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Library The Shearing Shed: The Black Sheep Library Thread

Discussion in 'Role Playing Resource' started by Bardan_Jusik, Sep 24, 2017.

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  1. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Dec 14, 2009
    Welcome to the Shearing Shed, the Black Sheep Resource thread. This thread will serve as a reference guide to our game (while OOC conversations regarding the game will be held in the Watering Hole).

    Dramatis Personae:

    TheAdmiral as Sergeant Jocelyn "Joy" Sunwalker (Coruscanti human female).
    Mistress_Renata as Lieutenant Maxime "Max" Pallas (Corellian human female)
    Rebecca_Daniels as Flight Officer Zara "Zero" Yaren (Twi'lek female)
    Mira_Grau as Sergeant Ethan "Veteran" Malek (Eridauan human male) and Flight Officer Livia Nascada (Arkanian, Female)
    Sarge as Captain Kayn "Mean Streak" Balzroth (Devaronian male)
    Adalia-Durron as Flight Officer Amber "Vixen" Tehanis (Bakuran human female) and Major Mackenzie "Flanker" Hollymander (Bakuran, Male)
    Mitth_Fisto as Flight Officer Akiva "Wolf" Lurell (Codru-Ji female)
    Vehn as Lieutenant Louise "Lou" Vehn (Roonian human female)
    adaml83 as Agent Baniss "Emgeeelltee" Vermillion (Human male)
    Sinrebirth as Corporal Traer "Seppie" Lin (human male)
    darthbernael as Captain Finnefrael "Feral" Ordwgal (human male)
    SGT.Matt as Flight Officer Zero "Spyguy" Maderas (Human, male)
    AgentViper007 as Flight Officer Artemis Deco (Human, male)
    galactic-vagabond422 as Flight Officer Ianna "Kid" Mcear (Chandrilan, Female)


    The Black Sheep Squadron:

    Able Flight:

    Black One/Lead: Commander Firmus “Hardwire” Khairn (NPC)
    -- X-Wing
    Squadron Commander, Able Flight Lead
    Black Two: Flight Officer Maxime Pallas "Max" (Mistress_Renata)
    Black Three: Flight Officer Amber Tehanis "Vixen" (Adalia-Durron)
    -- X-Wing
    Black Four: Sergeant Ethan Malek "Veteran" (Anedon)
    -- X-Wing
    Black Five: Major Mackenzie "Flanker" Hollymander (NPC of Adalia Durron)

    Baker Flight:

    Black Six: Lieutenant Kayn Balzroth "Mean Streak" (Sarge)
    -- A-Wing
    Baker Flight Lead
    Black Seven: Flight Officer Zara Yaren "Zero" (Rebecca_Daniels)
    -- A-Wing
    Black Eight: Flight Officer Jasmyn Tafui “Mermaid” (NPC)
    Black Nine: Flight Officer Zero Maderas “Spyguy” (Sgt.Matt)

    Charlie Flight:

    Black Ten: Lieutenant Louise Gray "Lou" (Vehn)
    Charlie Flight Lead
    Black Eleven: Sergeant Jocelyn Sunwalker "Joy" (TheAdmiral)
    -- Y-Wing
    Black Twelve: Flight Officer Livia Nascada (Mira_Grau)
    Black Seventeen: Flight Officer Artemis Deco (AgentViper007)
    Black Thirteen: Flight Officer Akiva “Wolf” Lurell (Mitth_Fisto)
    -- B-Wing
    Black Fourteen: Flight Officer Harley “Wild Card” Quin (NPC)
    -- B-Wing
    Black Eighteen: Flight Officer Ianna "Kid" Mcear (Chandrilan, Human, Female)
    — Y-Wing
    Delta Flight (Recon):

    Black Fifteen- Captain Finnefrael "Feral" Ordwgal (darthbernael)
    Black Sixteen: Corporal Traer "Seppie" Lin (Sinrebirth)

    Previously starring:
    Bardan_Jusik as Lieutenant Atin "Scorch" Taab (Mandalorian human male): KIA
    Book Exogorth
    as Flight Officer Meleema "Ring" Ksiur (Tarisian human female): KIA
    as Sergeant Koruga Vereem "Thin Mint" Royu'jha (Hutt male): KIA
    The Vanguard
    as Lieutenant Shirl "Ditch" Coppa (Bespin human male): KIA
    as Corporal Remmick "Turncoat" Burke (Corellian human male): KIA
    Quinlan Vos
    as Flight Officer Anthony "Ghost" Walker (Bespin human male): KIA
    as Chief Warrant Officer Sage Enzo Parvil (Woltarian agender): KIA
    as Flight Officer Nikoloz "Skew" Dimmall (Coruscanti human male): MIA
    as Foodie (434-FPC personal chef droid): LOA
    as Flight Officer Kardan "Grin" Durham (Alderaanian human male): Reassigned
    Master Vo'Un'Var
    as Pilot Officer Vo'uun "Nighthawk" R'k'sa (Mandalorian human male) KIA
    as Pilot Officer Bolo "Boomah" Lappie (Otollah Gungan male) KIA
    The Vanguard as Lieutenant Yov "Blackbone" Jaqa (Mirialan male) KIA
    Bacta Bubble Bath as Pilot Officer Shi-Lara "Runaway" Dolva (Cerean female) KIA
    The Silent Influence as Corporal Eliana "Mixer" Saeli (Nabooian human female) Reassigned
    as Belgium (rogue astromech) CCU

    Last edited by a moderator: Apr 21, 2023
  2. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Dec 14, 2009
    Project Black Sheep: Classified Eyes Only, TOP SECRET


    Project Black Sheep: The brainchild of Commander Wallings, the Black Sheep squadron is a group of Rebel pilots and operators who were formed in the aftermath of Hoth. Tasked to undertake impossible missions (even by the standards of the Alliance to Restore the Republic) by Rebel Command. This Squadron consists of individuals who are highly skilled and adept, experts in their fields, but whose units were mostly wiped out by Imperial Forces at Hoth. Rather than folding these survivors, generally unfit for duty with traditional units, into existing squadrons; Project Black Sheep formed a new elite squadron to take on the deadliest of assignments. Black Sheep Squadron is currently assigned to the Rebel Alliance carrier Intrepid.


    The Intrepid is a Quasar Fire class cruiser carrier originally employed by the Imperial Navy. Following the destruction of Alderaan the Commanding officer and much of the crew defected to the rebel Alliance, bringing the Intrepid and her TIE based wing with them. In the subsequent years the ship has earned a reputation as a widowmaker for her pilots, with most of the original defecting crew now killed in action and all the TIEs lost to enemy activity.

    More recently the Intrepid was retrofitted to accommodate fighters more commonly found throughout the Rebel Alliance, though the reputation of the "Evil I" remains intact, with losses of over 50% in terms of pilots, and over 100% in terms of craft. Following the Battle of Hoth several new squadrons (formed from the remains of previous squadrons) have been formed and assigned to the Intrepid air wing, including the Black Sheep Squadron.

    The Commanding Officer of the Intrepid is Captain Adama Husk, a former Imperial and native of Alderaan.
    The Executive Officer of the Intrepid is Colonel Paule Teague.
    The Intelligence Officer of the Intrepid is Commander Wallings
    The Flight Operation Officer of the Intrepid is Lieutenant Gan Felix
    The Communications Officer of the Intrepid is Lieutenant Dea Iela


    The Intrepid Air Wing consists of several Rebel cells combined to form a larger air group. It is under the command of Colonel Cort "CAG" Spence.

    Black Sheep Squadron: Made up of of the consolidated remains of several other wrecked fighter squadrons, the Black Sheep squadron consists of twelve dissimilar platforms as a composite squadron. Black Sheep's primary mission is to take on high risk/high reward assignments with little chance of success. This includes space superiority, strike, intelligence gathering as well as ground infiltration/assault. The commanding officer of Black Sheep squadron is Commander Arick "Boss" Flagg.

    Black Sheep support staff include:

    Deck Chief, Black Sheep Squadron: Chief Petty Officer Tyr
    Black 2 plane captain; Petty Officer Emilia "Sparky" Sparkiniss
    Black 3 plane captain; Petty Officer Jeen Talgana
    Black 4 plane captain; Petty Officer Alec Fenton
    Black 5 plane captain; Petty Officer (3rd class) Lughdyt
    Black 6 plane captain; Petty Officer Kio Daumé
    Black 9 plane captain; Petty Officer Vehn
    Black 10 Pilot; Lieutenant Alec "Alor" Cadera
    Serica (Black 11) plane captain; Petty Officer Meili Han
    Black 12 plane captain; Petty Officer Thorn
    Iron Cross (Black 13) plane captain; Petty Officer Kelly
    Black 15 plane captain; Crazy Eyes
    Hostess of the Valkyria; Zephyr Trillo
    Viper Squadron: Consisting of 12 A-Wings it is the primary mission of Viper Squadron to protect the Intrepid from attack. The commanding officer of Viper squadron is Commander Jaime "Archer" Lee.
    Intruder Squadron: Originally consisting of 12 X-Wings fighters, this squadron's primary mission is to maintain space superiority either around the Intrepid or a designated target area. It may also lend fire support to strike packages. The commanding officer of Intruder Squadron is Commander Kara "Starbuck" Kryze.

    Intruder Squadron flight roster:

    1. Commander Kara "Starbuck" Kryze
    2. Flight Officer "Sundowner", Human male
    3. Lieutenant "Maverick", Human male
    4. Flight Officer "Goose", Human male: KIA
    5. Lieutenant "Iceman", Chiss male
    6. Flight Officer "Slider", Human male
    7. Lieutenant "Cougar", Cathar male: KIA
    8. Flight Officer "Merlin", Human male
    9. Major "Jester", Human male
    10. Lieutenant "Charlie", Human female
    11. Lieutenant "Holo-wood", Human male
    12. Flight Officer "Wolfman", Shistavanen male
    Star Raider Squadron: Consisting of 6 Y-Wings, 6 B-Wings the 'raiders are another composite squadron that was originally made up of B-Wings, but now has Y-Wings folded in as well as replacement fighters. The primary mission of the Star Raiders is as an attack/strike group against Imperial capital ships, ground bases and space borne installations. The commanding officer of the Star raiders is Commander Kai "Helot" Argo. The executive officer and leader of the B-Wing section is Major Grace "Boomer" Valor. The strength of this squadron has been now been severely depleted and now consists of four (4) Y-Wings and two (2) B-Wings.

    Marine Detachment (MarDet): The marine detachment aboard the Intrepid is tasked primarily with maintaining shipboard security, repelling boarders and ranking officer protection detail. At times these marines may be assigned other tasks befitting their skills. The MarDet aboard the Intrepid numbers approximately 35 marines commanded by Lieutenant Diamé. She reports directly to the commanding officer of the Intrepid. Other marines of the Intrepid MarDet include:


    The Black Sheep Squadron:

    Black One/Lead: Commander Arick Flagg "Boss" (NPC)
    • -- X-Wing
      • Squadron Commander, Able Flight Lead
    Black Two:Flight Officer Maxime Pallas "Max" (Mistress_Renata)
    • --X-Wing
    Black Three: Flight Officer Amber Tehanis "Vixen" (Adalia-Durron)
    • -- X-Wing
    Black Four: Sergeant Ethan Malek "Veteran" (Anedon)
    • -- X-Wing

    Black Five: Lieutenant Kayn Balzroth "Mean Streak" (Sarge)
    • -- A-Wing
      • Baker Flight Lead
    Black Six: Flight Officer Zara Yaren "Zero" (Rebecca_Daniels)
    • -- A-Wing
    Black Seven: Flight Officer Liam "Crash" Qel-Droma (Kato Sai)
    • --A-Wing
    Black Eight: Flight Officer Dug "Bluebird" Masterson (NPC)
    • --A-Wing
    Black Nine: Lieutenant Louise Gray "Lou" (Vehn)
    • --Y-Wing
      • Charlie Flight Lead
    Black Ten: Lieutenant Reed "Foreman" Thrace (NPC)
    • -- Y-Wing
    Black Eleven: Flight Officer Ianna Mcear "Kid" (galactic-vagabond422)
    • -- Y-Wing
    Black Twelve: Sergeant Jocelyn Sunwalker "Joy" (TheAdmiral)
    • -- Y-Wing
    Black Thirteen: Major Beskaryc Taab "Ironhand" (Bardan_Jusik)
    • -- B-wing (Iron Cross)
      • Delta Flight Lead, Squadron XO
    Black Fourteen: Flight Officer Harley "Wild Card" Quin (NPC)
    • --B-Wing
    Black Fifteen: Flight Officer Akiva Lurell "Wolf" (Mitth_Fisto)
    • --B-Wing
    Black Sixteen: Flight Officer Tala "Merc" Ashe (The Admiral/NPC)
    • --B-Wing

    Black Seventeen: Captain Cassell Wystari "Skipper" (Corellian_Outrider)
    • Captain of the Valkyria/Echo Flight
    • Black Seventeen/Bravo: Major Mackenzie "Flanker" Hollymander (The Real Kyp Durron)
    Black Eighteen: Captain Finnefrael "Feral" Ordwgal (darthbernael)
    • --X-Wing
    Black Nineteen: Flight Officer Aden "Torch" Corso (Bodhran777)
    • --X-Wing
    Black Twenty: Corporal Traer "Seppie" Lin (Sinrebirth)
    • --X-Wing

    Many thanks to Outsourced who designed our squadron patch,
    Last edited: May 19, 2021
  3. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Dec 14, 2009
    Approved by me. :p

    General Information: Killed in Action.

