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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

ARRRRRGH! I've Got a Bad Feeling About Empire At War...

Discussion in 'Literature' started by dp4m, Jan 20, 2005.

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  1. JediMasterNicolas

    JediMasterNicolas Jedi Youngling star 3

    Registered:
    Jun 4, 2005
    Picked this game up at 5:00 PM today....


    woulda posted sooner but I was playing till about ten minutes ago...:D

    As I do with all "Choose Your Side" Games, I'm playing through as Rebellion first. You're pretty well off on funds, even with the Rebels, it's not like those Star Trek: Armada games where you run out of dilithium every other ship you construct. Most of you probably know, but those of you who don't - For every planet you control at the end of a Galactic Day (I'd say about 5 minutes of being on the Galactic Map, I don't think that tiemr runs during a battle, but I could be wrong on that) you get a set amount of credits for each planet.

    Strategy

    Makes sure you put at least two frigates and a few X-Wing squadrons at each planet. That way you have at least a fighting chance against Imperial attack.


    I'm on day 45 of Galactic Conquest, about even planet wise. I'd say the game is pretty easy. The one problem I had, which isn't even game play, is that I spent 20 minutes try to adjust my settings to actually see a battle happen. All it was at first just a staticy background and i couldn't see a battle happening. Eventually, getting angry that I couldn't play the game, I turned all the graphics in the Advanced settings (Options - Video - Advanced Options) turned 'em all down, went back to main menu, bam, could see stars. Rest has been awesome.

    Best Star Wars game since KOTOR =D=
     
  2. AdmiralWesJanson

    AdmiralWesJanson Force Ghost star 5

    Registered:
    May 23, 2005
    Can you imagine the horrors of Excellencese with each word, or worse letter, a different color?
     
  3. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002

    Is my technical difficulty with multicolouring posts that obvious, Rogue Follower? This is the best I can manage. Lets try again . . .
     
  4. Fingolfin_Noldor

    Fingolfin_Noldor Jedi Padawan star 4

    Registered:
    Aug 10, 2004
    I want the producers for Homeworld to start thinking about a proper Star Wars Game.

    *runs off to play Warlords.*
     
  5. LtNOWIS

    LtNOWIS Jedi Master star 4

    Registered:
    May 19, 2005
    Galaxies is fairly canon, as is Galactic Battlegrounds. Both have been directly, thoroughly referenced by Abel Peña's recent Grievous articles.
     
  6. Excellence

    Excellence Jedi Knight star 7

    Registered:
    Jul 28, 2002

    Ha! Ha!

    I knew you would, dp4m, I just knew you'd do this. You've done these oh-oh threads before. Indignant months I waited, waiting, if the boomerang would fly true and you came through, like a good bottle of Sadowine aged just right. [face_dancing]

    So I'm thinking, it's just a game, right? I don't know when the AT-AT was made but I couldn't give a Sith's harlot either. Perhaps it's available latter in the game, like a high-end unit, like a Protoss Carrier you don't get until nearly end of Starcraft?

    Of more fundamental concern, it's just a game. Play or pout, these are the critical choices a fanite must make.
     
  7. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    It's the shaders. I had the same problem--but the menu should be animated, so you should've adjusted your settings there and you can instantly see the ramifactions.

    The static only occurs if your video card can't have the shaders at their full value. Everything else will work--even if your computer can't handle it--without static.
     
  8. Rogue_Follower

    Rogue_Follower Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 12, 2003
    >>>Is my technical difficulty with multicolouring posts that obvious, Rogue Follower? This is the best I can manage. Lets try again . . . <<<

    Now that I look at that little toolbar, there are some really odd colors: tomato, burlywood, chocolate...

    [face_hypnotized]
     
  9. JediMasterNicolas

    JediMasterNicolas Jedi Youngling star 3

    Registered:
    Jun 4, 2005
    Yeah I know. The menu, which is a cockpit of a starfighter, you can see the stars. I didn't realize that (to excited to pay attention) till I went for my first space battle and all it was in the background was grey fuzz. So when I went back to the main menu I noticed that it was the same for the stars you're supposed to see at the menu. So I toyed arounded for awhile, eventually did what I said, and volia, been good since. I don't know what it was, I have all the requirements, but that fixed it, so I'm not complaining.
     
