Discussion Official Sequel Trilogy / Legends / Expanded Universe discussion thread

Discussion in 'Star Wars: The Force Awakens - Spoilers Allowed' started by YoureNotJonesy, Nov 2, 2012.

  1. TigerCraneFist Chosen One

    Member Since:
    Sep 20, 2002
    star 4
    Yes, as in: "the sequel trilogy and how it relates (if at all) with the Expanded Universe". This whole board is dedicated to "Episode 7 and beyond" - why would the MPAA ratings-discussion belong in this specific thread?
  2. Force Smuggler Chosen One

    Member Since:
    Sep 2, 2012
    star 6
    Eh, the NJO and post NJO would most likely be rated PG-13 or R if they ever did movies for them.
  3. dolphin Chosen One

    Member Since:
    Nov 5, 1999
    star 4

    I get your point about tieing it to the EU (I misread the thread title) but your 2nd point raises a larger issue.

    If I have a random thing to say about Episode 7 but don't want to create a thread about it, where should I go? These post-2005 mods are trigger happy when it comes to closing threads. I am reluctant to create one just to discuss the rating for fear they will shoot me down yet again. There needs to be a miscellaneous catch-all thread but again, if I create one, they'll just close it. Ugh. I guess I could ask them directly instead of ranting but that's no fun.
  4. EHT New Films Manager

    Manager
    Member Since:
    Sep 13, 2007
    star 6
    Yeah, sorry how we're trying to maintain some order and stuff. :p Threads that aren't redundant or off-topic are welcome. At any rate, searching can help too... a thread for discussing the rating of E7 already exists:

    http://boards.theforce.net/threads/what-will-be-the-rating.50015391/

    And yes, this particular thread needs to keep the discussion related to the EU.
    Last edited by EHT, Mar 3, 2014
  5. Jedi Merkurian Episode VII Thread-Reaper and Rumor Naysayer

    Manager
    Member Since:
    May 25, 2000
    star 6
    Because I cannot like this enough
  6. Mange Force Ghost

    Member Since:
    Jan 11, 2003
    star 4
    While I really liked the original X-Wing games and its expansions, I'd really like a new TIE-Fighter game! [face_praying] Ahhh, the 90's with its great games... (Before the Dark Times, before the FMV. Though Wing Commander IV with Mark Hamill was pretty good.).
    Last edited by Mange, Mar 4, 2014
  7. Ryus Force Ghost

    Member Since:
    Feb 25, 2013
    star 4
    TIE Fighter was the best game in the series, not only was it harder due to flying in an unshielded craft for much of the intro it had to be far more creative and add to the universe not only in new starfighters (and while they got far more powerful than X-wings they game threw waves of them at you before switching to forcing you to take on Traitor Imperials with stolen new starfighters too, X-wing alliance tried to mimic this with the drone TIEs but they where mostly set on rails and easy to predict) but besides major characters like Vader, The Emperor, and Thrawn pretty much everyone else was new. Plot wise you couldn't go to Endor and save the Empire by blowing up Wedge and the Falcon but this also meant that the ending was unpredictible (save the fact Thrawn was your boss and you knew he'd survive and somehow be brilliant if you read TTT that is). On top of that all its Imperial Propaganda made it truely unique, something Rebels seems to be borrowing from atm... hopefully we'll see Imperial Cults worshiping the Emperor too.

    Speaking of new fighter designs from TIE Fighter who wouldn't mind seeing TIE Defenders in VII, regardless of killing the EU further just due to how amazing their design was.
    Last edited by Ryus, Mar 4, 2014
  8. TheBBP Chosen One

    Member Since:
    Nov 6, 2012
    star 5
    Don't forget Rebellion. That was a SWEET game.
  9. Iron_lord Chosen One

    Member Since:
    Sep 2, 2012
    star 6
    They're one of the few post-OT EU ships that actually got a Lego model - Lego did TCW, TOR, and TFU models - but not other EU. Except for the TIE Defender.
    Ryus likes this.
  10. The Hellhammer Grand Judicator of the New Film Territories

    Moderator
    Member Since:
    Nov 4, 2012
    star 5
    The TIE Defender would certainly be an addition to the movies about which I'd have no complaints whatsoever. That thing looks just damn awesome.

    [IMG]

    EDIT -- And, in all honesty, while a lot of EU material may vary in quality I have to say it has provided some of the cooler starship designs over the years. One of my favorites would definetly be the Eclipse-class Super Star Destroyer. It just looks badass.