    Character's Name: Atin Taab
    Callsign: Scorch
    Species: Mandalorian (Human)
    Gender: Male
    Rank/Affiliation: Lieutenant, Alliance to Restore the Republic (Rebel Alliance)
    Languages: Basic, mando'a, droidspeak smatterings of Huttese
    Residence: Wherever assigned by Rebel command, currently Hoth
    Home Planet: Ranklinge
    Age: 18
    Approved Special Features: As a Mandalorian warrior, Atin has developed a wide and varied skillset including: Hand to hand combat arts, ranged combat arts, combat tactics and planning, combat scout, long range marksman and combat pilot. He also a basic proficiency as a field medic though his skills there are limited to patching wounds and setting broken bones.

    Character Traits:

    Personality: Eager to please and do his part to make a difference. Has a quick temper, especially when it comes to something that he feels is wrong.
    Habits/Mannerisms: Writes holo-letters to his father which he keeps stored on his helmet's onboard computer as he knows he can never send them. Keeps and wears a beret (when his helmet isn't on) taken from a solider killed during the SouthCont Civil War on his homeworld of Ranklinge
    Likes/Dislikes: Likes doing the "right thing", despises injutice and as a perfectionist hates being seen to fail at anything.
    Racial Traits: None

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: At age 18 he has not yet entered his prime physically. Light of frame he is a quick runner, though is slowed by his Mandalorian armor.
    Mental Strengths and Weaknesses: Has issues with adapting when things don't go according to plan.
    Emotional Strengths and Weaknesses: Is easily set off by what he percieves to be an injustice and will do anything in his power to correct the situation, even at cost to himself and comrades.




    Eye Color: Brown
    Hair/Fur: Brown
    Skin Color: Fair
    Clothing: Mandalorian armor. The plates are made of durasteel rather than beskar to keep the weight down. His helmet though is forged from Mandalorian Iron.


    Personal History:

    Immediate Family: Clan Taab
    Spouse/Children: None

    ---Personal History: Atin Taab was born as Marcus (his real surname has long been forgotten, if he ever knew it at all) in 15 BBY on the Southern Continent (SouthCont) of Ranklinge and grew up in a standard middle class household. He didn't really know what his mother or father did for a living, but knew that they went to work each evening and his grandfather came over to watch him while they were gone. It was a loving household and young Marcus never knew want or fear. Until one day when he was only five years old he heard loud noises from off in the distance while his grandfather seemed glued to the holo-news. His parents didn't come home that night. His grandfather explained to him that a civil war had broken out on SouthCont, and his parents had been caught in the crossfire. Marcus didn't understand what it meant at the time, but as the days turned to weeks and everything got worse he knew that his world had changed.

    His grandfather tried to protect Marcus as best he could, but he was old and had a heart condition. Within a year he too had died and Marcus was left all alone. Too young to be conscripted by the forces of one of the various factions Marcus learned to scavange to survive. He left his home and slept in a new place every night, never bringing more with him then he needed at the moment. He survived like that for five years, avoiding the patrols of the factions, the food gangs and other scavengers, until he was found by an armored man from whom Marcus couldn't get away. He fed Marcus and told him how impressed he was with him for surviving this long. He also offered Marcus a way out of the death and destruction that surrounded him, a way to take charge of his own future and ensure no one ever tried to hurt him again. Marcus agreed and from then on he was called Atin by the armored man, a man that Atin would now call father.

    ---Military History: Atin spent the next five years training with his new father. Most Mandalorian children begin training with their fathers at age eight and take the verd'goten at age thirteen. But Atin wasn't found and adopted until he was already ten which led an accelerated series of "real world" courses designed to make him an exceptional warrior. During that time the pair acted as hired muscle for bank robberies, VIP protection on various worlds, targeted assassinations, and so on. Atin's last test proved to be a life altering one for him, as they worked for a mercenary band with ties to the Rebel Alliance. While there Atin learned of the cruelty and depravity of the Empire, traits his father had hidden from him previously. As their time with the mercenary group went on, Atin found himself sypathizing more and more with the Rebel cause. The final straw was his learning of his adopted homeworld's subjegation by the Empire. Splitting with his father (who didn't allow politics to intrude on his personal or professional life) Atin left the mercanry group and joined the rebellion where he became highly valued for his commando and piloting skills. His current assignment is to Thunderbolt Squadron, whose B-Wing assault fighters are often down for maintainence.

    ---Traumatic Experiences: The loss of his parents at such a young age coupled with the conditions thereafter have made a lasting mark on Atin.


    Pets: None
    Weapons: Normally carries a blaster carbine, and a holstered blaster pistol. Armor is outfitted with an array of other weapons including a flame projector, wrist rockets, poison darts, various blades and blasters and of course the traditional jetpack with warhead launcher.
    Starship Qualifications: Various, including YT-1300 light freighter, T-65 X-Wing, T-47 Snowspeeder and A/SF-01 B-wing starfighter. Currently assigned to A/SF-01 B-wing starfighter which he has named the Iron Cross
    Droid: None

    Note: Those familiar with the Intervention series of games here in the RPF will remember Atin from his appearance in both Intervention and Echoes in Eternity.
  4. TheAdmiral

    TheAdmiral Force Ghost star 4

    Mar 28, 2004

    Character's Name: Jocelyn Sunwalker
    Callsign: Joy
    Species: Human
    Gender: Female
    Rank/Affiliation: Former Imperial Lieutenant, currently a Sergeant in the Rebel Navy
    Languages: Basic, some Huttese (mostly cursing), droidspeak
    Residence: Wherever posted
    Home Planet: Coruscant
    Age: 29
    Approved Special Features: Received Commando Training in the Coruscant Academy along with the necessary skillset.

    Character Traits:
    Personality: Reserved, cold, distant, thoughtful, comes out as a bit arrogant, loyal
    Habits/Mannerisms: Always studying her new environment, a bit paranoid from being in the ISB’s crosshairs
    Likes/Dislikes: Likes order, justice, family, Dislikes disloyalty, chaos, stupidity
    Racial Traits: None

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: She is lean and relatively athletic. Can endure hardship.
    Mental Strengths and Weaknesses: Highly intelligent, has difficulty carrying orders which she thinks are stupid.
    Emotional Strengths and Weaknesses: Cold and distant, but has a good heart



    Eye Color: Dark Brown
    Hair/Fur: Black
    Skin Color: Light brown
    Clothing: Usually black and practical when not in uniform, Standard Rebel pilot coveralls

    Personal History:

    Immediate Family: Father: former Imperial Admiral K’rill Sunwalker (arrested), Mother: Dennii Sunwalker (arrested)
    Spouse/Children: None
    Born on Coruscant in the family of a high ranking Republic officer Jocelyn grew up in army camps around the Galaxy as her father was reassigned to different worlds. During the Clone Wars she and her mother had to return to their family home on Coruscant for their own protection. She spent the rest of her childhood there playing with figures resembling fighters and starships. Her mother constantly following the war trying to find out something about her husband, so Jocelyn grew up with images of combat.

    When she was old enough she enlisted in the newly formed Imperial Academy and with the help of her father’s connections she enrolled the one on Coruscant. She excelled in her class, becoming one of the best pilots of the Academy. After graduation her career started, moving up the ladder to reach the rank of Lieutenant and her own command of a TIE Fighter Squadron.

    The mysterious alien Grand Admiral Thrawn took notice of her and had her transferred to Lothal. He wanted to have people who were not so rigid and unimaginative in their combat tactics as the usual Imperial pilot. She was to fly the still experimental TIE Defender. It was then when she found out that her father had fallen out of favor and that the ISB was breathing in her neck for her to make a mistake to take her out. During her time under Thrawn’s command she had taken part in live-fire operations against rebels and even exchanged shots with the infamous crew of the Ghost.

    She was transferred once more in a remote but secret facility where she was to train a new batch of pilots to use the TIE Defenders. Things seemed to have settled down, but Jocelyn caught wind that the ISB were going to arrest her as she had heard of the charges that were made against her father. Before she could be arrested she managed to steal a shuttle and run away.

    Not knowing what to do Jocelyn joined the Rebellion. She did not share all of their ideals, but joining them was better than becoming a pirate or a smuggler as she was a soldier to her bones. The Rebels did not trust her much and was assigned to a cumbersome Y-wing. Due to her being a former Imperial she was not included in the Battle of Scarif and the Battle of Yavin. But she proved her loyalty to the new cause and was given more responsible missions, her squadron mates called her Joy as a kind-hearted joke as she was always serious and a bit distant. Her latest assignment was on Hoth providing ground support in case of an assault on Echo Base.


    Pets: an orange colored Tooka called Carols
    Weapons: Couple of DL-18 Blaster Pistols
    Starship Qualifications: TIE Defender, TIE Fighter, TIE Interceptor, X-wing, BTL-A4 Y-wing Assault Starfighter/Bomber (currently flying)
    Droid: stolen and reprogrammed Imperial astromech R2-K7 “Shadow”

  5. Mistress_Renata

    Mistress_Renata Manager Emeritus star 5 VIP - Former Mod/RSA

    Sep 9, 2000
    General Information:
    Character's Name: Maxime “Max” Pallas
    Callsign: "Max"
    Species: Human
    Gender: Female
    Rank/Affiliation: Flight Officer
    Languages: Basic, Corellian (speaks); binary and several programming languages (understands)
    Residence: with Rebel Alliance on Hoth (last address was planet of Sharan, in the Mid-Rim, where her father still lives
    Birth Planet: Corellia
    Age: 22-23
    Approved Special Features: She is not Force Sensitive, although she has a fire crystal as a good luck charm

    Character Traits: Cautious, very superstitious
    Personality: Reserved, cautious
    Habits/Mannerisms: Wears a metallic headband or headwrap with metallic threads, likes to sit with her back against a wall, facing the door, has a few private pre-flight rituals

    Racial Traits: Corellians are known for their stubbornness and pragmatism, as well as occasional streaks of recklessness, especially when the odds are against them.

    Strengths and Weaknesses: She is constantly practicing marksmanship, hand-to-hand combat and flight skills, hoping that this will give her an edge in a survival situation. She tries to learn as much as possible about as many subjects as possible for the same reason.

    She knows a lot about making alcohol. She’s advised a few of her Rebel colleagues on improvements that they could make to their illicit stills to improve the quality of their product.

    Physical Strengths and Weaknesses: Average for a human female in good physical condition

    Mental Strengths and Weaknesses: Intelligent, good at maintaining focus on a task, but superstitious and somewhat paranoid.

    Emotional Strengths and Weaknesses: Loyal and protective of those she considers friends; she also has the famous Corellian stubbornness, which she considers “tenacity.” Fairly calm in an emergency situation and doesn’t panic easily, although too many unlucky factors can make her anxious and edgy.

    Looks: Attractive, but not exceptional. She doesn’t pay a lot of attention to her appearance
    Eye Color: Gray
    Hair/Fur: Dark brown
    Skin Color: Pale
    Clothing: Standard issue uniform, her civvies are comfortable and practical.

    Personal History:
    Immediate Family: Derin Pallas, her father, is still alive, was last known to be on Sharan. He is a data security systems specialist, mostly working for corporations and local governments
    Spouse/Children: None

    Pets: none.

