella, has been a confidant and close friend since childhood. The only daughter of Norman’s aide and the family chauffeur, Bella lives in a separate cottage on the Grant estate and grew up alongside Aron. The two were practically siblings and inseparable in their young exploits—and the same holds true today.

    After Norman’s death, the old man left a note in his will for Bella to follow in her father’s footsteps. Bella now acts as Aron’s personal aide and bodyguard. While they make a formidable team and honor each others’ trust, their relationship remains complicated. There is definitely a more intimate connection; a spark that lingers just beneath the surface. Some of those sentiments may even stem from repressed emotions that originally materialized during their childhood. It is obvious that Aron harbors certain feelings for Bella, though he has never officially acknowledged them.

    And yet…

    Perhaps Bella is more than an advisor; perhaps she manages more than Aron’s professional responsibilities…

    But of course, that remains their little secret.
     
  7. Lady_Belligerent

    Lady_Belligerent Queen of the RPF, SWC, C&P, and Pancakes & Waffles star 10 Staff Member Manager

    Registered:
    Jan 29, 2008
    GM Approved.

    [​IMG]

    Character Sheet:
    Name:
    Isabella “Bella” Wessex
    Race: Human
    Age: 38
    Appearance:
    5’ 04” petite, but athletic.
    [​IMG]

    Personal Effects:
    vintage Cartier sapphire pendant
    Aspect Name: Buh-Bye
    Aspect Appearance:
    [​IMG]
    A vintage Cartier Sapphire pendant.

    Aspect Ability:
    Nope.

    Bio:
    Isabella’s mother perished in a tragic house fire when she was a newborn. Her father’s employer insisted he and the baby Isabella move onto the vast Grant estate so they could help him raise the infant.

    The Grant’s already had a staff caring for their young son, Aron, and Isabella was treated like a new addition to the Grant family.

    Her father was private secretary to the elder Mr. Grant up until his boss passed away. At that time Isobella was away at university, but her father was provided a suitable retirement and a cottage for life on the estate grounds, where he remains today.

    Isabella and Aron had practically grown up as siblings, but the children didn’t see themselves as related. Instead they were best friends who were competitive in their studies and sports. Isabella was jealous once Grant discovered the female species, and she was very critical of any girl he had shown an interest in.

    Isabella and Aron attended different universities, but one holiday break Aron arrived home and found that Isabella had blossomed while she was away. She had a softer, more mature look. After breakfast the first morning home, the two rode horses around the estate to check on their old haunts and catch up on each other’s life.

    Bella had been more interested in her studies than the social aspects of school, plus she always found herself comparing any guy that she dated, to Aron. During their ride, Aron had cautiously asked if Bella had anyone she’d been seeing, but she evaded the question.

    That was a discussion that she knew wouldn’t end well. She wasn’t comfortable speaking about her feelings.

    Later, after the break, Bella was counting days until she would be back home with Aron. The two exchanged messages frequently and were always in contact.

    After Bella’s graduation, it was only natural she was hired to be Aron’s personal assistant as he was already moving up the political ranks. Aron’s father had been specific in his will in regards to Isabella’s education and her succession into the family “business”. They duo made a solid team managing the office by day, and Aron’s life by night.
     
    Last edited: Dec 29, 2021
  8. AgentViper007

    AgentViper007 Force Ghost star 7

    Registered:
    Mar 9, 2005
    GM Approved

    Name: Lennox Jerod

    Race: Human

    Age: 32

    Appearance:
    [​IMG]

    Personal Effects: Whatever he needs to wear and carry on missions including weapons, but he does always carry his trusty twin batons.

    Aspect Name: Fireflash

    Aspect Appearance:
    [​IMG]

    Aspect Ability: For me to know and for you to find out

    Bio:
    The younger life of Lennox Jerod does not amount to anything special. Middle class family, nothing particularly noteworthy.

    But during his school and university years his intelligence and physical skills managed to garner attention from some very high ups in the Reman Republic. And Lennox felt himself that there was something inside him waiting to be unleashed. So did they.

    Over the next few years he was trained to become a spy for the Reman Republic improving his intelligence, martial arts and spy skills. And his Aspect manifested thanks to his skills with tein batons. They became an extension of him.

    Lennox became a reliable agent, never failing a mission. But now his skills will be put to the test. Enemies are plotting to overthrow or destroy the Republic. And it's up to Lennox and those like him to analyse the enemy's next moves and perhaps to prevent war.

    One can only hope.
     
    Shadowsun likes this.