  10. JMM

    JMM Author: The Forgotten War, SW Fact File star 3 VIP

    Registered:
    Jul 9, 1998
    Well, the Petroglyph WM site has posted the descriptions for Rebel and Imperial missions in Empire at War. Without giving away too many details, lots of the missions seem to be continuity nightmares. Some can fit in easily I suspect, but certain events happening too early or contradicting what we know are listed. Occasionally, characters are seen with the Rebellion before they should be. Some of these events sound possible, but not very plausible without some extreme suspension of disbelief.

    Now, I'm all for inclusion of game stories, but for the most part, this will be one of those challenges where events may only be vaguely hinted at in EU sources, while the vehicles, etc, can be included.

    Oh, the mission descriptions are here, but beware...

    SPOILERS
    SPOILERS
    SPOILERS


    Rebel missions:
    http://petromw.strategyplanet.gamespy.com/page.php?load=content/eaw/singleplayer/rebel/missions

    Empire missions:
    http://petromw.strategyplanet.gamespy.com/page.php?load=content/eaw/singleplayer/empire/missions
     
  11. AdmiralNick22

    AdmiralNick22 Retired Fleet Admiral star 6 VIP - Former Mod/RSA

    Registered:
    May 28, 2003
    "I've got a bad feeling about this..."

    A handful of those missions will work, though some are so far fetched that I am scarely able to express my displeasure. :(

    --Adm. Nick
     
  12. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    I'm not going to read them because I want to play through the campaign. Darth Vader is so fun.

    I'm annoyed that there isn't a planetary skirmish map for Coruscant. :( Now I have to play a Rebel game and raid the planet to see what it's like there. :p
     
  13. Fingolfin_Noldor

    Fingolfin_Noldor Jedi Padawan star 4

    Registered:
    Aug 10, 2004
    I just got the non Special Edition version. Figured that 10 bucks would be better spent on something else.

    But yes, they seem to have designed this game for KIDS!!!
     
  14. Havac

    Havac Former Moderator star 7 VIP - Former Mod/RSA

    Registered:
    Sep 29, 2005
    Read the mission summaries. Wow. Would it have killed them to care about continuity?
     
  15. Crazydan

    Crazydan Jedi Youngling star 3

    Registered:
    Apr 1, 2005
    To be honest, I don't think Lucasarts were intentend on replacing EU with this game or changing anything from EU. Did they said anything like that?
     
  16. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Okay, I can confirm the missions are not canonical.

    Why? This isn't a spoiler, really. It's quite simple: the Empire doesn't really destroy the Rebellion in canon during ANH.

    The entire game is intentionally non-canonical, I believe. From the arcade gameplay to obvious elements of the game that don't jive with the movies, it's clear that they weren't being sloppy--it's done by design.

    EaW is obviously one of the few games to be outside continuity.
     
  17. Rogue_Follower

    Rogue_Follower Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 12, 2003
    The Rebellion comparison seems to be very apt in the case of continuity: Units, planets, characters, etc. may be canon, but all the events surrounding the game are not.
     
  18. Palp_Faction

    Palp_Faction Force Ghost star 4

    Registered:
    Feb 3, 2002
    No way is this canon. The rebellion used guerilla style tactics not all out war.
     
  19. Fingolfin_Noldor

    Fingolfin_Noldor Jedi Padawan star 4

    Registered:
    Aug 10, 2004
    The Rebels rarely relied on significant ground force to attack the Empire.

    Force Commander is probably more in line with continuity that EaW. Are any of the events in Force Commander in the NEC?
     
  20. TalonCard

    TalonCard •Author: Slave Pits of Lorrd •TFN EU Staff star 5 VIP

    Registered:
    Jan 31, 2001
    Not that I know of, but they are mentioned in the NEGTC.

    Geez, does every video game have to revolve around the Death Star? :p Now I'm going to have to track down this strategy guide for this game too... ;)

    The continuity doesn't seem too bad. A little random, sure, but I think we got off easy. The final Empire mission is nothing to worry about--we've had AU "destroy the Rebellion" levels in other games.

