Zalzabar's Journal Upon the beginning of the great saga embarked by our heroes there are many details that need a useful place to find themselves. Zalzabar, always the careful notetaker, has chosen to elect himself as chief notetaker of this little party. To begin with I have completed a basic rundown of the kingdoms and rulers of the mighty realm of Regnum. You may assume after your characters meet Zalzabar, that what is stated here is known by your characters. If not, or known only to a select few I will be sure to state as such. As we meet new characters and new places I will add entries here for you to reference back to. Below is a table of contents for easier navigation if you wish to revisit parts of the story or are a lurker and would like to read different parts. Table of Contents Spoiler: Table of Contents The first number indicates the number of updates and the second the number of posts in a given chapter. If it has an asterisk it means the chapter is still ongoing. Chapter I: The Trials of Zalzabar (6) (87) The Trials of Zalzabar The Knight of Courage The Knight of Integrity The Knight of Power Zalzabar, The Lightning Ryujin The Beginning of the SagaChapter II: The Crimson Knights (5) (58) The Crimson Knights The Crimson Knights II Exalos The Twister Hydra Zalzabar's Sorrow A Long NightChapter III: The Road to Othos (21) (170) The Road to Othos Training Day Part I Training Day Part II Training Day Part III Training Day Part IV The End of Training Day Escape From the Crimson Knights The Stange Case of the Disappearing Wood Elf The Wood Elf Returns Red Means Danger The Smoke Clears The Village A Quiet Reprieve Decisions, Decisions... They can do that? King Zikki, Lord of Goblins Zikki of Fire and Earth The Son of Sapientis The Death of the Goblin King The Outskirts of Othos The Nature of TimeChapter IV: Othos, The City of Kings (16) (119) Othos, The City of Kings Healing, Trials and an Arrest New People and New Information Diverging Pathways The Eye of Caelum Parting of the Ways A Mixture of Trials The Shopkeeper, the Hero, and the Bundle of Electricity The Stranger News New Possibilites The Will of an Elder A Choice And so it was decided... Preparations for WarChapter V: The Battle of Othos (17) (107) The Battle of Othos When it Rains it Pours Return of the Crimson Knights The Promise of Winter The Unfurling Truth A Fracture Ajax, The Bear of Athas The Shattering The Power of the Ryujin Heroic Deeds Tempest Reborn The Winter Court Echoes of the Primordials Taran, Child of Caelum Crux of Fate Zalzabar The End Tales of Regnum A collection of short stories and side vignettes that expand upon the History or Characters of Regnum. Regnum Above is a map of Regnum. The most notable kingdoms, as of now: Athas Ziapaoh Xan & South Xan Haugun Taetus Zafir Mezar & West Mezar South Osatia Risova Ahmoud Seryon Essatia Kathos This does not exclude the others from being possible places to explore but I have only fleshed out those above. Athas (Atharian) Spoiler: Athas The Kingdom of Athas is ruled by Kenrith, a benevolent and kind ruler. He is good friends with Zalzabar, allowing him to construct a castle within his borders. Athas' population is mainly humans with some elves and orcs emigrating from Ziapaoh and Xan. It is a prosperous and wealthy kingdom. It is however locked in a bitter war with its neighbor to the north, Haugun. While attacked often the people of Athas have been able to repel everything invasion thus far from Haugun. Other than their interactions with Haugun Athas hosts many of the major trading ports conducting trade with anyone that is willing. Athas has many large ballistae along its coastline, capable of shooting ryujin down from the sky. This has served as a rather major defense line and major stopping block for the ryujin army of Haugun. In addition, the presence of Zalzabar in the realm has served as a major deterrent, the Haugunian armies unaware of his weakened state. After all in his prime Zalzabar would be more than capable of defeating all six crimson knights and Malum Dragonson. Haugun (Haugunite) Spoiler: Haugun The Kingdom of Haugun is ruled by the viscous and cruel Malum Dragonson. Malum is a devoted follower of Sapientis and leads the Crimson Knights, which are the vanguard of Haugun's army. Malum has recently struck up an uneasy alliance with Derius, the Witchking of Taetus, both wish to see the return of Sapientis, thus for now their goals are in alignment. Haugunian's are typically humans with a minority elven population. Malum himself being a human. The Haugun army frequently conducts brutal attacks on peaceful villages along the northern coast of Athas, looting more than invading but there are signs a larger-scale invasion is brewing. Malum is also the brother of Hector Dragonson, ruler of Zafir. Haugun is also the birthplace of Kaynus, his family often in agreement that ryujin should rule over all races. The others do not know of where he comes from and he would be wise to keep his mouth sealed on his origins. Ziapoah/Loreth (Ziapoahian or Lorethian) Spoiler: Ziapoah Ziapoah is the kingdom of the wood elves and is where Taella Sparrowswift hails from. Ziapoah contains the beating heart of the wood elves. Loreth, the capital of the wood elf kingdom. Ziapoah is ruled by the wood elf king, Miirphys Elyon. Miirphys hates orcs and only mildly tolerates humans. This is due mainly to the ancient and longstanding, on and off war between the elves of Ziapoah and the Orcs of Xan. Ziapoah contains exclusively wood elves. Some decades ago Ziapoah was attacked by a powerful