And rightly so. After all, this has been the primary objective the party's been working on for the past two months or so in-game, and the last six years in real time. (Our sixth anniversary will hit on roughly February 8 this year.) I should also add that the Red Hand breaking was in no small part due to all the running around you guys did across the Vale wiping Wyrmlords and whatnot. That played a very big part in the victory in that per the rules of the module, every major and not-so-major thing you did in the Vale added a certain number of "Victory Points" to your inventory. Basically, RHOD requires that after you take down Kharn, the DM has to go back and tote up your accumulated Victory Points. If it's above a certain total, you've done enough damage to the Red Hand in a "death by a thousand cuts" way to ensure the horde's morale is completely broken and will not have the wherewithal to regroup and try another assault. In your case, of course, the Company got the total above that line. Had it been below the line, the Red Hand would have fallen back, regrouped under another leader - one of the warpriests, perhaps - and then launched a second, more determined assault on the city, which the defenders simply would not have been able to repulse, even with your resources behind them. Thus it was not just your actions at the battle that were instrumental in holding the city; it was, in a very real way, everything you've done across the campaign to this point which contributed to that - everything from befriending Warklegnaw back in the Witchwood to breaking the roadblocks in the Blackfens to getting the Shining Axes back to Brindol safely. So give yourselves a massive round of applause; you've worked damn hard, and for your efforts you have saved an entire city today and kept Elsir Vale free.