    Weapons: Rebel issued Blastech DH-17, although she has a unitool on her at most times, which she can use as a weapons in a pinch.
    Starship (if any): Rebel issued, she prefers X-wings but will fly what she’s given. She's mostly flown Z-95 Headhunters, when serving with the Bandits
    Droid (if any): She was given an astromech while with the Rebels on Sharan which she has grown fond of and calls Digger. She’s programmed several useful hacking systems into it, and can use it to run data analysis.

    Biography: Max was born on Corellia and lived there for 12 years, until her mother’s death in an industrial accident. She and her father moved around the, with her father taking several jobs as a maintenance worker or as a data systems security consultant, using his slicing and analyst skills to track what the Empire was doing, as he had been opposed to Palpatine’s rise since before Max’s birth.

    Eventually, they settled on the small planet of Sharan in the Mid Rim, near the Manda Merchant Run. Max became involved in the local Rebellion cell, originally just by using her slicing skills to hack official Imperial signs and broadcasts to leave rude messages about the Emperor, then later, to gather intelligence and information on local Imperial activities. Their cell merged with the larger Rebel cell operating in that sector, “Boraska’s Bandits.”

    After the Battle of Yavin, they heeded the call from the High Council to come and help evacuate what was left of the Rebel fleet. Max and the Bandits (what’s left of them) have been serving with the Rebels ever since. Her father is still on Sharan.

    Max does remember her childhood on Corellia, and longs to return one day. But she knows that won’t happen until the Empire is defeated.
  6. Rebecca_Daniels

    Rebecca_Daniels Force Ghost star 5

    Sep 3, 2006
    GM approved!

    General Information:

    Character's Name: Zara Yaren
    Callsign: Zero
    Species: Twi’lek
    Gender: Female
    Rank/Affiliation: Flight Officer
    Languages: Basic, Ryl (Twi’leki), some Droidspeak
    Residence: Wherever assigned, currently Hoth
    Home Planet: Denon
    Age: 27
    Approved Special Features: Skilled sniper and experienced gunner

    Character Traits:
    Personality: While not the friendliest person, Zara tries to avoid people rather than letting her abrasive nature turn them against her. However, under that hard exterior, she’s a woman of multitudes. While outwardly unfriendly, she hides her compassionate nature as she thinks it’s a weakness, and likewise represses most of her deeper emotions to keep from being hurt, as she assumes most of those around her will die anyway. She’s honest and a little too blunt, but she’s also quietly passionate, wanting nothing more than to see the end of the Empire. Cautious by nature, she’s not likely to jump into unknown situations without thinking them through first. She’s also a notable pessimist, and will give up quickly on any missing or captured comrades.
    Habits/Mannerisms: Dark sense of humour; always tries to keep busy so her mind doesn’t wander; forgets to eat when stressed; sings or hums to herself when thinking hard or when alone
    Likes/Dislikes: She enjoys a long sleep, a strong drink, and gambling with colleagues-- name your game and Zara will play, whether Pazaak, Sabacc, Pod-racing, or Limmie. More privately, she enjoys a bootleg romantic holo-novel and a quiet sunrise. She will complain bitterly in any hot weather, preferring the cool weather of her home planet (but not Hoth cold), and anyone who tries to snoop in her personal business will earn her everlasting ire. Zara also dislikes Corellians on principle, since, in her experience, their tendency to take risks gets people killed.
    Racial Traits: None of note

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Relatively fit, can handle running and climbing, especially when being chased by Imperials, but never trained in close combat beyond the absolute basics and so is not much help in a fight without a blaster.
    Mental Strengths and Weaknesses: Zara can focus and be patient even in highly distracting situations due to her past as a sniper. She also tends to be judgemental and makes assumptions about others before getting to know them, and she can be a bit awkward or uncomfortable when in casual social situations.
    Emotional Strengths and Weaknesses: Doesn’t let others get close to keep herself from getting hurt; badly wants vengeance on those that destroyed the Denon cell; while notably unfriendly, more likely to give Imperial defectors a chance than most.

    Appearance: Average height, slim but fit
    Eye Color: Blue-green
    Hair/Fur: None
    Skin Color: Purple
    Clothing: Practical layers to keep warm and protect from minor damage. Reinforced elbows and knees, lots of pockets. Keeps to neutral colours like tans and greens when possible. Pilot gear a standard A-wing red flightsuit, and modified helmet to accommodate her head-tails.

    Personal History:
    Immediate Family: Tal Yaren (father, arrested, status unknown), Nirru Yaren (mother, arrested, status unknown)
    Known associates: Jarel Fradin (Corellian, Imperial defector, deceased), Yvan Sifer (Human, former Rebel, Imperial officer stationed on Denon, alive)
    Zara’s childhood was never an easy one, but that never meant it was a bad life. Her mother disappeared when she was very young, and her father kept it a secret that she’d been arrested so Zara didn’t get scared. Her father and Zara worked hard to make ends meet, with Zara doing small jobs, errands, or helped her father whenever she could pick up a spare credit. With little money, the two entertained themselves in other ways: watching silly holo-comedies, singing together in their small home, and wandering the sprawling city to sightsee.

    In her early teens, Zara’s father started acting oddly, disappearing at strange hours and coming home late, but never with any extra credits to show he’d been working, as he always claimed he was. While she grew suspicious, Zara never had any idea what he was up to until she overheard a report that he’d been arrested as an anti-Imperial rebel. When she rushed to the nearby Imperial station, convinced there must have been some mistake, another rebel found and stopped her from getting involved, explaining that he’d promised to keep Zara safe if anything happened to her father, and that he was, in fact, a rebel.

    Initially angry and unwilling to believe her father would act out against the Empire, Zara changed her mind when the Empire made her father disappear within their prison system with no explanation. Though still barely fifteen, she sought out the rebel who’d stopped her, and insisted on joining them.

    With few to no useful skills, and the cell uncomfortable with putting a teenager into the line of fire, they trained her to fly, something Zara took to immediately. They used her as air support and a getaway pilot, and had her learn to fly all sorts of odd vehicles for that role: haulers, lifters, cargo ships, speeders, and more. She preferred the faster ones, but found joy in flying and supporting the other rebels as they hit Imperial centres and military installations all over Denon.

    As she got older, the cell trained her with blasters, since she was still a little small to be able to handle herself in physical combat against the usually larger Stormtroopers. Initially, she was so bad she earned the nickname “Zero” for how many targets she hit, but the young Twi’lek stuck with it, training and practicing until she claimed it was for how many targets she missed.

    At nineteen, the cell got her to go undercover at an Imperial training facility as a janitor to steal some of their data, since the Imperials would look down on and ignore an alien. One of the young officers, a sniper, figured her out and she managed to convince him to help her rather than turning her in. Once they acquired the data, the Imperial, Jarel Fradin, asked to join her, admitting he’d been looking for a way to get out for a while but was afraid of Imperial retribution. Despite being the one to recruit him, Zara didn’t like Jarel at first, until he offered to train her as a sniper, like him, since she was often providing support at a distance and it would allow her to cover their team better than she already did. She took to the long-distance rifle much faster than pistols or even carbines. And eventually, she took to Jarel as well, and the two end up together, finding love even at the worst of times. But it didn’t last.

    A few years later, the entire Denon cell was caught in a trap and arrested or killed-- all except Zara, who was outside of the Imperials’ range when the trap was sprung. Even while fighting, they ordered Zara out, and she reluctantly escaped with Imperials on her tail. The cell that had been her family for six years was gone. Afterwards, she managed to find another rebel cell and joined them, relaying what had happened on Denon so it wouldn’t happen again. Distraught by everyone she knew being dead, Zara threw herself into the fight against the Empire, rotating through different cells as needed. Later, she got word of how her cell had been betrayed from the inside, how one of them, Yvan Sifer, had sold them all out for a cushy office job in the Imperial military, how the cell hadn’t all been killed right away but imprisoned and interrogated. How she might have been able to rescue some of them if she’d gone back instead of running away as ordered. The guilt over not rescuing them led her to decide that she will take her revenge on Sifer, even if it takes years, but with few resources and support she knew it was going to be difficult or even unlikely, so she stayed with the rebels.

    When in her mid-twenties, Zara got an opportunity to fly in a Y-wing squadron desperate for pilots. While she’d never flown a Starfighter before, she found she enjoyed being part of a team again instead of watching the action from a distance. While sometimes she was assigned as gunner, due to her history as a sniper, she preferred being in the pilot’s seat. Unfortunately, that squadron, like many in the rebellion, had a high attrition rate and Zara found herself closing off from her squadmates. She didn’t fly at Scarif or Yavin due to an injury, but rejoined a new A-wing squadron after the Death Star’s destruction, where she found she preferred the speed and profile of the ship.


    Pets: None
    Weapons: E-11s long-range blaster (stolen from Imperials on Denon), DL-18 blaster pistol
    Starship Qualifications: versatile, experience with ground vehicles and small civilian transports; Y-wing, A-wing (current)
    Droid: None
    Last edited: Mar 9, 2021
  7. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014
    (GM approved)

    General Information

    Character’s Name: Foodie
    Callsign: N/A
    Species: 434-FPC personal chef droid
    Gender: Male personality
    Rank/Affiliation: none in particular yet
    Languages: Not quite 6 million forms of communication, but a fair few anyway.
    Residence: Echo Base as of the beginning of this story; previously Coruscant.
    Home Planet: Etti IV
    Age: 40 standard years, give or take.
    Approved Special Features: Foodie was never memory-wiped and has developed a personality of his own. He’s as close to a sentient droid as it gets. He is able to acquire new skills instantly as long as the programming software for them is available.

    Character Traits

    Personality: Being a luxury cooking droid that was marketed to the most affluent citizens of the galaxy, Foodie is a bit of a prissy snob, but he’s willing to make concessions about the lack of finery in Rebel facilities so as to do his bit in overthrowing the Empire. He’s fiercely loyal and devoted to the ideals of the Alliance and will find/scrounge/steal whatever is needed in order to make his team happy.

    Habits/Mannerisms: He has a big mouth where his snobbery is concerned and tends to lament the poor quality of the products he has to work with since he joined the Rebellion. He also likes to remind everyone that he was a winner of the Golden Roasting Award of the Pan-Galactic Kahve Society in the years leading up to the Clone Wars (kahve being the GFFA version of Turkish coffee).

    Likes/Dislikes: He feels strongly about injustice and prejudice, especially when they are directed at aliens and droids. He likes to see his friends well-fed and cared for (or well-charged and oiled in the case of droids), and his concern for their well-being extends to keeping an eye on the condition of their ships/speeders/other equipment. He hates being told that 1) as a personal chef droid, he’s pretty useless to the Alliance, and 2) the shape of his head reminds people of Darth Vader.

    Racial Traits: N/A

    Strengths and Weaknesses

    Physical Strengths and Weaknesses: As a chef droid Foodie benefits from his tall, sturdy build and the variety of cooking utensils that are embedded in his limbs or enclosed in the compartment behind his chestplate. However he is not designed for combat and the alloy he is built of is nowhere near as resistant as durasteel. Being an older model he also has a few squeaky servomotors.

    Mental Strengths and Weaknesses: He’s very creative and can come up with unexpected uses for his various cooking tools. At the same time, he is limited by the fact that he is a droid and cannot acquire entirely new skills without additional programming.

    Emotional Strengths and Weaknesses: He misses the group of human, alien and droid friends he had on Coruscant before joining the Alliance and his constant daydreaming can cause him to be a little airheaded. The way he was perceived when he first joined the Alliance offended and hurt him (see biography below) and he acts constantly as if he needs to prove himself.


    Appearance: He is a tall, bipedal, humanoid-shaped droid, fully equipped with all manners of cooking appendages (everything from whisks to bread knives to skewers) that unfold/slide out of his limbs. Further utensils and spare parts, as well a few hydrospanners and other mech tools that he gathered over the course of his travels, are stored in a compartment behind his chestplate. In addition to his standard features, he welded a holster to his right thigh so as to be able to carry a blaster.
    Picture: see here (hopefully I can make time to Photoshop it a little so as to add a few features, notably the blaster)
    Eye Color: Yellow photoreceptors
    Hair/Fur: N/A
    Skin Color: Chrome plating
    Clothing: He is known to don an apron while in the kitchen/galley.