    [IMG]
    Last edited by The Hellhammer, Mar 4, 2014
  11. TheBBP Chosen One

    Member Since:
    Nov 6, 2012
    star 5
    I am a HUGE fan of Imperial architecture and design. The Marine in me likes uniformity and straight lines.

    Let me add Chu'unthor (I know that it's EU, but I love the concept). Basically it is a spacefaring Jedi Temple/Academy...

    http://starwars.wikia.com/wiki/Chu'unthor



    [IMG]
    Last edited by TheBBP, Mar 4, 2014
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  12. Jedi Merkurian Episode VII Thread-Reaper and Rumor Naysayer

    Manager
    Member Since:
    May 25, 2000
    star 6
    Yup. Pair up the Death Star with an Interdictor cruiser and a few Lancer frigates... [face_skull]
    Last edited by Jedi Merkurian, Mar 4, 2014
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  13. T-R- Chosen One

    Member Since:
    Aug 13, 2003
    star 4
  14. Ryus Force Ghost

    Member Since:
    Feb 25, 2013
    star 4
    I'm gonna say it again... NO BLASTED SUNCRUSHER! Send that idea into a black hole! At least its insane armor anyways... I mean geese, it survived a death star blast with no damage...

    I was kinda crazy in that game Id often play Empire but wait 200 days before doing anything beyond Recruiting (and/or Sith training), building buildings, and soilifying my planets loyaties... just letting the rebellion grow and expand for added challenge. While playing as the Rebellion Id try to beat the game within 50 days (100 failing that) again just for challenge.


    I typically went for 4 Super Star Destroyers an Interdictor or two and 30 Escort Carriers with TIE Interceptors and Lancer Frigates plus Troop transports. Simply put that many TIE Interceptors (sometimes for vairity I do TIE Defenders for heavy but expensive hitters too and TIE Bombers for use against key capital ship I.e. Corriellian Gunships) are dirt cheap but overwhelm any fleet in moments in big enough numbers and the Super Stars slaughter the Correlian Gunships which blow up the TIE Interceptors quickly. Then I just invaded their planet (Darth Troopers for invading, Stormtroopers for Anti-espinoage, and Imperial Garrisons/Fleet Troops for cost effectiveness in large numbers (garrisons defence, fleet for invading)), blowing it up meant less rescources for me and lowered every planets loyalty. Plus the risk of a good trench run or Death Star Sabotage was still ever present.

    If a planet was too defended I just hit their planets with Mines or Refineries (key word is or not and, together they gave you 50 maintainence points but alone nothing) this way their buildings, fleets, and troops would randomly self destruct so their heavly defended planets became a burden. Once I had their resources where out of wack you just hit evey weak point that opens up.

    I had games lasting to day 6000 easy, but I let it get that crazy on purpose just so the game would get harder... since it was even a more amazing game then. In games lasting that long I'd often have ~10 fleets of the size I mentioned, some defending key worlds other just attacking unrelentingly. On Corcuscant I typically have 600+ TIE Interceptor squads, they just overwhelm anything.

    Uh... back on topic... um... we need huge fleets that are more effective than what the Empire had at Endor, um, yeah that was my point, not about how awesome Rebellion was... yeah that's it.
    Last edited by Ryus, Mar 4, 2014
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  15. Force Smuggler Chosen One

    Member Since:
    Sep 2, 2012
    star 6
    If the Suncrusher is supposed to cause Stars to go Supernova shouldn't it be able to survive a Death Star blast? Didn't it survive an explosion in the trilogy?
    Also loved it crashing through that Star Destroyer.
    T-R- likes this.
  16. Ryus Force Ghost

    Member Since:
    Feb 25, 2013
    star 4
    No, the effect wasn't insant. It was designed kinda as a stealth ship, slip ins into a system fires its torpedo, flees in to hyperspace and a few hours later the sun goes nova. It had no reason to have that kinda armor other than KJA wanting it to.

    As to the flying through the Star Destroyer physics where broken big time there... it should have slowed down but for some reason it maintained its speed just cause and only lost its five useless laser cannons (why shot when you have ramming speed and invicible armor)... it was all but outflying the Falcon. :oops:

    The ship is a bigger Mary Sue than Mara Jade and A dozen other EU characters combind... it was wishfulment and not something that belonged in a universe where every ship has a personality, strengths, and weakness. The ship was just too perfect.
    Last edited by Ryus, Mar 4, 2014
  17. Force Smuggler Chosen One

    Member Since:
    Sep 2, 2012
    star 6
    Been awhile since I've read the books but wasn't the ship still there at Cardia and that Nebula when the suns exploded? Cardia was a close call from what I remember.

