Star Wars OT Risk boardgame

Discussion in 'Games: CCG, TCG, and Boardgames' started by Oudler, Mar 1, 2007.

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  1. Oudler Jedi Padawan

    Member Since:
    Feb 25, 2007
    I was looking for a thread on this new themed Risk game. I'm surprised there doesn't seem to be one. From the reviews on the boardgamegeek, it appears to be well executed. Does anyone here have this game?
  2. Tyi-Maet_Nefer Force Ghost

    Member Since:
    Jun 17, 2005
    star 6
    I am highly interested in this thing as well. Is it out around the world yet?
  3. LAJ_FETT Tech Admin and Collecting/Games Mod

    Administrator
    Member Since:
    May 25, 2002
    star 8
    We had a SW Risk game that came out around RoTS time which I still occasionally see locally but I don't think it was this one. The cover on this looks different.
  4. Tyi-Maet_Nefer Force Ghost

    Member Since:
    Jun 17, 2005
    star 6
    Definitely. Hmm, I forgot to check this out when I was in the stores the other day. :oops:

    I still have the Clone Wars edition of risk plus the 2210 A.D. one. In fact, I just played that Risk last weekend. I'm eager to get my hands on this new one at a reasonable price.
  5. Admiral--Ackbar Jedi Padawan

    Member Since:
    May 20, 2007
    I have the original trilogy Star Wars Risk but I lost the rulebook. I remember almost everything i just need to know how many planets and soldiers each faction gets at the beginning and how to divide the amount of soldiers you get with the amount of planets you have at the end of you turn.
  6. Tyi-Maet_Nefer Force Ghost

    Member Since:
    Jun 17, 2005
    star 6
    Alas, I do not have this game yet. So I can't help you in that regard at the moment. :(

    Where did you pick it up, Ackbar? :)

    How much was it, too?
  7. JasperMereel_ Jedi Knight

    Member Since:
    Sep 20, 2006
    star 2
    I don't have this game yet. However, I do want this game as well.
  8. Katana_Geldar Force Ghost

    Member Since:
    Mar 3, 2003
    star 8
    I just saw this on TFN and said "This is my Christmas present"
  9. Hammurabi Force Ghost

    Member Since:
    Jan 14, 2007
    star 4
    The ROTS version? I may have played it, if anyone's interested in hearing about it.

    EDIT: Nevermind. I just read the thread title... :oops:
  10. LAJ_FETT Tech Admin and Collecting/Games Mod

    Administrator
    Member Since:
    May 25, 2002
    star 8
    Just a heads-up if you're in the UK. My local Entertainer had the OT Risk game on sale for £10 today.
  11. Sinrebirth SWC and EUC Forum Moderator

    Manager
    Member Since:
    Nov 15, 2004
    star 7
    HMV has had this since before Christmas. Was a presant from my girlfriend. Great game. Death Star doesn't fit very well, mind you.
  12. Tyi-Maet_Nefer Force Ghost

    Member Since:
    Jun 17, 2005
    star 6
    Is the Death Star like the moon in RISK 2210AD or is it something else?
  13. YVH Jedi Knight

    Member Since:
    Dec 16, 2007
    star 1
    My dad promised my brother a week of surprises last week, and Friday's surprise was OT Risk. I wasn't too excited, due to there being only 8 or so planets in the OT. So, I opened up the board, not expecting much, and said: "MIMBAN FREAKING MIMBAN?!"

    And there, indeed, was Circarpous V, and Da Soocha V, and Albra, and Bakura, and Byss, and Nar Shadaa (With Nal Hutta conspiciously absent), and Dathomir, and Kashyyyk (Which, while being in the films, wasn't in the OT), and Sluis Van, and Hapes, and all my favorite places.

    I was most pleasantly surprised.

    However, the game seems to greatly favor the Empire, and no matter how much I play with my brother, the Empire is always victorious on all fronts. I just keep crushing his pitifull rebellion. He's being a sore loser by throwing a temper tantrum upsatairs, right now.

    I, however, did manage to win in one turn before his turn even happened when I played the Hutts. I did this by claiming 7 Resource planets (Out of ten needed for the Hutts to win, and 13 in all) with my 7 planet-claims. Just like how the first time I played, I claimed every planet in the Core for the Empire, since my bro (Who was busy claiming Dagobah, Hoth, Ord Mantell and other non-core planets) didn't know that that'd give me 7 more troops every turn.

    The Death Star protects the planet it's on from being attacked, unless the attacker rolls an 18 (3 6s, usually) on his die, in which case the Death Star is destroyed, although it can be rebuilt with a special card. There are three cards in the Empire deck labeled "Fire the Death Star", with one specifying the Core and Outer Rim, one specifying the Elrood Sector and Ison Corridor, and one specifying the Mid Rim and Wild Space. e.g., If I don't have a Fire the Death Star card, the Death Star's only purpose is to protect planets from attack. If I have a Fire the Death Star card, and the Death Star is in Wild Space, and the card specifies Core and Outer Rim, I can't fire the Death Star, although near the end of my turn I can roll a 6-sided die and move the Death Star the number of planets on the die. If I get a 5, and I move the Death Star 1-5 spaces, and I'm on Balmorra, I can use my card, destroy Balmorra, and replace it with an asteroid field token. No troops can move through that area without a special card.

    Cards, ships, and the Force-meter can affect the die rolls, so if the Force-meter is fully on the light side, and I've got a Y-Wing, and a card that says I can add 1 to the dice for the entire invasion, I could get all 1s and still destroy the Death Star (Force-meter: +3 to Death Star Assault if the Force-meter is fully on the light-side; Y-Wing adds 1 to the dice, +1; Card, +1; 1 for the dice would make 6)
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