    Personal History

    Immediate Family: N/A (although his friends back on Coruscant could be thought of as family)
    Spouse/Children: N/A

    Foodie was built by Cybot Galactica in the waning years of the Republic and began his career as a chef in the service of Senator Zurros of the Falleen. Zurros was a gourmet who not only expected Foodie to perform to the best of his specifications but also made sure that his droid could improve himself. He regularly asked Foodie to escort him to the Manarai so as to spy on the restaurant’s recipes and even had him train with Jedi Master Zao, a fact that Foodie is very proud of. This is also the time when he won the Golden Roasting Award during the 1515th Congress of the Pan-Galactic Kahve Society.

    At the end of the Clone Wars Zurros was exposed as a double agent for the CIS. His property was seized and later distributed to Imperial loyalists. Foodie thus found himself in indentured servitude to a horrible, stingy, hysterical Falleen princess named Xerola. Together with the rest of the household staff (which included humans, aliens and droids), he conspired to assassinate Princess Xerola, frame her surveillance droid for the crime and inherit what family fortune she hadn’t dilapidated yet. The crew subsequently used their inheritance to open a luxury hairdressing/grooming salon in CoCo Town with the hope of living an uneventful life. Foodie spent some fifteen years cooking for his friends and serving boontaspice-flavoured kahve to the hairdressing salon’s patrons, but his long-term ambition was to save enough credits to open a restaurant of his own.

    However, Foodie and his friends sought to correct injustice where they saw it. The salon ended up being their cover and livelihood while they became embroiled in a series of adventures involving corrupt bureaucrats, mobsters, slavers and cruel Imperials. They were generally successful, but Foodie grew restless at the suffering that the Empire was inflicting on the population of Coruscant. The fact that he hadn’t undergone a memory wipe for more than 15 years only added to his restlessness and he started to take things very personally.

    Shortly after the Battle of Yavin, one of their operations went downhill. Foodie in particular wasn’t able to hide his identity and found himself in the crosshairs of the Coruscant constabulary. His friends tried to convince him to simply hide at home until the Empire was overthrown, but he chose to join the Alliance to Restore the Republic instead. It took him a while to find a network that would lead him to the Rebellion. He was finally able to join the crew of an Alliance ship that brought him to Echo Base only a few weeks before the Battle of Hoth.

    Alliance logistics were unimpressed with Foodie’s skills and abilities and they didn’t allocate him to any particular service. He was left to drift in the Echo Base hangar bay, performing small tasks here and there and learning about the Alliance and its military from the other droids. He was involved in a few arguments when he heard Alliance ground staff discuss how they could reprogram him entirely to turn him into a protocol droid or a mechanic, and once he deployed all his cooking appendages against a technician who was threatening to dismantle him for spare parts. He is now determined to prove that personal chef droids should be thought of as valued members of the Rebel Alliance.


    Pets: N/A
    Weapons: A Clone Wars-era DC-17 hand blaster
    Starship Qualifications: None as a pilot, but he has programmed himself with sufficient knowledge of starship mechanics and engineering so as to be able to keep an eye on speeders and ships.
    Droid: N/A
  8. Mira Grau

    Mira Grau Force Ghost star 5

    May 11, 2016
    GM approved

    General Information:

    Character's Name: Ethan Malek
    Callsign: Veteran
    Species: Human
    Gender: Male
    Rank/Affiliation: Sergeant
    Languages: Basic, Huttese, bits and pieces of a several minor languages
    Residence: Usually on the Rebel Cruiser he is assigned to
    Home Planet: Eriadu (originally)
    Age: 49
    Approved Special Features:-

    Character Traits:

    Personality: stoic, friendly
    Habits/Mannerisms: Tends to dream/speak about retiring from the military and living a civilian life in a very idealized way
    Likes/Dislikes: Likes telling stories, keeping the people around him alive Dislikes loosing people of his squadron, war crimes
    Racial Traits: none

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Ethan was a rather well trained human, though he is getting old.
    Mental Strengths and Weaknesses: He knows a lot about fighting and the galaxy as a whole. Though he can be rather patronizing at times. He also has regular nightmares.
    Emotional Strengths and Weaknesses: Usually remains stoic and in control during the heat of battle but the weight of decades of fighting is weighting on him.


    Appearance: Average height, several scars, short hair, beard stubble
    Eye Color: blue
    Hair/Fur: Black(graying)
    Skin Color: pale
    Clothing: Rebel Flight Suit on Missions, simple dark clothes as casual wear

    Personal History:

    Immediate Family: Parents( both deceased of natural causes)
    Spouse/Children: none
    Biography: Ethan Malek was born into a rather poor but loving family on the outer rim world Eriadu. From his early childhood his parents thought him to life honorable, protecting the weak and fighting those who act unjust. During his time in school he was mostly average aside from a talent for flying. This talent lead to him being recruited into the Outland Regions Security Force where he severed under the later Grand Moff Tarkin, protecting the sector against pirate attacks. After the beginning of the clone wars Ethan along with many other ORSF veterans volunteered to fight for the republic army. During the CW Ethan commanded a unit of volunteers and fought in several battles.

    When the wars came to an end Ethan and the others were absorbed into the imperial army continuing their service. Though over time Ethan became disgusted of the empire seeing it as evil and without honor leading to his eventual desertion. Afterwards he became a mercenary fighting in various conflicts all over the galaxy from the Hutt space to the unknown regions. Though despite being a mercenary Ethan always remained honorable and refused jobs that would hurt innocents.
    Then almost a decade after he deserted the imperial forces Ethan like many other beings of the galaxy was infuriated by the destruction of Alderaan by the empire. He decided to no longer just try to avoid the empire but to actively fight it, joining the rebel alliance. Though in the alliance many mistrusted him for being a former mercenary and imperial which lead to Ethan becoming somewhat of an outsider.
    Until he was recruited for the Black Sheep Squadron.


    Pets: none
    Weapons: Blaster, Vibro Combat Knife
    Starship Qualifications: X-Wing, Tie Fighter, various mercenary ships
    Droid: Astromech
  9. Sarge

    Sarge Chosen One star 10

    Oct 4, 1998
    GM Approved. He may live to regret that decision.

    Character's Name: Kayn Balzroth
    Callsign: Mean Streak
    Posting color: red
    Species: Devaronian
    Gender: Male
    Rank/Affiliation: Flight Captain
    Languages: Devaronian, Basic, Binary, pidgin Huttese (mostly insults and street slang), a few simple phrases of Twi'lek (a little more than voulez-vous couchez avec moi, but not much more, yet)
    Residence: No fixed address, like many Devaronians
    Home Planet: Devaron
    Approved Special Features: Emerald green cybernetic eye. Extensive neural cybernetics including wired interfaces, commlink, and passive sensor arrays. Aside from the eye, all the electronics are installed in his horns and disguised as decorative piercings and inlays. His new eye was designed for medical specialists and is capable of finely detailed analysis of physiological traits.

    Character Traits:
    Personality: Cutting sense of humor. Thinks he has a flair for the dramatic. Doesn't respond well to being contradicted or overruled. Tends to be critical of his leader's decisions. Protective of friends and squadmates, especially B Flight, most especially his wingmate.
    Habits/Mannerisms: Amateur musician who practices on his omnibox at all hours (but he'll stop if you ask him to). When bored, he often trims his fingernails with one of his knives. Prone to infodumps. Good at making everyone uncomfortable and cringe-y.
    Likes/Dislikes: Purple. Likes making Imps look like fools so that they feel really stupid right before he kills them. Dislikes Imps, especially Bureau Of Ships and Services.
    Racial Traits: Sharp, pointy teeth and long curling horns. More resistant to flame than most humanoids.
    Favorite flavor: grape
    Relationship status: It's complicated
    Doesn't care how foolish he looks doing karaoke, as long as he gets a laugh and applause.

    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Fit, strong, agile, and fast. His cybernetics make him especially vulnerable to electricity, lightning, and ion weaponry.
    Mental Strengths and Weaknesses: Smart and stubborn, but easily annoyed by everyone who doesn't seem as smart as he thinks he is. "People who think they know everything annoy the frack out of those of us who do."
    Emotional Strengths and Weaknesses: He tries to keep his mean streak under control when he's with friends and allies, but when he's dealing with Imps he likes to let his control slip... "just a little!" Don't even think about messing with his wingmate or his wrath will be epic.

    Appearance: Devilishly handsome. Just ask him, he'll tell you.
    Eye Color: red & green
    Hair/Fur: rakish and dashing stylus-thin mustache
    Skin Color: ruddy
    Clothing: Flight suits and flight jackets. Customized flight helmet.

    Personal History:
    Immediate Family: Parents and siblings on Devaron (culturally, think Italian, Italian-American, Corsican, Sicilian - flamboyant, passionate, spicy). Mother, Zelomay, is CEO of a medical equipment manufacturer. Father, Esah, is an award-winning theoretical mathematician and dean of a prestigious math academy; he made a ton of money by applying game theory to the stock market. Siblings are boring drones who ride on their parents' accomplishments (his opinion).
    Eldest brother, Nakeng: failed fiction writer, mostly horror and dark fantasy, sold one short story to a fanzine years ago. Kayn learned a little Devaronian mythology from him.
    Twin older sisters, Chessabel & D'lyla: drama queens and boy crazy, always searching for perfect romance, repeatedly going back and forth from best beloved sister-friends to sworn eternal nemeses (usually blaming men).
    Younger brother, M'rsen: professional musician, successful enough to not starve (barely), usually strung out on low-grade spice.
    Spouse/Children: Never married. Could have children from his years of hedonistic living as a famous starship racer, who knows?
    Biography: Short version: Space racer with checkered past. Long version:

    Kayn was born the black sheep of his family. (Yes, I decided that days before B_J named the squadron.) His parents were comfortably ensconced in high levels of Devaronian society, which Kayn found deadly dull, so he snuck out of the family mansion every chance he got to go play with the cool kids on the wrong side of town. He did poorly in school because he found the material boring; academics did nothing to hold his attention or stimulate his active imagination. As a toddler, he had a stuffed purple loth cat named Hobz that he took everywhere; for some reason his parents often referred to him as Kalvyn.

    Home was an impressive mansion in a highly fashionable suburb of upscale Devaron. The family also owned a summer cabin on a lake in the woods where he learned camping, boating, and swimming.

    As a teen he fell in with a bad crowd. He became an expert at back-alley knife-fighting and learned to hotwire speeders. Street-racing on stolen swoops was the biggest thrill ever. The leader of the gang had a brief career in the Devaronian military, serving with the Arditi, an elite unit specializing in offensive knife fighting. Arditi - Wikipedia The gang leader was released from his enlistment after only 3 years, diagnosed with psychopathy. Kayn picked up a lot of attitude as well as hand-to-hand and knife-fighting skills from this 'friend.'

    That part of his life ended when he was caught up in a gang turf war and got stabbed in the eye (but he won the fight!). His parents' influence kept him out of jail and his mother's connections got him a top-of-the-line cybernetic eye. To keep him out of prison, his parents finally gave up trying to make him respectable and they sponsored him in a professional speeder racing circuit. He learned to take advantage of his cyber-enhanced vision while he raced and spent most of his winnings on upgraded cyber-sensory enhancements. Soon he moved up to racing skyhoppers, where he got his favorite device implanted, a neural interface that plugged his brain directly into the ship's computers and allowed him to fly it by thought, as well as read sensory input directly into his brain.

    When he began racing starships in hyperspace, he discovered that he had inherited his father's mathematical brain and was a prodigy at astrogation. After upgrading his brainpower with computer chips, he was remarkably fast and accurate at programming jumps.

    Kayn was moving up in the galactic race standings when the Imperial bureaucracy decided to shut him down, he assumes they just didn't like an alien who could outfly most of the Empire-sponsored human pilots. BOSS impounded his ship for alleged safety concerns, and then revoked his pilot medical certificate on the grounds that he was flying without properly tested and authorized cybernetics. He tried to fight them in court but didn't even get past the initial hearing. When a recruiter from the Alliance offered to put him in a cockpit, he was ready to go.

    To put his talent for astrogation to good use, the Alliance initially assigned him to a Longprobe Y-wing. He was an effective reconnaissance and scout pilot. During downtime at Yavin, he was one of General Dodonna's pupils, soaking up all that the veteran could teach about tactics, strategy, and military technology. When the Death Star arrived at Yavin, he was far away on a long-range recon flight. After the battle, he finally got approval to transfer to X-wings, which was more satisfying for his aggressive nature.​

    He proved himself a talented pilot with the rebels, but he has a well-deserved reputation as a lone-wolf. All too often he breaks formation to make single-handed attacks on Imp ships. One of these days, his lack of teamwork is going to get him killed.
    Since he was assigned as B Flight leader in the Black Sheep, he has begun taking his role and responsibilities seriously. He'll still peel off for risky solo attacks, but the risks are calculated and minimized, and his motivation is to protect his wingmates, not just to win glory.