Lichemaster named Noxtoten. A small subsection of the great Ziapoah forest has fallen back under his sway, covered in an undead darkness, he seeks to claim of the elves of the great Ziapoah forest and bend them to his sway. He is also a great hoarder and collector of many mysterious and ancient artifacts. His part of the forest borders that with Xan, many a foolish Orc has wandered into his dark realm unknowingly only to be used as an unwilling test subject. Xan & South Xan Spoiler: Xan & South Xan The Xan and more specifically the Great Xan desert is a harsh unforgiving landscape, where only the strong survive. It is unsurprising then that this is where the Orc species thrive most of all. The Great Xan desert is where Ne'tar is from. Xan is compromised of loose tribes, each with a chief. They often compete and fight for resources with one another, the main source of food being the large Philacha herds that roam the desert landscape. While each tribe is independent all swear loyalty to Xoth'ug'wajin the Chief of chiefs and Warlord of the desert tribes. Xoth'ug'wa is the largest orc in known existence, standing at about well over ten feet tall. He has a particular disdain for ryujin, not being one himself it is impressive he came to rule over such a large landmass. He is well known for his ability to slay ryujin, famously slaying an elder ryujin named Pharax and creating a throne from his skull. The Orcs (and humans) of the Xan desert are proud people, their culture built around honor and the right of combat. In Xan might makes right. Additionally, Orcs from Xan have honorifics attached to their names. Below is a shortlist of some examples: ‘ug means great one. Chief of chiefs ‘ur means chief ‘sar means shaman or magic one ‘jin means dragon one, indicates an orc ryujin, usually only given once they are an adept 'wajin slayer of dragons ‘wa bloody one or great/hunter/killer ‘ar means warrior ‘tar means lowly one, halfbreed or outcast To use Xoth'ug'wajin as an example the most honorable honorific goes first and so on. Some are connected to status in society while others are to do with achievements they have committed. For instance, Xoth earned 'wajin after he killed Pharax. South Xan does not pledge loyalty to Xoth'ug'wajin instead they are a separate group of tribes led by the Ireursar. Ireursar is a powerful orc shaman who has an uneasy peace with their northern cousins. The Orcs of South Xan typically practice magic more and have a higher population of ryujin. South Xan sees the Xan orcs as stupid while the Xan orcs see them as weak and cowardly. Zafir (Zafirian) Spoiler: Zafir The vast kingdom of Zafir is ruled by the mighty Hector Dragonson, a fierce and wonderous king. Zafir is considered to be the greatest kingdom and the beating heart of Regnum. It is certainly the most diverse of all the kingdom's fairies, humans, elves, lizardmen, orcs, and dwarves all call this place home. As such a heavy crown weighs on Hector's head as he tries desperately to keep his kingdom united. Zafir is also divided into five major houses, with minor houses also controlling small pockets of land. House Dragonson, Valiullin, Arias, Mithras, and Aeterna make up these five major houses. The head of each House has a seat on the Council of Zafir which serves as a governing body that advises the King of Zafir. While technically the King has all the power in practice this is not the case and has to work at great lengths with the other major houses in order to maintain internal and external balance. Zafir is also affectionally called 'The Dragon Kingdom' as it has the highest population of ryujin in the world. As such it is home to many of the famous 'Dragon Schools' centers of learning ryujin travel to enhance and understand their origins, powers, and abilities. Many of these schools have been torn down or abandoned due to the severe unrest within Zafir's borders. The kingdom of Zafir is allied with the Mezar, another elven kingdom. Both are in a costly war with the Lizardmen of the Great Jungle which spans most of west Mezar. In the north of Zafir lies the ruins of an ancient fairy kingdom, occupied by 'the blind ones', fairies that sacrificed the gift of sight in exchange for great power. They are ruled by The Blind Fairy King. A cryptic and mysterious figure likely behind the fairy uprisings within Zafir. Mezar & West Mezar (Mezarian) Spoiler: Mezar & West Mezar Mezar is a cold, mountainous kingdom ruled and occupied by snow elves. Their queen, Adalaide is a mastermind of politics, forming a strong alliance with Zafir and wanting to expand her empire into West Mezar and wipe out the Lizardmen. Little is known of the inner workings of this elven kingdom, few are granted access, and those that are usually officials from Zafir. West Mezar, also known as "The Great Jungle" is a vast jungle labyrinth home to the Lizardmen. Their chief Motztaui cares for little other than war, rituals, and power. Seen as barbaric and backward the Lizardmen hordes have poured into Mezar and Zafir alike, the causes of the war and perhaps more importantly who started it are unclear. Nevertheless, it persists. No species other species lives long in West Mezar, all non-Lizardmen are quickly disposed of. South Osatia Spoiler: South Osatia South Osatia is a human/elf kingdom ruled by the heavy hand of William Elwarin, a half elf. Elwarin projects the image of what is good and noble, what is just. But the actions of his kingdom speak otherwise, unplagued by the unrest that exists in Zafir South Osatia has invested into its military and cities, building a