    TC
     
  21. Mavrick889

    Mavrick889 Jedi Grand Master star 4

    Registered:
    Feb 27, 1999
    I'm trying to figure out logical placement for the missions - so far, I'm finding this to be pretty easy...they do and can tie into some older EU in interesting ways...i'll post why later.
     
  22. TalonCard

    TalonCard •Author: Slave Pits of Lorrd •TFN EU Staff star 5 VIP

    Registered:
    Jan 31, 2001
    Here's my attempt to fit the Death Star-related levels into other events, from that monster of a project, the Death Star history:

    Alliance High command produced several objectives for dealing with this new weapon. First, the Alliance must discover everything they could about the new weapon, and second, obtain its technology or its technical specifications. Two droids were sent on an infiltration mission to intercept Imperial communications, and find out more about the weapon. The Alliance succeeded in discovering one of Tarkin's research stations at Corulag, and enlisted smuggler Han Solo to attach an EMP on a container at Vergesso bound for the station. When the EMP was detonated, Rebel raiding parties launched from the Sundered Heart and secured data on the superweapon project.

    Meanwhile, Pianat Torbul and other Alliance leaders dispatched several intelligence teams to Ralltiir, hoping to find out more, but their success was dependant on funds to be gained from a spice raid on Ylesia. Commander Bria Tharen and her Red Hand Squadron raised the credits, but only by cheating their smuggler associates out of their share and loosing onetime ally Han Solo in the process.

    AND

    While Bria Theran and Red Hand Squadron held off Imperial forces, Havet Storm transmitted the technical design data to Leia?s starship. The burst transmission succeeded, but the Devastator was already lying in wait. When Leia refused to allow Imperial investigators aboard her ship, the Devastator opened fire, and the Immortal appeared to ambush the Tantive. Claming that it was proceeding on a diplomatic mission, the Tantive IV jumped to the Tatooine system. Meanwhile, Imperial Intelligence tracked the other stolen plans to Polis Massa. The 501st raided the base, but was unable to completely prevent the Rebels from beaming their set of plans to Leia Organa. Captured Bothan spies revealed that Leia was heading to the Tatooine system to receive the transmission, and Vader was able to reach Tatooine before the Tantive arrived. The Devastator fought off pirates, and laid a trap for the ship.

    This is just getting silly. :p ;)

    The best retcon (someone's gotta make this official) is that the Death Star plans were moved to Danuta after the Rebel prison break in BFII, allowing Kyle to steal them (Dark Forces) and take them to Polis Massa, where they are transmitted to Tatooine (BFII and Empire at War). That would account for all the loose ends and explain away most of the inconsistancies regarding this event.

    TC
     
  23. AdmiralWesJanson

    AdmiralWesJanson Force Ghost star 5

    Registered:
    May 23, 2005
    I'm going to have to play though the Rebel campain to find out what they did with the X-Wing heist. Hopefully they didn't mess things up too badly...

    I have an Empire full galaxy campaign that is going well, but they are starting to really fortify the planets they have left. 25 Assault Frigates at one system is rough. At least they don't have cruisers...
     
  24. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    All I have to say is that I [face_love] Interdictors. I loved 'em in RPs, and now the missile jamming ability is excellent. All we need is intrasystem jumping, and it'll be yummy.

    *stares lovingly at the nicely endowed Interdictors* :p




    [quote=TalonCard]Not that I know of, but they are mentioned in the NEGTC.

    Geez, does every video game have to revolve around the Death Star? :p Now I'm going to have to track down this strategy guide for this game too... ;)

    The continuity doesn't seem too bad. A little random, sure, but I think we got off easy. The final Empire mission is nothing to worry about--we've had AU "destroy the Rebellion" levels in other games.

    TC[/quote]

    Okay, how about [hl=black][color=black]a fleet of MC80s escorting Leia on Tatooine? :)[/color][/hl]. Rationalize that! :p
     
  25. TalonCard

    TalonCard •Author: Slave Pits of Lorrd •TFN EU Staff star 5 VIP

    Registered:
    Jan 31, 2001
    >Rationalize that!<

    Gameplay mechanics.

    :D

    TC
     
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