    Pets: none
    Weapons: Relby k23 blaster pistol with scope linked to his neural interface. Several knives, some carried openly, a couple hidden badly.
    Starship Qualifications: Speeders, swoops, skyhoppers, race ships, Longprobe recon Y-wing, X-wing, A-wing
    Droid: If there's an astromech in the socket, it's just another component of the ship as far as Kayn is concerned.
    Last edited: Jun 2, 2023
  10. galactic-vagabond422

    galactic-vagabond422 Force Ghost star 4

    Jul 11, 2009
    Bardan_Jusik Approved

    Character's Name: Ianna Mcear
    Callsign: Kid
    Species: Human
    Gender: Female
    Rank/Affiliation: Flight Officer
    Languages: Basic
    Residence: None right now but, parents have a farm back on Chandila
    Home Planet: Chandila
    Age: 19
    Approved Special Features: none

    Character Traits: Talkative, bouncy, smiles easily
    Personality:Friendly, bubbly, a little naive
    Habits/Mannerisms: Will often sway her head to songs only she can hear, jiggles her leg when nervous, smiles also when she’s nervous or in trouble.
    Likes: Limmie, her family, harmony between her teammates.
    Dislikes:Evil, wasting food, cheating, and lying
    Racial Traits: none

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Very strong for her age, but, isn't very dexterous. She can still shoot straight but, don't ask her to write anything with a pen, or do delicate mechanical work.
    Mental Strengths and Weaknesses: Infused with a salt of the ground 'can do' spirit, can become easily frustrated when her 'elbow' grease fails to fix a problem won't give up once she's set her mind on something.
    Emotional Strengths and Weaknesses: Endlessly optimistic, nothing can seem to break her, can be rather naive due to her sheltered upbringing.

    Looks: Young with slightly rounded cheeks giving her a somewhat child like appearance. Brown freckles dot the space between her green eyes. She keeps her long dark blonde hair braided or coiled up under her helmet in a 'sloppy' bun.
    Appearance: Short 150cm (~4'11") with a stocky frame (Daddy always said I was build like a Dwarf Staga) generally wears her uniform or flight suit when on duty but, in her downtime she’ll wear her green and white Chandrila Patriots limmie jersey.

    Eye Color: Green
    Hair/Fur: Dark blonde
    Skin Color: Tanned, though she has a serious 'Farmer’s Tan' her arms, face and neck are tan but, the parts covered by her clothes are fair, some might say ‘pasty white.’
    Clothing: Standard 'uniform' basically whatever the rebellion had on hand in her size, hardy work clothes and her beloved Chandrila Patriots home jersey, it is still baggy on her even though her father bought it for her when she was 10.

    Personal History:
    Immediate Family: Javul (Mommy) and Ayx (Daddy) Mcear
    Spouse/Children: None (Daddy says I can’t date until I’m 30)
    Biography: A young farm girl from Chandrila little Ianna dreamed of growing up and playing limmie for the Chandrila Patriots, after the Empire fell of course. Unfortunately it never did, not while she was growing up. However her family was still helping out the Rebels. Ever since the Empire came to power they’d been selling/giving a portion of their crops to the Rebels. How her daddy kept it from the Empire was a closely guarded secret. Ianna or just Anna to some, grew up secretly meeting smugglers and Rebel envoys helping transfer shipments of grains and freeze dried meat from her family’s speeder to the brave rebel’s transports.

    She asked her father why they were just giving them food, surely they needed blasters and grenades and stuff. That was when her father pulled her to the side and told her a secret.

    "Little girl," he started putting a burly arm around her shoulders, "A military moves on its stomach." he poked her slightly pudgy belly. "A soldier with a full stomach fights better and, a happy belly keeps the fire of hope burning. Out there on the outer rim, that all some men have. If we can provide them with a hot meal, we can keep the fire burning bright, and hasen the Empire’s fall." Those words stuck with her, soon she was working on the farm birthing staga, and nerfs, running the harvesters and flying her family’s T-16 Skyhopper to oversee their sprawling property.

    Eventually she found herself wanting to do more, more than just feed the men and women that were fighting. She wanted to fight herself. Her mommy and daddy threw cold water on that idea but, Anna wouldn’t let it go. Soon she wore down her father and her taught her how to shoot an old hunting rifle he kept around from his younger days, hoping that it would be the end of it. It wasn’t soon she was taking the T-16 out for joyrides, ‘practicing her maneuvers’ she told her parents. There was another round of talking her out of it but, she wouldn’t be stopped she’d made up her mind. She was joining the rebellion and her parents could either approve or not, it didn’t matter.

    For her rebellious attitude she was grounded, the irony was not lost on her. However she knew her father was making another delivery to the Rebels that night. So she hatched a plan. She snuck out of her room and creeped into the family speeder lying as still as she could in the bed behind all the crates. She fell asleep only to be woken up by the vehicle beginning to move. Good her plan had worked.

    When they reached the meeting place she tried to sneak aboard the Rebel ship but, her father caught her. He scolded her again but, she wouldn’t back down, she wanted to do this with all her being, this was the right thing to do for her. The rebel’s needed more fighters, more warm bellies full of hope and she was bursting with it. The Death Star had been destroyed, the fall was just around the corner now was the time to fight not hide away. Finally her father relented, with tears in both their eyes they embrace and he handed over his battered hunting rifle, the one he trained her on.

    "Be safe my little girl." Were his last words to her before she broke away from him and hopped aboard the Rebel ship.

    Once in the rebellion she gained the reputation of being something of a natural. Good at everything the trainers could throw at her but, not the best. Her skills seemed to pull her towards the slower moving craft Y-Wings and U-Wings, though she’d shown some skill flying the advanced B-Wings. When she was put through ground training she seemed to excel at rifle shooting, her early training helping with that.

    She has received several demerits in her short time with the rebellion. Being out of uniform (Wearing her Limmie jersey during an inspection), loss of valuable war material (Playing Limmie in the hanger and spilling several hundred gallons of ship fuel.) Stealing food (Snuck out of her room after lights out to visit the kitchen for a midnight snack.) Smuggling Contraband (A candy bar from one of her assignments on a inhabited world.) and a litany of other small mistakes that were common to her youth. Her commanders got fed up of dealing with her and kept transferring her to another squadron until she was transferred again.

    Soon she found herself near to being transferred again and was told in no uncertain terms that this would be her last chance or she would be sent back home. She had skills but, her naive mistakes were getting in the way of that.

    It was time for her to grow up or go back home where they can deal with her. This was a Rebellion, not a daycare. That one day her mistakes were going to get someone injured or worse killed.

    Can she straightened up and fly right? Is it even possible for her?


    Pets: None
    Weapons: "Light Sport" Hunter Blaster Rifle
    Starship Qualifications: Incom fighters from her experience with her family’s T-16, Y-Wings and U-Wings from her admittedly rushed training in 'Boot Camp'
    Droid: Not her personal one but, one issued to her R2-P4 'Pat' she (yes R2-P4 is a she) is green with white accents, a happy accident.
    Other: Bolo-ball, it travels everywhere with her.
  11. Mistress_Renata

    Mistress_Renata Manager Emeritus star 5 VIP - Former Mod/RSA

    Sep 9, 2000
    Every squadron needs The Kid Off the Farm! :)
    galactic-vagabond422 likes this.
  12. Adalia-Durron

    Adalia-Durron WNU/Costume/Props/EUC Mod. star 10 Staff Member Manager

    Jun 3, 2003
    Game Master Approved- Thank you Bardan!

    Character's Name: Amber Tehanis
    Callsign: Vixen
    Species: Human
    Gender: Female
    Rank/Affiliation: Flight Officer
    Languages: Basic
    Residence: Where ever she is.
    Home Planet: Bakura
    Age: 19 standard Years
    Approved Special Features : Force sensitive but doesn't know it, calls it her gut instinct when something is wrong or is about to happen.

    Character Traits: Angry, bitter, sarcastic
    Personality: Strong willed, determined and doesn't like taking orders.
    Habits/Mannerisms: Folds her arms a lot (defence mechanism) and often is found leaning in door ways.
    Likes/Dislikes: Likes Hot chocolate, detests most men of any age.
    Racial Traits: None

    Strengths and Weaknesses: Learned hand to hand combat as a teen as part of an underground resistance when the Empire took Bakura. Skilled pilot, gets out of scrapes. Loses control of her temper when any man attempts to touch her, almost like a caged animal.

    Physical Strengths and Weaknesses: She's lythe, and flexible, can't run but can dance due to a chidhood filled with classes.
    Mental Strengths and Weaknesses: Knows when bad stuff is going to happen, hairs on her neck come up, cant handle close quarters with males at all.
    Emotional Strengths and Weaknesses: She's very angry and often lets that cloud her judgement when pushed. She will not allow a man to touch herl.

    Looks: Rarely smiles, and if she does its in a sinister way or because she's done something that amuses her. Has a nasty scar from the right side of her neck down to her clevege, covered with a tattoo of stars - no one has seen it as her hair or collar covers the top and clothes cover the bottom.
    Appearance: Fuller figured, 170cm tall.



    Eye Color: Green
    Hair/Fur: Red, thick, usually in a braid.
    Skin Color: Fair
    Clothing: Comfortable, fitted and usually a uniform if there is one as it makes her feel important.

    Personal History:
    Her mother was killed in crossfire when the rebels attacked a group of stormtroopers at the age of 13 standard years and at 15 standard years her father defied the Empire openly and was executed in public. Amber disappeared into the underground where she met Saxon who was 2 years her senior, his father Sydney was the underground leader, his mother died years before suspiciously. Saxon courted her and in a whirlwind romance (for want of a better description) proposed to a 16 standard year old Amber. At this point Amber said yes, not knowing her parents had left her a massive estate and a fortune to her at 16, and not questioning why her new fiancé had never even kissed her let alone held her hand.
    A wedding was arrange quickly as the rebels on Bakura had arranged a joint assault on the Empire planet wide. Saxon was to fly against a Stormtrooper Garrison base with a team the next day so they were married the night before. That night Saxon showed his true colours and beat her almost unconscious before raping her violently. Leaving her early the next day, bleeding from vibroblade wounds he'd inflicted for amusement, he went to visit friends. Saxon was killed supposedly in an explosion at an Imperial base, the Rebels were blamed.
    Amber was found by her oldest friend Nikky and her boyfriend Cam and taken back to her now empty and cold parents estate. When they heard of Saxon tragic death they knew no one would believe what he'd done to his new bride.

    When asked, they claimed she was in hiding due to her broken heart, but it took 6 weeks for her to recover and by that stage she'd developed some serious issues regarding most men and a need to be in control of her own destiny for the first time in her life, not to mention some mean scars. She asked Nikky and Cam to run the estate and made all the legal arrangements before leaving Bakura to join the Rebellion. So far she has not returned to her home at all. Her 'father in law' claims she is a coward and continues to do so openly as she left.

    Immediate Family: None she is aware of - a younger cousin.

    Spouse/Children: None

    : Grandmother had been a Padawan learner when order 66 was executed, she'd gotten wind of it and disappeared into the peasant life on Bakura. Marrying and producing two children - Jem and Crystal. A holocron had been passed from mother to daughter and Crystal had not begun to instruct her own daughter how to use and hide her abilities when she died. Amber knew her mother was special but did not know why.

    Miscellaneous: Amber is afraid of men in truth, due to her past, but she displays it as anger and bitterness. She kinda has a death wish as she'd not dealt with her issues, but her 'gut instinct' seems to save her more often than not. She is argumentative at times and if she feels a plan is wrong and knows a better way, her way will always win.

    Pets: She has three equines at home. Storm, Thunder the Lightening.

    Weapons: She wears a blaster on her hip and a hold out in her boot, vibroblade in her other boot. And she has as 'long carved wooden box' (approx 40cm) in her gear that she's opened but she was told by her father that it held a massive secret that the Empire could never find out about. She has been afraid to even know what it means but she carries it buried in her gear always.

    Starship Qualifications: X Wing and A Wing. Has flown a Y wing but hates the lack of speed.