    Your complaint about the SD thing makes sense. Still cool to me all of these years later.
    Iron_lord likes this.
  18. BigAl6ft6 Chosen One

    Member Since:
    Nov 12, 2012
    star 5
    Yeah, I could see cribbing the TIE Defender design for the ST. Each OT movie had a different TIE model in it, TIE/Vader's Advanced, Bombers, TIE-INT. So totally just steal the defender!
    Force Smuggler likes this.
  19. Ryus Force Ghost

    Member Since:
    Feb 25, 2013
    star 4
    Yes, it was. However he fired the torpedo before he foundout his brother was still alive on the planet now a brainwashed stormtrooper. Long story short he demanded his brothers return but was lied to/or file mixup (forget) causee them to tell Kyp his brother was dead, in a fit of rage he fired... then foundout his brother was alive and the boss imperial brought his brother there for escape passage, fight ensued and Kpy witnesses his brother and planet get vaped... oddly again the force of the explosion didn't slam the Suncrusher into the planet and kill its occupants... this made Kyp think again about the darkside and lead to his redemption.

    Again crazy bad logic scene and plot with the ship... it sounded cool when I was younger 20 years ago but when I reread it two years ago I just was facepalming non-stop.
    Jedi Merkurian likes this.
  20. T-R- Chosen One

    Member Since:
    Aug 13, 2003
    star 4
    I was actually joking with the pic, I'm not really advocating a SC.

    I did want to comment on the text in bold. Let'sbe honest, the Death Star had no reason to have an unshielded exhaust port and the DSII had no reason to have ship sized passage ways into its core other than GL wanting them to. ;)
    Force Smuggler likes this.
  21. Ryus Force Ghost

    Member Since:
    Feb 25, 2013
    star 4
    First off, it wasn't unshielded... it was only Ray Shielded though, meaning torpedos could pass through it but not Lasers and Ions

    Now as to your point about both only being there due to their creators wishes. True... both only exsisted due to their creators wanting it... but there is a difference between a fatal flaw on a Space Station as large as a moon (it represents both the power and resources of the Empire while the RAY shielded exhaust port represents the arrogance and hubris of the Empire) vs just making something so awesome and overpowered that only the conviently placed cluster of Black Holes can defeat it (it represents marketing to the dumbest person in the room who needs MORE AWESOME and had no analogy of why it was done artistically beyond who it was targeted at)
    Last edited by Ryus, Mar 4, 2014
  22. Iron_lord Chosen One

    Member Since:
    Sep 2, 2012
    star 6
    Actually it was hit by the fringes of the beam, rather than directly (a beam that had been powered down so it could take multiple shots at starships in a short fringe of time) - and its engines were damaged by the hit.

    A point is made in the narration, prior to this, of how even the "quantum armor" won't survive a direct hit.
  23. T-R- Chosen One

    Member Since:
    Aug 13, 2003
    star 4
    ??? It was there so that Luke had a way to destroy the deathstar, nothing deeper than that.
  24. The Hellhammer Grand Judicator of the New Film Territories

    Moderator
    Member Since:
    Nov 4, 2012
    star 5
    The Suncrusher was a ridiculous concept. I've got nothing against the idea of having a ship that can blow up suns, but really, at least have it somewhat make sense in the context of the universe. The Death Star was a huge battle station and a large chunk of it's interior was devoted to the superlaser, which can "only" destroy planets. While really, really, really tough to damage with conventional means, it is not invincible. If you get it's shields down and pound it with a fleet of capital ships, you won't destroy it, of course, but at least you'll melt some armor plates. The attacks won't just bounce off without a scratch. Then you come up with an invincible, literally invincible, fighter sized ship that can destroy a sun? Fine, let it be able to destroy a sun, but then make it two times the size of a Super Star Destroyer with 85% of the interior devoted to this insane weapon.

    The Suncrusher makes some fanfic crossovers look like Nobel prize material.

    Also, it looks like crap.
    Last edited by The Hellhammer, Mar 5, 2014
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  25. Iron_lord Chosen One

    Member Since:
    Sep 2, 2012
    star 6
    Close to the time Jedi Search was released, Star Trek Generations was released - with a tiny missile being able to destabilize a star and cause it to explode.
    BigAl6ft6 likes this.