massive army in preparation for some unknown plan. Perhaps the rumored rise of Sapientis or some other nefarious plan. Taetus (A thanks to @The Jedi in the Pumas for writing this entry) Spoiler: Taetus Ruled by the Magelord Derius, Witchking of the North, the Kingdom of Taetus is made up of a healthy mix of humans and elves and a small, warrior populace of orcs and dwarves. Derius is accepting of all races, so long as they come willing to work. Taetus has been transformed over the past 100 years from the peaceful Ice Kingdom to a dominant, industrial force in the world. The entire citizenry is divided suited to their skills, but all stand ready to mobilize for the war effort whenever the Witchking calls for them. The Kingdom is allied with Haugun due to Derius' interest in Ziapoah. The number of the Taetusian army is unknown and there are unverified rumors that the numbers can balloon whenever Derius needs it to through his use of necromancy. The Witchking is an enigma as far as what he does and how he runs his kingdom, but is unafraid of showing his face when it is time for diplomacy. When he travels, he either travels alone or with his brother, the Sea Serpent Nezzarellium. He is the most powerful mage to walk the realm, capable of battling multiple adept ryujins and some of the most powerful Elder ryujins with his knowledge of his mother's wind magic combined with his dark magic. With his brother at his side, tacitly complying with Derius' moves and directives, Derius does not think that any other Kingdom is capable of standing against them. Carldom, The Capital of Taetus Derius In Witchking Armor (Ignore the weapon) The hellhounds that Derius uses to send and receive messages, spy on other kingdoms, and assist him when battling ryujins. They were specifically created and bred by Derius and his dark mages. Risova Spoiler: Risova Risova is a dwarven kingdom, ruled by King Ghiznuk. The Dwarves of Risova, like all dwarves but especially Risovan dwarves, are master craftsmen creating the finest sets of armors and weapons in all of Regnum. As such their wealth is enormous trading with all the human, orc, and most of the elven kingdoms. They are friendly with the Orcs of Xan, forming from a long history of trade and mutual respect of strength. Risova is however wary of the wood elves, having almost no contact with them. Long ago there was a prolonged war between the two kingdoms, now they mostly ignore one another. Kathos (A thanks to @Master Vo'Un'Var for writing this entry) Spoiler: Kathos Kathos, commonly known as the Kathos Wildlands, is a mountainous region found north of South Osatia. It does not fall under the jurisdiction of any formal government and is largely uninhabited save a few frontier hamlets. The settlers of these scattered villages are typically made up of humans, with occasional Elven mages who will venture into this region to experiment with its unusual magical auras. The area is filled with dense, snowy forests and looming snow-capped mountains. There is no evidence of any former civilizations, advanced or primitive, in the charted areas of this region, save for several large watchtowers that remain lit by the human settlers. The death count in this area is dramatically higher than any other region in Regnum, which has been attributed to a high count of monsters in this area. There has been reports of an unknown tribe'/clan living in the forests near the most northern mountains, but no evidence has been presented to back this claim. Vostav Spoiler: Vostav The kingdom of Vostav belongs to that of the ‘dark elves’. The cunning, dark-skinned elves are ruled by Iodnould Zolzein. The dark elves of Vostav often consider themselves a rival to the snow elves of Mezar, vying for diplomatic and political control with the multi-ethnic Zafir. Vostav is renowned for its stark architecture and cityscapes. They have formed a strong alliance with their dwarven neighbors, buying much of their armor, weapons, and gear from the kingdom of Risova. Master of Political theater Vostav will do whatever it takes to make sure it is superior to Mezar. Their deep ties with Zafir and Risova, coupled with their own secretive magic make them a powerful force in Regnum. Essatia Spoiler: Essatia Filled with decadence and misery Essatia was once a thriving nation, and in many ways still is, for those with coin. The aristocracy subjugate the poor, being by far the most class-divided of any country in Regnum. Ruled by the cruel and cunning King Awen, a ruler that will do anything to maintain the status quo. Essatia has long had border friction with South Osatia, their rulers never being able to see eye to eye, a deep mistrust dwelling between the two. Essatia is also famous for their brutal coal mines in the north, they are by far the largest exporter of the substance, one of the few reasons perhaps Osatia has not declared war on them yet. Seryon Spoiler: Seryon The bird kingdom of Seryon, ruled by fierce and stern Birdking Seryon the XII, is a place of learning and magic. Seryon is well known for having some of the best schools on wind magic in all of Regnum, rivaled only by Esenma when she ran her own school. Seryonians are a proud and majestic people, welcoming and hospitable, however, should you upset or insult them they will quickly turn foul and mistrustful. Such is the case with their northern neighbors, South Osatia, whose armies have grown large and strong in recent years. While mainly made up of Aviskin there are plenty of other races within their borders, willing to let almost anyone in if they wish to learn.