    Droid: R2 Unit named Squirt.
    Last edited: Jul 23, 2019
  13. BookExogorth

    BookExogorth Force Ghost star 4

    May 4, 2017
    GM APPROVED! [face_party] [face_party] [face_dancing]

    Character's Name: Meleema "Mel" Ksiur
    Callsign: Ring
    Species: Human
    Gender: Female
    Rank/Affiliation: Rebel Alliance
    Languages: Basic
    Home Planet: Taris
    Age: 27
    Approved Special Features: None

    Character Traits:
    Personality: Creative. Very private. Loves to work with hands. Relaxed. Flexible. Bored with routine. Can be insensitive. Tries new things frequently.
    Habits/Mannerisms: Explores. Builds.
    Likes/Dislikes: Being alone, droids, mechanics, swoops, sweet drinks, good food, droids/mean or many people, talking, heat, bad food
    Racial Traits: She's human.

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: She runs quickly and often, and has good eyesight. She is kind of weak. She is has the GFFA equivalent of Ménière's disease, and had a labyrinthectomy.
    Mental Strengths and Weaknesses: Good memory. Learns quickly.
    Emotional Strengths and Weaknesses: She has learned not to hold grudges. She doesn't ever actively develop relationships with people.

    Appearance: Well kept. Fairly short at five feet, seven inches tall.

    Eye Color: Brown
    Hair/Fur: Dark Brown
    Skin Color: Fair
    Clothing: She doesn't like being seen without something nice on, not that she doesn't mind getting them dirty. She wears brown/tan shorts most of the time. Her shirts have elbow-length sleeves, and her favorite colors to wear are dark teal and dark red.

    Personal History:
    Immediate Family: She hasn't kept in touch with her father or mother since joining the rebels.
    Spouse/Children: N/A
    Biography: As a child, Mel explored much on Taris. Her parents were working most of the time. She studied piloting, and was planning to be in a planetary security force somewhere, when she had her first vertigo episode. To shorten a long story, after the doctors tried to treat it, they performed a labyrinthectomy on her left ear. After this, Mel spent less time with anyone, taking a job as a surveyor. She also took up swoop racing, still done in the underworld of Taris, occasionally winning. After hearing about Alderaan, she joined the Rebellion, but no-one really knows why.

    Miscellaneous: Eventually built a hearing aid for her less damaged ear. She modifies her ship's computer so that it wirelessly connects to the hearing aid.
    Has some wind chimes and bells in her room. She won't get rid of them, and plays with them.

    Pets: None
    Weapons: None, but is competent with a blaster.
    Starship Qualifications: She is most comfortable on atmospheric craft, but has learned to fly an X-wing.
    Droid: None, but fascinated by all that she'd met. She has trouble understanding them now, but still enjoys watching them.
  14. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Sep 29, 2005

    Character's Name: Akiva Lurell
    Callsign: Wolf
    Species: Codru-ji
    Gender: Female
    Rank/Affiliation: Flight Officer
    Languages: Codru-ji, Basic, binary, and a couple of code languages
    Residence: Hoth, where else
    Home Planet: Munto Cudro
    Age: 32
    Approved Special Features: Unknown whether this should go here Ex-bodyguard / assassin / kidnapper

    Character Traits: Quiet, reserved, and often prone to harsh chiding
    Personality: Suspicious of those around her, but willing to open up just enough to have fun.
    Habits/Mannerisms: Tries to keep tabs on everyone about her, keeps a back to the wall if able. Often seen flexing her wrists in practice motions.
    Likes/Dislikes: Good blades, good ships, and good kahve. Dislikes plain coffee, alcohol, and being caught unprepared.
    Racial Traits: Four arms. Supersonic hearing range. Thick skin. Sleep standing upright with aid of harness on ships or anything that might move or have a rocking motion. Semi ambidextrous due to species and training.

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Through years of training can use nearly any hand as if it were her dominant, and is very dexterous. Although she is in shape she is not very strong and often is frustrated when working on things as she has to ask someone stronger to tighten the bolt or loosen it to complete any mechanical work if a power tool is not available.
    Mental Strengths and Weaknesses: She has a strong will and ability to juggle many bits of information, but she often has a fatalistic attitude and doesn't want to 'waste her life' on a suicide mission. Often the first to turn back.
    Emotional Strengths and Weaknesses: Has a hard time not pointing out flaws to superiors and others when she finds their plan or form sloppy. Has no problem with death so long as it's not her own.

    Looks: Slim, looks young for her age, and likes to wear ornamental face makeup and chin piece.
    Appearance: Typically wears whatever flight suit the alliance can scrounge together, although is collecting an durable leather, vambrace, and electronic shield equipped outfit.

    Eye Color: Black
    Hair/Fur: Black
    Skin Color: Pale white
    Clothing: Flight suits. Her leather armor kit with vambraces and shield units. And on her private time a 'dancers' outfit as seen above with full makeup and 'accents'.

    Personal History:
    Immediate Family: Parents died in a botched kidnapping scheme. Brother is last known to be in jail from said job and sister is currently serving a noble family as a high ranking bodyguard after betraying the rest of the family.
    Spouse/Children: None. Hadn't gotten around to it yet.
    Biography: Born on Munto Cudro the rest of the galaxy never truly mattered in her life. That was the rest of the universes problem, hers was her own life and that of her family. Her family was a poorer subset of the population after her father got laid off when the plant he worked at decided it needed to downsize to increase their profit margin. It was through this that she was originally 'farmed out' to be a play mate for a nobles child while they were both still in their wyrwulf stages. It provided for the rest of her family as odd jobs were not enough to feed five hungry mouths.

    After she and the playmate both went through their maturation phases in sequence she was given the option as a now adult Codru-ji to either return to her parents for whatever they could do to train her and send her out in the world or stay on as her friends companion and be trained as a body guard whilst attending advanced education with her. A situation that might otherwise leave the girl in some social situations where the typical body guards might be hard pressed to protect her. She accepted. This also led her to learn to be a good speeder and sky-hopper pilot to avoid kidnappers attempts, as well as training with daggers to use in protection scenarios.

    When the schooling was complete she had found her passion in bio-chemistry and had sought a job in the field after leaving her friends service, unfortunately her background and low family status did not earn her a job. So she began taking odd jobs. When she learned what her family was now doing as a career, kidnapping, she decided to help them out when they asked by supplying the tools and devices to incapacitate children and young adults. She even did several of the jobs dirty work getting close enough to use poison blades and needles, as well as piloting escape craft during missions. As due to her limited strength someone else always had to do the heavy lifting. This was also the time she took up dancing as a way to entice guards not to notice what really was going on, as well as using makeup to conceal her identity.

    After her family was betrayed by her sister she fled the planet. She knew if her sister could betray them she was not far behind. Joining in with smugglers and odd assassination jobs, as kidnapping seemed to be a very odd subject or profession in the rest of the galaxy. She has always looked over her shoulder, waiting for the betrayal that will end her freedom ever since. It has saved her a couple of times, but largely keeps her isolated.

    When she saved a Rebel cell as a favor during a smuggling operation she found herself let go by her current criminal employer who didn't want any, entanglements. Whether Imperial nor psycho fanatics. This led her to cashing in on that favor and 'joining' the rebellion. It wasn't like she had much better to do as after being burned by that crime boss nobody would want to hire her for a while until it all blew over, and with the Empire's anti alien views it was not like she could offer her services to them.

    She has stayed ever since, after all, where else will they train you to be a starfighter pilot and use high yield explosives or kill indiscriminately so long as there is a cog between you and your target? She absolutely loves whenever the B-wings are operational, and has sometimes stated she stays partly just because she could never afford one if she left.


    Pets: Voorpak male named Chak
    Weapons: Various array of daggers hidden on her person, needle vambraces as seen in prior image, small hold out blasters, variety of weapon load out on vambraces.
    Starship Qualifications: Landspeeders, skyhoppers, Freighters, Y-wings, B-wings
    Droid: Whatever is provided, never bought one for herself.

    Custom B-wing features: On the two hard points, one on each short wings external surface, a small blister similar to a mon-cal ships hull that are mini-generators. Dorsal S-foil wing tip has the ion cannon, the other (ventral side) has a blaster cannon and ion cannon combo. She wants to eventually upgrade the other wing as well, but getting upgrades is a hard and long process. Her nose dual blasters have been replaced by dual laser cannons. Still has the stock magazines of bombs. The bottom weapon cluster is basically stock at this point, one ion cannon, one laser cannon, and a torpedo launcher. Just above the weapons cluster at the bottom using both the hard points on either side of the main wing down is an Umbaran-style pod that has a small engine on the back. Added as something to counterbalance the added weight to maintain ships speed.

    Also has custom nose art: [​IMG]
    Last edited: Mar 8, 2018
  15. Mostlymad

    Mostlymad Jedi Master star 4

    May 12, 2017
    GM Approved
    Character's Name: Nikoloz Dimmall
    Callsign: SQ (pronounced “Skew”)
    aka Systems Qualified: Enough stick time to qual with all starfighters yet master of none
    aka Square: Based off his “by-the-book” attitude, bookish nature, and square facial features
    Species: Human (Coruscant)
    Gender: Male
    Rank/Affiliation: Flight Officer (Fresh Promotion from Flight Corporal / Machinist 1st Class)
    Languages: Galactic Standard, Understands Droidspeak
    Residence: Aboard whichever ship he is assigned
    Home Planet: Coruscant
    Age: 30
    Approved Special Features: None
    Character Traits: Bookish, Direct, Harsh, Hard-Working, Dependable, Sure, Quiet, Serious
    Personality: Confident and forceful when voicing an opinion or providing insight. Generally reserved however, preferring to observe and reflect first. Can and is often sarcastic.
    Habits/Mannerisms: Always has a rag in hands and cleaning something i.e hands, a tool, parts of a uniform/flight suit, etc. Most often found tinkering with his fighter.
    Likes/Dislikes: Robotics, getting hands “dirty” / Disorder, organics
    Racial Traits: N/A
    Physical Strengths and Weaknesses: Lean but strong. Has core strength from moving machinery and turning a wrench.
    Mental Strengths and Weaknesses: Prefers books and droids to interactions with other organics which makes such interactions... interesting. Does not do well with substance downers, avoids them.
    Emotional Strengths and Weaknesses: Very by the book/letter of the law. Will try by the book maneuvers before innovating.
    Picture: [​IMG]
    Appearance: Tall but lean with well defined muscles. Clean or dirty depending on the time of day or how busy he’d been in the hangar. When in his uniform Nik is spotless. He has square shaped head and sharp chiseled facial features.
    Eye Color: Brown
    Hair/Fur: Brown
    Skin Color: Fair
    Clothing: Navy blue mechanics flightsuit, clean or dirty depends on how long ago laundry day was/how busy he's been.
    Immediate Family: Perished too early.
    Spouse/Children: Wife and young child, a boy of six. Keeps a silver holo-locket around his neck that projects a picture of them when opened.
    Biography: Nikoloz joined the Rebels shortly after the Battle of Yavin and quickly worked his way up to master mechanic. Nik excelled at learning the ins and outs of each of the snubfighters at the Rebellion’s disposal but took great pleasure in working on the X-Wing model. Three years into his service, with a shortage of pilots and Nik’s time behind the stick, he was promoted to Flight Cadet and assigned to Black Sheep Squadron.
    Pets: Tends to a blue flower in his quarters.
    Weapons: Service Special
    Starship Qualifications: If it is a starfighter, he’s had time behind the stick. Mechanics tend to take ships on maintenance checks so he might have more time behind the stick than most of the other pilots of their preferred craft. Prefers the X-Wing.
    Droid: R5-T9 A very temperamental, emotional, outspoken red and yellow droid nicknamed Max.
  16. Outsourced

    Outsourced Force Ghost star 5

    Apr 10, 2017
    Character's Name: Koruga Vereem Royu’jha
    Callsign: ‘Thin Mint’
    Species: Hutt
    Gender: Male
    Rank/Affiliation: Clan Royu’jha, Rebel Alliance (Sergeant)
    Languages: Huttese, Ryl, Basic (Understood)
    Residence: Alliance Fleet
    Home Planet: Nal Hutta
    Age: 72
    Approved Special Features: Incredibly skilled at mathematics, which he applies to business, flight, and mechanics.

    Personality: Koruga is a truly repellent individual. Arrogant, impulsive, manipulative, greedy, and hotheaded. At least, that’s how it would appear to his squadron and those around him. Koruga has deeper issues of loss, abandonment, and a lack of self purpose arising from the destruction of his clan, fortune, and place in Hutt society. His personality is mostly a facade constructed to keep up the appearance of a big bad Hutt that he no longer is. He’s actually fairly mild, at least compared to other Hutts, with a dry sense of humor and general wit.

    Strengths and Weaknesses: Koruga is mentally fit, with a cunning mind and good hand-eye coordination. However, he is somewhat stunted by his own self-doubt, keeping him from taking any real chances in his personal or professional life. Physically, he is, as you’d expect, a fairly typical Hutt. He is slow and weak in fights, something he tries to compensate for with technology.

    Appearance: Koruga is a smaller sized Hutt with pale skin and a light green coloration. He is still very large compared to most species, and has very greasy skin, which requires him to specially modify the vehicles he pilots.

    Eye Color: Yellow
    Hair/Fur: N/A
    Skin Color: Pale Green
    Clothing: Portable Wheeled Mount (Custom treads that allow him slightly faster movement over flat surfaces)

    The Symbol of Clan Royu'jha​

    Biography: Koruga was born the eldest child of Clan Royu’jha, a moderately wealthy and influential clan based within Hutt space. As was typical, he began helping to manage his family’s criminal enterprises, including spice mining, slave trading, weapons trafficking, and smuggling. They even entered into a very profitable deal with the Galactic Empire to supply indigenous peoples were forced off-world to Imperial labor camps to help propel their war machine. However, this came to a close as the head of the Clan, Toruuva Vereem Royu’jha, tried to double their profits by selling weapons to the fledgling Rebel Alliance. When the Empire learned of their treachery, the ISD Rampage was sent to deal with them. Their villa was bombed into submission, the entire family destroyed in a single strike.

    Everyone, except for Koruga, who had been taken into Imperial custody before the massacre.

    When the Rebel Alliance raided the camp he was held in, he agreed to join the Alliance, under the guise that he could help the Alliance financially in the future. But, deep down, his true motives are to avenge his family.

    Now, as a pilot and supply sergeant in the Alliance, the Hutt tries to find a place for himself as his outer shell and racial stigma keep everyone around him away.

    Pets: N/A
    Weapons: X-11;4 Rotary Blaster
    Starship Qualifications: Shuttles, Incom Starfighters (w/ modified controls)
    Droid: R0-Dn, modified Mouse Droid fitted with a small speaker and basic vocabulator for Basic.
  17. Corellian_Outrider

    Corellian_Outrider Former FanForce Admin star 6 VIP - Former Mod/RSA

    Mar 9, 2002
    GM Approved

    Name: Cassell Wystari
    Callsign: Skipper
    Species: Corellian (Human)
    Gender: Male
    Rank/Affiliation: Lieutenant (Captain onboard his own vessel)/ Alliance
    Languages: Basic and Corellian. Can understand but not speak several others including Shyriiwook, Twi’leki and Huttese.
    Residence: Sleeps onboard his Corellian YT-2000 light freighter, Valkyria. Where the ship is berthed depends on circumstances.
    Home Planet: Corellia
    Age: 42
    Approved Special Features (any force sensitivity would go here :p ): Knowledge of vehicles and regions. Capable of theatrics for undercover roles.

    Character Traits:
    Personality: Good humoured, looks out for the team as though family, a storyteller when provoked, has a booming laugh that is infectious. Can be aggressive in the heat of battle. Stern when need be, heart in the right place. Loyal to a fault.
    Habits/Mannerisms: Has a distinct strong voice, can be a bit charismatic and theatrical.
    Likes/Dislikes: Likes to enjoy peace and quiet. Sharing and good company / Dislikes droids that speak back and slavery.
    Racial Traits: Corellian, never tell them the odds.

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Not as a fast or agile as the others but has a solid hit with his fists and can stand his ground.
    Mental Strengths and Weaknesses: Pride for his homeworld and people.
    Emotional Strengths and Weaknesses: Cannot help but look out for and encourage others.

    Appearance: 185 cm tall, solid build,


    Eye Color: Hazel
    Hair/Fur: Dark hair and beard. Kept short, neat and tidy.
    Skin Color: Fair, slight tan
    Clothing: Alliance issue during missions. Coveralls when maintaining his ship

    Personal History:

    Immediate Family: Honorary uncle to a close friend’s family.
    Spouse/Children: None yet
    Biography: Grew up during the Twilight of the Republic and seen the effects the Clone Wars had on the galaxy. Became a pilot and had a job hauling cargo and ferrying passengers. As the Empire took more control and their thirst for resources affect the lives of everyone, he could not stay idle.

    He became a freelancers and helped transport people and supplies for the Rebellion, assisted with rescuing defectors to their cause. Earned the nickname ‘Skipper’ for such jobs and it stuck as a callsign. As the Rebellion’s need became dire, he filled roles in various starfighter squadrons and missions.

    After learning about Alderaan, spent more time with the Rebellion and does the occasional cargo run and other things to help out.


    Weapons: Double-sided vibro-axe (A gift but can wield it with high proficency). GL-77 Blaster Pistol
    Starship Qualifications: Corellian ships, larger crafts, X-Wings, Y-Wings, U-Wings where mission parameters
    Droid: Repair droid for the Valkyria
  18. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Dec 14, 2009
    Approved of by me.

    General Information:

    Character's Name: Beskaryc Taab
    Species: Human (Mandalorian)
    Gender: Male
    Rank/Affiliation: Mercenary
    Languages: Fluent in Mando'a, basic, Huttese. Can understand but not speak Shyriiwook and droidspeak as well as smatterings of numerous other languages.
    Residence: Currently Arca Company Barracks, Corsucant though detached on temporary duty to the Star Destroyer Avenger. Owns a homestead on Concord Dawn maintained by his wife.
    Home Planet: Concord Dawn
    Age: 53 (born 50 BBY)
    Approved Special Features: As a Mandalorian warrior, Taab has developed a wide and varied skill set including: Hand to hand combat arts, ranged combat arts, combat tactics and planning, combat scout, long range marksman and combat pilot. He also a basic proficiency as a field medic though his skills there are limited to patching wounds and setting broken bones.

    Character Traits:

    Personality: Is generally quiet and uncaring for those around him save for his own family.
    Habits/Mannerisms: Quiet. Except for his family he is uncaring of those around him. Whistles or chews spiced warra nuts (which he carries in a pouch on his belt) when distracted or lost in thought.
    Likes/Dislikes: Likes: hard work, soldiering. Dislikes: Laziness, politics
    Racial Traits:

    Strengths and Weaknesses:

    Physical Strengths and Weaknesses: Physically strong for his age, he is getting up there in years and not as fast or agile as he used to be.
    Mental Strengths and Weaknesses: Focuses primarily on the here and now leaving him vulnerable to not seeing the "big picture."
    Emotional Strengths and Weaknesses: A functioning sociopath (except when it comes to matters of family whom he cares for very much).



    Height: 1.88 meters (6 feet, 2 inches)
    Eye Color: Brown
    Hair/Fur: gray/silver but shaved down to the scalp
    Skin Color: Light
    Clothing: Mandalorian beskar armor.


    Personal History:

    Immediate Family: Clan Taab
    Spouse: Ruusaan
    Children: Adenn (son), Prudii (daughter), Atin (son).


    ---Personal History: Born in 50 BBY Beskaryc was well along his way down the traditional path to becoming Mandalorian warrior. However when he was only 6 years old his father was killed at the Battle of Galidraan. Deprived of the traditional father/son training that was to begin at age eight, Beskaryc saw his training conducted by numerous other family members and other True Mandalorian sympathizers, though it was his own mother that took on most of the burden of his training. In the end it mattered little as he achieved adulthood as most other Mandalorians did during his 13th year when he passed the verd'goten. Married two years later in 35 BBY to Ruusaan. His son Adenn was born five years later in early 30 BBY. Daughter Prudii was born in 20 BBY. Adopted son Marcus(renamed Atin) in 5 BBY

    ---Military History: Following his passing of the verd'goten (Mandalorian right of passage) Taab found work as an enforcer for the Banking Clans. He went on to establish himself as an effective collector of outstanding debts for the group. His duties also saw him putting down Union riots by various the guilds, though when he could find it he took on work as a straight mercenary. He preferred "real soldiering" to bounty hunting, or clubbing civilians.

    Remembering the service of Taab's father, Jango Fett asked him to join the Cuy'val Dar in 30 BBY. Taab jumped at the chance to train soldiers and found himself working with the Republic Commandos on Kamino. When the Clone Wars started just eight years later he left Kamino and joined a small group of Mandalorian mercenaries who called themselves the Crusaders. His eight year old son son joined him to begin his own training. At that time Taab used the money he had earned from his time as a training sergeant on Kamino to buy the Crusader, from which the small group of mercenaries operated.

    An apolitical person, Taab didn't care which side of the conflict he was working for at any given time, so long as he was paid. Thus the Crusaders who numbered anywhere from 4 to 8 members depending on the time fought in many battles during the clone wars. Often employed as commandos themselves they worked for both sides of the conflict on a series of short term contracts. Thus it was at the end of the war the Crusaders were working with the Republic on Kashyyyk. When Master Yoda went missing following the "Jedi rebellion" they joined the search, though they were not surprised when the Jedi master gave them all the slip. Subsequently the group broke up, with Beskaryc and his son keeping the Crusader. This they modified for the purpose of hunting the Jedi who had survived Order 66.

    For much of the next decade the two worked together, bringing many stray Jedi to justice. Though Adenn would eventually go off to start his own family, and find his own work. Taab continued to hunt Jedi on his own, and while he was successful, he never earned the notoriety of Boba Fett. With Jedi becoming harder and harder to find, and his own distaste for bounty hunting work, Taab took on a job fighting for one of the factions of the Civil war on the Southern Continent of Ranklinge. There he found Marcus. Impressed by the boy's survival at such a young age, and remembering the death of his own father, Taab adopted him and renamed him Atin. He began to take on odd jobs, trying to prepare Atin for a life as a Mandalorian. Hired muscle for a bank robbery, VIP protection on various worlds, targeted assassinations, and even mercenary work with a group affiliated with the Rebel Alliance fighting against the Empire. When Atin's training was completed, Atin's burning desire to see justice done in the galaxy saw him gravitate towards joining the Rebel Alliance through contacts made on their previous job toegther. Meanwhile Taab was sought out by the Empire to do the same job Jango had sought him out to do so many years ago. Training commandos, this time Imperial Commandos, on Coruscant.


    Pets: None
    Weapons: Normally carries a Mandalorian blaster carbine and two holstered Westar-35 blaster pistols. Armor is outfitted with an array of other weapons including a flame projector, wrist rockets, crushgaunts, plasma shield, poison darts, fibercord whip, various blades and blasters and of course the traditional jetpack with warhead launcher.
    Starship Qualifications: Various, none currently assigned, though he is the owner/operator of a modified YT-1300 called the Crusader.
    Droid: None
  19. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014

    (compiled from the X-Wing fan club thread, with many thanks to everyone who contributed questions and answers)

    General Gaming & Writing Tips

    Art: Squadron emblem here, created by Outsourced, who kindly offered to help with customised art if needed.

    Game flow: Post headers help everyone follow which post/player you are picking up from. An extra option to indicate continuity is to use a line or two from the previous post you’re picking things up from so there is no confusion. At the end of your post tag the player(s) you want to pick up from where you left off.

    Jumping in to reply to a post you weren’t tagged on: Usually everyone in the same “area” will be tagged at the end of a post so “jumping in” isn’t too much of an issue. The GM will try to ensure that every player has a tag to respond to so as to avoid a player jumping in with a post that starts with “meanwhile, somewhere else on the Intrepid” or equivalent.

    Dialogue: Colour-coding dialogue is not a requirement; some people find it makes it easier to keep track of dialogue, others prefer dialogue tags.

    NPCs:The GM will populate the game with some NPCs that are free use and others that won’t be (the difference will be obvious, generally stated right in the header). Other NPCs can be created as needed to flesh out a scene. Sometimes these also end up becoming recurring NPCs and as much a character in the game as any other.

    Pets, droids, craft and other possessions of other players’ characters: Treat player character’s pets, droids and even their personal craft as extensions of the character, that is generally off limits to interference (with the caveat that the GM may have to damage a ship or imperil a droid or pet). If interacting with another player’s pet/droid, leave it to the other player to decide the pet’s/droid’s reaction.

    Continuity: The game takes place in the New Canon, but it’s acceptable to bring in Legends elements as long as they don’t contradict the New Canon timeline.

    Misc. writing resources: See this thread in fanfic.
  20. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014
    Flying lingo

    Language resources

    Aviator slang resource

    Fan-compiled list of SW fighter pilot slang.

    Rogue Squadron nicknames for enemy fighters:
    EV = “Extra Vehicular,” meaning “floating around outside your fighter hoping for a fast pickup.”

    Aerospace manoeuvres

    There are three axes of manoeuvring: pitch, roll, and yaw (illustration 1, illustration 2)
    • Pitching is when the nose goes up or down, like a rollercoaster, to climb or dive, just like going uphill or downhill.
    • Rolling is tilting or banking, leaning to one side, while still going straight ahead.
    • Yawing is moving the nose right or left, just like steering your car.
    Two more basic manoeuvres:
    • The loop is a vertical circle, which you do by pitching up until you've gone upside down and continue to pitch until you're level again. (illustration)
    • The roll is when you fly straight ahead while turning upside down and continue all the way back to upright. (e.g. when little Ani said “Let’s try spinning” in TPM; illustration)
    Acrobatic manoeuvres that combine loops and rolls:
    • Immelmann turn (i.e. roll over the top): a half loop and a half roll, a good way to reverse your direction and gain altitude. (e.g. the Falcon in TESB when Leia orders them to turn around and rescue Luke at Cloud City; illustration)
    • Split-S: a half roll followed by a half loop, good for reversing direction and gaining speed (opposite of the Immelmann, illustration)
    • Barrel roll: a kind of twisted loop, good for evasive action while continuing in your original direction. (illustration)
    • Hammerhead turn: another way to reverse direction, often used in ground attacks to make a second attack from the opposite direction. (illustration)
    You can also make up any manoeuvres you want and name them, obviously!
  21. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014
    Inside the Squadron

    Reporting lines

    The squadron is divided into flights of four. A character’s flight leader should be the one they report to, and then if need be that flight leader can report things up the chain of command. Each flight will be divided into wing pairs. We’ll all be sharing comm freqs so the squadron leader should be able to overhear it all anyway and can intervene if need be.

    On mission, the CAG (aka Commander of the Air Group) will generally let you know when to move in, start your bombing run, or give you/your flight leader your orders.

    If the mission is on schedule and everything is happening according to plan with minimal enemy opposition, by-the-book reporting is great. But when the situation gets confused and hectic with TIEs swarming like flies on pudu, don’t wait for permission to do what needs to be done. Assess the situation and take the initiative, and if you get a chance to report what’s going on, that’s a bonus.

    Mission targets

    Usually, mission targets will already be designated in the mission briefing with call signs so everyone is on the same page.

    • Objective is to knock out shield generators and destroy TIE engine facility.
    • Shield Generators are designated Golf-1 through 4
    • TIE engine facility buildings are designated Bravo-1 through 5
    • In the case of further ancillary targets along the way (e.g. defensive turrets, ion cannons etc), all defensive turrets will be designated Tango-1 through however many are discovered in the order they are discovered; ion cannons will be Indigo-1 etc. The CAG will generally take the information fed to him by the snubfighters/droids, designate the targets appropriately and broadcast that back to the squadron.
    • In case of unknowns (e.g. a mystery ship drops out of thin air) preset designations for those will be assigned and broadcast out by the CAG.
    Communications protocol

    Standard radio call format:
    1) name who you’re trying to call,​
    2) identify self,​
    3) identify location (just make up numbers that sound plausible, e.g. “inbound from 320 mark 45”)​
    4) substance of the message (clearance request/question/status report etc) in as few words as possible.​

    • “Hoth traffic control, Rogue 8, on Launchpad Beta, request clearance for takeoff to the south heading 180.”
    • “All ships, Rogue 8 reporting in 10 km east of Echo Base at altitude 1000 meters, inbound for emergency landing with control system damage, request medical and crash crews to stand by.”
    • To acknowledge that you’ve received a transmission but don’t have anything to say back, just click your transmit button. Pilots understand that the clicking sound means that you heard the message and don’t have time to talk about it right now.
    • Comm frequencies can only handle one person broadcasting at a time, so if someone is gabbing away on the radio, s/he’s not allowing anyone else to talk.
    • Bad: “Hey Skew, this is Mean Streak, there’s a TIE interceptor coming up beneath your tail, turn hard to your left immediately”
    • Good: “Skew, break left, TIE under your tail.”
    In-flight emergencies

    For in-flight emergencies, the top three priorities are, in order: aviate, navigate, communicate. That means, first, fly your ship. Specifically, don’t fly into the ground or another ship or anything else because you let something else take a higher priority. Second, navigate. Know where you are, where you want to go, and where you’re actually going. And try not to let your ship go anywhere that your brain hasn’t already gone (plan ahead). Third, communicate. If the other things are under control, then you can take the time to tell the rest of the world what’s going on. No one else can fly your ship for you and the help that they can give you is limited, so don’t be one of the pilots who crashes while flying the radio instead of the stick.
  22. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014
    Know Thy Enemy


    Sensors come in two basic categories, active and passive:
    • Active sensors like pinging sonar (useless in vacuum) and radar send out invisible waves of energy that reflect off objects and echo back to the sensor. The sensor analyzes the echo and displays what it sees, often in amazing detail. Active sensors are very accurate.
    • Passive sensors don’t send out any energy, they just collect the energy that the target is naturally emitting, and display what they’re picking up. Passive sensors are often less accurate and less detailed than active sensors.
    • An important subclass of passive sensors is the Sensor Warning Receiver. The SWR is designed to listen for active sensors. It’s a highly advanced version of the radar detectors that you can put in your car. It tells you when an active sensor is scanning for you, tracking you, or getting a target lock on you.
    • Active sensors are more accurate than passive sensors, but they also give away your position to your enemy. When the enemy doesn’t know where you are, it’s usually best to keep quiet by only using passive sensors. Don’t go active until you're ready to give away your own position, or until the enemy already knows where you are.
    Sensor countermeasures include:
    • Jammers broadcast static or white noise on the same frequencies commonly used by enemy sensors. The idea is to put out so much sensor energy that the enemy sensors are blinded. This may work well on smaller sensor arrays such as TIE fighters carry, but big sensor arrays like Star Destroyers and planetary bases are powerful and sensitive enough to see right through jamming and might even be able to lock on the source and track it. And whether or not the jamming is successful at blinding the enemy, there’s no doubt that a jammer is operating and someone is out there. (A-wings have good jammers.)
    • Chaff is bundles of reflective strips like tin foil which are ejected by small explosive charges or compressed gas; they show up as a blurry cloud on active sensors and can provide a little bit of cover to hide behind.
    • Flares are ejected the same way as chaff and burn brightly, acting like small jammers that work against passive sensors. Rebel fighters seem to be equipped with flares that look like fireworks when used in atmosphere, as seen in the celebrations after the Battle of Endor.
    Enemy weapons

    Normal TIEs don’t have any torpedoes, just lasers. Also, no shields and no hyperdrives. The Empire builds ‘em cheap and tries to bury the rebels with sheer numbers.

    Countering enemy weapons: torpedoes/missiles

    Types of missiles/torpedoes:

    In SW films & EU material, ships seem to use the craft’s sensors to acquire the starting target lock, but once launched the missiles/torpedoes use their own sensors for homing in.
    • Homing missiles with passive sensors (heat seekers) always fly independently from there.
    • Some missiles with fully autonomous active sensors also fly completely independently after they are launched.
    • Both of those types are known as fire-and-forget weapons; once they’re on their way they don’t need any more outside help.
    There is also a type known as SARH (Semi-Active Radar Homing) missile that has a receiver tuned to the launching fighter’s radar. The fighter has to keep radar lock on the target so that the missile can home in on the reflected radar waves. Similar systems work with laser pointers where a target designator (the fighter/another ship/someone on the ground) shines a laser on the target and a missile or bomb will home in on the laser light. This is cheaper than fully autonomous fire-and-forget missiles.

    Options to break lock from incoming homing missiles:
    • Go evasive and get out of the “cone” in front of the enemy ship, since that’s where the main sensors seem to be focused.
    • Get your wingmate to blow them up.
    • A torpedo or missile can be spoofed in any number of ways in Star Wars (e.g. Obi Wan in AotC ; Anakin in RotS; in X-Wing Alliance the best way was to target the incoming warhead and evade its first pass before destroying it with laser fire.)
    • Use chaff (for missiles using active sensors like radar) or flares (for passive sensors like heat seekers). If in doubt, use both.
    • It might help to throttle the engines back to minimum power to reduce their heat and make it harder for a heat-seeker to track you.
    • Jammers might help against an active missile (unless the bad guys were expecting you to use a jammer and are shooting at you with a missile designed to home in on jamming).
    • Also ejecting spare parts seems to be a good poor man’s substitute to launching chaf.
    • A word of caution about chaff and flares: the launch of such items would also muck up the battlefield – this is space, where this stuff won’t just fall to the ground eventually, and it has been shown hitting small objects at high speed can severely damage a starfighter.
    • Think also of rebel supply problems: before the death of Palpatine, the Rebels are really scroungers; maybe chaff/flares/torpedoes are expensive and hard to come by.
  23. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014
  24. Chyntuck

    Chyntuck Force Ghost star 5

    Jul 11, 2014
  25. The Vanguard

    The Vanguard Jedi Grand Master star 4

    Apr 12, 2016
    Character's Name: Shirl Coppa
    Callsign: Ditch
    Species: Human
    Gender: Male
    Rank/Affiliation: Flight Lieutenant
    Languages: Basic, binary, Ugnaught
    Residence: Cloud City
    Home Planet: Bespin
    Age: 28
    Approved Special Features: N/A

    Character Traits
    Personality: Passive but present, Shirl enjoys his pessimism and with it the ability to make light of anything. He values follow-through and honor as one in the same. If you say you will do something, you will do it - and vice versa.
    Habits/Mannerisms: Constantly subscribing to various galaxy wide services that he doesn't need. He just stopped using a service that helped him keep tabs on his ex-wife, dubbed 'Track-her.' Currently, he is subscribed to a service that sends a weekly bottle of wine and cigar that complements it. So far, he's liking it.
    Likes/Dislikes: Likes wine, spirits, beer. In that order. Appreciating the finer things in life, Shirl considers himself a man of class, despite having literally nothing to his name after his recent divorce. Dislikes: show-boating (unless done right,) indecisiveness (often within himself.)
    Racial Traits: thin black hair, not as good at crunching numbers as everyone might assume.

    Strengths and Weaknesses:
    Physical Strengths and Weaknesses: Adaptable, quick reflexes (which suffers every time he goes under the bottle.)
    Mental Strengths and Weaknesses: Shirl's mental fortitude is immense, he is good at staying on point- or in other words: doesn't get sidetracked very easy. Weaknesses: Isn't a very good listener, jumps the gun often without forethought.
    Emotional Strengths and Weaknesses: Able to empathize well with others. Tends to emotionally sabotage himself, coming down on himself for things he shouldn't.

    Appearance: Clean shaven, long hair.
    Eye Color: Brown
    Hair: Space Black
    Skin Color: Fair
    Clothing: Combination flight suit/leisure robes, something he's trying out from a clothing subcription...

    Personal History:
    Immediate Family: Doesn't really keep in touch with his divorced parents, mother still lives on Cloud City. Father's whereabouts are unknown. Wants to find him so he can kill him for naming him Shirl.
    Spouse/Children: Recently divorced after sabotaging his own marriage with unfaithfulness, after two years of trying to work it out - his wife left him. They had one daughter together, who Shirl hasn't seen in 2 years.
    Biography: Shirl often flew cloud cars as a level two mechanic for the city government of Cloud City. A by-the-rules kind of guy, Shirl never wanted war and pushed the idea that the galaxy needed to remain unified under the Empire - flaws and all. That all changed after the destruction of Alderaan. Using his high level education, it didn't take long for him to go underground deep enough until he found Rebel agents who got him in contact with the fleet. Not really having a decorated background with any military group, Shirl wasn't embraced at first, until he proved himself behind the controls of a B-Wing. Despite his drinking habits and apparent lack of discipline, Rebellion Brass keeps the man around. To Shirl, he figures they can't afford to be picky with their capable pilots.


    Pets: none
    Weapons: Retractable staff equipped to his belt, .515 Blaster Pistol holstered to his side.
    Starship Qualifications: Speeders, cloud cars, B-Wing, Y-Wing
    Droid: R3-K1, nicknamed 'Biscuits.'
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